tree: 124c609b9d7fd4fd41c12c5235028722d5efc53b [path history] [tgz]
  1. .vscode/
  2. 00_test_list.txt
  3. angle-ambiguous-function-call.html
  4. angle-constructor-invalid-parameters.html
  5. angle-d3d11-compiler-error.html
  6. angle-dx-variable-bug.html
  7. array-of-struct-with-int-first-position.html
  8. assign-to-swizzled-twice-in-function.html
  9. bool-type-cast-bug-int-float.html
  10. compare-loop-index-to-uniform.html
  11. complex-glsl-does-not-crash.html
  12. compound-assignment-type-combination.html
  13. conditional-discard-in-loop.html
  14. conditional-discard-optimization.html
  15. conditional-texture-fetch.html
  16. constant-precision-qualifier.html
  17. essl3-shaders-with-webgl1.html
  18. floor-div-cos-should-not-truncate.html
  19. floored-division-accuracy.html
  20. fragcoord-linking-bug.html
  21. gl-fragcoord-multisampling-bug.html
  22. global-invariant-does-not-leak-across-shaders.html
  23. if-return-and-elseif.html
  24. in-parameter-passed-as-inout-argument-and-global.html
  25. init-array-with-loop.html
  26. invariant-does-not-leak-across-shaders.html
  27. logic-inside-block-without-braces.html
  28. long-expressions-should-not-crash.html
  29. loop-if-loop-gradient.html
  30. modulo-arithmetic-accuracy.html
  31. multiplication-assignment.html
  32. nested-functions-should-not-crash.html
  33. nested-loops-with-break-and-continue.html
  34. nested-sequence-operator.html
  35. pow-of-small-constant-in-user-defined-function.html
  36. pow-with-constant-exponent-should-not-crash.html
  37. qualcomm-crash.html
  38. qualcomm-loop-with-continue-crash.html
  39. README.md
  40. sampler-array-struct-function-arg.html
  41. sampler-array-using-loop-index.html
  42. sampler-struct-function-arg.html
  43. sequence-operator-evaluation-order.html
  44. sketchfab-lighting-shader-crash.html
  45. struct-constructor-highp-bug.html
  46. temp-expressions-should-not-crash.html
  47. unary-minus-operator-float-bug.html
  48. undefined-index-should-not-crash.html
  49. uniforms-should-not-lose-values.html
  50. varying-arrays-should-not-be-reversed.html
  51. vector-scalar-arithmetic-inside-loop-complex.html
  52. vector-scalar-arithmetic-inside-loop.html
LayoutTests/webgl/2.0.0/resources/webgl_test_files/conformance/glsl/bugs/README.md

BUGS

This folder is for GLSL tests that test driver specific bugs.

Most tests in other folders are fairly generic. While they might only fail on specific drivers the tests themselves are designed to test something in a generic way.

Tests in this folder on the otherhand are very targeted. They may have very specific shaders that only fail under specific circumstances on specific drivers.

An example might be if there was a driver that failed only when and identifier was named “ABC”. It makes no sense to have a generic test that says “must allow ABC”. A generic test would test some subset of all possible identifiers not just one.