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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Invariant does not leak across shaders</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
<script src="../../../js/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="InvariantVertex" type="x-shader/x-vertex">
varying vec4 v_varying;
invariant v_varying;
void main()
{
gl_Position = v_varying;
}
</script>
<script id="InvariantFragment" type="x-shader/x-fragment">
precision mediump float;
invariant varying vec4 v_varying;
void main()
{
gl_FragColor = v_varying;
}
</script>
<script id="VertexWithVarying" type="x-shader/x-vertex">
varying vec4 v_varying;
void main() {
gl_Position = v_varying;
}
</script>
<script type="text/javascript">
"use strict";
description("The use of the invariant qualifier in one shader must not affect other shaders.");
debug("");
debug("This is a deliberate subset of conformance/glsl/misc/shaders-with-invariance.html.");
debug("Compared with the original tests, order of the tests is different.");
debug("This test covers an ANGLE bug. See crbug.com/634813.");
GLSLConformanceTester.runTests([
{
vShaderId: "InvariantVertex",
vShaderSuccess: true,
fShaderId: "InvariantFragment",
fShaderSuccess: true,
linkSuccess: true,
passMsg: "Shaders using invariant qualifier should compile and link."
},
{
vShaderId: "VertexWithVarying",
vShaderSuccess: true,
fShaderId: "InvariantFragment",
fShaderSuccess: true,
linkSuccess: false,
passMsg: "vertex shader with variant varying and fragment shader with invariant varying must fail"
},
]);
</script>
</body>
</html>