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| ** Copyright (c) 2017 The Khronos Group Inc. |
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| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>Function in parameter passed as an inout argument and a global variable with the same name</title> |
| <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
| <script src="../../../js/js-test-pre.js"></script> |
| <script src="../../../js/webgl-test-utils.js"></script> |
| <script src="../../../js/glsl-conformance-test.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| <script id="fshaderParameters" type="x-shader/x-fragment"> |
| precision mediump float; |
| uniform vec3 u_zero; |
| vec3 p; |
| void G(inout vec3 q) { |
| p += q; |
| } |
| void F(in vec3 p) { |
| G(p); |
| } |
| void main(){ |
| F(u_zero + vec3(0.0, 1.0, 0.0)); |
| gl_FragColor = vec4(p, 1.0); |
| } |
| </script> |
| <script type="text/javascript"> |
| "use strict"; |
| description(); |
| |
| // This is intended to test an issue seen on NVIDIA OpenGL drivers (at least up to version 388.59). |
| // http://crbug.com/792210 |
| |
| GLSLConformanceTester.runRenderTests([ |
| { |
| fShaderId: 'fshaderParameters', |
| fShaderSuccess: true, |
| linkSuccess: true, |
| passMsg: "Function in parameter passed as an inout argument and a global variable with the same name" |
| } |
| ]); |
| </script> |
| </body> |
| </html> |