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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Function in parameter passed as an inout argument and a global variable with the same name</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
<script src="../../../js/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="fshaderParameters" type="x-shader/x-fragment">
precision mediump float;
uniform vec3 u_zero;
vec3 p;
void G(inout vec3 q) {
p += q;
}
void F(in vec3 p) {
G(p);
}
void main(){
F(u_zero + vec3(0.0, 1.0, 0.0));
gl_FragColor = vec4(p, 1.0);
}
</script>
<script type="text/javascript">
"use strict";
description();
// This is intended to test an issue seen on NVIDIA OpenGL drivers (at least up to version 388.59).
// http://crbug.com/792210
GLSLConformanceTester.runRenderTests([
{
fShaderId: 'fshaderParameters',
fShaderSuccess: true,
linkSuccess: true,
passMsg: "Function in parameter passed as an inout argument and a global variable with the same name"
}
]);
</script>
</body>
</html>