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| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>ANGLE D3D11 Bug - Variables beginning with "dx_"</title> |
| <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
| <script src="../../../js/js-test-pre.js"></script> |
| <script src="../../../js/webgl-test-utils.js"></script> |
| </head> |
| <body> |
| |
| <script id="vs" type="x-shader/x-fragment"> |
| precision mediump float; |
| attribute vec4 position; |
| varying float dx_var; |
| void main() { |
| gl_Position = position; |
| dx_var = position.x; |
| } |
| |
| </script> |
| <script id="fs" type="x-shader/x-fragment"> |
| precision mediump float; |
| varying float dx_var; |
| void main() { |
| gl_FragColor = vec4(dx_var, 0, 0, 1); |
| } |
| </script> |
| |
| <div id="description"></div> |
| <div id="console"></div> |
| <canvas id="canvas" width="2" height="2"> </canvas> |
| <script> |
| "use strict"; |
| // See http://crbug.com/371868 for original failing case. |
| description("This test checks an ANGLE D3D11 shader compiler error."); |
| |
| debug(""); |
| debug("Canvas.getContext"); |
| |
| var wtu = WebGLTestUtils; |
| var gl = wtu.create3DContext("canvas"); |
| if (!gl) { |
| testFailed("context does not exist"); |
| } else { |
| testPassed("context exists"); |
| |
| debug(""); |
| debug("Checking shader compilation and linking."); |
| |
| checkCompilation() |
| } |
| |
| function checkCompilation() { |
| var vs = gl.createShader(gl.VERTEX_SHADER); |
| gl.shaderSource(vs, document.getElementById("vs").text); |
| gl.compileShader(vs); |
| if (!gl.getShaderParameter(vs, gl.COMPILE_STATUS)) { |
| testFailed("Vertex Shader failed to compile: " + gl.getShaderInfoLog(vs)); |
| return; |
| } |
| |
| var fs = gl.createShader(gl.FRAGMENT_SHADER); |
| gl.shaderSource(fs, document.getElementById("fs").text); |
| gl.compileShader(fs); |
| if (!gl.getShaderParameter(fs, gl.COMPILE_STATUS)) { |
| testFailed("Fragment Shader failed to compile: " + gl.getShaderInfoLog(fs)); |
| return; |
| } |
| |
| var p = gl.createProgram(); |
| gl.attachShader(p, vs); |
| gl.attachShader(p, fs); |
| gl.linkProgram(p); |
| if (!gl.getProgramParameter(p, gl.LINK_STATUS)) { |
| testFailed("Program failed to link: " + gl.getProgramInfoLog(p)); |
| return; |
| } |
| |
| testPassed("Linked Successfully"); |
| } |
| |
| debug(""); |
| var successfullyParsed = true; |
| |
| </script> |
| <script src="../../../js/js-test-post.js"></script> |
| |
| </body> |
| </html> |