| /** |
| * @author qiao / https://github.com/qiao |
| * @author mrdoob / http://mrdoob.com |
| * @author alteredq / http://alteredqualia.com/ |
| * @author WestLangley / http://github.com/WestLangley |
| * @author erich666 / http://erichaines.com |
| */ |
| |
| // This set of controls performs orbiting, dollying (zooming), and panning. |
| // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default). |
| // |
| // Orbit - left mouse / touch: one-finger move |
| // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish |
| // Pan - right mouse, or arrow keys / touch: two-finger move |
| |
| THREE.OrbitControls = function ( object, domElement ) { |
| |
| this.object = object; |
| |
| this.domElement = ( domElement !== undefined ) ? domElement : document; |
| |
| // Set to false to disable this control |
| this.enabled = true; |
| |
| // "target" sets the location of focus, where the object orbits around |
| this.target = new THREE.Vector3(); |
| |
| // How far you can dolly in and out ( PerspectiveCamera only ) |
| this.minDistance = 0; |
| this.maxDistance = Infinity; |
| |
| // How far you can zoom in and out ( OrthographicCamera only ) |
| this.minZoom = 0; |
| this.maxZoom = Infinity; |
| |
| // How far you can orbit vertically, upper and lower limits. |
| // Range is 0 to Math.PI radians. |
| this.minPolarAngle = 0; // radians |
| this.maxPolarAngle = Math.PI; // radians |
| |
| // How far you can orbit horizontally, upper and lower limits. |
| // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ]. |
| this.minAzimuthAngle = - Infinity; // radians |
| this.maxAzimuthAngle = Infinity; // radians |
| |
| // Set to true to enable damping (inertia) |
| // If damping is enabled, you must call controls.update() in your animation loop |
| this.enableDamping = false; |
| this.dampingFactor = 0.25; |
| |
| // This option actually enables dollying in and out; left as "zoom" for backwards compatibility. |
| // Set to false to disable zooming |
| this.enableZoom = true; |
| this.zoomSpeed = 1.0; |
| |
| // Set to false to disable rotating |
| this.enableRotate = true; |
| this.rotateSpeed = 1.0; |
| |
| // Set to false to disable panning |
| this.enablePan = true; |
| this.panSpeed = 1.0; |
| this.screenSpacePanning = false; // if true, pan in screen-space |
| this.keyPanSpeed = 7.0; // pixels moved per arrow key push |
| |
| // Set to true to automatically rotate around the target |
| // If auto-rotate is enabled, you must call controls.update() in your animation loop |
| this.autoRotate = false; |
| this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60 |
| |
| // Set to false to disable use of the keys |
| this.enableKeys = true; |
| |
| // The four arrow keys |
| this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 }; |
| |
| // Mouse buttons |
| this.mouseButtons = { LEFT: THREE.MOUSE.LEFT, MIDDLE: THREE.MOUSE.MIDDLE, RIGHT: THREE.MOUSE.RIGHT }; |
| |
| // for reset |
| this.target0 = this.target.clone(); |
| this.position0 = this.object.position.clone(); |
| this.zoom0 = this.object.zoom; |
| |
| // |
| // public methods |
| // |
| |
| this.getPolarAngle = function () { |
| |
| return spherical.phi; |
| |
| }; |
| |
| this.getAzimuthalAngle = function () { |
| |
| return spherical.theta; |
| |
| }; |
| |
| this.saveState = function () { |
| |
| scope.target0.copy( scope.target ); |
| scope.position0.copy( scope.object.position ); |
| scope.zoom0 = scope.object.zoom; |
| |
| }; |
| |
| this.reset = function () { |
| |
| scope.target.copy( scope.target0 ); |
| scope.object.position.copy( scope.position0 ); |
| scope.object.zoom = scope.zoom0; |
| |
| scope.object.updateProjectionMatrix(); |
| scope.dispatchEvent( changeEvent ); |
| |
| scope.update(); |
| |
| state = STATE.NONE; |
| |
| }; |
| |
| // this method is exposed, but perhaps it would be better if we can make it private... |
| this.update = function () { |
| |
| var offset = new THREE.Vector3(); |
| |
| // so camera.up is the orbit axis |
| var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) ); |
| var quatInverse = quat.clone().inverse(); |
| |
| var lastPosition = new THREE.Vector3(); |
| var lastQuaternion = new THREE.Quaternion(); |
| |
| return function update() { |
| |
| var position = scope.object.position; |
| |
| offset.copy( position ).sub( scope.target ); |
| |
| // rotate offset to "y-axis-is-up" space |
| offset.applyQuaternion( quat ); |
| |
| // angle from z-axis around y-axis |
| spherical.setFromVector3( offset ); |
| |
| if ( scope.autoRotate && state === STATE.NONE ) { |
| |
| rotateLeft( getAutoRotationAngle() ); |
| |
| } |
| |
| spherical.theta += sphericalDelta.theta; |
| spherical.phi += sphericalDelta.phi; |
| |
| // restrict theta to be between desired limits |
| spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) ); |
| |
| // restrict phi to be between desired limits |
| spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) ); |
| |
| spherical.makeSafe(); |
| |
| |
| spherical.radius *= scale; |
| |
| // restrict radius to be between desired limits |
| spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) ); |
| |
| // move target to panned location |
| scope.target.add( panOffset ); |
| |
| offset.setFromSpherical( spherical ); |
| |
| // rotate offset back to "camera-up-vector-is-up" space |
| offset.applyQuaternion( quatInverse ); |
| |
| position.copy( scope.target ).add( offset ); |
| |
| scope.object.lookAt( scope.target ); |
| |
| if ( scope.enableDamping === true ) { |
| |
| sphericalDelta.theta *= ( 1 - scope.dampingFactor ); |
| sphericalDelta.phi *= ( 1 - scope.dampingFactor ); |
| |
| panOffset.multiplyScalar( 1 - scope.dampingFactor ); |
| |
| } else { |
| |
| sphericalDelta.set( 0, 0, 0 ); |
| |
| panOffset.set( 0, 0, 0 ); |
| |
| } |
| |
| scale = 1; |
| |
| // update condition is: |
| // min(camera displacement, camera rotation in radians)^2 > EPS |
| // using small-angle approximation cos(x/2) = 1 - x^2 / 8 |
| |
| if ( zoomChanged || |
| lastPosition.distanceToSquared( scope.object.position ) > EPS || |
| 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) { |
| |
| scope.dispatchEvent( changeEvent ); |
| |
| lastPosition.copy( scope.object.position ); |
| lastQuaternion.copy( scope.object.quaternion ); |
| zoomChanged = false; |
| |
| return true; |
| |
| } |
| |
| return false; |
| |
| }; |
| |
| }(); |
| |
| this.dispose = function () { |
| |
| scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false ); |
| scope.domElement.removeEventListener( 'mousedown', onMouseDown, false ); |
| scope.domElement.removeEventListener( 'wheel', onMouseWheel, false ); |
| |
| scope.domElement.removeEventListener( 'touchstart', onTouchStart, false ); |
| scope.domElement.removeEventListener( 'touchend', onTouchEnd, false ); |
| scope.domElement.removeEventListener( 'touchmove', onTouchMove, false ); |
| |
| document.removeEventListener( 'mousemove', onMouseMove, false ); |
| document.removeEventListener( 'mouseup', onMouseUp, false ); |
| |
| window.removeEventListener( 'keydown', onKeyDown, false ); |
| |
| //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here? |
| |
| }; |
| |
| // |
| // internals |
| // |
| |
| var scope = this; |
| |
| var changeEvent = { type: 'change' }; |
| var startEvent = { type: 'start' }; |
| var endEvent = { type: 'end' }; |
| |
| var STATE = { NONE: - 1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_DOLLY_PAN: 4 }; |
| |
| var state = STATE.NONE; |
| |
| var EPS = 0.000001; |
| |
| // current position in spherical coordinates |
| var spherical = new THREE.Spherical(); |
| var sphericalDelta = new THREE.Spherical(); |
| |
| var scale = 1; |
| var panOffset = new THREE.Vector3(); |
| var zoomChanged = false; |
| |
| var rotateStart = new THREE.Vector2(); |
| var rotateEnd = new THREE.Vector2(); |
| var rotateDelta = new THREE.Vector2(); |
| |
| var panStart = new THREE.Vector2(); |
| var panEnd = new THREE.Vector2(); |
| var panDelta = new THREE.Vector2(); |
| |
| var dollyStart = new THREE.Vector2(); |
| var dollyEnd = new THREE.Vector2(); |
| var dollyDelta = new THREE.Vector2(); |
| |
| function getAutoRotationAngle() { |
| |
| return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed; |
| |
| } |
| |
| function getZoomScale() { |
| |
| return Math.pow( 0.95, scope.zoomSpeed ); |
| |
| } |
| |
| function rotateLeft( angle ) { |
| |
| sphericalDelta.theta -= angle; |
| |
| } |
| |
| function rotateUp( angle ) { |
| |
| sphericalDelta.phi -= angle; |
| |
| } |
| |
| var panLeft = function () { |
| |
| var v = new THREE.Vector3(); |
| |
| return function panLeft( distance, objectMatrix ) { |
| |
| v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix |
| v.multiplyScalar( - distance ); |
| |
| panOffset.add( v ); |
| |
| }; |
| |
| }(); |
| |
| var panUp = function () { |
| |
| var v = new THREE.Vector3(); |
| |
| return function panUp( distance, objectMatrix ) { |
| |
| if ( scope.screenSpacePanning === true ) { |
| |
| v.setFromMatrixColumn( objectMatrix, 1 ); |
| |
| } else { |
| |
| v.setFromMatrixColumn( objectMatrix, 0 ); |
| v.crossVectors( scope.object.up, v ); |
| |
| } |
| |
| v.multiplyScalar( distance ); |
| |
| panOffset.add( v ); |
| |
| }; |
| |
| }(); |
| |
| // deltaX and deltaY are in pixels; right and down are positive |
| var pan = function () { |
| |
| var offset = new THREE.Vector3(); |
| |
| return function pan( deltaX, deltaY ) { |
| |
| var element = scope.domElement === document ? scope.domElement.body : scope.domElement; |
| |
| if ( scope.object.isPerspectiveCamera ) { |
| |
| // perspective |
| var position = scope.object.position; |
| offset.copy( position ).sub( scope.target ); |
| var targetDistance = offset.length(); |
| |
| // half of the fov is center to top of screen |
| targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 ); |
| |
| // we use only clientHeight here so aspect ratio does not distort speed |
| panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix ); |
| panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix ); |
| |
| } else if ( scope.object.isOrthographicCamera ) { |
| |
| // orthographic |
| panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix ); |
| panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix ); |
| |
| } else { |
| |
| // camera neither orthographic nor perspective |
| console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' ); |
| scope.enablePan = false; |
| |
| } |
| |
| }; |
| |
| }(); |
| |
| function dollyIn( dollyScale ) { |
| |
| if ( scope.object.isPerspectiveCamera ) { |
| |
| scale /= dollyScale; |
| |
| } else if ( scope.object.isOrthographicCamera ) { |
| |
| scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) ); |
| scope.object.updateProjectionMatrix(); |
| zoomChanged = true; |
| |
| } else { |
| |
| console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' ); |
| scope.enableZoom = false; |
| |
| } |
| |
| } |
| |
| function dollyOut( dollyScale ) { |
| |
| if ( scope.object.isPerspectiveCamera ) { |
| |
| scale *= dollyScale; |
| |
| } else if ( scope.object.isOrthographicCamera ) { |
| |
| scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) ); |
| scope.object.updateProjectionMatrix(); |
| zoomChanged = true; |
| |
| } else { |
| |
| console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' ); |
| scope.enableZoom = false; |
| |
| } |
| |
| } |
| |
| // |
| // event callbacks - update the object state |
| // |
| |
| function handleMouseDownRotate( event ) { |
| |
| //console.log( 'handleMouseDownRotate' ); |
| |
| rotateStart.set( event.clientX, event.clientY ); |
| |
| } |
| |
| function handleMouseDownDolly( event ) { |
| |
| //console.log( 'handleMouseDownDolly' ); |
| |
| dollyStart.set( event.clientX, event.clientY ); |
| |
| } |
| |
| function handleMouseDownPan( event ) { |
| |
| //console.log( 'handleMouseDownPan' ); |
| |
| panStart.set( event.clientX, event.clientY ); |
| |
| } |
| |
| function handleMouseMoveRotate( event ) { |
| |
| //console.log( 'handleMouseMoveRotate' ); |
| |
| rotateEnd.set( event.clientX, event.clientY ); |
| |
| rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed ); |
| |
| var element = scope.domElement === document ? scope.domElement.body : scope.domElement; |
| |
| rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height |
| |
| rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight ); |
| |
| rotateStart.copy( rotateEnd ); |
| |
| scope.update(); |
| |
| } |
| |
| function handleMouseMoveDolly( event ) { |
| |
| //console.log( 'handleMouseMoveDolly' ); |
| |
| dollyEnd.set( event.clientX, event.clientY ); |
| |
| dollyDelta.subVectors( dollyEnd, dollyStart ); |
| |
| if ( dollyDelta.y > 0 ) { |
| |
| dollyIn( getZoomScale() ); |
| |
| } else if ( dollyDelta.y < 0 ) { |
| |
| dollyOut( getZoomScale() ); |
| |
| } |
| |
| dollyStart.copy( dollyEnd ); |
| |
| scope.update(); |
| |
| } |
| |
| function handleMouseMovePan( event ) { |
| |
| //console.log( 'handleMouseMovePan' ); |
| |
| panEnd.set( event.clientX, event.clientY ); |
| |
| panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed ); |
| |
| pan( panDelta.x, panDelta.y ); |
| |
| panStart.copy( panEnd ); |
| |
| scope.update(); |
| |
| } |
| |
| function handleMouseUp( event ) { |
| |
| // console.log( 'handleMouseUp' ); |
| |
| } |
| |
| function handleMouseWheel( event ) { |
| |
| // console.log( 'handleMouseWheel' ); |
| |
| if ( event.deltaY < 0 ) { |
| |
| dollyOut( getZoomScale() ); |
| |
| } else if ( event.deltaY > 0 ) { |
| |
| dollyIn( getZoomScale() ); |
| |
| } |
| |
| scope.update(); |
| |
| } |
| |
| function handleKeyDown( event ) { |
| |
| //console.log( 'handleKeyDown' ); |
| |
| switch ( event.keyCode ) { |
| |
| case scope.keys.UP: |
| pan( 0, scope.keyPanSpeed ); |
| scope.update(); |
| break; |
| |
| case scope.keys.BOTTOM: |
| pan( 0, - scope.keyPanSpeed ); |
| scope.update(); |
| break; |
| |
| case scope.keys.LEFT: |
| pan( scope.keyPanSpeed, 0 ); |
| scope.update(); |
| break; |
| |
| case scope.keys.RIGHT: |
| pan( - scope.keyPanSpeed, 0 ); |
| scope.update(); |
| break; |
| |
| } |
| |
| } |
| |
| function handleTouchStartRotate( event ) { |
| |
| //console.log( 'handleTouchStartRotate' ); |
| |
| rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); |
| |
| } |
| |
| function handleTouchStartDollyPan( event ) { |
| |
| //console.log( 'handleTouchStartDollyPan' ); |
| |
| if ( scope.enableZoom ) { |
| |
| var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; |
| var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; |
| |
| var distance = Math.sqrt( dx * dx + dy * dy ); |
| |
| dollyStart.set( 0, distance ); |
| |
| } |
| |
| if ( scope.enablePan ) { |
| |
| var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ); |
| var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ); |
| |
| panStart.set( x, y ); |
| |
| } |
| |
| } |
| |
| function handleTouchMoveRotate( event ) { |
| |
| //console.log( 'handleTouchMoveRotate' ); |
| |
| rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); |
| |
| rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed ); |
| |
| var element = scope.domElement === document ? scope.domElement.body : scope.domElement; |
| |
| rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height |
| |
| rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight ); |
| |
| rotateStart.copy( rotateEnd ); |
| |
| scope.update(); |
| |
| } |
| |
| function handleTouchMoveDollyPan( event ) { |
| |
| //console.log( 'handleTouchMoveDollyPan' ); |
| |
| if ( scope.enableZoom ) { |
| |
| var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; |
| var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; |
| |
| var distance = Math.sqrt( dx * dx + dy * dy ); |
| |
| dollyEnd.set( 0, distance ); |
| |
| dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) ); |
| |
| dollyIn( dollyDelta.y ); |
| |
| dollyStart.copy( dollyEnd ); |
| |
| } |
| |
| if ( scope.enablePan ) { |
| |
| var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ); |
| var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ); |
| |
| panEnd.set( x, y ); |
| |
| panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed ); |
| |
| pan( panDelta.x, panDelta.y ); |
| |
| panStart.copy( panEnd ); |
| |
| } |
| |
| scope.update(); |
| |
| } |
| |
| function handleTouchEnd( event ) { |
| |
| //console.log( 'handleTouchEnd' ); |
| |
| } |
| |
| // |
| // event handlers - FSM: listen for events and reset state |
| // |
| |
| function onMouseDown( event ) { |
| |
| if ( scope.enabled === false ) return; |
| |
| event.preventDefault(); |
| |
| switch ( event.button ) { |
| |
| case scope.mouseButtons.LEFT: |
| |
| if ( event.ctrlKey || event.metaKey ) { |
| |
| if ( scope.enablePan === false ) return; |
| |
| handleMouseDownPan( event ); |
| |
| state = STATE.PAN; |
| |
| } else { |
| |
| if ( scope.enableRotate === false ) return; |
| |
| handleMouseDownRotate( event ); |
| |
| state = STATE.ROTATE; |
| |
| } |
| |
| break; |
| |
| case scope.mouseButtons.MIDDLE: |
| |
| if ( scope.enableZoom === false ) return; |
| |
| handleMouseDownDolly( event ); |
| |
| state = STATE.DOLLY; |
| |
| break; |
| |
| case scope.mouseButtons.RIGHT: |
| |
| if ( scope.enablePan === false ) return; |
| |
| handleMouseDownPan( event ); |
| |
| state = STATE.PAN; |
| |
| break; |
| |
| } |
| |
| if ( state !== STATE.NONE ) { |
| |
| document.addEventListener( 'mousemove', onMouseMove, false ); |
| document.addEventListener( 'mouseup', onMouseUp, false ); |
| |
| scope.dispatchEvent( startEvent ); |
| |
| } |
| |
| } |
| |
| function onMouseMove( event ) { |
| |
| if ( scope.enabled === false ) return; |
| |
| event.preventDefault(); |
| |
| switch ( state ) { |
| |
| case STATE.ROTATE: |
| |
| if ( scope.enableRotate === false ) return; |
| |
| handleMouseMoveRotate( event ); |
| |
| break; |
| |
| case STATE.DOLLY: |
| |
| if ( scope.enableZoom === false ) return; |
| |
| handleMouseMoveDolly( event ); |
| |
| break; |
| |
| case STATE.PAN: |
| |
| if ( scope.enablePan === false ) return; |
| |
| handleMouseMovePan( event ); |
| |
| break; |
| |
| } |
| |
| } |
| |
| function onMouseUp( event ) { |
| |
| if ( scope.enabled === false ) return; |
| |
| handleMouseUp( event ); |
| |
| document.removeEventListener( 'mousemove', onMouseMove, false ); |
| document.removeEventListener( 'mouseup', onMouseUp, false ); |
| |
| scope.dispatchEvent( endEvent ); |
| |
| state = STATE.NONE; |
| |
| } |
| |
| function onMouseWheel( event ) { |
| |
| if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return; |
| |
| event.preventDefault(); |
| event.stopPropagation(); |
| |
| scope.dispatchEvent( startEvent ); |
| |
| handleMouseWheel( event ); |
| |
| scope.dispatchEvent( endEvent ); |
| |
| } |
| |
| function onKeyDown( event ) { |
| |
| if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return; |
| |
| handleKeyDown( event ); |
| |
| } |
| |
| function onTouchStart( event ) { |
| |
| if ( scope.enabled === false ) return; |
| |
| event.preventDefault(); |
| |
| switch ( event.touches.length ) { |
| |
| case 1: // one-fingered touch: rotate |
| |
| if ( scope.enableRotate === false ) return; |
| |
| handleTouchStartRotate( event ); |
| |
| state = STATE.TOUCH_ROTATE; |
| |
| break; |
| |
| case 2: // two-fingered touch: dolly-pan |
| |
| if ( scope.enableZoom === false && scope.enablePan === false ) return; |
| |
| handleTouchStartDollyPan( event ); |
| |
| state = STATE.TOUCH_DOLLY_PAN; |
| |
| break; |
| |
| default: |
| |
| state = STATE.NONE; |
| |
| } |
| |
| if ( state !== STATE.NONE ) { |
| |
| scope.dispatchEvent( startEvent ); |
| |
| } |
| |
| } |
| |
| function onTouchMove( event ) { |
| |
| if ( scope.enabled === false ) return; |
| |
| event.preventDefault(); |
| event.stopPropagation(); |
| |
| switch ( event.touches.length ) { |
| |
| case 1: // one-fingered touch: rotate |
| |
| if ( scope.enableRotate === false ) return; |
| if ( state !== STATE.TOUCH_ROTATE ) return; // is this needed? |
| |
| handleTouchMoveRotate( event ); |
| |
| break; |
| |
| case 2: // two-fingered touch: dolly-pan |
| |
| if ( scope.enableZoom === false && scope.enablePan === false ) return; |
| if ( state !== STATE.TOUCH_DOLLY_PAN ) return; // is this needed? |
| |
| handleTouchMoveDollyPan( event ); |
| |
| break; |
| |
| default: |
| |
| state = STATE.NONE; |
| |
| } |
| |
| } |
| |
| function onTouchEnd( event ) { |
| |
| if ( scope.enabled === false ) return; |
| |
| handleTouchEnd( event ); |
| |
| scope.dispatchEvent( endEvent ); |
| |
| state = STATE.NONE; |
| |
| } |
| |
| function onContextMenu( event ) { |
| |
| if ( scope.enabled === false ) return; |
| |
| event.preventDefault(); |
| |
| } |
| |
| // |
| |
| scope.domElement.addEventListener( 'contextmenu', onContextMenu, false ); |
| |
| scope.domElement.addEventListener( 'mousedown', onMouseDown, false ); |
| scope.domElement.addEventListener( 'wheel', onMouseWheel, false ); |
| |
| scope.domElement.addEventListener( 'touchstart', onTouchStart, false ); |
| scope.domElement.addEventListener( 'touchend', onTouchEnd, false ); |
| scope.domElement.addEventListener( 'touchmove', onTouchMove, false ); |
| |
| window.addEventListener( 'keydown', onKeyDown, false ); |
| |
| // force an update at start |
| |
| this.update(); |
| |
| }; |
| |
| THREE.OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype ); |
| THREE.OrbitControls.prototype.constructor = THREE.OrbitControls; |
| |
| Object.defineProperties( THREE.OrbitControls.prototype, { |
| |
| center: { |
| |
| get: function () { |
| |
| console.warn( 'THREE.OrbitControls: .center has been renamed to .target' ); |
| return this.target; |
| |
| } |
| |
| }, |
| |
| // backward compatibility |
| |
| noZoom: { |
| |
| get: function () { |
| |
| console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' ); |
| return ! this.enableZoom; |
| |
| }, |
| |
| set: function ( value ) { |
| |
| console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' ); |
| this.enableZoom = ! value; |
| |
| } |
| |
| }, |
| |
| noRotate: { |
| |
| get: function () { |
| |
| console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' ); |
| return ! this.enableRotate; |
| |
| }, |
| |
| set: function ( value ) { |
| |
| console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' ); |
| this.enableRotate = ! value; |
| |
| } |
| |
| }, |
| |
| noPan: { |
| |
| get: function () { |
| |
| console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' ); |
| return ! this.enablePan; |
| |
| }, |
| |
| set: function ( value ) { |
| |
| console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' ); |
| this.enablePan = ! value; |
| |
| } |
| |
| }, |
| |
| noKeys: { |
| |
| get: function () { |
| |
| console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' ); |
| return ! this.enableKeys; |
| |
| }, |
| |
| set: function ( value ) { |
| |
| console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' ); |
| this.enableKeys = ! value; |
| |
| } |
| |
| }, |
| |
| staticMoving: { |
| |
| get: function () { |
| |
| console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' ); |
| return ! this.enableDamping; |
| |
| }, |
| |
| set: function ( value ) { |
| |
| console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' ); |
| this.enableDamping = ! value; |
| |
| } |
| |
| }, |
| |
| dynamicDampingFactor: { |
| |
| get: function () { |
| |
| console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' ); |
| return this.dampingFactor; |
| |
| }, |
| |
| set: function ( value ) { |
| |
| console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' ); |
| this.dampingFactor = value; |
| |
| } |
| |
| } |
| |
| } ); |