blob: 99a1595cb36849dbe5638cd0a78fee42d20826da [file] [log] [blame]
// GENERATED FILE - DO NOT EDIT.
// Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// gles_loader_autogen.cpp:
// Simple GLES function loader.
#include "gles_loader_autogen.h"
ANGLE_UTIL_EXPORT PFNGLALPHAFUNCPROC glAlphaFunc;
ANGLE_UTIL_EXPORT PFNGLCLIPPLANEFPROC glClipPlanef;
ANGLE_UTIL_EXPORT PFNGLCOLOR4FPROC glColor4f;
ANGLE_UTIL_EXPORT PFNGLFOGFPROC glFogf;
ANGLE_UTIL_EXPORT PFNGLFOGFVPROC glFogfv;
ANGLE_UTIL_EXPORT PFNGLFRUSTUMFPROC glFrustumf;
ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEFPROC glGetClipPlanef;
ANGLE_UTIL_EXPORT PFNGLGETLIGHTFVPROC glGetLightfv;
ANGLE_UTIL_EXPORT PFNGLGETMATERIALFVPROC glGetMaterialfv;
ANGLE_UTIL_EXPORT PFNGLGETTEXENVFVPROC glGetTexEnvfv;
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFPROC glLightModelf;
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFVPROC glLightModelfv;
ANGLE_UTIL_EXPORT PFNGLLIGHTFPROC glLightf;
ANGLE_UTIL_EXPORT PFNGLLIGHTFVPROC glLightfv;
ANGLE_UTIL_EXPORT PFNGLLOADMATRIXFPROC glLoadMatrixf;
ANGLE_UTIL_EXPORT PFNGLMATERIALFPROC glMaterialf;
ANGLE_UTIL_EXPORT PFNGLMATERIALFVPROC glMaterialfv;
ANGLE_UTIL_EXPORT PFNGLMULTMATRIXFPROC glMultMatrixf;
ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4FPROC glMultiTexCoord4f;
ANGLE_UTIL_EXPORT PFNGLNORMAL3FPROC glNormal3f;
ANGLE_UTIL_EXPORT PFNGLORTHOFPROC glOrthof;
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFPROC glPointParameterf;
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFVPROC glPointParameterfv;
ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPROC glPointSize;
ANGLE_UTIL_EXPORT PFNGLROTATEFPROC glRotatef;
ANGLE_UTIL_EXPORT PFNGLSCALEFPROC glScalef;
ANGLE_UTIL_EXPORT PFNGLTEXENVFPROC glTexEnvf;
ANGLE_UTIL_EXPORT PFNGLTEXENVFVPROC glTexEnvfv;
ANGLE_UTIL_EXPORT PFNGLTRANSLATEFPROC glTranslatef;
ANGLE_UTIL_EXPORT PFNGLALPHAFUNCXPROC glAlphaFuncx;
ANGLE_UTIL_EXPORT PFNGLCLEARCOLORXPROC glClearColorx;
ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHXPROC glClearDepthx;
ANGLE_UTIL_EXPORT PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture;
ANGLE_UTIL_EXPORT PFNGLCLIPPLANEXPROC glClipPlanex;
ANGLE_UTIL_EXPORT PFNGLCOLOR4UBPROC glColor4ub;
ANGLE_UTIL_EXPORT PFNGLCOLOR4XPROC glColor4x;
ANGLE_UTIL_EXPORT PFNGLCOLORPOINTERPROC glColorPointer;
ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEXPROC glDepthRangex;
ANGLE_UTIL_EXPORT PFNGLDISABLECLIENTSTATEPROC glDisableClientState;
ANGLE_UTIL_EXPORT PFNGLENABLECLIENTSTATEPROC glEnableClientState;
ANGLE_UTIL_EXPORT PFNGLFOGXPROC glFogx;
ANGLE_UTIL_EXPORT PFNGLFOGXVPROC glFogxv;
ANGLE_UTIL_EXPORT PFNGLFRUSTUMXPROC glFrustumx;
ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEXPROC glGetClipPlanex;
ANGLE_UTIL_EXPORT PFNGLGETFIXEDVPROC glGetFixedv;
ANGLE_UTIL_EXPORT PFNGLGETLIGHTXVPROC glGetLightxv;
ANGLE_UTIL_EXPORT PFNGLGETMATERIALXVPROC glGetMaterialxv;
ANGLE_UTIL_EXPORT PFNGLGETPOINTERVPROC glGetPointerv;
ANGLE_UTIL_EXPORT PFNGLGETTEXENVIVPROC glGetTexEnviv;
ANGLE_UTIL_EXPORT PFNGLGETTEXENVXVPROC glGetTexEnvxv;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERXVPROC glGetTexParameterxv;
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXPROC glLightModelx;
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXVPROC glLightModelxv;
ANGLE_UTIL_EXPORT PFNGLLIGHTXPROC glLightx;
ANGLE_UTIL_EXPORT PFNGLLIGHTXVPROC glLightxv;
ANGLE_UTIL_EXPORT PFNGLLINEWIDTHXPROC glLineWidthx;
ANGLE_UTIL_EXPORT PFNGLLOADIDENTITYPROC glLoadIdentity;
ANGLE_UTIL_EXPORT PFNGLLOADMATRIXXPROC glLoadMatrixx;
ANGLE_UTIL_EXPORT PFNGLLOGICOPPROC glLogicOp;
ANGLE_UTIL_EXPORT PFNGLMATERIALXPROC glMaterialx;
ANGLE_UTIL_EXPORT PFNGLMATERIALXVPROC glMaterialxv;
ANGLE_UTIL_EXPORT PFNGLMATRIXMODEPROC glMatrixMode;
ANGLE_UTIL_EXPORT PFNGLMULTMATRIXXPROC glMultMatrixx;
ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4XPROC glMultiTexCoord4x;
ANGLE_UTIL_EXPORT PFNGLNORMAL3XPROC glNormal3x;
ANGLE_UTIL_EXPORT PFNGLNORMALPOINTERPROC glNormalPointer;
ANGLE_UTIL_EXPORT PFNGLORTHOXPROC glOrthox;
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXPROC glPointParameterx;
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXVPROC glPointParameterxv;
ANGLE_UTIL_EXPORT PFNGLPOINTSIZEXPROC glPointSizex;
ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETXPROC glPolygonOffsetx;
ANGLE_UTIL_EXPORT PFNGLPOPMATRIXPROC glPopMatrix;
ANGLE_UTIL_EXPORT PFNGLPUSHMATRIXPROC glPushMatrix;
ANGLE_UTIL_EXPORT PFNGLROTATEXPROC glRotatex;
ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEXPROC glSampleCoveragex;
ANGLE_UTIL_EXPORT PFNGLSCALEXPROC glScalex;
ANGLE_UTIL_EXPORT PFNGLSHADEMODELPROC glShadeModel;
ANGLE_UTIL_EXPORT PFNGLTEXCOORDPOINTERPROC glTexCoordPointer;
ANGLE_UTIL_EXPORT PFNGLTEXENVIPROC glTexEnvi;
ANGLE_UTIL_EXPORT PFNGLTEXENVXPROC glTexEnvx;
ANGLE_UTIL_EXPORT PFNGLTEXENVIVPROC glTexEnviv;
ANGLE_UTIL_EXPORT PFNGLTEXENVXVPROC glTexEnvxv;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXPROC glTexParameterx;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXVPROC glTexParameterxv;
ANGLE_UTIL_EXPORT PFNGLTRANSLATEXPROC glTranslatex;
ANGLE_UTIL_EXPORT PFNGLVERTEXPOINTERPROC glVertexPointer;
ANGLE_UTIL_EXPORT PFNGLACTIVETEXTUREPROC glActiveTexture;
ANGLE_UTIL_EXPORT PFNGLATTACHSHADERPROC glAttachShader;
ANGLE_UTIL_EXPORT PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
ANGLE_UTIL_EXPORT PFNGLBINDBUFFERPROC glBindBuffer;
ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
ANGLE_UTIL_EXPORT PFNGLBINDTEXTUREPROC glBindTexture;
ANGLE_UTIL_EXPORT PFNGLBLENDCOLORPROC glBlendColor;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONPROC glBlendEquation;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCPROC glBlendFunc;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate;
ANGLE_UTIL_EXPORT PFNGLBUFFERDATAPROC glBufferData;
ANGLE_UTIL_EXPORT PFNGLBUFFERSUBDATAPROC glBufferSubData;
ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
ANGLE_UTIL_EXPORT PFNGLCLEARPROC glClear;
ANGLE_UTIL_EXPORT PFNGLCLEARCOLORPROC glClearColor;
ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHFPROC glClearDepthf;
ANGLE_UTIL_EXPORT PFNGLCLEARSTENCILPROC glClearStencil;
ANGLE_UTIL_EXPORT PFNGLCOLORMASKPROC glColorMask;
ANGLE_UTIL_EXPORT PFNGLCOMPILESHADERPROC glCompileShader;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXIMAGE2DPROC glCopyTexImage2D;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE2DPROC glCopyTexSubImage2D;
ANGLE_UTIL_EXPORT PFNGLCREATEPROGRAMPROC glCreateProgram;
ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROC glCreateShader;
ANGLE_UTIL_EXPORT PFNGLCULLFACEPROC glCullFace;
ANGLE_UTIL_EXPORT PFNGLDELETEBUFFERSPROC glDeleteBuffers;
ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPROC glDeleteProgram;
ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
ANGLE_UTIL_EXPORT PFNGLDELETESHADERPROC glDeleteShader;
ANGLE_UTIL_EXPORT PFNGLDELETETEXTURESPROC glDeleteTextures;
ANGLE_UTIL_EXPORT PFNGLDEPTHFUNCPROC glDepthFunc;
ANGLE_UTIL_EXPORT PFNGLDEPTHMASKPROC glDepthMask;
ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEFPROC glDepthRangef;
ANGLE_UTIL_EXPORT PFNGLDETACHSHADERPROC glDetachShader;
ANGLE_UTIL_EXPORT PFNGLDISABLEPROC glDisable;
ANGLE_UTIL_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSPROC glDrawArrays;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSPROC glDrawElements;
ANGLE_UTIL_EXPORT PFNGLENABLEPROC glEnable;
ANGLE_UTIL_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
ANGLE_UTIL_EXPORT PFNGLFINISHPROC glFinish;
ANGLE_UTIL_EXPORT PFNGLFLUSHPROC glFlush;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
ANGLE_UTIL_EXPORT PFNGLFRONTFACEPROC glFrontFace;
ANGLE_UTIL_EXPORT PFNGLGENBUFFERSPROC glGenBuffers;
ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
ANGLE_UTIL_EXPORT PFNGLGENTEXTURESPROC glGenTextures;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
ANGLE_UTIL_EXPORT PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders;
ANGLE_UTIL_EXPORT PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVPROC glGetBooleanv;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv;
ANGLE_UTIL_EXPORT PFNGLGETERRORPROC glGetError;
ANGLE_UTIL_EXPORT PFNGLGETFLOATVPROC glGetFloatv;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
glGetFramebufferAttachmentParameteriv;
ANGLE_UTIL_EXPORT PFNGLGETINTEGERVPROC glGetIntegerv;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVPROC glGetProgramiv;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
ANGLE_UTIL_EXPORT PFNGLGETSHADERIVPROC glGetShaderiv;
ANGLE_UTIL_EXPORT PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
ANGLE_UTIL_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat;
ANGLE_UTIL_EXPORT PFNGLGETSHADERSOURCEPROC glGetShaderSource;
ANGLE_UTIL_EXPORT PFNGLGETSTRINGPROC glGetString;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVPROC glGetUniformfv;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVPROC glGetUniformiv;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv;
ANGLE_UTIL_EXPORT PFNGLHINTPROC glHint;
ANGLE_UTIL_EXPORT PFNGLISBUFFERPROC glIsBuffer;
ANGLE_UTIL_EXPORT PFNGLISENABLEDPROC glIsEnabled;
ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
ANGLE_UTIL_EXPORT PFNGLISPROGRAMPROC glIsProgram;
ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
ANGLE_UTIL_EXPORT PFNGLISSHADERPROC glIsShader;
ANGLE_UTIL_EXPORT PFNGLISTEXTUREPROC glIsTexture;
ANGLE_UTIL_EXPORT PFNGLLINEWIDTHPROC glLineWidth;
ANGLE_UTIL_EXPORT PFNGLLINKPROGRAMPROC glLinkProgram;
ANGLE_UTIL_EXPORT PFNGLPIXELSTOREIPROC glPixelStorei;
ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETPROC glPolygonOffset;
ANGLE_UTIL_EXPORT PFNGLREADPIXELSPROC glReadPixels;
ANGLE_UTIL_EXPORT PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEPROC glSampleCoverage;
ANGLE_UTIL_EXPORT PFNGLSCISSORPROC glScissor;
ANGLE_UTIL_EXPORT PFNGLSHADERBINARYPROC glShaderBinary;
ANGLE_UTIL_EXPORT PFNGLSHADERSOURCEPROC glShaderSource;
ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCPROC glStencilFunc;
ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate;
ANGLE_UTIL_EXPORT PFNGLSTENCILMASKPROC glStencilMask;
ANGLE_UTIL_EXPORT PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate;
ANGLE_UTIL_EXPORT PFNGLSTENCILOPPROC glStencilOp;
ANGLE_UTIL_EXPORT PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DPROC glTexImage2D;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFPROC glTexParameterf;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVPROC glTexParameterfv;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIPROC glTexParameteri;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVPROC glTexParameteriv;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1FPROC glUniform1f;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1FVPROC glUniform1fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1IPROC glUniform1i;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1IVPROC glUniform1iv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2FPROC glUniform2f;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2FVPROC glUniform2fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2IPROC glUniform2i;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2IVPROC glUniform2iv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3FPROC glUniform3f;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3FVPROC glUniform3fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3IPROC glUniform3i;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3IVPROC glUniform3iv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4FPROC glUniform4f;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4FVPROC glUniform4fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4IPROC glUniform4i;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4IVPROC glUniform4iv;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMPROC glUseProgram;
ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPROC glValidateProgram;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
ANGLE_UTIL_EXPORT PFNGLVIEWPORTPROC glViewport;
ANGLE_UTIL_EXPORT PFNGLREADBUFFERPROC glReadBuffer;
ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DPROC glTexImage3D;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D;
ANGLE_UTIL_EXPORT PFNGLGENQUERIESPROC glGenQueries;
ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESPROC glDeleteQueries;
ANGLE_UTIL_EXPORT PFNGLISQUERYPROC glIsQuery;
ANGLE_UTIL_EXPORT PFNGLBEGINQUERYPROC glBeginQuery;
ANGLE_UTIL_EXPORT PFNGLENDQUERYPROC glEndQuery;
ANGLE_UTIL_EXPORT PFNGLGETQUERYIVPROC glGetQueryiv;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv;
ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFERPROC glUnmapBuffer;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv;
ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSPROC glDrawBuffers;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv;
ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange;
ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYPROC glIsVertexArray;
ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VPROC glGetIntegeri_v;
ANGLE_UTIL_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback;
ANGLE_UTIL_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback;
ANGLE_UTIL_EXPORT PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
ANGLE_UTIL_EXPORT PFNGLBINDBUFFERBASEPROC glBindBufferBase;
ANGLE_UTIL_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings;
ANGLE_UTIL_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVPROC glGetUniformuiv;
ANGLE_UTIL_EXPORT PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIPROC glUniform1ui;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIPROC glUniform2ui;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIPROC glUniform3ui;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIPROC glUniform4ui;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIVPROC glUniform1uiv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIVPROC glUniform2uiv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIVPROC glUniform3uiv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIVPROC glUniform4uiv;
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERIVPROC glClearBufferiv;
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERUIVPROC glClearBufferuiv;
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFVPROC glClearBufferfv;
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFIPROC glClearBufferfi;
ANGLE_UTIL_EXPORT PFNGLGETSTRINGIPROC glGetStringi;
ANGLE_UTIL_EXPORT PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMINDICESPROC glGetUniformIndices;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName;
ANGLE_UTIL_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced;
ANGLE_UTIL_EXPORT PFNGLFENCESYNCPROC glFenceSync;
ANGLE_UTIL_EXPORT PFNGLISSYNCPROC glIsSync;
ANGLE_UTIL_EXPORT PFNGLDELETESYNCPROC glDeleteSync;
ANGLE_UTIL_EXPORT PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
ANGLE_UTIL_EXPORT PFNGLWAITSYNCPROC glWaitSync;
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VPROC glGetInteger64v;
ANGLE_UTIL_EXPORT PFNGLGETSYNCIVPROC glGetSynciv;
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VPROC glGetInteger64i_v;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v;
ANGLE_UTIL_EXPORT PFNGLGENSAMPLERSPROC glGenSamplers;
ANGLE_UTIL_EXPORT PFNGLDELETESAMPLERSPROC glDeleteSamplers;
ANGLE_UTIL_EXPORT PFNGLISSAMPLERPROC glIsSampler;
ANGLE_UTIL_EXPORT PFNGLBINDSAMPLERPROC glBindSampler;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor;
ANGLE_UTIL_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC glBindTransformFeedback;
ANGLE_UTIL_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC glDeleteTransformFeedbacks;
ANGLE_UTIL_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC glGenTransformFeedbacks;
ANGLE_UTIL_EXPORT PFNGLISTRANSFORMFEEDBACKPROC glIsTransformFeedback;
ANGLE_UTIL_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC glPauseTransformFeedback;
ANGLE_UTIL_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC glResumeTransformFeedback;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYPROC glGetProgramBinary;
ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYPROC glProgramBinary;
ANGLE_UTIL_EXPORT PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;
ANGLE_UTIL_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer;
ANGLE_UTIL_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC glInvalidateSubFramebuffer;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DPROC glTexStorage2D;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DPROC glTexStorage3D;
ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ;
ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEPROC glDispatchCompute;
ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC glDispatchComputeIndirect;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINDIRECTPROC glDrawArraysIndirect;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC glDrawElementsIndirect;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC glFramebufferParameteri;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC glGetFramebufferParameteriv;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC glGetProgramInterfaceiv;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC glGetProgramResourceName;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC glGetProgramResourceiv;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC glGetProgramResourceLocation;
ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages;
ANGLE_UTIL_EXPORT PFNGLACTIVESHADERPROGRAMPROC glActiveShaderProgram;
ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv;
ANGLE_UTIL_EXPORT PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline;
ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines;
ANGLE_UTIL_EXPORT PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines;
ANGLE_UTIL_EXPORT PFNGLISPROGRAMPIPELINEPROC glIsProgramPipeline;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IPROC glProgramUniform2i;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IPROC glProgramUniform3i;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IPROC glProgramUniform4i;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIPROC glProgramUniform1ui;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIPROC glProgramUniform2ui;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIPROC glProgramUniform3ui;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIPROC glProgramUniform4ui;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FPROC glProgramUniform2f;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FPROC glProgramUniform3f;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FPROC glProgramUniform4f;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC glProgramUniform1uiv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC glProgramUniform2uiv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC glProgramUniform3uiv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC glProgramUniform4uiv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC glProgramUniformMatrix2fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC glProgramUniformMatrix3fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glProgramUniformMatrix2x3fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glProgramUniformMatrix3x2fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glProgramUniformMatrix2x4fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glProgramUniformMatrix4x2fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glProgramUniformMatrix3x4fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glProgramUniformMatrix4x3fv;
ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog;
ANGLE_UTIL_EXPORT PFNGLBINDIMAGETEXTUREPROC glBindImageTexture;
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VPROC glGetBooleani_v;
ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERPROC glMemoryBarrier;
ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC glMemoryBarrierByRegion;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample;
ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv;
ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIPROC glSampleMaski;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVPROC glGetTexLevelParameteriv;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVPROC glGetTexLevelParameterfv;
ANGLE_UTIL_EXPORT PFNGLBINDVERTEXBUFFERPROC glBindVertexBuffer;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBFORMATPROC glVertexAttribFormat;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIFORMATPROC glVertexAttribIFormat;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBBINDINGPROC glVertexAttribBinding;
ANGLE_UTIL_EXPORT PFNGLVERTEXBINDINGDIVISORPROC glVertexBindingDivisor;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
glDrawArraysInstancedBaseInstanceANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
glDrawElementsInstancedBaseVertexBaseInstanceANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
glMultiDrawArraysInstancedBaseInstanceANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURE3DANGLEPROC glCopySubTexture3DANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURE3DANGLEPROC glCopyTexture3DANGLE;
ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC glBlitFramebufferANGLE;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC
glRenderbufferStorageMultisampleANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC glDrawArraysInstancedANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC glDrawElementsInstancedANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC glVertexAttribDivisorANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSANGLEPROC glMultiDrawArraysANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC glMultiDrawArraysInstancedANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSANGLEPROC glMultiDrawElementsANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC glMultiDrawElementsInstancedANGLE;
ANGLE_UTIL_EXPORT PFNGLPROVOKINGVERTEXANGLEPROC glProvokingVertexANGLE;
ANGLE_UTIL_EXPORT PFNGLREQUESTEXTENSIONANGLEPROC glRequestExtensionANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC glCompressedTexImage2DRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC glCompressedTexImage3DRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC glCompressedTexSubImage2DRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC glCompressedTexSubImage3DRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC glGetActiveUniformBlockivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLEPROC glGetBooleani_vRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVROBUSTANGLEPROC glGetBooleanvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC glGetBufferParameteri64vRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC glGetBufferParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC glGetBufferPointervRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFLOATVROBUSTANGLEPROC glGetFloatvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC
glGetFramebufferAttachmentParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC
glGetFramebufferParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLEPROC glGetInteger64i_vRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VROBUSTANGLEPROC glGetInteger64vRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VROBUSTANGLEPROC glGetIntegeri_vRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGERVROBUSTANGLEPROC glGetIntegervRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC glGetInternalformativRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC glGetMultisamplefvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC glGetPointervRobustANGLERobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC glGetProgramInterfaceivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVROBUSTANGLEPROC glGetProgramivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC glGetQueryObjecti64vRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC glGetQueryObjectivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC glGetQueryObjectui64vRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC glGetQueryObjectuivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYIVROBUSTANGLEPROC glGetQueryivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC
glGetRenderbufferParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC glGetSamplerParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC glGetSamplerParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC glGetSamplerParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC glGetSamplerParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSHADERIVROBUSTANGLEPROC glGetShaderivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC glGetTexLevelParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC glGetTexLevelParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC glGetTexParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC glGetTexParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC glGetTexParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC glGetTexParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVROBUSTANGLEPROC glGetUniformfvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVROBUSTANGLEPROC glGetUniformivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLEPROC glGetUniformuivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC glGetVertexAttribIivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC glGetVertexAttribIuivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC glGetVertexAttribPointervRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC glGetVertexAttribfvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC glGetVertexAttribivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLEPROC glGetnUniformfvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLEPROC glGetnUniformivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLEPROC glGetnUniformuivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLREADPIXELSROBUSTANGLEPROC glReadPixelsRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLREADNPIXELSROBUSTANGLEPROC glReadnPixelsRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC glSamplerParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC glSamplerParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC glSamplerParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC glSamplerParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DROBUSTANGLEPROC glTexImage2DRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DROBUSTANGLEPROC glTexImage3DRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLEPROC glTexParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC glTexParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLEPROC glTexParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLEPROC glTexParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC glTexSubImage2DRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC glTexSubImage3DRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLINVALIDATETEXTUREANGLEPROC glInvalidateTextureANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLEPROC glTexImage2DExternalANGLE;
ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVANGLEPROC glGetMultisamplefvANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLEPROC glGetTexLevelParameterfvANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLEPROC glGetTexLevelParameterivANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIANGLEPROC glSampleMaskiANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC glTexStorage2DMultisampleANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC glGetTranslatedShaderSourceANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC glBindUniformLocationCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC glCompressedCopyTextureCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMPROC glCopySubTextureCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURECHROMIUMPROC glCopyTextureCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMPROC glCoverageModulationCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLMATRIXLOADIDENTITYCHROMIUMPROC glMatrixLoadIdentityCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLMATRIXLOADFCHROMIUMPROC glMatrixLoadfCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLLOSECONTEXTCHROMIUMPROC glLoseContextCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLBINDFRAGMENTINPUTLOCATIONCHROMIUMPROC glBindFragmentInputLocationCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLCOVERFILLPATHCHROMIUMPROC glCoverFillPathCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLCOVERFILLPATHINSTANCEDCHROMIUMPROC glCoverFillPathInstancedCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLCOVERSTROKEPATHCHROMIUMPROC glCoverStrokePathCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDCHROMIUMPROC glCoverStrokePathInstancedCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLDELETEPATHSCHROMIUMPROC glDeletePathsCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLGENPATHSCHROMIUMPROC glGenPathsCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLGETPATHPARAMETERFVCHROMIUMPROC glGetPathParameterfvCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLGETPATHPARAMETERIVCHROMIUMPROC glGetPathParameterivCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLISPATHCHROMIUMPROC glIsPathCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLPATHCOMMANDSCHROMIUMPROC glPathCommandsCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLPATHPARAMETERFCHROMIUMPROC glPathParameterfCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLPATHPARAMETERICHROMIUMPROC glPathParameteriCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLPATHSTENCILFUNCCHROMIUMPROC glPathStencilFuncCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLPROGRAMPATHFRAGMENTINPUTGENCHROMIUMPROC
glProgramPathFragmentInputGenCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLSTENCILFILLPATHCHROMIUMPROC glStencilFillPathCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLSTENCILFILLPATHINSTANCEDCHROMIUMPROC glStencilFillPathInstancedCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLSTENCILSTROKEPATHCHROMIUMPROC glStencilStrokePathCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDCHROMIUMPROC glStencilStrokePathInstancedCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLSTENCILTHENCOVERFILLPATHCHROMIUMPROC glStencilThenCoverFillPathCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDCHROMIUMPROC
glStencilThenCoverFillPathInstancedCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHCHROMIUMPROC glStencilThenCoverStrokePathCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDCHROMIUMPROC
glStencilThenCoverStrokePathInstancedCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC glBindFragDataLocationEXT;
ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC glBindFragDataLocationIndexedEXT;
ANGLE_UTIL_EXPORT PFNGLGETFRAGDATAINDEXEXTPROC glGetFragDataIndexEXT;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC glGetProgramResourceLocationIndexEXT;
ANGLE_UTIL_EXPORT PFNGLINSERTEVENTMARKEREXTPROC glInsertEventMarkerEXT;
ANGLE_UTIL_EXPORT PFNGLPOPGROUPMARKEREXTPROC glPopGroupMarkerEXT;
ANGLE_UTIL_EXPORT PFNGLPUSHGROUPMARKEREXTPROC glPushGroupMarkerEXT;
ANGLE_UTIL_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC glDiscardFramebufferEXT;
ANGLE_UTIL_EXPORT PFNGLBEGINQUERYEXTPROC glBeginQueryEXT;
ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESEXTPROC glDeleteQueriesEXT;
ANGLE_UTIL_EXPORT PFNGLENDQUERYEXTPROC glEndQueryEXT;
ANGLE_UTIL_EXPORT PFNGLGENQUERIESEXTPROC glGenQueriesEXT;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC glGetQueryObjecti64vEXT;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVEXTPROC glGetQueryObjectivEXT;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC glGetQueryObjectui64vEXT;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVEXTPROC glGetQueryObjectuivEXT;
ANGLE_UTIL_EXPORT PFNGLGETQUERYIVEXTPROC glGetQueryivEXT;
ANGLE_UTIL_EXPORT PFNGLISQUERYEXTPROC glIsQueryEXT;
ANGLE_UTIL_EXPORT PFNGLQUERYCOUNTEREXTPROC glQueryCounterEXT;
ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSEXTPROC glDrawBuffersEXT;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC glFramebufferTextureEXT;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC glDrawArraysInstancedEXT;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC glDrawElementsInstancedEXT;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISOREXTPROC glVertexAttribDivisorEXT;
ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC glFlushMappedBufferRangeEXT;
ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEEXTPROC glMapBufferRangeEXT;
ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEMEMEXTPROC glBufferStorageMemEXT;
ANGLE_UTIL_EXPORT PFNGLCREATEMEMORYOBJECTSEXTPROC glCreateMemoryObjectsEXT;
ANGLE_UTIL_EXPORT PFNGLDELETEMEMORYOBJECTSEXTPROC glDeleteMemoryObjectsEXT;
ANGLE_UTIL_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glGetMemoryObjectParameterivEXT;
ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTPROC glGetUnsignedBytei_vEXT;
ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEVEXTPROC glGetUnsignedBytevEXT;
ANGLE_UTIL_EXPORT PFNGLISMEMORYOBJECTEXTPROC glIsMemoryObjectEXT;
ANGLE_UTIL_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glMemoryObjectParameterivEXT;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DEXTPROC glTexStorageMem2DEXT;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glTexStorageMem2DMultisampleEXT;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DEXTPROC glTexStorageMem3DEXT;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glTexStorageMem3DMultisampleEXT;
ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYFDEXTPROC glImportMemoryFdEXT;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glFramebufferTexture2DMultisampleEXT;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT;
ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTPROC glGetGraphicsResetStatusEXT;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVEXTPROC glGetnUniformfvEXT;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVEXTPROC glGetnUniformivEXT;
ANGLE_UTIL_EXPORT PFNGLREADNPIXELSEXTPROC glReadnPixelsEXT;
ANGLE_UTIL_EXPORT PFNGLDELETESEMAPHORESEXTPROC glDeleteSemaphoresEXT;
ANGLE_UTIL_EXPORT PFNGLGENSEMAPHORESEXTPROC glGenSemaphoresEXT;
ANGLE_UTIL_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glGetSemaphoreParameterui64vEXT;
ANGLE_UTIL_EXPORT PFNGLISSEMAPHOREEXTPROC glIsSemaphoreEXT;
ANGLE_UTIL_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glSemaphoreParameterui64vEXT;
ANGLE_UTIL_EXPORT PFNGLSIGNALSEMAPHOREEXTPROC glSignalSemaphoreEXT;
ANGLE_UTIL_EXPORT PFNGLWAITSEMAPHOREEXTPROC glWaitSemaphoreEXT;
ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREFDEXTPROC glImportSemaphoreFdEXT;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE1DEXTPROC glTexStorage1DEXT;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DEXTPROC glTexStorage2DEXT;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DEXTPROC glTexStorage3DEXT;
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRPROC glDebugMessageCallbackKHR;
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLKHRPROC glDebugMessageControlKHR;
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTKHRPROC glDebugMessageInsertKHR;
ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGKHRPROC glGetDebugMessageLogKHR;
ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELKHRPROC glGetObjectLabelKHR;
ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELKHRPROC glGetObjectPtrLabelKHR;
ANGLE_UTIL_EXPORT PFNGLGETPOINTERVKHRPROC glGetPointervKHR;
ANGLE_UTIL_EXPORT PFNGLOBJECTLABELKHRPROC glObjectLabelKHR;
ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELKHRPROC glObjectPtrLabelKHR;
ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPKHRPROC glPopDebugGroupKHR;
ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPKHRPROC glPushDebugGroupKHR;
ANGLE_UTIL_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glMaxShaderCompilerThreadsKHR;
ANGLE_UTIL_EXPORT PFNGLDELETEFENCESNVPROC glDeleteFencesNV;
ANGLE_UTIL_EXPORT PFNGLFINISHFENCENVPROC glFinishFenceNV;
ANGLE_UTIL_EXPORT PFNGLGENFENCESNVPROC glGenFencesNV;
ANGLE_UTIL_EXPORT PFNGLGETFENCEIVNVPROC glGetFenceivNV;
ANGLE_UTIL_EXPORT PFNGLISFENCENVPROC glIsFenceNV;
ANGLE_UTIL_EXPORT PFNGLSETFENCENVPROC glSetFenceNV;
ANGLE_UTIL_EXPORT PFNGLTESTFENCENVPROC glTestFenceNV;
ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC
glEGLImageTargetRenderbufferStorageOES;
ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYOESPROC glGetProgramBinaryOES;
ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYOESPROC glProgramBinaryOES;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVOESPROC glGetBufferPointervOES;
ANGLE_UTIL_EXPORT PFNGLMAPBUFFEROESPROC glMapBufferOES;
ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFEROESPROC glUnmapBufferOES;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESPROC glCompressedTexImage3DOES;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC glCompressedTexSubImage3DOES;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESPROC glCopyTexSubImage3DOES;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESPROC glFramebufferTexture3DOES;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DOESPROC glTexImage3DOES;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DOESPROC glTexSubImage3DOES;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESPROC glGetSamplerParameterIivOES;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESPROC glGetSamplerParameterIuivOES;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVOESPROC glGetTexParameterIivOES;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVOESPROC glGetTexParameterIuivOES;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVOESPROC glSamplerParameterIivOES;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVOESPROC glSamplerParameterIuivOES;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVOESPROC glTexParameterIivOES;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVOESPROC glTexParameterIuivOES;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC glTexStorage3DMultisampleOES;
ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYOESPROC glBindVertexArrayOES;
ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArraysOES;
ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSOESPROC glGenVertexArraysOES;
ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYOESPROC glIsVertexArrayOES;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glFramebufferTextureMultiviewOVR;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXFOESPROC glDrawTexfOES;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXFVOESPROC glDrawTexfvOES;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXIOESPROC glDrawTexiOES;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXIVOESPROC glDrawTexivOES;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXSOESPROC glDrawTexsOES;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXSVOESPROC glDrawTexsvOES;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXXOESPROC glDrawTexxOES;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXXVOESPROC glDrawTexxvOES;
ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFEROESPROC glBindFramebufferOES;
ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFEROESPROC glBindRenderbufferOES;
ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESPROC glCheckFramebufferStatusOES;
ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSOESPROC glDeleteFramebuffersOES;
ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSOESPROC glDeleteRenderbuffersOES;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESPROC glFramebufferRenderbufferOES;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESPROC glFramebufferTexture2DOES;
ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSOESPROC glGenFramebuffersOES;
ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSOESPROC glGenRenderbuffersOES;
ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPOESPROC glGenerateMipmapOES;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC
glGetFramebufferAttachmentParameterivOES;
ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESPROC glGetRenderbufferParameterivOES;
ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFEROESPROC glIsFramebufferOES;
ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFEROESPROC glIsRenderbufferOES;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEOESPROC glRenderbufferStorageOES;
ANGLE_UTIL_EXPORT PFNGLCURRENTPALETTEMATRIXOESPROC glCurrentPaletteMatrixOES;
ANGLE_UTIL_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC glLoadPaletteFromModelViewMatrixOES;
ANGLE_UTIL_EXPORT PFNGLMATRIXINDEXPOINTEROESPROC glMatrixIndexPointerOES;
ANGLE_UTIL_EXPORT PFNGLWEIGHTPOINTEROESPROC glWeightPointerOES;
ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPOINTEROESPROC glPointSizePointerOES;
ANGLE_UTIL_EXPORT PFNGLQUERYMATRIXXOESPROC glQueryMatrixxOES;
ANGLE_UTIL_EXPORT PFNGLGETTEXGENFVOESPROC glGetTexGenfvOES;
ANGLE_UTIL_EXPORT PFNGLGETTEXGENIVOESPROC glGetTexGenivOES;
ANGLE_UTIL_EXPORT PFNGLGETTEXGENXVOESPROC glGetTexGenxvOES;
ANGLE_UTIL_EXPORT PFNGLTEXGENFOESPROC glTexGenfOES;
ANGLE_UTIL_EXPORT PFNGLTEXGENFVOESPROC glTexGenfvOES;
ANGLE_UTIL_EXPORT PFNGLTEXGENIOESPROC glTexGeniOES;
ANGLE_UTIL_EXPORT PFNGLTEXGENIVOESPROC glTexGenivOES;
ANGLE_UTIL_EXPORT PFNGLTEXGENXOESPROC glTexGenxOES;
ANGLE_UTIL_EXPORT PFNGLTEXGENXVOESPROC glTexGenxvOES;
ANGLE_UTIL_EXPORT PFNGLALPHAFUNCCONTEXTANGLEPROC glAlphaFuncContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLIPPLANEFCONTEXTANGLEPROC glClipPlanefContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOLOR4FCONTEXTANGLEPROC glColor4fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFOGFCONTEXTANGLEPROC glFogfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFOGFVCONTEXTANGLEPROC glFogfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRUSTUMFCONTEXTANGLEPROC glFrustumfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEFCONTEXTANGLEPROC glGetClipPlanefContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETLIGHTFVCONTEXTANGLEPROC glGetLightfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETMATERIALFVCONTEXTANGLEPROC glGetMaterialfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXENVFVCONTEXTANGLEPROC glGetTexEnvfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFCONTEXTANGLEPROC glLightModelfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFVCONTEXTANGLEPROC glLightModelfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLIGHTFCONTEXTANGLEPROC glLightfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLIGHTFVCONTEXTANGLEPROC glLightfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLOADMATRIXFCONTEXTANGLEPROC glLoadMatrixfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMATERIALFCONTEXTANGLEPROC glMaterialfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMATERIALFVCONTEXTANGLEPROC glMaterialfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTMATRIXFCONTEXTANGLEPROC glMultMatrixfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4FCONTEXTANGLEPROC glMultiTexCoord4fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLNORMAL3FCONTEXTANGLEPROC glNormal3fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLORTHOFCONTEXTANGLEPROC glOrthofContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFCONTEXTANGLEPROC glPointParameterfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFVCONTEXTANGLEPROC glPointParameterfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOINTSIZECONTEXTANGLEPROC glPointSizeContextANGLE;
ANGLE_UTIL_EXPORT PFNGLROTATEFCONTEXTANGLEPROC glRotatefContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSCALEFCONTEXTANGLEPROC glScalefContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXENVFCONTEXTANGLEPROC glTexEnvfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXENVFVCONTEXTANGLEPROC glTexEnvfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTRANSLATEFCONTEXTANGLEPROC glTranslatefContextANGLE;
ANGLE_UTIL_EXPORT PFNGLALPHAFUNCXCONTEXTANGLEPROC glAlphaFuncxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLEARCOLORXCONTEXTANGLEPROC glClearColorxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHXCONTEXTANGLEPROC glClearDepthxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLIENTACTIVETEXTURECONTEXTANGLEPROC glClientActiveTextureContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLIPPLANEXCONTEXTANGLEPROC glClipPlanexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOLOR4UBCONTEXTANGLEPROC glColor4ubContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOLOR4XCONTEXTANGLEPROC glColor4xContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOLORPOINTERCONTEXTANGLEPROC glColorPointerContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEXCONTEXTANGLEPROC glDepthRangexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDISABLECLIENTSTATECONTEXTANGLEPROC glDisableClientStateContextANGLE;
ANGLE_UTIL_EXPORT PFNGLENABLECLIENTSTATECONTEXTANGLEPROC glEnableClientStateContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFOGXCONTEXTANGLEPROC glFogxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFOGXVCONTEXTANGLEPROC glFogxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRUSTUMXCONTEXTANGLEPROC glFrustumxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEXCONTEXTANGLEPROC glGetClipPlanexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFIXEDVCONTEXTANGLEPROC glGetFixedvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETLIGHTXVCONTEXTANGLEPROC glGetLightxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETMATERIALXVCONTEXTANGLEPROC glGetMaterialxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPOINTERVCONTEXTANGLEPROC glGetPointervContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXENVIVCONTEXTANGLEPROC glGetTexEnvivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXENVXVCONTEXTANGLEPROC glGetTexEnvxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC glGetTexParameterxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXCONTEXTANGLEPROC glLightModelxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXVCONTEXTANGLEPROC glLightModelxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLIGHTXCONTEXTANGLEPROC glLightxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLIGHTXVCONTEXTANGLEPROC glLightxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLINEWIDTHXCONTEXTANGLEPROC glLineWidthxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLOADIDENTITYCONTEXTANGLEPROC glLoadIdentityContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLOADMATRIXXCONTEXTANGLEPROC glLoadMatrixxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLOGICOPCONTEXTANGLEPROC glLogicOpContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMATERIALXCONTEXTANGLEPROC glMaterialxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMATERIALXVCONTEXTANGLEPROC glMaterialxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMATRIXMODECONTEXTANGLEPROC glMatrixModeContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTMATRIXXCONTEXTANGLEPROC glMultMatrixxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4XCONTEXTANGLEPROC glMultiTexCoord4xContextANGLE;
ANGLE_UTIL_EXPORT PFNGLNORMAL3XCONTEXTANGLEPROC glNormal3xContextANGLE;
ANGLE_UTIL_EXPORT PFNGLNORMALPOINTERCONTEXTANGLEPROC glNormalPointerContextANGLE;
ANGLE_UTIL_EXPORT PFNGLORTHOXCONTEXTANGLEPROC glOrthoxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXCONTEXTANGLEPROC glPointParameterxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXVCONTEXTANGLEPROC glPointParameterxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOINTSIZEXCONTEXTANGLEPROC glPointSizexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETXCONTEXTANGLEPROC glPolygonOffsetxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOPMATRIXCONTEXTANGLEPROC glPopMatrixContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPUSHMATRIXCONTEXTANGLEPROC glPushMatrixContextANGLE;
ANGLE_UTIL_EXPORT PFNGLROTATEXCONTEXTANGLEPROC glRotatexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEXCONTEXTANGLEPROC glSampleCoveragexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSCALEXCONTEXTANGLEPROC glScalexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSHADEMODELCONTEXTANGLEPROC glShadeModelContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXCOORDPOINTERCONTEXTANGLEPROC glTexCoordPointerContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXENVICONTEXTANGLEPROC glTexEnviContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXENVXCONTEXTANGLEPROC glTexEnvxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXENVIVCONTEXTANGLEPROC glTexEnvivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXENVXVCONTEXTANGLEPROC glTexEnvxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXCONTEXTANGLEPROC glTexParameterxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXVCONTEXTANGLEPROC glTexParameterxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTRANSLATEXCONTEXTANGLEPROC glTranslatexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXPOINTERCONTEXTANGLEPROC glVertexPointerContextANGLE;
ANGLE_UTIL_EXPORT PFNGLACTIVETEXTURECONTEXTANGLEPROC glActiveTextureContextANGLE;
ANGLE_UTIL_EXPORT PFNGLATTACHSHADERCONTEXTANGLEPROC glAttachShaderContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDATTRIBLOCATIONCONTEXTANGLEPROC glBindAttribLocationContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDBUFFERCONTEXTANGLEPROC glBindBufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFERCONTEXTANGLEPROC glBindFramebufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFERCONTEXTANGLEPROC glBindRenderbufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDTEXTURECONTEXTANGLEPROC glBindTextureContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLENDCOLORCONTEXTANGLEPROC glBlendColorContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONCONTEXTANGLEPROC glBlendEquationContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATECONTEXTANGLEPROC glBlendEquationSeparateContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCCONTEXTANGLEPROC glBlendFuncContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATECONTEXTANGLEPROC glBlendFuncSeparateContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBUFFERDATACONTEXTANGLEPROC glBufferDataContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBUFFERSUBDATACONTEXTANGLEPROC glBufferSubDataContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSCONTEXTANGLEPROC glCheckFramebufferStatusContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLEARCONTEXTANGLEPROC glClearContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLEARCOLORCONTEXTANGLEPROC glClearColorContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHFCONTEXTANGLEPROC glClearDepthfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLEARSTENCILCONTEXTANGLEPROC glClearStencilContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOLORMASKCONTEXTANGLEPROC glColorMaskContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPILESHADERCONTEXTANGLEPROC glCompileShaderContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DCONTEXTANGLEPROC glCompressedTexImage2DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DCONTEXTANGLEPROC
glCompressedTexSubImage2DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXIMAGE2DCONTEXTANGLEPROC glCopyTexImage2DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE2DCONTEXTANGLEPROC glCopyTexSubImage2DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCREATEPROGRAMCONTEXTANGLEPROC glCreateProgramContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCREATESHADERCONTEXTANGLEPROC glCreateShaderContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCULLFACECONTEXTANGLEPROC glCullFaceContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEBUFFERSCONTEXTANGLEPROC glDeleteBuffersContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSCONTEXTANGLEPROC glDeleteFramebuffersContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMCONTEXTANGLEPROC glDeleteProgramContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSCONTEXTANGLEPROC glDeleteRenderbuffersContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETESHADERCONTEXTANGLEPROC glDeleteShaderContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETETEXTURESCONTEXTANGLEPROC glDeleteTexturesContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDEPTHFUNCCONTEXTANGLEPROC glDepthFuncContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDEPTHMASKCONTEXTANGLEPROC glDepthMaskContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEFCONTEXTANGLEPROC glDepthRangefContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDETACHSHADERCONTEXTANGLEPROC glDetachShaderContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDISABLECONTEXTANGLEPROC glDisableContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC
glDisableVertexAttribArrayContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSCONTEXTANGLEPROC glDrawArraysContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSCONTEXTANGLEPROC glDrawElementsContextANGLE;
ANGLE_UTIL_EXPORT PFNGLENABLECONTEXTANGLEPROC glEnableContextANGLE;
ANGLE_UTIL_EXPORT PFNGLENABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC
glEnableVertexAttribArrayContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFINISHCONTEXTANGLEPROC glFinishContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFLUSHCONTEXTANGLEPROC glFlushContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERCONTEXTANGLEPROC
glFramebufferRenderbufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DCONTEXTANGLEPROC glFramebufferTexture2DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRONTFACECONTEXTANGLEPROC glFrontFaceContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENBUFFERSCONTEXTANGLEPROC glGenBuffersContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPCONTEXTANGLEPROC glGenerateMipmapContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSCONTEXTANGLEPROC glGenFramebuffersContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSCONTEXTANGLEPROC glGenRenderbuffersContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENTEXTURESCONTEXTANGLEPROC glGenTexturesContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEATTRIBCONTEXTANGLEPROC glGetActiveAttribContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMCONTEXTANGLEPROC glGetActiveUniformContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETATTACHEDSHADERSCONTEXTANGLEPROC glGetAttachedShadersContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETATTRIBLOCATIONCONTEXTANGLEPROC glGetAttribLocationContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVCONTEXTANGLEPROC glGetBooleanvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVCONTEXTANGLEPROC glGetBufferParameterivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETERRORCONTEXTANGLEPROC glGetErrorContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFLOATVCONTEXTANGLEPROC glGetFloatvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVCONTEXTANGLEPROC
glGetFramebufferAttachmentParameterivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGERVCONTEXTANGLEPROC glGetIntegervContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVCONTEXTANGLEPROC glGetProgramivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINFOLOGCONTEXTANGLEPROC glGetProgramInfoLogContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVCONTEXTANGLEPROC
glGetRenderbufferParameterivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSHADERIVCONTEXTANGLEPROC glGetShaderivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSHADERINFOLOGCONTEXTANGLEPROC glGetShaderInfoLogContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSHADERPRECISIONFORMATCONTEXTANGLEPROC
glGetShaderPrecisionFormatContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSHADERSOURCECONTEXTANGLEPROC glGetShaderSourceContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSTRINGCONTEXTANGLEPROC glGetStringContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVCONTEXTANGLEPROC glGetTexParameterfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVCONTEXTANGLEPROC glGetTexParameterivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVCONTEXTANGLEPROC glGetUniformfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVCONTEXTANGLEPROC glGetUniformivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMLOCATIONCONTEXTANGLEPROC glGetUniformLocationContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVCONTEXTANGLEPROC glGetVertexAttribfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVCONTEXTANGLEPROC glGetVertexAttribivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVCONTEXTANGLEPROC
glGetVertexAttribPointervContextANGLE;
ANGLE_UTIL_EXPORT PFNGLHINTCONTEXTANGLEPROC glHintContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISBUFFERCONTEXTANGLEPROC glIsBufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISENABLEDCONTEXTANGLEPROC glIsEnabledContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFERCONTEXTANGLEPROC glIsFramebufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISPROGRAMCONTEXTANGLEPROC glIsProgramContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFERCONTEXTANGLEPROC glIsRenderbufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISSHADERCONTEXTANGLEPROC glIsShaderContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISTEXTURECONTEXTANGLEPROC glIsTextureContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLINEWIDTHCONTEXTANGLEPROC glLineWidthContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLINKPROGRAMCONTEXTANGLEPROC glLinkProgramContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPIXELSTOREICONTEXTANGLEPROC glPixelStoreiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETCONTEXTANGLEPROC glPolygonOffsetContextANGLE;
ANGLE_UTIL_EXPORT PFNGLREADPIXELSCONTEXTANGLEPROC glReadPixelsContextANGLE;
ANGLE_UTIL_EXPORT PFNGLRELEASESHADERCOMPILERCONTEXTANGLEPROC glReleaseShaderCompilerContextANGLE;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGECONTEXTANGLEPROC glRenderbufferStorageContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGECONTEXTANGLEPROC glSampleCoverageContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSCISSORCONTEXTANGLEPROC glScissorContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSHADERBINARYCONTEXTANGLEPROC glShaderBinaryContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSHADERSOURCECONTEXTANGLEPROC glShaderSourceContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCCONTEXTANGLEPROC glStencilFuncContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCSEPARATECONTEXTANGLEPROC glStencilFuncSeparateContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSTENCILMASKCONTEXTANGLEPROC glStencilMaskContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSTENCILMASKSEPARATECONTEXTANGLEPROC glStencilMaskSeparateContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSTENCILOPCONTEXTANGLEPROC glStencilOpContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSTENCILOPSEPARATECONTEXTANGLEPROC glStencilOpSeparateContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DCONTEXTANGLEPROC glTexImage2DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFCONTEXTANGLEPROC glTexParameterfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVCONTEXTANGLEPROC glTexParameterfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERICONTEXTANGLEPROC glTexParameteriContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVCONTEXTANGLEPROC glTexParameterivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DCONTEXTANGLEPROC glTexSubImage2DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1FCONTEXTANGLEPROC glUniform1fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1FVCONTEXTANGLEPROC glUniform1fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1ICONTEXTANGLEPROC glUniform1iContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1IVCONTEXTANGLEPROC glUniform1ivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2FCONTEXTANGLEPROC glUniform2fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2FVCONTEXTANGLEPROC glUniform2fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2ICONTEXTANGLEPROC glUniform2iContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2IVCONTEXTANGLEPROC glUniform2ivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3FCONTEXTANGLEPROC glUniform3fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3FVCONTEXTANGLEPROC glUniform3fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3ICONTEXTANGLEPROC glUniform3iContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3IVCONTEXTANGLEPROC glUniform3ivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4FCONTEXTANGLEPROC glUniform4fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4FVCONTEXTANGLEPROC glUniform4fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4ICONTEXTANGLEPROC glUniform4iContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4IVCONTEXTANGLEPROC glUniform4ivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2FVCONTEXTANGLEPROC glUniformMatrix2fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3FVCONTEXTANGLEPROC glUniformMatrix3fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4FVCONTEXTANGLEPROC glUniformMatrix4fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMCONTEXTANGLEPROC glUseProgramContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMCONTEXTANGLEPROC glValidateProgramContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FCONTEXTANGLEPROC glVertexAttrib1fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FVCONTEXTANGLEPROC glVertexAttrib1fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FCONTEXTANGLEPROC glVertexAttrib2fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FVCONTEXTANGLEPROC glVertexAttrib2fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FCONTEXTANGLEPROC glVertexAttrib3fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FVCONTEXTANGLEPROC glVertexAttrib3fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FCONTEXTANGLEPROC glVertexAttrib4fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FVCONTEXTANGLEPROC glVertexAttrib4fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBPOINTERCONTEXTANGLEPROC glVertexAttribPointerContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVIEWPORTCONTEXTANGLEPROC glViewportContextANGLE;
ANGLE_UTIL_EXPORT PFNGLREADBUFFERCONTEXTANGLEPROC glReadBufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSCONTEXTANGLEPROC glDrawRangeElementsContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DCONTEXTANGLEPROC glTexImage3DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DCONTEXTANGLEPROC glTexSubImage3DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DCONTEXTANGLEPROC glCopyTexSubImage3DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DCONTEXTANGLEPROC glCompressedTexImage3DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DCONTEXTANGLEPROC
glCompressedTexSubImage3DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENQUERIESCONTEXTANGLEPROC glGenQueriesContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESCONTEXTANGLEPROC glDeleteQueriesContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISQUERYCONTEXTANGLEPROC glIsQueryContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBEGINQUERYCONTEXTANGLEPROC glBeginQueryContextANGLE;
ANGLE_UTIL_EXPORT PFNGLENDQUERYCONTEXTANGLEPROC glEndQueryContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYIVCONTEXTANGLEPROC glGetQueryivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVCONTEXTANGLEPROC glGetQueryObjectuivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFERCONTEXTANGLEPROC glUnmapBufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVCONTEXTANGLEPROC glGetBufferPointervContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSCONTEXTANGLEPROC glDrawBuffersContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X3FVCONTEXTANGLEPROC glUniformMatrix2x3fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X2FVCONTEXTANGLEPROC glUniformMatrix3x2fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X4FVCONTEXTANGLEPROC glUniformMatrix2x4fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X2FVCONTEXTANGLEPROC glUniformMatrix4x2fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X4FVCONTEXTANGLEPROC glUniformMatrix3x4fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X3FVCONTEXTANGLEPROC glUniformMatrix4x3fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERCONTEXTANGLEPROC glBlitFramebufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECONTEXTANGLEPROC
glRenderbufferStorageMultisampleContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERCONTEXTANGLEPROC
glFramebufferTextureLayerContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGECONTEXTANGLEPROC glMapBufferRangeContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGECONTEXTANGLEPROC glFlushMappedBufferRangeContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYCONTEXTANGLEPROC glBindVertexArrayContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSCONTEXTANGLEPROC glDeleteVertexArraysContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSCONTEXTANGLEPROC glGenVertexArraysContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYCONTEXTANGLEPROC glIsVertexArrayContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VCONTEXTANGLEPROC glGetIntegeri_vContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBEGINTRANSFORMFEEDBACKCONTEXTANGLEPROC glBeginTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT PFNGLENDTRANSFORMFEEDBACKCONTEXTANGLEPROC glEndTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDBUFFERRANGECONTEXTANGLEPROC glBindBufferRangeContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDBUFFERBASECONTEXTANGLEPROC glBindBufferBaseContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSCONTEXTANGLEPROC
glTransformFeedbackVaryingsContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGCONTEXTANGLEPROC
glGetTransformFeedbackVaryingContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIPOINTERCONTEXTANGLEPROC glVertexAttribIPointerContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVCONTEXTANGLEPROC glGetVertexAttribIivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVCONTEXTANGLEPROC glGetVertexAttribIuivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4ICONTEXTANGLEPROC glVertexAttribI4iContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UICONTEXTANGLEPROC glVertexAttribI4uiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IVCONTEXTANGLEPROC glVertexAttribI4ivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIVCONTEXTANGLEPROC glVertexAttribI4uivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVCONTEXTANGLEPROC glGetUniformuivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAGDATALOCATIONCONTEXTANGLEPROC glGetFragDataLocationContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1UICONTEXTANGLEPROC glUniform1uiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2UICONTEXTANGLEPROC glUniform2uiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3UICONTEXTANGLEPROC glUniform3uiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4UICONTEXTANGLEPROC glUniform4uiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIVCONTEXTANGLEPROC glUniform1uivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIVCONTEXTANGLEPROC glUniform2uivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIVCONTEXTANGLEPROC glUniform3uivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIVCONTEXTANGLEPROC glUniform4uivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERIVCONTEXTANGLEPROC glClearBufferivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERUIVCONTEXTANGLEPROC glClearBufferuivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFVCONTEXTANGLEPROC glClearBufferfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFICONTEXTANGLEPROC glClearBufferfiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSTRINGICONTEXTANGLEPROC glGetStringiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYBUFFERSUBDATACONTEXTANGLEPROC glCopyBufferSubDataContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMINDICESCONTEXTANGLEPROC glGetUniformIndicesContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMSIVCONTEXTANGLEPROC glGetActiveUniformsivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMBLOCKINDEXCONTEXTANGLEPROC glGetUniformBlockIndexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVCONTEXTANGLEPROC
glGetActiveUniformBlockivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMECONTEXTANGLEPROC
glGetActiveUniformBlockNameContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORMBLOCKBINDINGCONTEXTANGLEPROC glUniformBlockBindingContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDCONTEXTANGLEPROC glDrawArraysInstancedContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDCONTEXTANGLEPROC glDrawElementsInstancedContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFENCESYNCCONTEXTANGLEPROC glFenceSyncContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISSYNCCONTEXTANGLEPROC glIsSyncContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETESYNCCONTEXTANGLEPROC glDeleteSyncContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLIENTWAITSYNCCONTEXTANGLEPROC glClientWaitSyncContextANGLE;
ANGLE_UTIL_EXPORT PFNGLWAITSYNCCONTEXTANGLEPROC glWaitSyncContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VCONTEXTANGLEPROC glGetInteger64vContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSYNCIVCONTEXTANGLEPROC glGetSyncivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VCONTEXTANGLEPROC glGetInteger64i_vContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VCONTEXTANGLEPROC glGetBufferParameteri64vContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENSAMPLERSCONTEXTANGLEPROC glGenSamplersContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETESAMPLERSCONTEXTANGLEPROC glDeleteSamplersContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISSAMPLERCONTEXTANGLEPROC glIsSamplerContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDSAMPLERCONTEXTANGLEPROC glBindSamplerContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERICONTEXTANGLEPROC glSamplerParameteriContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVCONTEXTANGLEPROC glSamplerParameterivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFCONTEXTANGLEPROC glSamplerParameterfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVCONTEXTANGLEPROC glSamplerParameterfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVCONTEXTANGLEPROC glGetSamplerParameterivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVCONTEXTANGLEPROC glGetSamplerParameterfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORCONTEXTANGLEPROC glVertexAttribDivisorContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDTRANSFORMFEEDBACKCONTEXTANGLEPROC glBindTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETETRANSFORMFEEDBACKSCONTEXTANGLEPROC
glDeleteTransformFeedbacksContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENTRANSFORMFEEDBACKSCONTEXTANGLEPROC glGenTransformFeedbacksContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISTRANSFORMFEEDBACKCONTEXTANGLEPROC glIsTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPAUSETRANSFORMFEEDBACKCONTEXTANGLEPROC glPauseTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT PFNGLRESUMETRANSFORMFEEDBACKCONTEXTANGLEPROC
glResumeTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYCONTEXTANGLEPROC glGetProgramBinaryContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYCONTEXTANGLEPROC glProgramBinaryContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMPARAMETERICONTEXTANGLEPROC glProgramParameteriContextANGLE;
ANGLE_UTIL_EXPORT PFNGLINVALIDATEFRAMEBUFFERCONTEXTANGLEPROC glInvalidateFramebufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERCONTEXTANGLEPROC
glInvalidateSubFramebufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DCONTEXTANGLEPROC glTexStorage2DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DCONTEXTANGLEPROC glTexStorage3DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVCONTEXTANGLEPROC glGetInternalformativContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTECONTEXTANGLEPROC glDispatchComputeContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTCONTEXTANGLEPROC
glDispatchComputeIndirectContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINDIRECTCONTEXTANGLEPROC glDrawArraysIndirectContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINDIRECTCONTEXTANGLEPROC glDrawElementsIndirectContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPARAMETERICONTEXTANGLEPROC glFramebufferParameteriContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVCONTEXTANGLEPROC
glGetFramebufferParameterivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVCONTEXTANGLEPROC glGetProgramInterfaceivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEINDEXCONTEXTANGLEPROC
glGetProgramResourceIndexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCENAMECONTEXTANGLEPROC glGetProgramResourceNameContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEIVCONTEXTANGLEPROC glGetProgramResourceivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONCONTEXTANGLEPROC
glGetProgramResourceLocationContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMSTAGESCONTEXTANGLEPROC glUseProgramStagesContextANGLE;
ANGLE_UTIL_EXPORT PFNGLACTIVESHADERPROGRAMCONTEXTANGLEPROC glActiveShaderProgramContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROGRAMVCONTEXTANGLEPROC glCreateShaderProgramvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDPROGRAMPIPELINECONTEXTANGLEPROC glBindProgramPipelineContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPIPELINESCONTEXTANGLEPROC glDeleteProgramPipelinesContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENPROGRAMPIPELINESCONTEXTANGLEPROC glGenProgramPipelinesContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISPROGRAMPIPELINECONTEXTANGLEPROC glIsProgramPipelineContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEIVCONTEXTANGLEPROC glGetProgramPipelineivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1ICONTEXTANGLEPROC glProgramUniform1iContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2ICONTEXTANGLEPROC glProgramUniform2iContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3ICONTEXTANGLEPROC glProgramUniform3iContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4ICONTEXTANGLEPROC glProgramUniform4iContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UICONTEXTANGLEPROC glProgramUniform1uiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UICONTEXTANGLEPROC glProgramUniform2uiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UICONTEXTANGLEPROC glProgramUniform3uiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UICONTEXTANGLEPROC glProgramUniform4uiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FCONTEXTANGLEPROC glProgramUniform1fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FCONTEXTANGLEPROC glProgramUniform2fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FCONTEXTANGLEPROC glProgramUniform3fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FCONTEXTANGLEPROC glProgramUniform4fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IVCONTEXTANGLEPROC glProgramUniform1ivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IVCONTEXTANGLEPROC glProgramUniform2ivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IVCONTEXTANGLEPROC glProgramUniform3ivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IVCONTEXTANGLEPROC glProgramUniform4ivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIVCONTEXTANGLEPROC glProgramUniform1uivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIVCONTEXTANGLEPROC glProgramUniform2uivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIVCONTEXTANGLEPROC glProgramUniform3uivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIVCONTEXTANGLEPROC glProgramUniform4uivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FVCONTEXTANGLEPROC glProgramUniform1fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FVCONTEXTANGLEPROC glProgramUniform2fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FVCONTEXTANGLEPROC glProgramUniform3fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FVCONTEXTANGLEPROC glProgramUniform4fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVCONTEXTANGLEPROC
glProgramUniformMatrix2fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVCONTEXTANGLEPROC
glProgramUniformMatrix3fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVCONTEXTANGLEPROC
glProgramUniformMatrix4fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVCONTEXTANGLEPROC
glProgramUniformMatrix2x3fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVCONTEXTANGLEPROC
glProgramUniformMatrix3x2fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVCONTEXTANGLEPROC
glProgramUniformMatrix2x4fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVCONTEXTANGLEPROC
glProgramUniformMatrix4x2fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVCONTEXTANGLEPROC
glProgramUniformMatrix3x4fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVCONTEXTANGLEPROC
glProgramUniformMatrix4x3fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPIPELINECONTEXTANGLEPROC
glValidateProgramPipelineContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGCONTEXTANGLEPROC
glGetProgramPipelineInfoLogContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDIMAGETEXTURECONTEXTANGLEPROC glBindImageTextureContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VCONTEXTANGLEPROC glGetBooleani_vContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERCONTEXTANGLEPROC glMemoryBarrierContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERBYREGIONCONTEXTANGLEPROC glMemoryBarrierByRegionContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLECONTEXTANGLEPROC
glTexStorage2DMultisampleContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVCONTEXTANGLEPROC glGetMultisamplefvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKICONTEXTANGLEPROC glSampleMaskiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVCONTEXTANGLEPROC glGetTexLevelParameterivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVCONTEXTANGLEPROC glGetTexLevelParameterfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDVERTEXBUFFERCONTEXTANGLEPROC glBindVertexBufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBFORMATCONTEXTANGLEPROC glVertexAttribFormatContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIFORMATCONTEXTANGLEPROC glVertexAttribIFormatContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC glVertexAttribBindingContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC glVertexBindingDivisorContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC
glDrawArraysInstancedBaseInstanceANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC
glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC
glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC
glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURE3DANGLECONTEXTANGLEPROC glCopySubTexture3DANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURE3DANGLECONTEXTANGLEPROC glCopyTexture3DANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERANGLECONTEXTANGLEPROC glBlitFramebufferANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLECONTEXTANGLEPROC
glRenderbufferStorageMultisampleANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC
glDrawArraysInstancedANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC
glDrawElementsInstancedANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORANGLECONTEXTANGLEPROC
glVertexAttribDivisorANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSANGLECONTEXTANGLEPROC glMultiDrawArraysANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC
glMultiDrawArraysInstancedANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSANGLECONTEXTANGLEPROC glMultiDrawElementsANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC
glMultiDrawElementsInstancedANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROVOKINGVERTEXANGLECONTEXTANGLEPROC glProvokingVertexANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLREQUESTEXTENSIONANGLECONTEXTANGLEPROC glRequestExtensionANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC
glCompressedTexImage2DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC
glCompressedTexImage3DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC
glCompressedTexSubImage2DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC
glCompressedTexSubImage3DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLECONTEXTANGLEPROC
glGetActiveUniformBlockivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLECONTEXTANGLEPROC
glGetBooleani_vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVROBUSTANGLECONTEXTANGLEPROC glGetBooleanvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLECONTEXTANGLEPROC
glGetBufferParameteri64vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
glGetBufferParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLECONTEXTANGLEPROC
glGetBufferPointervRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFLOATVROBUSTANGLECONTEXTANGLEPROC glGetFloatvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
glGetFramebufferParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLECONTEXTANGLEPROC
glGetInteger64i_vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VROBUSTANGLECONTEXTANGLEPROC
glGetInteger64vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VROBUSTANGLECONTEXTANGLEPROC
glGetIntegeri_vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGERVROBUSTANGLECONTEXTANGLEPROC glGetIntegervRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLECONTEXTANGLEPROC
glGetInternalformativRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLECONTEXTANGLEPROC
glGetMultisamplefvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLECONTEXTANGLEPROC
glGetPointervRobustANGLERobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLECONTEXTANGLEPROC
glGetProgramInterfaceivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVROBUSTANGLECONTEXTANGLEPROC
glGetProgramivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLECONTEXTANGLEPROC
glGetQueryObjecti64vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLECONTEXTANGLEPROC
glGetQueryObjectivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLECONTEXTANGLEPROC
glGetQueryObjectui64vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLECONTEXTANGLEPROC
glGetQueryObjectuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYIVROBUSTANGLECONTEXTANGLEPROC glGetQueryivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
glGetRenderbufferParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
glGetSamplerParameterIivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
glGetSamplerParameterIuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
glGetSamplerParameterfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
glGetSamplerParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSHADERIVROBUSTANGLECONTEXTANGLEPROC glGetShaderivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
glGetTexLevelParameterfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
glGetTexLevelParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
glGetTexParameterIivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
glGetTexParameterIuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
glGetTexParameterfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
glGetTexParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVROBUSTANGLECONTEXTANGLEPROC
glGetUniformfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVROBUSTANGLECONTEXTANGLEPROC
glGetUniformivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC
glGetUniformuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLECONTEXTANGLEPROC
glGetVertexAttribIivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLECONTEXTANGLEPROC
glGetVertexAttribIuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLECONTEXTANGLEPROC
glGetVertexAttribPointervRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLECONTEXTANGLEPROC
glGetVertexAttribfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLECONTEXTANGLEPROC
glGetVertexAttribivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLECONTEXTANGLEPROC
glGetnUniformfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLECONTEXTANGLEPROC
glGetnUniformivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC
glGetnUniformuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLREADPIXELSROBUSTANGLECONTEXTANGLEPROC glReadPixelsRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLREADNPIXELSROBUSTANGLECONTEXTANGLEPROC glReadnPixelsRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
glSamplerParameterIivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
glSamplerParameterIuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
glSamplerParameterfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
glSamplerParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC glTexImage2DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC glTexImage3DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
glTexParameterIivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
glTexParameterIuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
glTexParameterfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
glTexParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC
glTexSubImage2DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC
glTexSubImage3DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLINVALIDATETEXTUREANGLECONTEXTANGLEPROC glInvalidateTextureANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLECONTEXTANGLEPROC
glTexImage2DExternalANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVANGLECONTEXTANGLEPROC glGetMultisamplefvANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLECONTEXTANGLEPROC
glGetTexLevelParameterfvANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLECONTEXTANGLEPROC
glGetTexLevelParameterivANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIANGLECONTEXTANGLEPROC glSampleMaskiANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLECONTEXTANGLEPROC
glTexStorage2DMultisampleANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLECONTEXTANGLEPROC
glGetTranslatedShaderSourceANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMCONTEXTANGLEPROC
glBindUniformLocationCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMCONTEXTANGLEPROC
glCompressedCopyTextureCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMCONTEXTANGLEPROC glCopySubTextureCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURECHROMIUMCONTEXTANGLEPROC glCopyTextureCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMCONTEXTANGLEPROC
glCoverageModulationCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMATRIXLOADIDENTITYCHROMIUMCONTEXTANGLEPROC
glMatrixLoadIdentityCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMATRIXLOADFCHROMIUMCONTEXTANGLEPROC glMatrixLoadfCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLOSECONTEXTCHROMIUMCONTEXTANGLEPROC glLoseContextCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDFRAGMENTINPUTLOCATIONCHROMIUMCONTEXTANGLEPROC
glBindFragmentInputLocationCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOVERFILLPATHCHROMIUMCONTEXTANGLEPROC glCoverFillPathCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOVERFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC
glCoverFillPathInstancedCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOVERSTROKEPATHCHROMIUMCONTEXTANGLEPROC
glCoverStrokePathCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC
glCoverStrokePathInstancedCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEPATHSCHROMIUMCONTEXTANGLEPROC glDeletePathsCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENPATHSCHROMIUMCONTEXTANGLEPROC glGenPathsCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPATHPARAMETERFVCHROMIUMCONTEXTANGLEPROC
glGetPathParameterfvCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPATHPARAMETERIVCHROMIUMCONTEXTANGLEPROC
glGetPathParameterivCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISPATHCHROMIUMCONTEXTANGLEPROC glIsPathCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPATHCOMMANDSCHROMIUMCONTEXTANGLEPROC glPathCommandsCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPATHPARAMETERFCHROMIUMCONTEXTANGLEPROC glPathParameterfCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPATHPARAMETERICHROMIUMCONTEXTANGLEPROC glPathParameteriCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPATHSTENCILFUNCCHROMIUMCONTEXTANGLEPROC
glPathStencilFuncCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMPATHFRAGMENTINPUTGENCHROMIUMCONTEXTANGLEPROC
glProgramPathFragmentInputGenCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSTENCILFILLPATHCHROMIUMCONTEXTANGLEPROC
glStencilFillPathCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSTENCILFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC
glStencilFillPathInstancedCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSTENCILSTROKEPATHCHROMIUMCONTEXTANGLEPROC
glStencilStrokePathCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC
glStencilStrokePathInstancedCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSTENCILTHENCOVERFILLPATHCHROMIUMCONTEXTANGLEPROC
glStencilThenCoverFillPathCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC
glStencilThenCoverFillPathInstancedCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHCHROMIUMCONTEXTANGLEPROC
glStencilThenCoverStrokePathCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC
glStencilThenCoverStrokePathInstancedCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONEXTCONTEXTANGLEPROC
glBindFragDataLocationEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTCONTEXTANGLEPROC
glBindFragDataLocationIndexedEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAGDATAINDEXEXTCONTEXTANGLEPROC glGetFragDataIndexEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTCONTEXTANGLEPROC
glGetProgramResourceLocationIndexEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLINSERTEVENTMARKEREXTCONTEXTANGLEPROC glInsertEventMarkerEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOPGROUPMARKEREXTCONTEXTANGLEPROC glPopGroupMarkerEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPUSHGROUPMARKEREXTCONTEXTANGLEPROC glPushGroupMarkerEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDISCARDFRAMEBUFFEREXTCONTEXTANGLEPROC glDiscardFramebufferEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBEGINQUERYEXTCONTEXTANGLEPROC glBeginQueryEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESEXTCONTEXTANGLEPROC glDeleteQueriesEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLENDQUERYEXTCONTEXTANGLEPROC glEndQueryEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENQUERIESEXTCONTEXTANGLEPROC glGenQueriesEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VEXTCONTEXTANGLEPROC glGetQueryObjecti64vEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVEXTCONTEXTANGLEPROC glGetQueryObjectivEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VEXTCONTEXTANGLEPROC glGetQueryObjectui64vEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVEXTCONTEXTANGLEPROC glGetQueryObjectuivEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYIVEXTCONTEXTANGLEPROC glGetQueryivEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISQUERYEXTCONTEXTANGLEPROC glIsQueryEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLQUERYCOUNTEREXTCONTEXTANGLEPROC glQueryCounterEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSEXTCONTEXTANGLEPROC glDrawBuffersEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTCONTEXTANGLEPROC glFramebufferTextureEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTCONTEXTANGLEPROC glDrawArraysInstancedEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTCONTEXTANGLEPROC
glDrawElementsInstancedEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISOREXTCONTEXTANGLEPROC glVertexAttribDivisorEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTCONTEXTANGLEPROC
glFlushMappedBufferRangeEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEEXTCONTEXTANGLEPROC glMapBufferRangeEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEMEMEXTCONTEXTANGLEPROC glBufferStorageMemEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCREATEMEMORYOBJECTSEXTCONTEXTANGLEPROC glCreateMemoryObjectsEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEMEMORYOBJECTSEXTCONTEXTANGLEPROC glDeleteMemoryObjectsEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC
glGetMemoryObjectParameterivEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTCONTEXTANGLEPROC glGetUnsignedBytei_vEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEVEXTCONTEXTANGLEPROC glGetUnsignedBytevEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISMEMORYOBJECTEXTCONTEXTANGLEPROC glIsMemoryObjectEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC
glMemoryObjectParameterivEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DEXTCONTEXTANGLEPROC glTexStorageMem2DEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTCONTEXTANGLEPROC
glTexStorageMem2DMultisampleEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DEXTCONTEXTANGLEPROC glTexStorageMem3DEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTCONTEXTANGLEPROC
glTexStorageMem3DMultisampleEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYFDEXTCONTEXTANGLEPROC glImportMemoryFdEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTCONTEXTANGLEPROC
glFramebufferTexture2DMultisampleEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTCONTEXTANGLEPROC
glRenderbufferStorageMultisampleEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTCONTEXTANGLEPROC
glGetGraphicsResetStatusEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVEXTCONTEXTANGLEPROC glGetnUniformfvEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVEXTCONTEXTANGLEPROC glGetnUniformivEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLREADNPIXELSEXTCONTEXTANGLEPROC glReadnPixelsEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETESEMAPHORESEXTCONTEXTANGLEPROC glDeleteSemaphoresEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENSEMAPHORESEXTCONTEXTANGLEPROC glGenSemaphoresEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC
glGetSemaphoreParameterui64vEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISSEMAPHOREEXTCONTEXTANGLEPROC glIsSemaphoreEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC
glSemaphoreParameterui64vEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSIGNALSEMAPHOREEXTCONTEXTANGLEPROC glSignalSemaphoreEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLWAITSEMAPHOREEXTCONTEXTANGLEPROC glWaitSemaphoreEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREFDEXTCONTEXTANGLEPROC glImportSemaphoreFdEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE1DEXTCONTEXTANGLEPROC glTexStorage1DEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DEXTCONTEXTANGLEPROC glTexStorage2DEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DEXTCONTEXTANGLEPROC glTexStorage3DEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRCONTEXTANGLEPROC
glDebugMessageCallbackKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLKHRCONTEXTANGLEPROC glDebugMessageControlKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTKHRCONTEXTANGLEPROC glDebugMessageInsertKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGKHRCONTEXTANGLEPROC glGetDebugMessageLogKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELKHRCONTEXTANGLEPROC glGetObjectLabelKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELKHRCONTEXTANGLEPROC glGetObjectPtrLabelKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPOINTERVKHRCONTEXTANGLEPROC glGetPointervKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLOBJECTLABELKHRCONTEXTANGLEPROC glObjectLabelKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELKHRCONTEXTANGLEPROC glObjectPtrLabelKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPKHRCONTEXTANGLEPROC glPopDebugGroupKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPKHRCONTEXTANGLEPROC glPushDebugGroupKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRCONTEXTANGLEPROC
glMaxShaderCompilerThreadsKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEFENCESNVCONTEXTANGLEPROC glDeleteFencesNVContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFINISHFENCENVCONTEXTANGLEPROC glFinishFenceNVContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENFENCESNVCONTEXTANGLEPROC glGenFencesNVContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFENCEIVNVCONTEXTANGLEPROC glGetFenceivNVContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISFENCENVCONTEXTANGLEPROC glIsFenceNVContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSETFENCENVCONTEXTANGLEPROC glSetFenceNVContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTESTFENCENVCONTEXTANGLEPROC glTestFenceNVContextANGLE;
ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC
glEGLImageTargetRenderbufferStorageOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESCONTEXTANGLEPROC
glEGLImageTargetTexture2DOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYOESCONTEXTANGLEPROC glGetProgramBinaryOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYOESCONTEXTANGLEPROC glProgramBinaryOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC glGetBufferPointervOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMAPBUFFEROESCONTEXTANGLEPROC glMapBufferOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC glUnmapBufferOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC
glCompressedTexImage3DOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC
glCompressedTexSubImage3DOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESCONTEXTANGLEPROC glCopyTexSubImage3DOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESCONTEXTANGLEPROC
glFramebufferTexture3DOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DOESCONTEXTANGLEPROC glTexImage3DOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DOESCONTEXTANGLEPROC glTexSubImage3DOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC
glGetSamplerParameterIivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC
glGetSamplerParameterIuivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVOESCONTEXTANGLEPROC glGetTexParameterIivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVOESCONTEXTANGLEPROC glGetTexParameterIuivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC glSamplerParameterIivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC
glSamplerParameterIuivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVOESCONTEXTANGLEPROC glTexParameterIivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVOESCONTEXTANGLEPROC glTexParameterIuivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESCONTEXTANGLEPROC
glTexStorage3DMultisampleOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYOESCONTEXTANGLEPROC glBindVertexArrayOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSOESCONTEXTANGLEPROC glDeleteVertexArraysOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSOESCONTEXTANGLEPROC glGenVertexArraysOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYOESCONTEXTANGLEPROC glIsVertexArrayOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRCONTEXTANGLEPROC
glFramebufferTextureMultiviewOVRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXFOESCONTEXTANGLEPROC glDrawTexfOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXFVOESCONTEXTANGLEPROC glDrawTexfvOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXIOESCONTEXTANGLEPROC glDrawTexiOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXIVOESCONTEXTANGLEPROC glDrawTexivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXSOESCONTEXTANGLEPROC glDrawTexsOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXSVOESCONTEXTANGLEPROC glDrawTexsvOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXXOESCONTEXTANGLEPROC glDrawTexxOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXXVOESCONTEXTANGLEPROC glDrawTexxvOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFEROESCONTEXTANGLEPROC glBindFramebufferOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFEROESCONTEXTANGLEPROC glBindRenderbufferOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESCONTEXTANGLEPROC
glCheckFramebufferStatusOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSOESCONTEXTANGLEPROC glDeleteFramebuffersOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSOESCONTEXTANGLEPROC glDeleteRenderbuffersOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESCONTEXTANGLEPROC
glFramebufferRenderbufferOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESCONTEXTANGLEPROC
glFramebufferTexture2DOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSOESCONTEXTANGLEPROC glGenFramebuffersOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSOESCONTEXTANGLEPROC glGenRenderbuffersOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPOESCONTEXTANGLEPROC glGenerateMipmapOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESCONTEXTANGLEPROC
glGetFramebufferAttachmentParameterivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESCONTEXTANGLEPROC
glGetRenderbufferParameterivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFEROESCONTEXTANGLEPROC glIsFramebufferOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFEROESCONTEXTANGLEPROC glIsRenderbufferOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC glRenderbufferStorageOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCURRENTPALETTEMATRIXOESCONTEXTANGLEPROC
glCurrentPaletteMatrixOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESCONTEXTANGLEPROC
glLoadPaletteFromModelViewMatrixOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMATRIXINDEXPOINTEROESCONTEXTANGLEPROC glMatrixIndexPointerOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLWEIGHTPOINTEROESCONTEXTANGLEPROC glWeightPointerOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPOINTEROESCONTEXTANGLEPROC glPointSizePointerOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLQUERYMATRIXXOESCONTEXTANGLEPROC glQueryMatrixxOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXGENFVOESCONTEXTANGLEPROC glGetTexGenfvOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXGENIVOESCONTEXTANGLEPROC glGetTexGenivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXGENXVOESCONTEXTANGLEPROC glGetTexGenxvOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXGENFOESCONTEXTANGLEPROC glTexGenfOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXGENFVOESCONTEXTANGLEPROC glTexGenfvOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXGENIOESCONTEXTANGLEPROC glTexGeniOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXGENIVOESCONTEXTANGLEPROC glTexGenivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXGENXOESCONTEXTANGLEPROC glTexGenxOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXGENXVOESCONTEXTANGLEPROC glTexGenxvOESContextANGLE;
namespace angle
{
void LoadGLES(LoadProc loadProc)
{
glAlphaFunc = reinterpret_cast<PFNGLALPHAFUNCPROC>(loadProc("glAlphaFunc"));
glClipPlanef = reinterpret_cast<PFNGLCLIPPLANEFPROC>(loadProc("glClipPlanef"));
glColor4f = reinterpret_cast<PFNGLCOLOR4FPROC>(loadProc("glColor4f"));
glFogf = reinterpret_cast<PFNGLFOGFPROC>(loadProc("glFogf"));
glFogfv = reinterpret_cast<PFNGLFOGFVPROC>(loadProc("glFogfv"));
glFrustumf = reinterpret_cast<PFNGLFRUSTUMFPROC>(loadProc("glFrustumf"));
glGetClipPlanef = reinterpret_cast<PFNGLGETCLIPPLANEFPROC>(loadProc("glGetClipPlanef"));
glGetLightfv = reinterpret_cast<PFNGLGETLIGHTFVPROC>(loadProc("glGetLightfv"));
glGetMaterialfv = reinterpret_cast<PFNGLGETMATERIALFVPROC>(loadProc("glGetMaterialfv"));
glGetTexEnvfv = reinterpret_cast<PFNGLGETTEXENVFVPROC>(loadProc("glGetTexEnvfv"));
glLightModelf = reinterpret_cast<PFNGLLIGHTMODELFPROC>(loadProc("glLightModelf"));
glLightModelfv = reinterpret_cast<PFNGLLIGHTMODELFVPROC>(loadProc("glLightModelfv"));
glLightf = reinterpret_cast<PFNGLLIGHTFPROC>(loadProc("glLightf"));
glLightfv = reinterpret_cast<PFNGLLIGHTFVPROC>(loadProc("glLightfv"));
glLoadMatrixf = reinterpret_cast<PFNGLLOADMATRIXFPROC>(loadProc("glLoadMatrixf"));
glMaterialf = reinterpret_cast<PFNGLMATERIALFPROC>(loadProc("glMaterialf"));
glMaterialfv = reinterpret_cast<PFNGLMATERIALFVPROC>(loadProc("glMaterialfv"));
glMultMatrixf = reinterpret_cast<PFNGLMULTMATRIXFPROC>(loadProc("glMultMatrixf"));
glMultiTexCoord4f = reinterpret_cast<PFNGLMULTITEXCOORD4FPROC>(loadProc("glMultiTexCoord4f"));
glNormal3f = reinterpret_cast<PFNGLNORMAL3FPROC>(loadProc("glNormal3f"));
glOrthof = reinterpret_cast<PFNGLORTHOFPROC>(loadProc("glOrthof"));
glPointParameterf = reinterpret_cast<PFNGLPOINTPARAMETERFPROC>(loadProc("glPointParameterf"));
glPointParameterfv =
reinterpret_cast<PFNGLPOINTPARAMETERFVPROC>(loadProc("glPointParameterfv"));
glPointSize = reinterpret_cast<PFNGLPOINTSIZEPROC>(loadProc("glPointSize"));
glRotatef = reinterpret_cast<PFNGLROTATEFPROC>(loadProc("glRotatef"));
glScalef = reinterpret_cast<PFNGLSCALEFPROC>(loadProc("glScalef"));
glTexEnvf = reinterpret_cast<PFNGLTEXENVFPROC>(loadProc("glTexEnvf"));
glTexEnvfv = reinterpret_cast<PFNGLTEXENVFVPROC>(loadProc("glTexEnvfv"));
glTranslatef = reinterpret_cast<PFNGLTRANSLATEFPROC>(loadProc("glTranslatef"));
glAlphaFuncx = reinterpret_cast<PFNGLALPHAFUNCXPROC>(loadProc("glAlphaFuncx"));
glClearColorx = reinterpret_cast<PFNGLCLEARCOLORXPROC>(loadProc("glClearColorx"));
glClearDepthx = reinterpret_cast<PFNGLCLEARDEPTHXPROC>(loadProc("glClearDepthx"));
glClientActiveTexture =
reinterpret_cast<PFNGLCLIENTACTIVETEXTUREPROC>(loadProc("glClientActiveTexture"));
glClipPlanex = reinterpret_cast<PFNGLCLIPPLANEXPROC>(loadProc("glClipPlanex"));
glColor4ub = reinterpret_cast<PFNGLCOLOR4UBPROC>(loadProc("glColor4ub"));
glColor4x = reinterpret_cast<PFNGLCOLOR4XPROC>(loadProc("glColor4x"));
glColorPointer = reinterpret_cast<PFNGLCOLORPOINTERPROC>(loadProc("glColorPointer"));
glDepthRangex = reinterpret_cast<PFNGLDEPTHRANGEXPROC>(loadProc("glDepthRangex"));
glDisableClientState =
reinterpret_cast<PFNGLDISABLECLIENTSTATEPROC>(loadProc("glDisableClientState"));
glEnableClientState =
reinterpret_cast<PFNGLENABLECLIENTSTATEPROC>(loadProc("glEnableClientState"));
glFogx = reinterpret_cast<PFNGLFOGXPROC>(loadProc("glFogx"));
glFogxv = reinterpret_cast<PFNGLFOGXVPROC>(loadProc("glFogxv"));
glFrustumx = reinterpret_cast<PFNGLFRUSTUMXPROC>(loadProc("glFrustumx"));
glGetClipPlanex = reinterpret_cast<PFNGLGETCLIPPLANEXPROC>(loadProc("glGetClipPlanex"));
glGetFixedv = reinterpret_cast<PFNGLGETFIXEDVPROC>(loadProc("glGetFixedv"));
glGetLightxv = reinterpret_cast<PFNGLGETLIGHTXVPROC>(loadProc("glGetLightxv"));
glGetMaterialxv = reinterpret_cast<PFNGLGETMATERIALXVPROC>(loadProc("glGetMaterialxv"));
glGetPointerv = reinterpret_cast<PFNGLGETPOINTERVPROC>(loadProc("glGetPointerv"));
glGetTexEnviv = reinterpret_cast<PFNGLGETTEXENVIVPROC>(loadProc("glGetTexEnviv"));
glGetTexEnvxv = reinterpret_cast<PFNGLGETTEXENVXVPROC>(loadProc("glGetTexEnvxv"));
glGetTexParameterxv =
reinterpret_cast<PFNGLGETTEXPARAMETERXVPROC>(loadProc("glGetTexParameterxv"));
glLightModelx = reinterpret_cast<PFNGLLIGHTMODELXPROC>(loadProc("glLightModelx"));
glLightModelxv = reinterpret_cast<PFNGLLIGHTMODELXVPROC>(loadProc("glLightModelxv"));
glLightx = reinterpret_cast<PFNGLLIGHTXPROC>(loadProc("glLightx"));
glLightxv = reinterpret_cast<PFNGLLIGHTXVPROC>(loadProc("glLightxv"));
glLineWidthx = reinterpret_cast<PFNGLLINEWIDTHXPROC>(loadProc("glLineWidthx"));
glLoadIdentity = reinterpret_cast<PFNGLLOADIDENTITYPROC>(loadProc("glLoadIdentity"));
glLoadMatrixx = reinterpret_cast<PFNGLLOADMATRIXXPROC>(loadProc("glLoadMatrixx"));
glLogicOp = reinterpret_cast<PFNGLLOGICOPPROC>(loadProc("glLogicOp"));
glMaterialx = reinterpret_cast<PFNGLMATERIALXPROC>(loadProc("glMaterialx"));
glMaterialxv = reinterpret_cast<PFNGLMATERIALXVPROC>(loadProc("glMaterialxv"));
glMatrixMode = reinterpret_cast<PFNGLMATRIXMODEPROC>(loadProc("glMatrixMode"));
glMultMatrixx = reinterpret_cast<PFNGLMULTMATRIXXPROC>(loadProc("glMultMatrixx"));
glMultiTexCoord4x = reinterpret_cast<PFNGLMULTITEXCOORD4XPROC>(loadProc("glMultiTexCoord4x"));
glNormal3x = reinterpret_cast<PFNGLNORMAL3XPROC>(loadProc("glNormal3x"));
glNormalPointer = reinterpret_cast<PFNGLNORMALPOINTERPROC>(loadProc("glNormalPointer"));
glOrthox = reinterpret_cast<PFNGLORTHOXPROC>(loadProc("glOrthox"));
glPointParameterx = reinterpret_cast<PFNGLPOINTPARAMETERXPROC>(loadProc("glPointParameterx"));
glPointParameterxv =
reinterpret_cast<PFNGLPOINTPARAMETERXVPROC>(loadProc("glPointParameterxv"));
glPointSizex = reinterpret_cast<PFNGLPOINTSIZEXPROC>(loadProc("glPointSizex"));
glPolygonOffsetx = reinterpret_cast<PFNGLPOLYGONOFFSETXPROC>(loadProc("glPolygonOffsetx"));
glPopMatrix = reinterpret_cast<PFNGLPOPMATRIXPROC>(loadProc("glPopMatrix"));
glPushMatrix = reinterpret_cast<PFNGLPUSHMATRIXPROC>(loadProc("glPushMatrix"));
glRotatex = reinterpret_cast<PFNGLROTATEXPROC>(loadProc("glRotatex"));
glSampleCoveragex = reinterpret_cast<PFNGLSAMPLECOVERAGEXPROC>(loadProc("glSampleCoveragex"));
glScalex = reinterpret_cast<PFNGLSCALEXPROC>(loadProc("glScalex"));
glShadeModel = reinterpret_cast<PFNGLSHADEMODELPROC>(loadProc("glShadeModel"));
glTexCoordPointer = reinterpret_cast<PFNGLTEXCOORDPOINTERPROC>(loadProc("glTexCoordPointer"));
glTexEnvi = reinterpret_cast<PFNGLTEXENVIPROC>(loadProc("glTexEnvi"));
glTexEnvx = reinterpret_cast<PFNGLTEXENVXPROC>(loadProc("glTexEnvx"));
glTexEnviv = reinterpret_cast<PFNGLTEXENVIVPROC>(loadProc("glTexEnviv"));
glTexEnvxv = reinterpret_cast<PFNGLTEXENVXVPROC>(loadProc("glTexEnvxv"));
glTexParameterx = reinterpret_cast<PFNGLTEXPARAMETERXPROC>(loadProc("glTexParameterx"));
glTexParameterxv = reinterpret_cast<PFNGLTEXPARAMETERXVPROC>(loadProc("glTexParameterxv"));
glTranslatex = reinterpret_cast<PFNGLTRANSLATEXPROC>(loadProc("glTranslatex"));
glVertexPointer = reinterpret_cast<PFNGLVERTEXPOINTERPROC>(loadProc("glVertexPointer"));
glActiveTexture = reinterpret_cast<PFNGLACTIVETEXTUREPROC>(loadProc("glActiveTexture"));
glAttachShader = reinterpret_cast<PFNGLATTACHSHADERPROC>(loadProc("glAttachShader"));
glBindAttribLocation =
reinterpret_cast<PFNGLBINDATTRIBLOCATIONPROC>(loadProc("glBindAttribLocation"));
glBindBuffer = reinterpret_cast<PFNGLBINDBUFFERPROC>(loadProc("glBindBuffer"));
glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFERPROC>(loadProc("glBindFramebuffer"));
glBindRenderbuffer =
reinterpret_cast<PFNGLBINDRENDERBUFFERPROC>(loadProc("glBindRenderbuffer"));
glBindTexture = reinterpret_cast<PFNGLBINDTEXTUREPROC>(loadProc("glBindTexture"));
glBlendColor = reinterpret_cast<PFNGLBLENDCOLORPROC>(loadProc("glBlendColor"));
glBlendEquation = reinterpret_cast<PFNGLBLENDEQUATIONPROC>(loadProc("glBlendEquation"));
glBlendEquationSeparate =
reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEPROC>(loadProc("glBlendEquationSeparate"));
glBlendFunc = reinterpret_cast<PFNGLBLENDFUNCPROC>(loadProc("glBlendFunc"));
glBlendFuncSeparate =
reinterpret_cast<PFNGLBLENDFUNCSEPARATEPROC>(loadProc("glBlendFuncSeparate"));
glBufferData = reinterpret_cast<PFNGLBUFFERDATAPROC>(loadProc("glBufferData"));
glBufferSubData = reinterpret_cast<PFNGLBUFFERSUBDATAPROC>(loadProc("glBufferSubData"));
glCheckFramebufferStatus =
reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSPROC>(loadProc("glCheckFramebufferStatus"));
glClear = reinterpret_cast<PFNGLCLEARPROC>(loadProc("glClear"));
glClearColor = reinterpret_cast<PFNGLCLEARCOLORPROC>(loadProc("glClearColor"));
glClearDepthf = reinterpret_cast<PFNGLCLEARDEPTHFPROC>(loadProc("glClearDepthf"));
glClearStencil = reinterpret_cast<PFNGLCLEARSTENCILPROC>(loadProc("glClearStencil"));
glColorMask = reinterpret_cast<PFNGLCOLORMASKPROC>(loadProc("glColorMask"));
glCompileShader = reinterpret_cast<PFNGLCOMPILESHADERPROC>(loadProc("glCompileShader"));
glCompressedTexImage2D =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DPROC>(loadProc("glCompressedTexImage2D"));
glCompressedTexSubImage2D =
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC>(loadProc("glCompressedTexSubImage2D"));
glCopyTexImage2D = reinterpret_cast<PFNGLCOPYTEXIMAGE2DPROC>(loadProc("glCopyTexImage2D"));
glCopyTexSubImage2D =
reinterpret_cast<PFNGLCOPYTEXSUBIMAGE2DPROC>(loadProc("glCopyTexSubImage2D"));
glCreateProgram = reinterpret_cast<PFNGLCREATEPROGRAMPROC>(loadProc("glCreateProgram"));
glCreateShader = reinterpret_cast<PFNGLCREATESHADERPROC>(loadProc("glCreateShader"));
glCullFace = reinterpret_cast<PFNGLCULLFACEPROC>(loadProc("glCullFace"));
glDeleteBuffers = reinterpret_cast<PFNGLDELETEBUFFERSPROC>(loadProc("glDeleteBuffers"));
glDeleteFramebuffers =
reinterpret_cast<PFNGLDELETEFRAMEBUFFERSPROC>(loadProc("glDeleteFramebuffers"));
glDeleteProgram = reinterpret_cast<PFNGLDELETEPROGRAMPROC>(loadProc("glDeleteProgram"));
glDeleteRenderbuffers =
reinterpret_cast<PFNGLDELETERENDERBUFFERSPROC>(loadProc("glDeleteRenderbuffers"));
glDeleteShader = reinterpret_cast<PFNGLDELETESHADERPROC>(loadProc("glDeleteShader"));
glDeleteTextures = reinterpret_cast<PFNGLDELETETEXTURESPROC>(loadProc("glDeleteTextures"));
glDepthFunc = reinterpret_cast<PFNGLDEPTHFUNCPROC>(loadProc("glDepthFunc"));
glDepthMask = reinterpret_cast<PFNGLDEPTHMASKPROC>(loadProc("glDepthMask"));
glDepthRangef = reinterpret_cast<PFNGLDEPTHRANGEFPROC>(loadProc("glDepthRangef"));
glDetachShader = reinterpret_cast<PFNGLDETACHSHADERPROC>(loadProc("glDetachShader"));
glDisable = reinterpret_cast<PFNGLDISABLEPROC>(loadProc("glDisable"));
glDisableVertexAttribArray =
reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYPROC>(loadProc("glDisableVertexAttribArray"));
glDrawArrays = reinterpret_cast<PFNGLDRAWARRAYSPROC>(loadProc("glDrawArrays"));
glDrawElements = reinterpret_cast<PFNGLDRAWELEMENTSPROC>(loadProc("glDrawElements"));
glEnable = reinterpret_cast<PFNGLENABLEPROC>(loadProc("glEnable"));
glEnableVertexAttribArray =
reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYPROC>(loadProc("glEnableVertexAttribArray"));
glFinish = reinterpret_cast<PFNGLFINISHPROC>(loadProc("glFinish"));
glFlush = reinterpret_cast<PFNGLFLUSHPROC>(loadProc("glFlush"));
glFramebufferRenderbuffer =
reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERPROC>(loadProc("glFramebufferRenderbuffer"));
glFramebufferTexture2D =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DPROC>(loadProc("glFramebufferTexture2D"));
glFrontFace = reinterpret_cast<PFNGLFRONTFACEPROC>(loadProc("glFrontFace"));
glGenBuffers = reinterpret_cast<PFNGLGENBUFFERSPROC>(loadProc("glGenBuffers"));
glGenerateMipmap = reinterpret_cast<PFNGLGENERATEMIPMAPPROC>(loadProc("glGenerateMipmap"));
glGenFramebuffers = reinterpret_cast<PFNGLGENFRAMEBUFFERSPROC>(loadProc("glGenFramebuffers"));
glGenRenderbuffers =
reinterpret_cast<PFNGLGENRENDERBUFFERSPROC>(loadProc("glGenRenderbuffers"));
glGenTextures = reinterpret_cast<PFNGLGENTEXTURESPROC>(loadProc("glGenTextures"));
glGetActiveAttrib = reinterpret_cast<PFNGLGETACTIVEATTRIBPROC>(loadProc("glGetActiveAttrib"));
glGetActiveUniform =
reinterpret_cast<PFNGLGETACTIVEUNIFORMPROC>(loadProc("glGetActiveUniform"));
glGetAttachedShaders =
reinterpret_cast<PFNGLGETATTACHEDSHADERSPROC>(loadProc("glGetAttachedShaders"));
glGetAttribLocation =
reinterpret_cast<PFNGLGETATTRIBLOCATIONPROC>(loadProc("glGetAttribLocation"));
glGetBooleanv = reinterpret_cast<PFNGLGETBOOLEANVPROC>(loadProc("glGetBooleanv"));
glGetBufferParameteriv =
reinterpret_cast<PFNGLGETBUFFERPARAMETERIVPROC>(loadProc("glGetBufferParameteriv"));
glGetError = reinterpret_cast<PFNGLGETERRORPROC>(loadProc("glGetError"));
glGetFloatv = reinterpret_cast<PFNGLGETFLOATVPROC>(loadProc("glGetFloatv"));
glGetFramebufferAttachmentParameteriv =
reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC>(
loadProc("glGetFramebufferAttachmentParameteriv"));
glGetIntegerv = reinterpret_cast<PFNGLGETINTEGERVPROC>(loadProc("glGetIntegerv"));
glGetProgramiv = reinterpret_cast<PFNGLGETPROGRAMIVPROC>(loadProc("glGetProgramiv"));
glGetProgramInfoLog =
reinterpret_cast<PFNGLGETPROGRAMINFOLOGPROC>(loadProc("glGetProgramInfoLog"));
glGetRenderbufferParameteriv = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVPROC>(
loadProc("glGetRenderbufferParameteriv"));
glGetShaderiv = reinterpret_cast<PFNGLGETSHADERIVPROC>(loadProc("glGetShaderiv"));
glGetShaderInfoLog =
reinterpret_cast<PFNGLGETSHADERINFOLOGPROC>(loadProc("glGetShaderInfoLog"));
glGetShaderPrecisionFormat =
reinterpret_cast<PFNGLGETSHADERPRECISIONFORMATPROC>(loadProc("glGetShaderPrecisionFormat"));
glGetShaderSource = reinterpret_cast<PFNGLGETSHADERSOURCEPROC>(loadProc("glGetShaderSource"));
glGetString = reinterpret_cast<PFNGLGETSTRINGPROC>(loadProc("glGetString"));
glGetTexParameterfv =
reinterpret_cast<PFNGLGETTEXPARAMETERFVPROC>(loadProc("glGetTexParameterfv"));
glGetTexParameteriv =
reinterpret_cast<PFNGLGETTEXPARAMETERIVPROC>(loadProc("glGetTexParameteriv"));
glGetUniformfv = reinterpret_cast<PFNGLGETUNIFORMFVPROC>(loadProc("glGetUniformfv"));
glGetUniformiv = reinterpret_cast<PFNGLGETUNIFORMIVPROC>(loadProc("glGetUniformiv"));
glGetUniformLocation =
reinterpret_cast<PFNGLGETUNIFORMLOCATIONPROC>(loadProc("glGetUniformLocation"));
glGetVertexAttribfv =
reinterpret_cast<PFNGLGETVERTEXATTRIBFVPROC>(loadProc("glGetVertexAttribfv"));
glGetVertexAttribiv =
reinterpret_cast<PFNGLGETVERTEXATTRIBIVPROC>(loadProc("glGetVertexAttribiv"));
glGetVertexAttribPointerv =
reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVPROC>(loadProc("glGetVertexAttribPointerv"));
glHint = reinterpret_cast<PFNGLHINTPROC>(loadProc("glHint"));
glIsBuffer = reinterpret_cast<PFNGLISBUFFERPROC>(loadProc("glIsBuffer"));
glIsEnabled = reinterpret_cast<PFNGLISENABLEDPROC>(loadProc("glIsEnabled"));
glIsFramebuffer = reinterpret_cast<PFNGLISFRAMEBUFFERPROC>(loadProc("glIsFramebuffer"));
glIsProgram = reinterpret_cast<PFNGLISPROGRAMPROC>(loadProc("glIsProgram"));
glIsRenderbuffer = reinterpret_cast<PFNGLISRENDERBUFFERPROC>(loadProc("glIsRenderbuffer"));
glIsShader = reinterpret_cast<PFNGLISSHADERPROC>(loadProc("glIsShader"));
glIsTexture = reinterpret_cast<PFNGLISTEXTUREPROC>(loadProc("glIsTexture"));
glLineWidth = reinterpret_cast<PFNGLLINEWIDTHPROC>(loadProc("glLineWidth"));
glLinkProgram = reinterpret_cast<PFNGLLINKPROGRAMPROC>(loadProc("glLinkProgram"));
glPixelStorei = reinterpret_cast<PFNGLPIXELSTOREIPROC>(loadProc("glPixelStorei"));
glPolygonOffset = reinterpret_cast<PFNGLPOLYGONOFFSETPROC>(loadProc("glPolygonOffset"));
glReadPixels = reinterpret_cast<PFNGLREADPIXELSPROC>(loadProc("glReadPixels"));
glReleaseShaderCompiler =
reinterpret_cast<PFNGLRELEASESHADERCOMPILERPROC>(loadProc("glReleaseShaderCompiler"));
glRenderbufferStorage =
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEPROC>(loadProc("glRenderbufferStorage"));
glSampleCoverage = reinterpret_cast<PFNGLSAMPLECOVERAGEPROC>(loadProc("glSampleCoverage"));
glScissor = reinterpret_cast<PFNGLSCISSORPROC>(loadProc("glScissor"));
glShaderBinary = reinterpret_cast<PFNGLSHADERBINARYPROC>(loadProc("glShaderBinary"));
glShaderSource = reinterpret_cast<PFNGLSHADERSOURCEPROC>(loadProc("glShaderSource"));
glStencilFunc = reinterpret_cast<PFNGLSTENCILFUNCPROC>(loadProc("glStencilFunc"));
glStencilFuncSeparate =
reinterpret_cast<PFNGLSTENCILFUNCSEPARATEPROC>(loadProc("glStencilFuncSeparate"));
glStencilMask = reinterpret_cast<PFNGLSTENCILMASKPROC>(loadProc("glStencilMask"));
glStencilMaskSeparate =
reinterpret_cast<PFNGLSTENCILMASKSEPARATEPROC>(loadProc("glStencilMaskSeparate"));
glStencilOp = reinterpret_cast<PFNGLSTENCILOPPROC>(loadProc("glStencilOp"));
glStencilOpSeparate =
reinterpret_cast<PFNGLSTENCILOPSEPARATEPROC>(loadProc("glStencilOpSeparate"));
glTexImage2D = reinterpret_cast<PFNGLTEXIMAGE2DPROC>(loadProc("glTexImage2D"));
glTexParameterf = reinterpret_cast<PFNGLTEXPARAMETERFPROC>(loadProc("glTexParameterf"));
glTexParameterfv = reinterpret_cast<PFNGLTEXPARAMETERFVPROC>(loadProc("glTexParameterfv"));
glTexParameteri = reinterpret_cast<PFNGLTEXPARAMETERIPROC>(loadProc("glTexParameteri"));
glTexParameteriv = reinterpret_cast<PFNGLTEXPARAMETERIVPROC>(loadProc("glTexParameteriv"));
glTexSubImage2D = reinterpret_cast<PFNGLTEXSUBIMAGE2DPROC>(loadProc("glTexSubImage2D"));
glUniform1f = reinterpret_cast<PFNGLUNIFORM1FPROC>(loadProc("glUniform1f"));
glUniform1fv = reinterpret_cast<PFNGLUNIFORM1FVPROC>(loadProc("glUniform1fv"));
glUniform1i = reinterpret_cast<PFNGLUNIFORM1IPROC>(loadProc("glUniform1i"));
glUniform1iv = reinterpret_cast<PFNGLUNIFORM1IVPROC>(loadProc("glUniform1iv"));
glUniform2f = reinterpret_cast<PFNGLUNIFORM2FPROC>(loadProc("glUniform2f"));
glUniform2fv = reinterpret_cast<PFNGLUNIFORM2FVPROC>(loadProc("glUniform2fv"));
glUniform2i = reinterpret_cast<PFNGLUNIFORM2IPROC>(loadProc("glUniform2i"));
glUniform2iv = reinterpret_cast<PFNGLUNIFORM2IVPROC>(loadProc("glUniform2iv"));
glUniform3f = reinterpret_cast<PFNGLUNIFORM3FPROC>(loadProc("glUniform3f"));
glUniform3fv = reinterpret_cast<PFNGLUNIFORM3FVPROC>(loadProc("glUniform3fv"));
glUniform3i = reinterpret_cast<PFNGLUNIFORM3IPROC>(loadProc("glUniform3i"));
glUniform3iv = reinterpret_cast<PFNGLUNIFORM3IVPROC>(loadProc("glUniform3iv"));
glUniform4f = reinterpret_cast<PFNGLUNIFORM4FPROC>(loadProc("glUniform4f"));
glUniform4fv = reinterpret_cast<PFNGLUNIFORM4FVPROC>(loadProc("glUniform4fv"));
glUniform4i = reinterpret_cast<PFNGLUNIFORM4IPROC>(loadProc("glUniform4i"));
glUniform4iv = reinterpret_cast<PFNGLUNIFORM4IVPROC>(loadProc("glUniform4iv"));
glUniformMatrix2fv =
reinterpret_cast<PFNGLUNIFORMMATRIX2FVPROC>(loadProc("glUniformMatrix2fv"));
glUniformMatrix3fv =
reinterpret_cast<PFNGLUNIFORMMATRIX3FVPROC>(loadProc("glUniformMatrix3fv"));
glUniformMatrix4fv =
reinterpret_cast<PFNGLUNIFORMMATRIX4FVPROC>(loadProc("glUniformMatrix4fv"));
glUseProgram = reinterpret_cast<PFNGLUSEPROGRAMPROC>(loadProc("glUseProgram"));
glValidateProgram = reinterpret_cast<PFNGLVALIDATEPROGRAMPROC>(loadProc("glValidateProgram"));
glVertexAttrib1f = reinterpret_cast<PFNGLVERTEXATTRIB1FPROC>(loadProc("glVertexAttrib1f"));
glVertexAttrib1fv = reinterpret_cast<PFNGLVERTEXATTRIB1FVPROC>(loadProc("glVertexAttrib1fv"));
glVertexAttrib2f = reinterpret_cast<PFNGLVERTEXATTRIB2FPROC>(loadProc("glVertexAttrib2f"));
glVertexAttrib2fv = reinterpret_cast<PFNGLVERTEXATTRIB2FVPROC>(loadProc("glVertexAttrib2fv"));
glVertexAttrib3f = reinterpret_cast<PFNGLVERTEXATTRIB3FPROC>(loadProc("glVertexAttrib3f"));
glVertexAttrib3fv = reinterpret_cast<PFNGLVERTEXATTRIB3FVPROC>(loadProc("glVertexAttrib3fv"));
glVertexAttrib4f = reinterpret_cast<PFNGLVERTEXATTRIB4FPROC>(loadProc("glVertexAttrib4f"));
glVertexAttrib4fv = reinterpret_cast<PFNGLVERTEXATTRIB4FVPROC>(loadProc("glVertexAttrib4fv"));
glVertexAttribPointer =
reinterpret_cast<PFNGLVERTEXATTRIBPOINTERPROC>(loadProc("glVertexAttribPointer"));
glViewport = reinterpret_cast<PFNGLVIEWPORTPROC>(loadProc("glViewport"));
glReadBuffer = reinterpret_cast<PFNGLREADBUFFERPROC>(loadProc("glReadBuffer"));
glDrawRangeElements =
reinterpret_cast<PFNGLDRAWRANGEELEMENTSPROC>(loadProc("glDrawRangeElements"));
glTexImage3D = reinterpret_cast<PFNGLTEXIMAGE3DPROC>(loadProc("glTexImage3D"));
glTexSubImage3D = reinterpret_cast<PFNGLTEXSUBIMAGE3DPROC>(loadProc("glTexSubImage3D"));
glCopyTexSubImage3D =
reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DPROC>(loadProc("glCopyTexSubImage3D"));
glCompressedTexImage3D =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DPROC>(loadProc("glCompressedTexImage3D"));
glCompressedTexSubImage3D =
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC>(loadProc("glCompressedTexSubImage3D"));
glGenQueries = reinterpret_cast<PFNGLGENQUERIESPROC>(loadProc("glGenQueries"));
glDeleteQueries = reinterpret_cast<PFNGLDELETEQUERIESPROC>(loadProc("glDeleteQueries"));
glIsQuery = reinterpret_cast<PFNGLISQUERYPROC>(loadProc("glIsQuery"));
glBeginQuery = reinterpret_cast<PFNGLBEGINQUERYPROC>(loadProc("glBeginQuery"));
glEndQuery = reinterpret_cast<PFNGLENDQUERYPROC>(loadProc("glEndQuery"));
glGetQueryiv = reinterpret_cast<PFNGLGETQUERYIVPROC>(loadProc("glGetQueryiv"));
glGetQueryObjectuiv =
reinterpret_cast<PFNGLGETQUERYOBJECTUIVPROC>(loadProc("glGetQueryObjectuiv"));
glUnmapBuffer = reinterpret_cast<PFNGLUNMAPBUFFERPROC>(loadProc("glUnmapBuffer"));
glGetBufferPointerv =
reinterpret_cast<PFNGLGETBUFFERPOINTERVPROC>(loadProc("glGetBufferPointerv"));
glDrawBuffers = reinterpret_cast<PFNGLDRAWBUFFERSPROC>(loadProc("glDrawBuffers"));
glUniformMatrix2x3fv =
reinterpret_cast<PFNGLUNIFORMMATRIX2X3FVPROC>(loadProc("glUniformMatrix2x3fv"));
glUniformMatrix3x2fv =
reinterpret_cast<PFNGLUNIFORMMATRIX3X2FVPROC>(loadProc("glUniformMatrix3x2fv"));
glUniformMatrix2x4fv =
reinterpret_cast<PFNGLUNIFORMMATRIX2X4FVPROC>(loadProc("glUniformMatrix2x4fv"));
glUniformMatrix4x2fv =
reinterpret_cast<PFNGLUNIFORMMATRIX4X2FVPROC>(loadProc("glUniformMatrix4x2fv"));
glUniformMatrix3x4fv =
reinterpret_cast<PFNGLUNIFORMMATRIX3X4FVPROC>(loadProc("glUniformMatrix3x4fv"));
glUniformMatrix4x3fv =
reinterpret_cast<PFNGLUNIFORMMATRIX4X3FVPROC>(loadProc("glUniformMatrix4x3fv"));
glBlitFramebuffer = reinterpret_cast<PFNGLBLITFRAMEBUFFERPROC>(loadProc("glBlitFramebuffer"));
glRenderbufferStorageMultisample = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC>(
loadProc("glRenderbufferStorageMultisample"));
glFramebufferTextureLayer =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYERPROC>(loadProc("glFramebufferTextureLayer"));
glMapBufferRange = reinterpret_cast<PFNGLMAPBUFFERRANGEPROC>(loadProc("glMapBufferRange"));
glFlushMappedBufferRange =
reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEPROC>(loadProc("glFlushMappedBufferRange"));
glBindVertexArray = reinterpret_cast<PFNGLBINDVERTEXARRAYPROC>(loadProc("glBindVertexArray"));
glDeleteVertexArrays =
reinterpret_cast<PFNGLDELETEVERTEXARRAYSPROC>(loadProc("glDeleteVertexArrays"));
glGenVertexArrays = reinterpret_cast<PFNGLGENVERTEXARRAYSPROC>(loadProc("glGenVertexArrays"));
glIsVertexArray = reinterpret_cast<PFNGLISVERTEXARRAYPROC>(loadProc("glIsVertexArray"));
glGetIntegeri_v = reinterpret_cast<PFNGLGETINTEGERI_VPROC>(loadProc("glGetIntegeri_v"));
glBeginTransformFeedback =
reinterpret_cast<PFNGLBEGINTRANSFORMFEEDBACKPROC>(loadProc("glBeginTransformFeedback"));
glEndTransformFeedback =
reinterpret_cast<PFNGLENDTRANSFORMFEEDBACKPROC>(loadProc("glEndTransformFeedback"));
glBindBufferRange = reinterpret_cast<PFNGLBINDBUFFERRANGEPROC>(loadProc("glBindBufferRange"));
glBindBufferBase = reinterpret_cast<PFNGLBINDBUFFERBASEPROC>(loadProc("glBindBufferBase"));
glTransformFeedbackVaryings = reinterpret_cast<PFNGLTRANSFORMFEEDBACKVARYINGSPROC>(
loadProc("glTransformFeedbackVaryings"));
glGetTransformFeedbackVarying = reinterpret_cast<PFNGLGETTRANSFORMFEEDBACKVARYINGPROC>(
loadProc("glGetTransformFeedbackVarying"));
glVertexAttribIPointer =
reinterpret_cast<PFNGLVERTEXATTRIBIPOINTERPROC>(loadProc("glVertexAttribIPointer"));
glGetVertexAttribIiv =
reinterpret_cast<PFNGLGETVERTEXATTRIBIIVPROC>(loadProc("glGetVertexAttribIiv"));
glGetVertexAttribIuiv =
reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVPROC>(loadProc("glGetVertexAttribIuiv"));
glVertexAttribI4i = reinterpret_cast<PFNGLVERTEXATTRIBI4IPROC>(loadProc("glVertexAttribI4i"));
glVertexAttribI4ui =
reinterpret_cast<PFNGLVERTEXATTRIBI4UIPROC>(loadProc("glVertexAttribI4ui"));
glVertexAttribI4iv =
reinterpret_cast<PFNGLVERTEXATTRIBI4IVPROC>(loadProc("glVertexAttribI4iv"));
glVertexAttribI4uiv =
reinterpret_cast<PFNGLVERTEXATTRIBI4UIVPROC>(loadProc("glVertexAttribI4uiv"));
glGetUniformuiv = reinterpret_cast<PFNGLGETUNIFORMUIVPROC>(loadProc("glGetUniformuiv"));
glGetFragDataLocation =
reinterpret_cast<PFNGLGETFRAGDATALOCATIONPROC>(loadProc("glGetFragDataLocation"));
glUniform1ui = reinterpret_cast<PFNGLUNIFORM1UIPROC>(loadProc("glUniform1ui"));
glUniform2ui = reinterpret_cast<PFNGLUNIFORM2UIPROC>(loadProc("glUniform2ui"));
glUniform3ui = reinterpret_cast<PFNGLUNIFORM3UIPROC>(loadProc("glUniform3ui"));
glUniform4ui = reinterpret_cast<PFNGLUNIFORM4UIPROC>(loadProc("glUniform4ui"));
glUniform1uiv = reinterpret_cast<PFNGLUNIFORM1UIVPROC>(loadProc("glUniform1uiv"));
glUniform2uiv = reinterpret_cast<PFNGLUNIFORM2UIVPROC>(loadProc("glUniform2uiv"));
glUniform3uiv = reinterpret_cast<PFNGLUNIFORM3UIVPROC>(loadProc("glUniform3uiv"));
glUniform4uiv = reinterpret_cast<PFNGLUNIFORM4UIVPROC>(loadProc("glUniform4uiv"));
glClearBufferiv = reinterpret_cast<PFNGLCLEARBUFFERIVPROC>(loadProc("glClearBufferiv"));
glClearBufferuiv = reinterpret_cast<PFNGLCLEARBUFFERUIVPROC>(loadProc("glClearBufferuiv"));
glClearBufferfv = reinterpret_cast<PFNGLCLEARBUFFERFVPROC>(loadProc("glClearBufferfv"));
glClearBufferfi = reinterpret_cast<PFNGLCLEARBUFFERFIPROC>(loadProc("glClearBufferfi"));
glGetStringi = reinterpret_cast<PFNGLGETSTRINGIPROC>(loadProc("glGetStringi"));
glCopyBufferSubData =
reinterpret_cast<PFNGLCOPYBUFFERSUBDATAPROC>(loadProc("glCopyBufferSubData"));
glGetUniformIndices =
reinterpret_cast<PFNGLGETUNIFORMINDICESPROC>(loadProc("glGetUniformIndices"));
glGetActiveUniformsiv =
reinterpret_cast<PFNGLGETACTIVEUNIFORMSIVPROC>(loadProc("glGetActiveUniformsiv"));
glGetUniformBlockIndex =
reinterpret_cast<PFNGLGETUNIFORMBLOCKINDEXPROC>(loadProc("glGetUniformBlockIndex"));
glGetActiveUniformBlockiv =
reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVPROC>(loadProc("glGetActiveUniformBlockiv"));
glGetActiveUniformBlockName = reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC>(
loadProc("glGetActiveUniformBlockName"));
glUniformBlockBinding =
reinterpret_cast<PFNGLUNIFORMBLOCKBINDINGPROC>(loadProc("glUniformBlockBinding"));
glDrawArraysInstanced =
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDPROC>(loadProc("glDrawArraysInstanced"));
glDrawElementsInstanced =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDPROC>(loadProc("glDrawElementsInstanced"));
glFenceSync = reinterpret_cast<PFNGLFENCESYNCPROC>(loadProc("glFenceSync"));
glIsSync = reinterpret_cast<PFNGLISSYNCPROC>(loadProc("glIsSync"));
glDeleteSync = reinterpret_cast<PFNGLDELETESYNCPROC>(loadProc("glDeleteSync"));
glClientWaitSync = reinterpret_cast<PFNGLCLIENTWAITSYNCPROC>(loadProc("glClientWaitSync"));
glWaitSync = reinterpret_cast<PFNGLWAITSYNCPROC>(loadProc("glWaitSync"));
glGetInteger64v = reinterpret_cast<PFNGLGETINTEGER64VPROC>(loadProc("glGetInteger64v"));
glGetSynciv = reinterpret_cast<PFNGLGETSYNCIVPROC>(loadProc("glGetSynciv"));
glGetInteger64i_v = reinterpret_cast<PFNGLGETINTEGER64I_VPROC>(loadProc("glGetInteger64i_v"));
glGetBufferParameteri64v =
reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VPROC>(loadProc("glGetBufferParameteri64v"));
glGenSamplers = reinterpret_cast<PFNGLGENSAMPLERSPROC>(loadProc("glGenSamplers"));
glDeleteSamplers = reinterpret_cast<PFNGLDELETESAMPLERSPROC>(loadProc("glDeleteSamplers"));
glIsSampler = reinterpret_cast<PFNGLISSAMPLERPROC>(loadProc("glIsSampler"));
glBindSampler = reinterpret_cast<PFNGLBINDSAMPLERPROC>(loadProc("glBindSampler"));
glSamplerParameteri =
reinterpret_cast<PFNGLSAMPLERPARAMETERIPROC>(loadProc("glSamplerParameteri"));
glSamplerParameteriv =
reinterpret_cast<PFNGLSAMPLERPARAMETERIVPROC>(loadProc("glSamplerParameteriv"));
glSamplerParameterf =
reinterpret_cast<PFNGLSAMPLERPARAMETERFPROC>(loadProc("glSamplerParameterf"));
glSamplerParameterfv =
reinterpret_cast<PFNGLSAMPLERPARAMETERFVPROC>(loadProc("glSamplerParameterfv"));
glGetSamplerParameteriv =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVPROC>(loadProc("glGetSamplerParameteriv"));
glGetSamplerParameterfv =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVPROC>(loadProc("glGetSamplerParameterfv"));
glVertexAttribDivisor =
reinterpret_cast<PFNGLVERTEXATTRIBDIVISORPROC>(loadProc("glVertexAttribDivisor"));
glBindTransformFeedback =
reinterpret_cast<PFNGLBINDTRANSFORMFEEDBACKPROC>(loadProc("glBindTransformFeedback"));
glDeleteTransformFeedbacks =
reinterpret_cast<PFNGLDELETETRANSFORMFEEDBACKSPROC>(loadProc("glDeleteTransformFeedbacks"));
glGenTransformFeedbacks =
reinterpret_cast<PFNGLGENTRANSFORMFEEDBACKSPROC>(loadProc("glGenTransformFeedbacks"));
glIsTransformFeedback =
reinterpret_cast<PFNGLISTRANSFORMFEEDBACKPROC>(loadProc("glIsTransformFeedback"));
glPauseTransformFeedback =
reinterpret_cast<PFNGLPAUSETRANSFORMFEEDBACKPROC>(loadProc("glPauseTransformFeedback"));
glResumeTransformFeedback =
reinterpret_cast<PFNGLRESUMETRANSFORMFEEDBACKPROC>(loadProc("glResumeTransformFeedback"));
glGetProgramBinary =
reinterpret_cast<PFNGLGETPROGRAMBINARYPROC>(loadProc("glGetProgramBinary"));
glProgramBinary = reinterpret_cast<PFNGLPROGRAMBINARYPROC>(loadProc("glProgramBinary"));
glProgramParameteri =
reinterpret_cast<PFNGLPROGRAMPARAMETERIPROC>(loadProc("glProgramParameteri"));
glInvalidateFramebuffer =
reinterpret_cast<PFNGLINVALIDATEFRAMEBUFFERPROC>(loadProc("glInvalidateFramebuffer"));
glInvalidateSubFramebuffer =
reinterpret_cast<PFNGLINVALIDATESUBFRAMEBUFFERPROC>(loadProc("glInvalidateSubFramebuffer"));
glTexStorage2D = reinterpret_cast<PFNGLTEXSTORAGE2DPROC>(loadProc("glTexStorage2D"));
glTexStorage3D = reinterpret_cast<PFNGLTEXSTORAGE3DPROC>(loadProc("glTexStorage3D"));
glGetInternalformativ =
reinterpret_cast<PFNGLGETINTERNALFORMATIVPROC>(loadProc("glGetInternalformativ"));
glDispatchCompute = reinterpret_cast<PFNGLDISPATCHCOMPUTEPROC>(loadProc("glDispatchCompute"));
glDispatchComputeIndirect =
reinterpret_cast<PFNGLDISPATCHCOMPUTEINDIRECTPROC>(loadProc("glDispatchComputeIndirect"));
glDrawArraysIndirect =
reinterpret_cast<PFNGLDRAWARRAYSINDIRECTPROC>(loadProc("glDrawArraysIndirect"));
glDrawElementsIndirect =
reinterpret_cast<PFNGLDRAWELEMENTSINDIRECTPROC>(loadProc("glDrawElementsIndirect"));
glFramebufferParameteri =
reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERIPROC>(loadProc("glFramebufferParameteri"));
glGetFramebufferParameteriv = reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVPROC>(
loadProc("glGetFramebufferParameteriv"));
glGetProgramInterfaceiv =
reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVPROC>(loadProc("glGetProgramInterfaceiv"));
glGetProgramResourceIndex =
reinterpret_cast<PFNGLGETPROGRAMRESOURCEINDEXPROC>(loadProc("glGetProgramResourceIndex"));
glGetProgramResourceName =
reinterpret_cast<PFNGLGETPROGRAMRESOURCENAMEPROC>(loadProc("glGetProgramResourceName"));
glGetProgramResourceiv =
reinterpret_cast<PFNGLGETPROGRAMRESOURCEIVPROC>(loadProc("glGetProgramResourceiv"));
glGetProgramResourceLocation = reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONPROC>(
loadProc("glGetProgramResourceLocation"));
glUseProgramStages =
reinterpret_cast<PFNGLUSEPROGRAMSTAGESPROC>(loadProc("glUseProgramStages"));
glActiveShaderProgram =
reinterpret_cast<PFNGLACTIVESHADERPROGRAMPROC>(loadProc("glActiveShaderProgram"));
glCreateShaderProgramv =
reinterpret_cast<PFNGLCREATESHADERPROGRAMVPROC>(loadProc("glCreateShaderProgramv"));
glBindProgramPipeline =
reinterpret_cast<PFNGLBINDPROGRAMPIPELINEPROC>(loadProc("glBindProgramPipeline"));
glDeleteProgramPipelines =
reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESPROC>(loadProc("glDeleteProgramPipelines"));
glGenProgramPipelines =
reinterpret_cast<PFNGLGENPROGRAMPIPELINESPROC>(loadProc("glGenProgramPipelines"));
glIsProgramPipeline =
reinterpret_cast<PFNGLISPROGRAMPIPELINEPROC>(loadProc("glIsProgramPipeline"));
glGetProgramPipelineiv =
reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVPROC>(loadProc("glGetProgramPipelineiv"));
glProgramUniform1i =
reinterpret_cast<PFNGLPROGRAMUNIFORM1IPROC>(loadProc("glProgramUniform1i"));
glProgramUniform2i =
reinterpret_cast<PFNGLPROGRAMUNIFORM2IPROC>(loadProc("glProgramUniform2i"));
glProgramUniform3i =
reinterpret_cast<PFNGLPROGRAMUNIFORM3IPROC>(loadProc("glProgramUniform3i"));
glProgramUniform4i =
reinterpret_cast<PFNGLPROGRAMUNIFORM4IPROC>(loadProc("glProgramUniform4i"));
glProgramUniform1ui =
reinterpret_cast<PFNGLPROGRAMUNIFORM1UIPROC>(loadProc("glProgramUniform1ui"));
glProgramUniform2ui =
reinterpret_cast<PFNGLPROGRAMUNIFORM2UIPROC>(loadProc("glProgramUniform2ui"));
glProgramUniform3ui =
reinterpret_cast<PFNGLPROGRAMUNIFORM3UIPROC>(loadProc("glProgramUniform3ui"));
glProgramUniform4ui =
reinterpret_cast<PFNGLPROGRAMUNIFORM4UIPROC>(loadProc("glProgramUniform4ui"));
glProgramUniform1f =
reinterpret_cast<PFNGLPROGRAMUNIFORM1FPROC>(loadProc("glProgramUniform1f"));
glProgramUniform2f =
reinterpret_cast<PFNGLPROGRAMUNIFORM2FPROC>(loadProc("glProgramUniform2f"));
glProgramUniform3f =
reinterpret_cast<PFNGLPROGRAMUNIFORM3FPROC>(loadProc("glProgramUniform3f"));
glProgramUniform4f =
reinterpret_cast<PFNGLPROGRAMUNIFORM4FPROC>(loadProc("glProgramUniform4f"));
glProgramUniform1iv =
reinterpret_cast<PFNGLPROGRAMUNIFORM1IVPROC>(loadProc("glProgramUniform1iv"));
glProgramUniform2iv =
reinterpret_cast<PFNGLPROGRAMUNIFORM2IVPROC>(loadProc("glProgramUniform2iv"));
glProgramUniform3iv =
reinterpret_cast<PFNGLPROGRAMUNIFORM3IVPROC>(loadProc("glProgramUniform3iv"));
glProgramUniform4iv =
reinterpret_cast<PFNGLPROGRAMUNIFORM4IVPROC>(loadProc("glProgramUniform4iv"));
glProgramUniform1uiv =
reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVPROC>(loadProc("glProgramUniform1uiv"));
glProgramUniform2uiv =
reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVPROC>(loadProc("glProgramUniform2uiv"));
glProgramUniform3uiv =
reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVPROC>(loadProc("glProgramUniform3uiv"));
glProgramUniform4uiv =
reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVPROC>(loadProc("glProgramUniform4uiv"));
glProgramUniform1fv =
reinterpret_cast<PFNGLPROGRAMUNIFORM1FVPROC>(loadProc("glProgramUniform1fv"));
glProgramUniform2fv =
reinterpret_cast<PFNGLPROGRAMUNIFORM2FVPROC>(loadProc("glProgramUniform2fv"));
glProgramUniform3fv =
reinterpret_cast<PFNGLPROGRAMUNIFORM3FVPROC>(loadProc("glProgramUniform3fv"));
glProgramUniform4fv =
reinterpret_cast<PFNGLPROGRAMUNIFORM4FVPROC>(loadProc("glProgramUniform4fv"));
glProgramUniformMatrix2fv =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVPROC>(loadProc("glProgramUniformMatrix2fv"));
glProgramUniformMatrix3fv =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVPROC>(loadProc("glProgramUniformMatrix3fv"));
glProgramUniformMatrix4fv =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVPROC>(loadProc("glProgramUniformMatrix4fv"));
glProgramUniformMatrix2x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC>(
loadProc("glProgramUniformMatrix2x3fv"));
glProgramUniformMatrix3x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC>(
loadProc("glProgramUniformMatrix3x2fv"));
glProgramUniformMatrix2x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC>(
loadProc("glProgramUniformMatrix2x4fv"));
glProgramUniformMatrix4x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC>(
loadProc("glProgramUniformMatrix4x2fv"));
glProgramUniformMatrix3x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC>(
loadProc("glProgramUniformMatrix3x4fv"));
glProgramUniformMatrix4x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC>(
loadProc("glProgramUniformMatrix4x3fv"));
glValidateProgramPipeline =
reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINEPROC>(loadProc("glValidateProgramPipeline"));
glGetProgramPipelineInfoLog = reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGPROC>(
loadProc("glGetProgramPipelineInfoLog"));
glBindImageTexture =
reinterpret_cast<PFNGLBINDIMAGETEXTUREPROC>(loadProc("glBindImageTexture"));
glGetBooleani_v = reinterpret_cast<PFNGLGETBOOLEANI_VPROC>(loadProc("glGetBooleani_v"));
glMemoryBarrier = reinterpret_cast<PFNGLMEMORYBARRIERPROC>(loadProc("glMemoryBarrier"));
glMemoryBarrierByRegion =
reinterpret_cast<PFNGLMEMORYBARRIERBYREGIONPROC>(loadProc("glMemoryBarrierByRegion"));
glTexStorage2DMultisample =
reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEPROC>(loadProc("glTexStorage2DMultisample"));
glGetMultisamplefv =
reinterpret_cast<PFNGLGETMULTISAMPLEFVPROC>(loadProc("glGetMultisamplefv"));
glSampleMaski = reinterpret_cast<PFNGLSAMPLEMASKIPROC>(loadProc("glSampleMaski"));
glGetTexLevelParameteriv =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVPROC>(loadProc("glGetTexLevelParameteriv"));
glGetTexLevelParameterfv =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVPROC>(loadProc("glGetTexLevelParameterfv"));
glBindVertexBuffer =
reinterpret_cast<PFNGLBINDVERTEXBUFFERPROC>(loadProc("glBindVertexBuffer"));
glVertexAttribFormat =
reinterpret_cast<PFNGLVERTEXATTRIBFORMATPROC>(loadProc("glVertexAttribFormat"));
glVertexAttribIFormat =
reinterpret_cast<PFNGLVERTEXATTRIBIFORMATPROC>(loadProc("glVertexAttribIFormat"));
glVertexAttribBinding =
reinterpret_cast<PFNGLVERTEXATTRIBBINDINGPROC>(loadProc("glVertexAttribBinding"));
glVertexBindingDivisor =
reinterpret_cast<PFNGLVERTEXBINDINGDIVISORPROC>(loadProc("glVertexBindingDivisor"));
glDrawArraysInstancedBaseInstanceANGLE =
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>(
loadProc("glDrawArraysInstancedBaseInstanceANGLE"));
glDrawElementsInstancedBaseVertexBaseInstanceANGLE =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>(
loadProc("glDrawElementsInstancedBaseVertexBaseInstanceANGLE"));
glMultiDrawArraysInstancedBaseInstanceANGLE =
reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>(
loadProc("glMultiDrawArraysInstancedBaseInstanceANGLE"));
glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE =
reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>(
loadProc("glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE"));
glCopySubTexture3DANGLE =
reinterpret_cast<PFNGLCOPYSUBTEXTURE3DANGLEPROC>(loadProc("glCopySubTexture3DANGLE"));
glCopyTexture3DANGLE =
reinterpret_cast<PFNGLCOPYTEXTURE3DANGLEPROC>(loadProc("glCopyTexture3DANGLE"));
glBlitFramebufferANGLE =
reinterpret_cast<PFNGLBLITFRAMEBUFFERANGLEPROC>(loadProc("glBlitFramebufferANGLE"));
glRenderbufferStorageMultisampleANGLE =
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC>(
loadProc("glRenderbufferStorageMultisampleANGLE"));
glDrawArraysInstancedANGLE =
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDANGLEPROC>(loadProc("glDrawArraysInstancedANGLE"));
glDrawElementsInstancedANGLE = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDANGLEPROC>(
loadProc("glDrawElementsInstancedANGLE"));
glVertexAttribDivisorANGLE =
reinterpret_cast<PFNGLVERTEXATTRIBDIVISORANGLEPROC>(loadProc("glVertexAttribDivisorANGLE"));
glMultiDrawArraysANGLE =
reinterpret_cast<PFNGLMULTIDRAWARRAYSANGLEPROC>(loadProc("glMultiDrawArraysANGLE"));
glMultiDrawArraysInstancedANGLE = reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC>(
loadProc("glMultiDrawArraysInstancedANGLE"));
glMultiDrawElementsANGLE =
reinterpret_cast<PFNGLMULTIDRAWELEMENTSANGLEPROC>(loadProc("glMultiDrawElementsANGLE"));
glMultiDrawElementsInstancedANGLE = reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC>(
loadProc("glMultiDrawElementsInstancedANGLE"));
glProvokingVertexANGLE =
reinterpret_cast<PFNGLPROVOKINGVERTEXANGLEPROC>(loadProc("glProvokingVertexANGLE"));
glRequestExtensionANGLE =
reinterpret_cast<PFNGLREQUESTEXTENSIONANGLEPROC>(loadProc("glRequestExtensionANGLE"));
glCompressedTexImage2DRobustANGLE = reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC>(
loadProc("glCompressedTexImage2DRobustANGLE"));
glCompressedTexImage3DRobustANGLE = reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC>(
loadProc("glCompressedTexImage3DRobustANGLE"));
glCompressedTexSubImage2DRobustANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC>(
loadProc("glCompressedTexSubImage2DRobustANGLE"));
glCompressedTexSubImage3DRobustANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC>(
loadProc("glCompressedTexSubImage3DRobustANGLE"));
glGetActiveUniformBlockivRobustANGLE =
reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC>(
loadProc("glGetActiveUniformBlockivRobustANGLE"));
glGetBooleani_vRobustANGLE =
reinterpret_cast<PFNGLGETBOOLEANI_VROBUSTANGLEPROC>(loadProc("glGetBooleani_vRobustANGLE"));
glGetBooleanvRobustANGLE =
reinterpret_cast<PFNGLGETBOOLEANVROBUSTANGLEPROC>(loadProc("glGetBooleanvRobustANGLE"));
glGetBufferParameteri64vRobustANGLE =
reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC>(
loadProc("glGetBufferParameteri64vRobustANGLE"));
glGetBufferParameterivRobustANGLE = reinterpret_cast<PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC>(
loadProc("glGetBufferParameterivRobustANGLE"));
glGetBufferPointervRobustANGLE = reinterpret_cast<PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC>(
loadProc("glGetBufferPointervRobustANGLE"));
glGetFloatvRobustANGLE =
reinterpret_cast<PFNGLGETFLOATVROBUSTANGLEPROC>(loadProc("glGetFloatvRobustANGLE"));
glGetFramebufferAttachmentParameterivRobustANGLE =
reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC>(
loadProc("glGetFramebufferAttachmentParameterivRobustANGLE"));
glGetFramebufferParameterivRobustANGLE =
reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC>(
loadProc("glGetFramebufferParameterivRobustANGLE"));
glGetInteger64i_vRobustANGLE = reinterpret_cast<PFNGLGETINTEGER64I_VROBUSTANGLEPROC>(
loadProc("glGetInteger64i_vRobustANGLE"));
glGetInteger64vRobustANGLE =
reinterpret_cast<PFNGLGETINTEGER64VROBUSTANGLEPROC>(loadProc("glGetInteger64vRobustANGLE"));
glGetIntegeri_vRobustANGLE =
reinterpret_cast<PFNGLGETINTEGERI_VROBUSTANGLEPROC>(loadProc("glGetIntegeri_vRobustANGLE"));
glGetIntegervRobustANGLE =
reinterpret_cast<PFNGLGETINTEGERVROBUSTANGLEPROC>(loadProc("glGetIntegervRobustANGLE"));
glGetInternalformativRobustANGLE = reinterpret_cast<PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC>(
loadProc("glGetInternalformativRobustANGLE"));
glGetMultisamplefvRobustANGLE = reinterpret_cast<PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC>(
loadProc("glGetMultisamplefvRobustANGLE"));
glGetPointervRobustANGLERobustANGLE =
reinterpret_cast<PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC>(
loadProc("glGetPointervRobustANGLERobustANGLE"));
glGetProgramInterfaceivRobustANGLE =
reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC>(
loadProc("glGetProgramInterfaceivRobustANGLE"));
glGetProgramivRobustANGLE =
reinterpret_cast<PFNGLGETPROGRAMIVROBUSTANGLEPROC>(loadProc("glGetProgramivRobustANGLE"));
glGetQueryObjecti64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC>(
loadProc("glGetQueryObjecti64vRobustANGLE"));
glGetQueryObjectivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC>(
loadProc("glGetQueryObjectivRobustANGLE"));
glGetQueryObjectui64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC>(
loadProc("glGetQueryObjectui64vRobustANGLE"));
glGetQueryObjectuivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC>(
loadProc("glGetQueryObjectuivRobustANGLE"));
glGetQueryivRobustANGLE =
reinterpret_cast<PFNGLGETQUERYIVROBUSTANGLEPROC>(loadProc("glGetQueryivRobustANGLE"));
glGetRenderbufferParameterivRobustANGLE =
reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC>(
loadProc("glGetRenderbufferParameterivRobustANGLE"));
glGetSamplerParameterIivRobustANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC>(
loadProc("glGetSamplerParameterIivRobustANGLE"));
glGetSamplerParameterIuivRobustANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC>(
loadProc("glGetSamplerParameterIuivRobustANGLE"));
glGetSamplerParameterfvRobustANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC>(
loadProc("glGetSamplerParameterfvRobustANGLE"));
glGetSamplerParameterivRobustANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC>(
loadProc("glGetSamplerParameterivRobustANGLE"));
glGetShaderivRobustANGLE =
reinterpret_cast<PFNGLGETSHADERIVROBUSTANGLEPROC>(loadProc("glGetShaderivRobustANGLE"));
glGetTexLevelParameterfvRobustANGLE =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC>(
loadProc("glGetTexLevelParameterfvRobustANGLE"));
glGetTexLevelParameterivRobustANGLE =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC>(
loadProc("glGetTexLevelParameterivRobustANGLE"));
glGetTexParameterIivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC>(
loadProc("glGetTexParameterIivRobustANGLE"));
glGetTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC>(
loadProc("glGetTexParameterIuivRobustANGLE"));
glGetTexParameterfvRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC>(
loadProc("glGetTexParameterfvRobustANGLE"));
glGetTexParameterivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC>(
loadProc("glGetTexParameterivRobustANGLE"));
glGetUniformfvRobustANGLE =
reinterpret_cast<PFNGLGETUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetUniformfvRobustANGLE"));
glGetUniformivRobustANGLE =
reinterpret_cast<PFNGLGETUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetUniformivRobustANGLE"));
glGetUniformuivRobustANGLE =
reinterpret_cast<PFNGLGETUNIFORMUIVROBUSTANGLEPROC>(loadProc("glGetUniformuivRobustANGLE"));
glGetVertexAttribIivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC>(
loadProc("glGetVertexAttribIivRobustANGLE"));
glGetVertexAttribIuivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC>(
loadProc("glGetVertexAttribIuivRobustANGLE"));
glGetVertexAttribPointervRobustANGLE =
reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC>(
loadProc("glGetVertexAttribPointervRobustANGLE"));
glGetVertexAttribfvRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC>(
loadProc("glGetVertexAttribfvRobustANGLE"));
glGetVertexAttribivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC>(
loadProc("glGetVertexAttribivRobustANGLE"));
glGetnUniformfvRobustANGLE =
reinterpret_cast<PFNGLGETNUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetnUniformfvRobustANGLE"));
glGetnUniformivRobustANGLE =
reinterpret_cast<PFNGLGETNUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetnUniformivRobustANGLE"));
glGetnUniformuivRobustANGLE = reinterpret_cast<PFNGLGETNUNIFORMUIVROBUSTANGLEPROC>(
loadProc("glGetnUniformuivRobustANGLE"));
glReadPixelsRobustANGLE =
reinterpret_cast<PFNGLREADPIXELSROBUSTANGLEPROC>(loadProc("glReadPixelsRobustANGLE"));
glReadnPixelsRobustANGLE =
reinterpret_cast<PFNGLREADNPIXELSROBUSTANGLEPROC>(loadProc("glReadnPixelsRobustANGLE"));
glSamplerParameterIivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC>(
loadProc("glSamplerParameterIivRobustANGLE"));
glSamplerParameterIuivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC>(
loadProc("glSamplerParameterIuivRobustANGLE"));
glSamplerParameterfvRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC>(
loadProc("glSamplerParameterfvRobustANGLE"));
glSamplerParameterivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC>(
loadProc("glSamplerParameterivRobustANGLE"));
glTexImage2DRobustANGLE =
reinterpret_cast<PFNGLTEXIMAGE2DROBUSTANGLEPROC>(loadProc("glTexImage2DRobustANGLE"));
glTexImage3DRobustANGLE =
reinterpret_cast<PFNGLTEXIMAGE3DROBUSTANGLEPROC>(loadProc("glTexImage3DRobustANGLE"));
glTexParameterIivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIIVROBUSTANGLEPROC>(
loadProc("glTexParameterIivRobustANGLE"));
glTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC>(
loadProc("glTexParameterIuivRobustANGLE"));
glTexParameterfvRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERFVROBUSTANGLEPROC>(
loadProc("glTexParameterfvRobustANGLE"));
glTexParameterivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIVROBUSTANGLEPROC>(
loadProc("glTexParameterivRobustANGLE"));
glTexSubImage2DRobustANGLE =
reinterpret_cast<PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC>(loadProc("glTexSubImage2DRobustANGLE"));
glTexSubImage3DRobustANGLE =
reinterpret_cast<PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC>(loadProc("glTexSubImage3DRobustANGLE"));
glInvalidateTextureANGLE =
reinterpret_cast<PFNGLINVALIDATETEXTUREANGLEPROC>(loadProc("glInvalidateTextureANGLE"));
glTexImage2DExternalANGLE =
reinterpret_cast<PFNGLTEXIMAGE2DEXTERNALANGLEPROC>(loadProc("glTexImage2DExternalANGLE"));
glGetMultisamplefvANGLE =
reinterpret_cast<PFNGLGETMULTISAMPLEFVANGLEPROC>(loadProc("glGetMultisamplefvANGLE"));
glGetTexLevelParameterfvANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVANGLEPROC>(
loadProc("glGetTexLevelParameterfvANGLE"));
glGetTexLevelParameterivANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVANGLEPROC>(
loadProc("glGetTexLevelParameterivANGLE"));
glSampleMaskiANGLE =
reinterpret_cast<PFNGLSAMPLEMASKIANGLEPROC>(loadProc("glSampleMaskiANGLE"));
glTexStorage2DMultisampleANGLE = reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC>(
loadProc("glTexStorage2DMultisampleANGLE"));
glGetTranslatedShaderSourceANGLE = reinterpret_cast<PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC>(
loadProc("glGetTranslatedShaderSourceANGLE"));
glBindUniformLocationCHROMIUM = reinterpret_cast<PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC>(
loadProc("glBindUniformLocationCHROMIUM"));
glCompressedCopyTextureCHROMIUM = reinterpret_cast<PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC>(
loadProc("glCompressedCopyTextureCHROMIUM"));
glCopySubTextureCHROMIUM =
reinterpret_cast<PFNGLCOPYSUBTEXTURECHROMIUMPROC>(loadProc("glCopySubTextureCHROMIUM"));
glCopyTextureCHROMIUM =
reinterpret_cast<PFNGLCOPYTEXTURECHROMIUMPROC>(loadProc("glCopyTextureCHROMIUM"));
glCoverageModulationCHROMIUM = reinterpret_cast<PFNGLCOVERAGEMODULATIONCHROMIUMPROC>(
loadProc("glCoverageModulationCHROMIUM"));
glMatrixLoadIdentityCHROMIUM = reinterpret_cast<PFNGLMATRIXLOADIDENTITYCHROMIUMPROC>(
loadProc("glMatrixLoadIdentityCHROMIUM"));
glMatrixLoadfCHROMIUM =
reinterpret_cast<PFNGLMATRIXLOADFCHROMIUMPROC>(loadProc("glMatrixLoadfCHROMIUM"));
glLoseContextCHROMIUM =
reinterpret_cast<PFNGLLOSECONTEXTCHROMIUMPROC>(loadProc("glLoseContextCHROMIUM"));
glBindFragmentInputLocationCHROMIUM =
reinterpret_cast<PFNGLBINDFRAGMENTINPUTLOCATIONCHROMIUMPROC>(
loadProc("glBindFragmentInputLocationCHROMIUM"));
glCoverFillPathCHROMIUM =
reinterpret_cast<PFNGLCOVERFILLPATHCHROMIUMPROC>(loadProc("glCoverFillPathCHROMIUM"));
glCoverFillPathInstancedCHROMIUM = reinterpret_cast<PFNGLCOVERFILLPATHINSTANCEDCHROMIUMPROC>(
loadProc("glCoverFillPathInstancedCHROMIUM"));
glCoverStrokePathCHROMIUM =
reinterpret_cast<PFNGLCOVERSTROKEPATHCHROMIUMPROC>(loadProc("glCoverStrokePathCHROMIUM"));
glCoverStrokePathInstancedCHROMIUM =
reinterpret_cast<PFNGLCOVERSTROKEPATHINSTANCEDCHROMIUMPROC>(
loadProc("glCoverStrokePathInstancedCHROMIUM"));
glDeletePathsCHROMIUM =
reinterpret_cast<PFNGLDELETEPATHSCHROMIUMPROC>(loadProc("glDeletePathsCHROMIUM"));
glGenPathsCHROMIUM =
reinterpret_cast<PFNGLGENPATHSCHROMIUMPROC>(loadProc("glGenPathsCHROMIUM"));
glGetPathParameterfvCHROMIUM = reinterpret_cast<PFNGLGETPATHPARAMETERFVCHROMIUMPROC>(
loadProc("glGetPathParameterfvCHROMIUM"));
glGetPathParameterivCHROMIUM = reinterpret_cast<PFNGLGETPATHPARAMETERIVCHROMIUMPROC>(
loadProc("glGetPathParameterivCHROMIUM"));
glIsPathCHROMIUM = reinterpret_cast<PFNGLISPATHCHROMIUMPROC>(loadProc("glIsPathCHROMIUM"));
glPathCommandsCHROMIUM =
reinterpret_cast<PFNGLPATHCOMMANDSCHROMIUMPROC>(loadProc("glPathCommandsCHROMIUM"));
glPathParameterfCHROMIUM =
reinterpret_cast<PFNGLPATHPARAMETERFCHROMIUMPROC>(loadProc("glPathParameterfCHROMIUM"));
glPathParameteriCHROMIUM =
reinterpret_cast<PFNGLPATHPARAMETERICHROMIUMPROC>(loadProc("glPathParameteriCHROMIUM"));
glPathStencilFuncCHROMIUM =
reinterpret_cast<PFNGLPATHSTENCILFUNCCHROMIUMPROC>(loadProc("glPathStencilFuncCHROMIUM"));
glProgramPathFragmentInputGenCHROMIUM =
reinterpret_cast<PFNGLPROGRAMPATHFRAGMENTINPUTGENCHROMIUMPROC>(
loadProc("glProgramPathFragmentInputGenCHROMIUM"));
glStencilFillPathCHROMIUM =
reinterpret_cast<PFNGLSTENCILFILLPATHCHROMIUMPROC>(loadProc("glStencilFillPathCHROMIUM"));
glStencilFillPathInstancedCHROMIUM =
reinterpret_cast<PFNGLSTENCILFILLPATHINSTANCEDCHROMIUMPROC>(
loadProc("glStencilFillPathInstancedCHROMIUM"));
glStencilStrokePathCHROMIUM = reinterpret_cast<PFNGLSTENCILSTROKEPATHCHROMIUMPROC>(
loadProc("glStencilStrokePathCHROMIUM"));
glStencilStrokePathInstancedCHROMIUM =
reinterpret_cast<PFNGLSTENCILSTROKEPATHINSTANCEDCHROMIUMPROC>(
loadProc("glStencilStrokePathInstancedCHROMIUM"));
glStencilThenCoverFillPathCHROMIUM =
reinterpret_cast<PFNGLSTENCILTHENCOVERFILLPATHCHROMIUMPROC>(
loadProc("glStencilThenCoverFillPathCHROMIUM"));
glStencilThenCoverFillPathInstancedCHROMIUM =
reinterpret_cast<PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDCHROMIUMPROC>(
loadProc("glStencilThenCoverFillPathInstancedCHROMIUM"));
glStencilThenCoverStrokePathCHROMIUM =
reinterpret_cast<PFNGLSTENCILTHENCOVERSTROKEPATHCHROMIUMPROC>(
loadProc("glStencilThenCoverStrokePathCHROMIUM"));
glStencilThenCoverStrokePathInstancedCHROMIUM =
reinterpret_cast<PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDCHROMIUMPROC>(
loadProc("glStencilThenCoverStrokePathInstancedCHROMIUM"));
glBindFragDataLocationEXT =
reinterpret_cast<PFNGLBINDFRAGDATALOCATIONEXTPROC>(loadProc("glBindFragDataLocationEXT"));
glBindFragDataLocationIndexedEXT = reinterpret_cast<PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC>(
loadProc("glBindFragDataLocationIndexedEXT"));
glGetFragDataIndexEXT =
reinterpret_cast<PFNGLGETFRAGDATAINDEXEXTPROC>(loadProc("glGetFragDataIndexEXT"));
glGetProgramResourceLocationIndexEXT =
reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC>(
loadProc("glGetProgramResourceLocationIndexEXT"));
glInsertEventMarkerEXT =
reinterpret_cast<PFNGLINSERTEVENTMARKEREXTPROC>(loadProc("glInsertEventMarkerEXT"));
glPopGroupMarkerEXT =
reinterpret_cast<PFNGLPOPGROUPMARKEREXTPROC>(loadProc("glPopGroupMarkerEXT"));
glPushGroupMarkerEXT =
reinterpret_cast<PFNGLPUSHGROUPMARKEREXTPROC>(loadProc("glPushGroupMarkerEXT"));
glDiscardFramebufferEXT =
reinterpret_cast<PFNGLDISCARDFRAMEBUFFEREXTPROC>(loadProc("glDiscardFramebufferEXT"));
glBeginQueryEXT = reinterpret_cast<PFNGLBEGINQUERYEXTPROC>(loadProc("glBeginQueryEXT"));
glDeleteQueriesEXT =
reinterpret_cast<PFNGLDELETEQUERIESEXTPROC>(loadProc("glDeleteQueriesEXT"));
glEndQueryEXT = reinterpret_cast<PFNGLENDQUERYEXTPROC>(loadProc("glEndQueryEXT"));
glGenQueriesEXT = reinterpret_cast<PFNGLGENQUERIESEXTPROC>(loadProc("glGenQueriesEXT"));
glGetQueryObjecti64vEXT =
reinterpret_cast<PFNGLGETQUERYOBJECTI64VEXTPROC>(loadProc("glGetQueryObjecti64vEXT"));
glGetQueryObjectivEXT =
reinterpret_cast<PFNGLGETQUERYOBJECTIVEXTPROC>(loadProc("glGetQueryObjectivEXT"));
glGetQueryObjectui64vEXT =
reinterpret_cast<PFNGLGETQUERYOBJECTUI64VEXTPROC>(loadProc("glGetQueryObjectui64vEXT"));
glGetQueryObjectuivEXT =
reinterpret_cast<PFNGLGETQUERYOBJECTUIVEXTPROC>(loadProc("glGetQueryObjectuivEXT"));
glGetQueryivEXT = reinterpret_cast<PFNGLGETQUERYIVEXTPROC>(loadProc("glGetQueryivEXT"));
glIsQueryEXT = reinterpret_cast<PFNGLISQUERYEXTPROC>(loadProc("glIsQueryEXT"));
glQueryCounterEXT = reinterpret_cast<PFNGLQUERYCOUNTEREXTPROC>(loadProc("glQueryCounterEXT"));
glDrawBuffersEXT = reinterpret_cast<PFNGLDRAWBUFFERSEXTPROC>(loadProc("glDrawBuffersEXT"));
glFramebufferTextureEXT =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREEXTPROC>(loadProc("glFramebufferTextureEXT"));
glDrawArraysInstancedEXT =
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDEXTPROC>(loadProc("glDrawArraysInstancedEXT"));
glDrawElementsInstancedEXT =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDEXTPROC>(loadProc("glDrawElementsInstancedEXT"));
glVertexAttribDivisorEXT =
reinterpret_cast<PFNGLVERTEXATTRIBDIVISOREXTPROC>(loadProc("glVertexAttribDivisorEXT"));
glFlushMappedBufferRangeEXT = reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC>(
loadProc("glFlushMappedBufferRangeEXT"));
glMapBufferRangeEXT =
reinterpret_cast<PFNGLMAPBUFFERRANGEEXTPROC>(loadProc("glMapBufferRangeEXT"));
glBufferStorageMemEXT =
reinterpret_cast<PFNGLBUFFERSTORAGEMEMEXTPROC>(loadProc("glBufferStorageMemEXT"));
glCreateMemoryObjectsEXT =
reinterpret_cast<PFNGLCREATEMEMORYOBJECTSEXTPROC>(loadProc("glCreateMemoryObjectsEXT"));
glDeleteMemoryObjectsEXT =
reinterpret_cast<PFNGLDELETEMEMORYOBJECTSEXTPROC>(loadProc("glDeleteMemoryObjectsEXT"));
glGetMemoryObjectParameterivEXT = reinterpret_cast<PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC>(
loadProc("glGetMemoryObjectParameterivEXT"));
glGetUnsignedBytei_vEXT =
reinterpret_cast<PFNGLGETUNSIGNEDBYTEI_VEXTPROC>(loadProc("glGetUnsignedBytei_vEXT"));
glGetUnsignedBytevEXT =
reinterpret_cast<PFNGLGETUNSIGNEDBYTEVEXTPROC>(loadProc("glGetUnsignedBytevEXT"));
glIsMemoryObjectEXT =
reinterpret_cast<PFNGLISMEMORYOBJECTEXTPROC>(loadProc("glIsMemoryObjectEXT"));
glMemoryObjectParameterivEXT = reinterpret_cast<PFNGLMEMORYOBJECTPARAMETERIVEXTPROC>(
loadProc("glMemoryObjectParameterivEXT"));
glTexStorageMem2DEXT =
reinterpret_cast<PFNGLTEXSTORAGEMEM2DEXTPROC>(loadProc("glTexStorageMem2DEXT"));
glTexStorageMem2DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC>(
loadProc("glTexStorageMem2DMultisampleEXT"));
glTexStorageMem3DEXT =
reinterpret_cast<PFNGLTEXSTORAGEMEM3DEXTPROC>(loadProc("glTexStorageMem3DEXT"));
glTexStorageMem3DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC>(
loadProc("glTexStorageMem3DMultisampleEXT"));
glImportMemoryFdEXT =
reinterpret_cast<PFNGLIMPORTMEMORYFDEXTPROC>(loadProc("glImportMemoryFdEXT"));
glFramebufferTexture2DMultisampleEXT =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC>(
loadProc("glFramebufferTexture2DMultisampleEXT"));
glRenderbufferStorageMultisampleEXT =
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC>(
loadProc("glRenderbufferStorageMultisampleEXT"));
glGetGraphicsResetStatusEXT = reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSEXTPROC>(
loadProc("glGetGraphicsResetStatusEXT"));
glGetnUniformfvEXT =
reinterpret_cast<PFNGLGETNUNIFORMFVEXTPROC>(loadProc("glGetnUniformfvEXT"));
glGetnUniformivEXT =
reinterpret_cast<PFNGLGETNUNIFORMIVEXTPROC>(loadProc("glGetnUniformivEXT"));
glReadnPixelsEXT = reinterpret_cast<PFNGLREADNPIXELSEXTPROC>(loadProc("glReadnPixelsEXT"));
glDeleteSemaphoresEXT =
reinterpret_cast<PFNGLDELETESEMAPHORESEXTPROC>(loadProc("glDeleteSemaphoresEXT"));
glGenSemaphoresEXT =
reinterpret_cast<PFNGLGENSEMAPHORESEXTPROC>(loadProc("glGenSemaphoresEXT"));
glGetSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC>(
loadProc("glGetSemaphoreParameterui64vEXT"));
glIsSemaphoreEXT = reinterpret_cast<PFNGLISSEMAPHOREEXTPROC>(loadProc("glIsSemaphoreEXT"));
glSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLSEMAPHOREPARAMETERUI64VEXTPROC>(
loadProc("glSemaphoreParameterui64vEXT"));
glSignalSemaphoreEXT =
reinterpret_cast<PFNGLSIGNALSEMAPHOREEXTPROC>(loadProc("glSignalSemaphoreEXT"));
glWaitSemaphoreEXT =
reinterpret_cast<PFNGLWAITSEMAPHOREEXTPROC>(loadProc("glWaitSemaphoreEXT"));
glImportSemaphoreFdEXT =
reinterpret_cast<PFNGLIMPORTSEMAPHOREFDEXTPROC>(loadProc("glImportSemaphoreFdEXT"));
glTexStorage1DEXT = reinterpret_cast<PFNGLTEXSTORAGE1DEXTPROC>(loadProc("glTexStorage1DEXT"));
glTexStorage2DEXT = reinterpret_cast<PFNGLTEXSTORAGE2DEXTPROC>(loadProc("glTexStorage2DEXT"));
glTexStorage3DEXT = reinterpret_cast<PFNGLTEXSTORAGE3DEXTPROC>(loadProc("glTexStorage3DEXT"));
glDebugMessageCallbackKHR =
reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKKHRPROC>(loadProc("glDebugMessageCallbackKHR"));
glDebugMessageControlKHR =
reinterpret_cast<PFNGLDEBUGMESSAGECONTROLKHRPROC>(loadProc("glDebugMessageControlKHR"));
glDebugMessageInsertKHR =
reinterpret_cast<PFNGLDEBUGMESSAGEINSERTKHRPROC>(loadProc("glDebugMessageInsertKHR"));
glGetDebugMessageLogKHR =
reinterpret_cast<PFNGLGETDEBUGMESSAGELOGKHRPROC>(loadProc("glGetDebugMessageLogKHR"));
glGetObjectLabelKHR =
reinterpret_cast<PFNGLGETOBJECTLABELKHRPROC>(loadProc("glGetObjectLabelKHR"));
glGetObjectPtrLabelKHR =
reinterpret_cast<PFNGLGETOBJECTPTRLABELKHRPROC>(loadProc("glGetObjectPtrLabelKHR"));
glGetPointervKHR = reinterpret_cast<PFNGLGETPOINTERVKHRPROC>(loadProc("glGetPointervKHR"));
glObjectLabelKHR = reinterpret_cast<PFNGLOBJECTLABELKHRPROC>(loadProc("glObjectLabelKHR"));
glObjectPtrLabelKHR =
reinterpret_cast<PFNGLOBJECTPTRLABELKHRPROC>(loadProc("glObjectPtrLabelKHR"));
glPopDebugGroupKHR =
reinterpret_cast<PFNGLPOPDEBUGGROUPKHRPROC>(loadProc("glPopDebugGroupKHR"));
glPushDebugGroupKHR =
reinterpret_cast<PFNGLPUSHDEBUGGROUPKHRPROC>(loadProc("glPushDebugGroupKHR"));
glMaxShaderCompilerThreadsKHR = reinterpret_cast<PFNGLMAXSHADERCOMPILERTHREADSKHRPROC>(
loadProc("glMaxShaderCompilerThreadsKHR"));
glDeleteFencesNV = reinterpret_cast<PFNGLDELETEFENCESNVPROC>(loadProc("glDeleteFencesNV"));
glFinishFenceNV = reinterpret_cast<PFNGLFINISHFENCENVPROC>(loadProc("glFinishFenceNV"));
glGenFencesNV = reinterpret_cast<PFNGLGENFENCESNVPROC>(loadProc("glGenFencesNV"));
glGetFenceivNV = reinterpret_cast<PFNGLGETFENCEIVNVPROC>(loadProc("glGetFenceivNV"));
glIsFenceNV = reinterpret_cast<PFNGLISFENCENVPROC>(loadProc("glIsFenceNV"));
glSetFenceNV = reinterpret_cast<PFNGLSETFENCENVPROC>(loadProc("glSetFenceNV"));
glTestFenceNV = reinterpret_cast<PFNGLTESTFENCENVPROC>(loadProc("glTestFenceNV"));
glEGLImageTargetRenderbufferStorageOES =
reinterpret_cast<PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC>(
loadProc("glEGLImageTargetRenderbufferStorageOES"));
glEGLImageTargetTexture2DOES = reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURE2DOESPROC>(
loadProc("glEGLImageTargetTexture2DOES"));
glGetProgramBinaryOES =
reinterpret_cast<PFNGLGETPROGRAMBINARYOESPROC>(loadProc("glGetProgramBinaryOES"));
glProgramBinaryOES =
reinterpret_cast<PFNGLPROGRAMBINARYOESPROC>(loadProc("glProgramBinaryOES"));
glGetBufferPointervOES =
reinterpret_cast<PFNGLGETBUFFERPOINTERVOESPROC>(loadProc("glGetBufferPointervOES"));
glMapBufferOES = reinterpret_cast<PFNGLMAPBUFFEROESPROC>(loadProc("glMapBufferOES"));
glUnmapBufferOES = reinterpret_cast<PFNGLUNMAPBUFFEROESPROC>(loadProc("glUnmapBufferOES"));
glCompressedTexImage3DOES =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESPROC>(loadProc("glCompressedTexImage3DOES"));
glCompressedTexSubImage3DOES = reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC>(
loadProc("glCompressedTexSubImage3DOES"));
glCopyTexSubImage3DOES =
reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DOESPROC>(loadProc("glCopyTexSubImage3DOES"));
glFramebufferTexture3DOES =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DOESPROC>(loadProc("glFramebufferTexture3DOES"));
glTexImage3DOES = reinterpret_cast<PFNGLTEXIMAGE3DOESPROC>(loadProc("glTexImage3DOES"));
glTexSubImage3DOES =
reinterpret_cast<PFNGLTEXSUBIMAGE3DOESPROC>(loadProc("glTexSubImage3DOES"));
glGetSamplerParameterIivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVOESPROC>(
loadProc("glGetSamplerParameterIivOES"));
glGetSamplerParameterIuivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVOESPROC>(
loadProc("glGetSamplerParameterIuivOES"));
glGetTexParameterIivOES =
reinterpret_cast<PFNGLGETTEXPARAMETERIIVOESPROC>(loadProc("glGetTexParameterIivOES"));
glGetTexParameterIuivOES =
reinterpret_cast<PFNGLGETTEXPARAMETERIUIVOESPROC>(loadProc("glGetTexParameterIuivOES"));
glSamplerParameterIivOES =
reinterpret_cast<PFNGLSAMPLERPARAMETERIIVOESPROC>(loadProc("glSamplerParameterIivOES"));
glSamplerParameterIuivOES =
reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVOESPROC>(loadProc("glSamplerParameterIuivOES"));
glTexParameterIivOES =
reinterpret_cast<PFNGLTEXPARAMETERIIVOESPROC>(loadProc("glTexParameterIivOES"));
glTexParameterIuivOES =
reinterpret_cast<PFNGLTEXPARAMETERIUIVOESPROC>(loadProc("glTexParameterIuivOES"));
glTexStorage3DMultisampleOES = reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC>(
loadProc("glTexStorage3DMultisampleOES"));
glBindVertexArrayOES =
reinterpret_cast<PFNGLBINDVERTEXARRAYOESPROC>(loadProc("glBindVertexArrayOES"));
glDeleteVertexArraysOES =
reinterpret_cast<PFNGLDELETEVERTEXARRAYSOESPROC>(loadProc("glDeleteVertexArraysOES"));
glGenVertexArraysOES =
reinterpret_cast<PFNGLGENVERTEXARRAYSOESPROC>(loadProc("glGenVertexArraysOES"));
glIsVertexArrayOES =
reinterpret_cast<PFNGLISVERTEXARRAYOESPROC>(loadProc("glIsVertexArrayOES"));
glFramebufferTextureMultiviewOVR = reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC>(
loadProc("glFramebufferTextureMultiviewOVR"));
glDrawTexfOES = reinterpret_cast<PFNGLDRAWTEXFOESPROC>(loadProc("glDrawTexfOES"));
glDrawTexfvOES = reinterpret_cast<PFNGLDRAWTEXFVOESPROC>(loadProc("glDrawTexfvOES"));
glDrawTexiOES = reinterpret_cast<PFNGLDRAWTEXIOESPROC>(loadProc("glDrawTexiOES"));
glDrawTexivOES = reinterpret_cast<PFNGLDRAWTEXIVOESPROC>(loadProc("glDrawTexivOES"));
glDrawTexsOES = reinterpret_cast<PFNGLDRAWTEXSOESPROC>(loadProc("glDrawTexsOES"));
glDrawTexsvOES = reinterpret_cast<PFNGLDRAWTEXSVOESPROC>(loadProc("glDrawTexsvOES"));
glDrawTexxOES = reinterpret_cast<PFNGLDRAWTEXXOESPROC>(loadProc("glDrawTexxOES"));
glDrawTexxvOES = reinterpret_cast<PFNGLDRAWTEXXVOESPROC>(loadProc("glDrawTexxvOES"));
glBindFramebufferOES =
reinterpret_cast<PFNGLBINDFRAMEBUFFEROESPROC>(loadProc("glBindFramebufferOES"));
glBindRenderbufferOES =
reinterpret_cast<PFNGLBINDRENDERBUFFEROESPROC>(loadProc("glBindRenderbufferOES"));
glCheckFramebufferStatusOES = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSOESPROC>(
loadProc("glCheckFramebufferStatusOES"));
glDeleteFramebuffersOES =
reinterpret_cast<PFNGLDELETEFRAMEBUFFERSOESPROC>(loadProc("glDeleteFramebuffersOES"));
glDeleteRenderbuffersOES =
reinterpret_cast<PFNGLDELETERENDERBUFFERSOESPROC>(loadProc("glDeleteRenderbuffersOES"));
glFramebufferRenderbufferOES = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEROESPROC>(
loadProc("glFramebufferRenderbufferOES"));
glFramebufferTexture2DOES =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DOESPROC>(loadProc("glFramebufferTexture2DOES"));
glGenFramebuffersOES =
reinterpret_cast<PFNGLGENFRAMEBUFFERSOESPROC>(loadProc("glGenFramebuffersOES"));
glGenRenderbuffersOES =
reinterpret_cast<PFNGLGENRENDERBUFFERSOESPROC>(loadProc("glGenRenderbuffersOES"));
glGenerateMipmapOES =
reinterpret_cast<PFNGLGENERATEMIPMAPOESPROC>(loadProc("glGenerateMipmapOES"));
glGetFramebufferAttachmentParameterivOES =
reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC>(
loadProc("glGetFramebufferAttachmentParameterivOES"));
glGetRenderbufferParameterivOES = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVOESPROC>(
loadProc("glGetRenderbufferParameterivOES"));
glIsFramebufferOES =
reinterpret_cast<PFNGLISFRAMEBUFFEROESPROC>(loadProc("glIsFramebufferOES"));
glIsRenderbufferOES =
reinterpret_cast<PFNGLISRENDERBUFFEROESPROC>(loadProc("glIsRenderbufferOES"));
glRenderbufferStorageOES =
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEOESPROC>(loadProc("glRenderbufferStorageOES"));
glCurrentPaletteMatrixOES =
reinterpret_cast<PFNGLCURRENTPALETTEMATRIXOESPROC>(loadProc("glCurrentPaletteMatrixOES"));
glLoadPaletteFromModelViewMatrixOES =
reinterpret_cast<PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC>(
loadProc("glLoadPaletteFromModelViewMatrixOES"));
glMatrixIndexPointerOES =
reinterpret_cast<PFNGLMATRIXINDEXPOINTEROESPROC>(loadProc("glMatrixIndexPointerOES"));
glWeightPointerOES =
reinterpret_cast<PFNGLWEIGHTPOINTEROESPROC>(loadProc("glWeightPointerOES"));
glPointSizePointerOES =
reinterpret_cast<PFNGLPOINTSIZEPOINTEROESPROC>(loadProc("glPointSizePointerOES"));
glQueryMatrixxOES = reinterpret_cast<PFNGLQUERYMATRIXXOESPROC>(loadProc("glQueryMatrixxOES"));
glGetTexGenfvOES = reinterpret_cast<PFNGLGETTEXGENFVOESPROC>(loadProc("glGetTexGenfvOES"));
glGetTexGenivOES = reinterpret_cast<PFNGLGETTEXGENIVOESPROC>(loadProc("glGetTexGenivOES"));
glGetTexGenxvOES = reinterpret_cast<PFNGLGETTEXGENXVOESPROC>(loadProc("glGetTexGenxvOES"));
glTexGenfOES = reinterpret_cast<PFNGLTEXGENFOESPROC>(loadProc("glTexGenfOES"));
glTexGenfvOES = reinterpret_cast<PFNGLTEXGENFVOESPROC>(loadProc("glTexGenfvOES"));
glTexGeniOES = reinterpret_cast<PFNGLTEXGENIOESPROC>(loadProc("glTexGeniOES"));
glTexGenivOES = reinterpret_cast<PFNGLTEXGENIVOESPROC>(loadProc("glTexGenivOES"));
glTexGenxOES = reinterpret_cast<PFNGLTEXGENXOESPROC>(loadProc("glTexGenxOES"));
glTexGenxvOES = reinterpret_cast<PFNGLTEXGENXVOESPROC>(loadProc("glTexGenxvOES"));
glAlphaFuncContextANGLE =
reinterpret_cast<PFNGLALPHAFUNCCONTEXTANGLEPROC>(loadProc("glAlphaFuncContextANGLE"));
glClipPlanefContextANGLE =
reinterpret_cast<PFNGLCLIPPLANEFCONTEXTANGLEPROC>(loadProc("glClipPlanefContextANGLE"));
glColor4fContextANGLE =
reinterpret_cast<PFNGLCOLOR4FCONTEXTANGLEPROC>(loadProc("glColor4fContextANGLE"));
glFogfContextANGLE =
reinterpret_cast<PFNGLFOGFCONTEXTANGLEPROC>(loadProc("glFogfContextANGLE"));
glFogfvContextANGLE =
reinterpret_cast<PFNGLFOGFVCONTEXTANGLEPROC>(loadProc("glFogfvContextANGLE"));
glFrustumfContextANGLE =
reinterpret_cast<PFNGLFRUSTUMFCONTEXTANGLEPROC>(loadProc("glFrustumfContextANGLE"));
glGetClipPlanefContextANGLE = reinterpret_cast<PFNGLGETCLIPPLANEFCONTEXTANGLEPROC>(
loadProc("glGetClipPlanefContextANGLE"));
glGetLightfvContextANGLE =
reinterpret_cast<PFNGLGETLIGHTFVCONTEXTANGLEPROC>(loadProc("glGetLightfvContextANGLE"));
glGetMaterialfvContextANGLE = reinterpret_cast<PFNGLGETMATERIALFVCONTEXTANGLEPROC>(
loadProc("glGetMaterialfvContextANGLE"));
glGetTexEnvfvContextANGLE =
reinterpret_cast<PFNGLGETTEXENVFVCONTEXTANGLEPROC>(loadProc("glGetTexEnvfvContextANGLE"));
glLightModelfContextANGLE =
reinterpret_cast<PFNGLLIGHTMODELFCONTEXTANGLEPROC>(loadProc("glLightModelfContextANGLE"));
glLightModelfvContextANGLE =
reinterpret_cast<PFNGLLIGHTMODELFVCONTEXTANGLEPROC>(loadProc("glLightModelfvContextANGLE"));
glLightfContextANGLE =
reinterpret_cast<PFNGLLIGHTFCONTEXTANGLEPROC>(loadProc("glLightfContextANGLE"));
glLightfvContextANGLE =
reinterpret_cast<PFNGLLIGHTFVCONTEXTANGLEPROC>(loadProc("glLightfvContextANGLE"));
glLoadMatrixfContextANGLE =
reinterpret_cast<PFNGLLOADMATRIXFCONTEXTANGLEPROC>(loadProc("glLoadMatrixfContextANGLE"));
glMaterialfContextANGLE =
reinterpret_cast<PFNGLMATERIALFCONTEXTANGLEPROC>(loadProc("glMaterialfContextANGLE"));
glMaterialfvContextANGLE =
reinterpret_cast<PFNGLMATERIALFVCONTEXTANGLEPROC>(loadProc("glMaterialfvContextANGLE"));
glMultMatrixfContextANGLE =
reinterpret_cast<PFNGLMULTMATRIXFCONTEXTANGLEPROC>(loadProc("glMultMatrixfContextANGLE"));
glMultiTexCoord4fContextANGLE = reinterpret_cast<PFNGLMULTITEXCOORD4FCONTEXTANGLEPROC>(
loadProc("glMultiTexCoord4fContextANGLE"));
glNormal3fContextANGLE =
reinterpret_cast<PFNGLNORMAL3FCONTEXTANGLEPROC>(loadProc("glNormal3fContextANGLE"));
glOrthofContextANGLE =
reinterpret_cast<PFNGLORTHOFCONTEXTANGLEPROC>(loadProc("glOrthofContextANGLE"));
glPointParameterfContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERFCONTEXTANGLEPROC>(
loadProc("glPointParameterfContextANGLE"));
glPointParameterfvContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERFVCONTEXTANGLEPROC>(
loadProc("glPointParameterfvContextANGLE"));
glPointSizeContextANGLE =
reinterpret_cast<PFNGLPOINTSIZECONTEXTANGLEPROC>(loadProc("glPointSizeContextANGLE"));
glRotatefContextANGLE =
reinterpret_cast<PFNGLROTATEFCONTEXTANGLEPROC>(loadProc("glRotatefContextANGLE"));
glScalefContextANGLE =
reinterpret_cast<PFNGLSCALEFCONTEXTANGLEPROC>(loadProc("glScalefContextANGLE"));
glTexEnvfContextANGLE =
reinterpret_cast<PFNGLTEXENVFCONTEXTANGLEPROC>(loadProc("glTexEnvfContextANGLE"));
glTexEnvfvContextANGLE =
reinterpret_cast<PFNGLTEXENVFVCONTEXTANGLEPROC>(loadProc("glTexEnvfvContextANGLE"));
glTranslatefContextANGLE =
reinterpret_cast<PFNGLTRANSLATEFCONTEXTANGLEPROC>(loadProc("glTranslatefContextANGLE"));
glAlphaFuncxContextANGLE =
reinterpret_cast<PFNGLALPHAFUNCXCONTEXTANGLEPROC>(loadProc("glAlphaFuncxContextANGLE"));
glClearColorxContextANGLE =
reinterpret_cast<PFNGLCLEARCOLORXCONTEXTANGLEPROC>(loadProc("glClearColorxContextANGLE"));
glClearDepthxContextANGLE =
reinterpret_cast<PFNGLCLEARDEPTHXCONTEXTANGLEPROC>(loadProc("glClearDepthxContextANGLE"));
glClientActiveTextureContextANGLE = reinterpret_cast<PFNGLCLIENTACTIVETEXTURECONTEXTANGLEPROC>(
loadProc("glClientActiveTextureContextANGLE"));
glClipPlanexContextANGLE =
reinterpret_cast<PFNGLCLIPPLANEXCONTEXTANGLEPROC>(loadProc("glClipPlanexContextANGLE"));
glColor4ubContextANGLE =
reinterpret_cast<PFNGLCOLOR4UBCONTEXTANGLEPROC>(loadProc("glColor4ubContextANGLE"));
glColor4xContextANGLE =
reinterpret_cast<PFNGLCOLOR4XCONTEXTANGLEPROC>(loadProc("glColor4xContextANGLE"));
glColorPointerContextANGLE =
reinterpret_cast<PFNGLCOLORPOINTERCONTEXTANGLEPROC>(loadProc("glColorPointerContextANGLE"));
glDepthRangexContextANGLE =
reinterpret_cast<PFNGLDEPTHRANGEXCONTEXTANGLEPROC>(loadProc("glDepthRangexContextANGLE"));
glDisableClientStateContextANGLE = reinterpret_cast<PFNGLDISABLECLIENTSTATECONTEXTANGLEPROC>(
loadProc("glDisableClientStateContextANGLE"));
glEnableClientStateContextANGLE = reinterpret_cast<PFNGLENABLECLIENTSTATECONTEXTANGLEPROC>(
loadProc("glEnableClientStateContextANGLE"));
glFogxContextANGLE =
reinterpret_cast<PFNGLFOGXCONTEXTANGLEPROC>(loadProc("glFogxContextANGLE"));
glFogxvContextANGLE =
reinterpret_cast<PFNGLFOGXVCONTEXTANGLEPROC>(loadProc("glFogxvContextANGLE"));
glFrustumxContextANGLE =
reinterpret_cast<PFNGLFRUSTUMXCONTEXTANGLEPROC>(loadProc("glFrustumxContextANGLE"));
glGetClipPlanexContextANGLE = reinterpret_cast<PFNGLGETCLIPPLANEXCONTEXTANGLEPROC>(
loadProc("glGetClipPlanexContextANGLE"));
glGetFixedvContextANGLE =
reinterpret_cast<PFNGLGETFIXEDVCONTEXTANGLEPROC>(loadProc("glGetFixedvContextANGLE"));
glGetLightxvContextANGLE =
reinterpret_cast<PFNGLGETLIGHTXVCONTEXTANGLEPROC>(loadProc("glGetLightxvContextANGLE"));
glGetMaterialxvContextANGLE = reinterpret_cast<PFNGLGETMATERIALXVCONTEXTANGLEPROC>(
loadProc("glGetMaterialxvContextANGLE"));
glGetPointervContextANGLE =
reinterpret_cast<PFNGLGETPOINTERVCONTEXTANGLEPROC>(loadProc("glGetPointervContextANGLE"));
glGetTexEnvivContextANGLE =
reinterpret_cast<PFNGLGETTEXENVIVCONTEXTANGLEPROC>(loadProc("glGetTexEnvivContextANGLE"));
glGetTexEnvxvContextANGLE =
reinterpret_cast<PFNGLGETTEXENVXVCONTEXTANGLEPROC>(loadProc("glGetTexEnvxvContextANGLE"));
glGetTexParameterxvContextANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC>(
loadProc("glGetTexParameterxvContextANGLE"));
glLightModelxContextANGLE =
reinterpret_cast<PFNGLLIGHTMODELXCONTEXTANGLEPROC>(loadProc("glLightModelxContextANGLE"));
glLightModelxvContextANGLE =
reinterpret_cast<PFNGLLIGHTMODELXVCONTEXTANGLEPROC>(loadProc("glLightModelxvContextANGLE"));
glLightxContextANGLE =
reinterpret_cast<PFNGLLIGHTXCONTEXTANGLEPROC>(loadProc("glLightxContextANGLE"));
glLightxvContextANGLE =
reinterpret_cast<PFNGLLIGHTXVCONTEXTANGLEPROC>(loadProc("glLightxvContextANGLE"));
glLineWidthxContextANGLE =
reinterpret_cast<PFNGLLINEWIDTHXCONTEXTANGLEPROC>(loadProc("glLineWidthxContextANGLE"));
glLoadIdentityContextANGLE =
reinterpret_cast<PFNGLLOADIDENTITYCONTEXTANGLEPROC>(loadProc("glLoadIdentityContextANGLE"));
glLoadMatrixxContextANGLE =
reinterpret_cast<PFNGLLOADMATRIXXCONTEXTANGLEPROC>(loadProc("glLoadMatrixxContextANGLE"));
glLogicOpContextANGLE =
reinterpret_cast<PFNGLLOGICOPCONTEXTANGLEPROC>(loadProc("glLogicOpContextANGLE"));
glMaterialxContextANGLE =
reinterpret_cast<PFNGLMATERIALXCONTEXTANGLEPROC>(loadProc("glMaterialxContextANGLE"));
glMaterialxvContextANGLE =
reinterpret_cast<PFNGLMATERIALXVCONTEXTANGLEPROC>(loadProc("glMaterialxvContextANGLE"));
glMatrixModeContextANGLE =
reinterpret_cast<PFNGLMATRIXMODECONTEXTANGLEPROC>(loadProc("glMatrixModeContextANGLE"));
glMultMatrixxContextANGLE =
reinterpret_cast<PFNGLMULTMATRIXXCONTEXTANGLEPROC>(loadProc("glMultMatrixxContextANGLE"));
glMultiTexCoord4xContextANGLE = reinterpret_cast<PFNGLMULTITEXCOORD4XCONTEXTANGLEPROC>(
loadProc("glMultiTexCoord4xContextANGLE"));
glNormal3xContextANGLE =
reinterpret_cast<PFNGLNORMAL3XCONTEXTANGLEPROC>(loadProc("glNormal3xContextANGLE"));
glNormalPointerContextANGLE = reinterpret_cast<PFNGLNORMALPOINTERCONTEXTANGLEPROC>(
loadProc("glNormalPointerContextANGLE"));
glOrthoxContextANGLE =
reinterpret_cast<PFNGLORTHOXCONTEXTANGLEPROC>(loadProc("glOrthoxContextANGLE"));
glPointParameterxContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERXCONTEXTANGLEPROC>(
loadProc("glPointParameterxContextANGLE"));
glPointParameterxvContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERXVCONTEXTANGLEPROC>(
loadProc("glPointParameterxvContextANGLE"));
glPointSizexContextANGLE =
reinterpret_cast<PFNGLPOINTSIZEXCONTEXTANGLEPROC>(loadProc("glPointSizexContextANGLE"));
glPolygonOffsetxContextANGLE = reinterpret_cast<PFNGLPOLYGONOFFSETXCONTEXTANGLEPROC>(
loadProc("glPolygonOffsetxContextANGLE"));
glPopMatrixContextANGLE =
reinterpret_cast<PFNGLPOPMATRIXCONTEXTANGLEPROC>(loadProc("glPopMatrixContextANGLE"));
glPushMatrixContextANGLE =
reinterpret_cast<PFNGLPUSHMATRIXCONTEXTANGLEPROC>(loadProc("glPushMatrixContextANGLE"));
glRotatexContextANGLE =
reinterpret_cast<PFNGLROTATEXCONTEXTANGLEPROC>(loadProc("glRotatexContextANGLE"));
glSampleCoveragexContextANGLE = reinterpret_cast<PFNGLSAMPLECOVERAGEXCONTEXTANGLEPROC>(
loadProc("glSampleCoveragexContextANGLE"));
glScalexContextANGLE =
reinterpret_cast<PFNGLSCALEXCONTEXTANGLEPROC>(loadProc("glScalexContextANGLE"));
glShadeModelContextANGLE =
reinterpret_cast<PFNGLSHADEMODELCONTEXTANGLEPROC>(loadProc("glShadeModelContextANGLE"));
glTexCoordPointerContextANGLE = reinterpret_cast<PFNGLTEXCOORDPOINTERCONTEXTANGLEPROC>(
loadProc("glTexCoordPointerContextANGLE"));
glTexEnviContextANGLE =
reinterpret_cast<PFNGLTEXENVICONTEXTANGLEPROC>(loadProc("glTexEnviContextANGLE"));
glTexEnvxContextANGLE =
reinterpret_cast<PFNGLTEXENVXCONTEXTANGLEPROC>(loadProc("glTexEnvxContextANGLE"));
glTexEnvivContextANGLE =
reinterpret_cast<PFNGLTEXENVIVCONTEXTANGLEPROC>(loadProc("glTexEnvivContextANGLE"));
glTexEnvxvContextANGLE =
reinterpret_cast<PFNGLTEXENVXVCONTEXTANGLEPROC>(loadProc("glTexEnvxvContextANGLE"));
glTexParameterxContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERXCONTEXTANGLEPROC>(
loadProc("glTexParameterxContextANGLE"));
glTexParameterxvContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERXVCONTEXTANGLEPROC>(
loadProc("glTexParameterxvContextANGLE"));
glTranslatexContextANGLE =
reinterpret_cast<PFNGLTRANSLATEXCONTEXTANGLEPROC>(loadProc("glTranslatexContextANGLE"));
glVertexPointerContextANGLE = reinterpret_cast<PFNGLVERTEXPOINTERCONTEXTANGLEPROC>(
loadProc("glVertexPointerContextANGLE"));
glActiveTextureContextANGLE = reinterpret_cast<PFNGLACTIVETEXTURECONTEXTANGLEPROC>(
loadProc("glActiveTextureContextANGLE"));
glAttachShaderContextANGLE =
reinterpret_cast<PFNGLATTACHSHADERCONTEXTANGLEPROC>(loadProc("glAttachShaderContextANGLE"));
glBindAttribLocationContextANGLE = reinterpret_cast<PFNGLBINDATTRIBLOCATIONCONTEXTANGLEPROC>(
loadProc("glBindAttribLocationContextANGLE"));
glBindBufferContextANGLE =
reinterpret_cast<PFNGLBINDBUFFERCONTEXTANGLEPROC>(loadProc("glBindBufferContextANGLE"));
glBindFramebufferContextANGLE = reinterpret_cast<PFNGLBINDFRAMEBUFFERCONTEXTANGLEPROC>(
loadProc("glBindFramebufferContextANGLE"));
glBindRenderbufferContextANGLE = reinterpret_cast<PFNGLBINDRENDERBUFFERCONTEXTANGLEPROC>(
loadProc("glBindRenderbufferContextANGLE"));
glBindTextureContextANGLE =
reinterpret_cast<PFNGLBINDTEXTURECONTEXTANGLEPROC>(loadProc("glBindTextureContextANGLE"));
glBlendColorContextANGLE =
reinterpret_cast<PFNGLBLENDCOLORCONTEXTANGLEPROC>(loadProc("glBlendColorContextANGLE"));
glBlendEquationContextANGLE = reinterpret_cast<PFNGLBLENDEQUATIONCONTEXTANGLEPROC>(
loadProc("glBlendEquationContextANGLE"));
glBlendEquationSeparateContextANGLE =
reinterpret_cast<PFNGLBLENDEQUATIONSEPARATECONTEXTANGLEPROC>(
loadProc("glBlendEquationSeparateContextANGLE"));
glBlendFuncContextANGLE =
reinterpret_cast<PFNGLBLENDFUNCCONTEXTANGLEPROC>(loadProc("glBlendFuncContextANGLE"));
glBlendFuncSeparateContextANGLE = reinterpret_cast<PFNGLBLENDFUNCSEPARATECONTEXTANGLEPROC>(
loadProc("glBlendFuncSeparateContextANGLE"));
glBufferDataContextANGLE =
reinterpret_cast<PFNGLBUFFERDATACONTEXTANGLEPROC>(loadProc("glBufferDataContextANGLE"));
glBufferSubDataContextANGLE = reinterpret_cast<PFNGLBUFFERSUBDATACONTEXTANGLEPROC>(
loadProc("glBufferSubDataContextANGLE"));
glCheckFramebufferStatusContextANGLE =
reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSCONTEXTANGLEPROC>(
loadProc("glCheckFramebufferStatusContextANGLE"));
glClearContextANGLE =
reinterpret_cast<PFNGLCLEARCONTEXTANGLEPROC>(loadProc("glClearContextANGLE"));
glClearColorContextANGLE =
reinterpret_cast<PFNGLCLEARCOLORCONTEXTANGLEPROC>(loadProc("glClearColorContextANGLE"));
glClearDepthfContextANGLE =
reinterpret_cast<PFNGLCLEARDEPTHFCONTEXTANGLEPROC>(loadProc("glClearDepthfContextANGLE"));
glClearStencilContextANGLE =
reinterpret_cast<PFNGLCLEARSTENCILCONTEXTANGLEPROC>(loadProc("glClearStencilContextANGLE"));
glColorMaskContextANGLE =
reinterpret_cast<PFNGLCOLORMASKCONTEXTANGLEPROC>(loadProc("glColorMaskContextANGLE"));
glCompileShaderContextANGLE = reinterpret_cast<PFNGLCOMPILESHADERCONTEXTANGLEPROC>(
loadProc("glCompileShaderContextANGLE"));
glCompressedTexImage2DContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DCONTEXTANGLEPROC>(
loadProc("glCompressedTexImage2DContextANGLE"));
glCompressedTexSubImage2DContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DCONTEXTANGLEPROC>(
loadProc("glCompressedTexSubImage2DContextANGLE"));
glCopyTexImage2DContextANGLE = reinterpret_cast<PFNGLCOPYTEXIMAGE2DCONTEXTANGLEPROC>(
loadProc("glCopyTexImage2DContextANGLE"));
glCopyTexSubImage2DContextANGLE = reinterpret_cast<PFNGLCOPYTEXSUBIMAGE2DCONTEXTANGLEPROC>(
loadProc("glCopyTexSubImage2DContextANGLE"));
glCreateProgramContextANGLE = reinterpret_cast<PFNGLCREATEPROGRAMCONTEXTANGLEPROC>(
loadProc("glCreateProgramContextANGLE"));
glCreateShaderContextANGLE =
reinterpret_cast<PFNGLCREATESHADERCONTEXTANGLEPROC>(loadProc("glCreateShaderContextANGLE"));
glCullFaceContextANGLE =
reinterpret_cast<PFNGLCULLFACECONTEXTANGLEPROC>(loadProc("glCullFaceContextANGLE"));
glDeleteBuffersContextANGLE = reinterpret_cast<PFNGLDELETEBUFFERSCONTEXTANGLEPROC>(
loadProc("glDeleteBuffersContextANGLE"));
glDeleteFramebuffersContextANGLE = reinterpret_cast<PFNGLDELETEFRAMEBUFFERSCONTEXTANGLEPROC>(
loadProc("glDeleteFramebuffersContextANGLE"));
glDeleteProgramContextANGLE = reinterpret_cast<PFNGLDELETEPROGRAMCONTEXTANGLEPROC>(
loadProc("glDeleteProgramContextANGLE"));
glDeleteRenderbuffersContextANGLE = reinterpret_cast<PFNGLDELETERENDERBUFFERSCONTEXTANGLEPROC>(
loadProc("glDeleteRenderbuffersContextANGLE"));
glDeleteShaderContextANGLE =
reinterpret_cast<PFNGLDELETESHADERCONTEXTANGLEPROC>(loadProc("glDeleteShaderContextANGLE"));
glDeleteTexturesContextANGLE = reinterpret_cast<PFNGLDELETETEXTURESCONTEXTANGLEPROC>(
loadProc("glDeleteTexturesContextANGLE"));
glDepthFuncContextANGLE =
reinterpret_cast<PFNGLDEPTHFUNCCONTEXTANGLEPROC>(loadProc("glDepthFuncContextANGLE"));
glDepthMaskContextANGLE =
reinterpret_cast<PFNGLDEPTHMASKCONTEXTANGLEPROC>(loadProc("glDepthMaskContextANGLE"));
glDepthRangefContextANGLE =
reinterpret_cast<PFNGLDEPTHRANGEFCONTEXTANGLEPROC>(loadProc("glDepthRangefContextANGLE"));
glDetachShaderContextANGLE =
reinterpret_cast<PFNGLDETACHSHADERCONTEXTANGLEPROC>(loadProc("glDetachShaderContextANGLE"));
glDisableContextANGLE =
reinterpret_cast<PFNGLDISABLECONTEXTANGLEPROC>(loadProc("glDisableContextANGLE"));
glDisableVertexAttribArrayContextANGLE =
reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC>(
loadProc("glDisableVertexAttribArrayContextANGLE"));
glDrawArraysContextANGLE =
reinterpret_cast<PFNGLDRAWARRAYSCONTEXTANGLEPROC>(loadProc("glDrawArraysContextANGLE"));
glDrawElementsContextANGLE =
reinterpret_cast<PFNGLDRAWELEMENTSCONTEXTANGLEPROC>(loadProc("glDrawElementsContextANGLE"));
glEnableContextANGLE =
reinterpret_cast<PFNGLENABLECONTEXTANGLEPROC>(loadProc("glEnableContextANGLE"));
glEnableVertexAttribArrayContextANGLE =
reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC>(
loadProc("glEnableVertexAttribArrayContextANGLE"));
glFinishContextANGLE =
reinterpret_cast<PFNGLFINISHCONTEXTANGLEPROC>(loadProc("glFinishContextANGLE"));
glFlushContextANGLE =
reinterpret_cast<PFNGLFLUSHCONTEXTANGLEPROC>(loadProc("glFlushContextANGLE"));
glFramebufferRenderbufferContextANGLE =
reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERCONTEXTANGLEPROC>(
loadProc("glFramebufferRenderbufferContextANGLE"));
glFramebufferTexture2DContextANGLE =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DCONTEXTANGLEPROC>(
loadProc("glFramebufferTexture2DContextANGLE"));
glFrontFaceContextANGLE =
reinterpret_cast<PFNGLFRONTFACECONTEXTANGLEPROC>(loadProc("glFrontFaceContextANGLE"));
glGenBuffersContextANGLE =
reinterpret_cast<PFNGLGENBUFFERSCONTEXTANGLEPROC>(loadProc("glGenBuffersContextANGLE"));
glGenerateMipmapContextANGLE = reinterpret_cast<PFNGLGENERATEMIPMAPCONTEXTANGLEPROC>(
loadProc("glGenerateMipmapContextANGLE"));
glGenFramebuffersContextANGLE = reinterpret_cast<PFNGLGENFRAMEBUFFERSCONTEXTANGLEPROC>(
loadProc("glGenFramebuffersContextANGLE"));
glGenRenderbuffersContextANGLE = reinterpret_cast<PFNGLGENRENDERBUFFERSCONTEXTANGLEPROC>(
loadProc("glGenRenderbuffersContextANGLE"));
glGenTexturesContextANGLE =
reinterpret_cast<PFNGLGENTEXTURESCONTEXTANGLEPROC>(loadProc("glGenTexturesContextANGLE"));
glGetActiveAttribContextANGLE = reinterpret_cast<PFNGLGETACTIVEATTRIBCONTEXTANGLEPROC>(
loadProc("glGetActiveAttribContextANGLE"));
glGetActiveUniformContextANGLE = reinterpret_cast<PFNGLGETACTIVEUNIFORMCONTEXTANGLEPROC>(
loadProc("glGetActiveUniformContextANGLE"));
glGetAttachedShadersContextANGLE = reinterpret_cast<PFNGLGETATTACHEDSHADERSCONTEXTANGLEPROC>(
loadProc("glGetAttachedShadersContextANGLE"));
glGetAttribLocationContextANGLE = reinterpret_cast<PFNGLGETATTRIBLOCATIONCONTEXTANGLEPROC>(
loadProc("glGetAttribLocationContextANGLE"));
glGetBooleanvContextANGLE =
reinterpret_cast<PFNGLGETBOOLEANVCONTEXTANGLEPROC>(loadProc("glGetBooleanvContextANGLE"));
glGetBufferParameterivContextANGLE =
reinterpret_cast<PFNGLGETBUFFERPARAMETERIVCONTEXTANGLEPROC>(
loadProc("glGetBufferParameterivContextANGLE"));
glGetErrorContextANGLE =
reinterpret_cast<PFNGLGETERRORCONTEXTANGLEPROC>(loadProc("glGetErrorContextANGLE"));
glGetFloatvContextANGLE =
reinterpret_cast<PFNGLGETFLOATVCONTEXTANGLEPROC>(loadProc("glGetFloatvContextANGLE"));
glGetFramebufferAttachmentParameterivContextANGLE =
reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVCONTEXTANGLEPROC>(
loadProc("glGetFramebufferAttachmentParameterivContextANGLE"));
glGetIntegervContextANGLE =
reinterpret_cast<PFNGLGETINTEGERVCONTEXTANGLEPROC>(loadProc("glGetIntegervContextANGLE"));
glGetProgramivContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMIVCONTEXTANGLEPROC>(loadProc("glGetProgramivContextANGLE"));
glGetProgramInfoLogContextANGLE = reinterpret_cast<PFNGLGETPROGRAMINFOLOGCONTEXTANGLEPROC>(
loadProc("glGetProgramInfoLogContextANGLE"));
glGetRenderbufferParameterivContextANGLE =
reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVCONTEXTANGLEPROC>(
loadProc("glGetRenderbufferParameterivContextANGLE"));
glGetShaderivContextANGLE =
reinterpret_cast<PFNGLGETSHADERIVCONTEXTANGLEPROC>(loadProc("glGetShaderivContextANGLE"));
glGetShaderInfoLogContextANGLE = reinterpret_cast<PFNGLGETSHADERINFOLOGCONTEXTANGLEPROC>(
loadProc("glGetShaderInfoLogContextANGLE"));
glGetShaderPrecisionFormatContextANGLE =
reinterpret_cast<PFNGLGETSHADERPRECISIONFORMATCONTEXTANGLEPROC>(
loadProc("glGetShaderPrecisionFormatContextANGLE"));
glGetShaderSourceContextANGLE = reinterpret_cast<PFNGLGETSHADERSOURCECONTEXTANGLEPROC>(
loadProc("glGetShaderSourceContextANGLE"));
glGetStringContextANGLE =
reinterpret_cast<PFNGLGETSTRINGCONTEXTANGLEPROC>(loadProc("glGetStringContextANGLE"));
glGetTexParameterfvContextANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERFVCONTEXTANGLEPROC>(
loadProc("glGetTexParameterfvContextANGLE"));
glGetTexParameterivContextANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIVCONTEXTANGLEPROC>(
loadProc("glGetTexParameterivContextANGLE"));
glGetUniformfvContextANGLE =
reinterpret_cast<PFNGLGETUNIFORMFVCONTEXTANGLEPROC>(loadProc("glGetUniformfvContextANGLE"));
glGetUniformivContextANGLE =
reinterpret_cast<PFNGLGETUNIFORMIVCONTEXTANGLEPROC>(loadProc("glGetUniformivContextANGLE"));
glGetUniformLocationContextANGLE = reinterpret_cast<PFNGLGETUNIFORMLOCATIONCONTEXTANGLEPROC>(
loadProc("glGetUniformLocationContextANGLE"));
glGetVertexAttribfvContextANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBFVCONTEXTANGLEPROC>(
loadProc("glGetVertexAttribfvContextANGLE"));
glGetVertexAttribivContextANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIVCONTEXTANGLEPROC>(
loadProc("glGetVertexAttribivContextANGLE"));
glGetVertexAttribPointervContextANGLE =
reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVCONTEXTANGLEPROC>(
loadProc("glGetVertexAttribPointervContextANGLE"));
glHintContextANGLE =
reinterpret_cast<PFNGLHINTCONTEXTANGLEPROC>(loadProc("glHintContextANGLE"));
glIsBufferContextANGLE =
reinterpret_cast<PFNGLISBUFFERCONTEXTANGLEPROC>(loadProc("glIsBufferContextANGLE"));
glIsEnabledContextANGLE =
reinterpret_cast<PFNGLISENABLEDCONTEXTANGLEPROC>(loadProc("glIsEnabledContextANGLE"));
glIsFramebufferContextANGLE = reinterpret_cast<PFNGLISFRAMEBUFFERCONTEXTANGLEPROC>(
loadProc("glIsFramebufferContextANGLE"));
glIsProgramContextANGLE =
reinterpret_cast<PFNGLISPROGRAMCONTEXTANGLEPROC>(loadProc("glIsProgramContextANGLE"));
glIsRenderbufferContextANGLE = reinterpret_cast<PFNGLISRENDERBUFFERCONTEXTANGLEPROC>(
loadProc("glIsRenderbufferContextANGLE"));
glIsShaderContextANGLE =
reinterpret_cast<PFNGLISSHADERCONTEXTANGLEPROC>(loadProc("glIsShaderContextANGLE"));
glIsTextureContextANGLE =
reinterpret_cast<PFNGLISTEXTURECONTEXTANGLEPROC>(loadProc("glIsTextureContextANGLE"));
glLineWidthContextANGLE =
reinterpret_cast<PFNGLLINEWIDTHCONTEXTANGLEPROC>(loadProc("glLineWidthContextANGLE"));
glLinkProgramContextANGLE =
reinterpret_cast<PFNGLLINKPROGRAMCONTEXTANGLEPROC>(loadProc("glLinkProgramContextANGLE"));
glPixelStoreiContextANGLE =
reinterpret_cast<PFNGLPIXELSTOREICONTEXTANGLEPROC>(loadProc("glPixelStoreiContextANGLE"));
glPolygonOffsetContextANGLE = reinterpret_cast<PFNGLPOLYGONOFFSETCONTEXTANGLEPROC>(
loadProc("glPolygonOffsetContextANGLE"));
glReadPixelsContextANGLE =
reinterpret_cast<PFNGLREADPIXELSCONTEXTANGLEPROC>(loadProc("glReadPixelsContextANGLE"));
glReleaseShaderCompilerContextANGLE =
reinterpret_cast<PFNGLRELEASESHADERCOMPILERCONTEXTANGLEPROC>(
loadProc("glReleaseShaderCompilerContextANGLE"));
glRenderbufferStorageContextANGLE = reinterpret_cast<PFNGLRENDERBUFFERSTORAGECONTEXTANGLEPROC>(
loadProc("glRenderbufferStorageContextANGLE"));
glSampleCoverageContextANGLE = reinterpret_cast<PFNGLSAMPLECOVERAGECONTEXTANGLEPROC>(
loadProc("glSampleCoverageContextANGLE"));
glScissorContextANGLE =
reinterpret_cast<PFNGLSCISSORCONTEXTANGLEPROC>(loadProc("glScissorContextANGLE"));
glShaderBinaryContextANGLE =
reinterpret_cast<PFNGLSHADERBINARYCONTEXTANGLEPROC>(loadProc("glShaderBinaryContextANGLE"));
glShaderSourceContextANGLE =
reinterpret_cast<PFNGLSHADERSOURCECONTEXTANGLEPROC>(loadProc("glShaderSourceContextANGLE"));
glStencilFuncContextANGLE =
reinterpret_cast<PFNGLSTENCILFUNCCONTEXTANGLEPROC>(loadProc("glStencilFuncContextANGLE"));
glStencilFuncSeparateContextANGLE = reinterpret_cast<PFNGLSTENCILFUNCSEPARATECONTEXTANGLEPROC>(
loadProc("glStencilFuncSeparateContextANGLE"));
glStencilMaskContextANGLE =
reinterpret_cast<PFNGLSTENCILMASKCONTEXTANGLEPROC>(loadProc("glStencilMaskContextANGLE"));
glStencilMaskSeparateContextANGLE = reinterpret_cast<PFNGLSTENCILMASKSEPARATECONTEXTANGLEPROC>(
loadProc("glStencilMaskSeparateContextANGLE"));
glStencilOpContextANGLE =
reinterpret_cast<PFNGLSTENCILOPCONTEXTANGLEPROC>(loadProc("glStencilOpContextANGLE"));
glStencilOpSeparateContextANGLE = reinterpret_cast<PFNGLSTENCILOPSEPARATECONTEXTANGLEPROC>(
loadProc("glStencilOpSeparateContextANGLE"));
glTexImage2DContextANGLE =
reinterpret_cast<PFNGLTEXIMAGE2DCONTEXTANGLEPROC>(loadProc("glTexImage2DContextANGLE"));
glTexParameterfContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERFCONTEXTANGLEPROC>(
loadProc("glTexParameterfContextANGLE"));
glTexParameterfvContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERFVCONTEXTANGLEPROC>(
loadProc("glTexParameterfvContextANGLE"));
glTexParameteriContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERICONTEXTANGLEPROC>(
loadProc("glTexParameteriContextANGLE"));
glTexParameterivContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERIVCONTEXTANGLEPROC>(
loadProc("glTexParameterivContextANGLE"));
glTexSubImage2DContextANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE2DCONTEXTANGLEPROC>(
loadProc("glTexSubImage2DContextANGLE"));
glUniform1fContextANGLE =
reinterpret_cast<PFNGLUNIFORM1FCONTEXTANGLEPROC>(loadProc("glUniform1fContextANGLE"));
glUniform1fvContextANGLE =
reinterpret_cast<PFNGLUNIFORM1FVCONTEXTANGLEPROC>(loadProc("glUniform1fvContextANGLE"));
glUniform1iContextANGLE =
reinterpret_cast<PFNGLUNIFORM1ICONTEXTANGLEPROC>(loadProc("glUniform1iContextANGLE"));
glUniform1ivContextANGLE =
reinterpret_cast<PFNGLUNIFORM1IVCONTEXTANGLEPROC>(loadProc("glUniform1ivContextANGLE"));
glUniform2fContextANGLE =
reinterpret_cast<PFNGLUNIFORM2FCONTEXTANGLEPROC>(loadProc("glUniform2fContextANGLE"));
glUniform2fvContextANGLE =
reinterpret_cast<PFNGLUNIFORM2FVCONTEXTANGLEPROC>(loadProc("glUniform2fvContextANGLE"));
glUniform2iContextANGLE =
reinterpret_cast<PFNGLUNIFORM2ICONTEXTANGLEPROC>(loadProc("glUniform2iContextANGLE"));
glUniform2ivContextANGLE =
reinterpret_cast<PFNGLUNIFORM2IVCONTEXTANGLEPROC>(loadProc("glUniform2ivContextANGLE"));
glUniform3fContextANGLE =
reinterpret_cast<PFNGLUNIFORM3FCONTEXTANGLEPROC>(loadProc("glUniform3fContextANGLE"));
glUniform3fvContextANGLE =
reinterpret_cast<PFNGLUNIFORM3FVCONTEXTANGLEPROC>(loadProc("glUniform3fvContextANGLE"));
glUniform3iContextANGLE =
reinterpret_cast<PFNGLUNIFORM3ICONTEXTANGLEPROC>(loadProc("glUniform3iContextANGLE"));
glUniform3ivContextANGLE =
reinterpret_cast<PFNGLUNIFORM3IVCONTEXTANGLEPROC>(loadProc("glUniform3ivContextANGLE"));
glUniform4fContextANGLE =
reinterpret_cast<PFNGLUNIFORM4FCONTEXTANGLEPROC>(loadProc("glUniform4fContextANGLE"));
glUniform4fvContextANGLE =
reinterpret_cast<PFNGLUNIFORM4FVCONTEXTANGLEPROC>(loadProc("glUniform4fvContextANGLE"));
glUniform4iContextANGLE =
reinterpret_cast<PFNGLUNIFORM4ICONTEXTANGLEPROC>(loadProc("glUniform4iContextANGLE"));
glUniform4ivContextANGLE =
reinterpret_cast<PFNGLUNIFORM4IVCONTEXTANGLEPROC>(loadProc("glUniform4ivContextANGLE"));
glUniformMatrix2fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX2FVCONTEXTANGLEPROC>(
loadProc("glUniformMatrix2fvContextANGLE"));
glUniformMatrix3fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX3FVCONTEXTANGLEPROC>(
loadProc("glUniformMatrix3fvContextANGLE"));
glUniformMatrix4fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX4FVCONTEXTANGLEPROC>(
loadProc("glUniformMatrix4fvContextANGLE"));
glUseProgramContextANGLE =
reinterpret_cast<PFNGLUSEPROGRAMCONTEXTANGLEPROC>(loadProc("glUseProgramContextANGLE"));
glValidateProgramContextANGLE = reinterpret_cast<PFNGLVALIDATEPROGRAMCONTEXTANGLEPROC>(
loadProc("glValidateProgramContextANGLE"));
glVertexAttrib1fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB1FCONTEXTANGLEPROC>(
loadProc("glVertexAttrib1fContextANGLE"));
glVertexAttrib1fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB1FVCONTEXTANGLEPROC>(
loadProc("glVertexAttrib1fvContextANGLE"));
glVertexAttrib2fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB2FCONTEXTANGLEPROC>(
loadProc("glVertexAttrib2fContextANGLE"));
glVertexAttrib2fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB2FVCONTEXTANGLEPROC>(
loadProc("glVertexAttrib2fvContextANGLE"));
glVertexAttrib3fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB3FCONTEXTANGLEPROC>(
loadProc("glVertexAttrib3fContextANGLE"));
glVertexAttrib3fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB3FVCONTEXTANGLEPROC>(
loadProc("glVertexAttrib3fvContextANGLE"));
glVertexAttrib4fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB4FCONTEXTANGLEPROC>(
loadProc("glVertexAttrib4fContextANGLE"));
glVertexAttrib4fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB4FVCONTEXTANGLEPROC>(
loadProc("glVertexAttrib4fvContextANGLE"));
glVertexAttribPointerContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBPOINTERCONTEXTANGLEPROC>(
loadProc("glVertexAttribPointerContextANGLE"));
glViewportContextANGLE =
reinterpret_cast<PFNGLVIEWPORTCONTEXTANGLEPROC>(loadProc("glViewportContextANGLE"));
glReadBufferContextANGLE =
reinterpret_cast<PFNGLREADBUFFERCONTEXTANGLEPROC>(loadProc("glReadBufferContextANGLE"));
glDrawRangeElementsContextANGLE = reinterpret_cast<PFNGLDRAWRANGEELEMENTSCONTEXTANGLEPROC>(
loadProc("glDrawRangeElementsContextANGLE"));
glTexImage3DContextANGLE =
reinterpret_cast<PFNGLTEXIMAGE3DCONTEXTANGLEPROC>(loadProc("glTexImage3DContextANGLE"));
glTexSubImage3DContextANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE3DCONTEXTANGLEPROC>(
loadProc("glTexSubImage3DContextANGLE"));
glCopyTexSubImage3DContextANGLE = reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DCONTEXTANGLEPROC>(
loadProc("glCopyTexSubImage3DContextANGLE"));
glCompressedTexImage3DContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DCONTEXTANGLEPROC>(
loadProc("glCompressedTexImage3DContextANGLE"));
glCompressedTexSubImage3DContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DCONTEXTANGLEPROC>(
loadProc("glCompressedTexSubImage3DContextANGLE"));
glGenQueriesContextANGLE =
reinterpret_cast<PFNGLGENQUERIESCONTEXTANGLEPROC>(loadProc("glGenQueriesContextANGLE"));
glDeleteQueriesContextANGLE = reinterpret_cast<PFNGLDELETEQUERIESCONTEXTANGLEPROC>(
loadProc("glDeleteQueriesContextANGLE"));
glIsQueryContextANGLE =
reinterpret_cast<PFNGLISQUERYCONTEXTANGLEPROC>(loadProc("glIsQueryContextANGLE"));
glBeginQueryContextANGLE =
reinterpret_cast<PFNGLBEGINQUERYCONTEXTANGLEPROC>(loadProc("glBeginQueryContextANGLE"));
glEndQueryContextANGLE =
reinterpret_cast<PFNGLENDQUERYCONTEXTANGLEPROC>(loadProc("glEndQueryContextANGLE"));
glGetQueryivContextANGLE =
reinterpret_cast<PFNGLGETQUERYIVCONTEXTANGLEPROC>(loadProc("glGetQueryivContextANGLE"));
glGetQueryObjectuivContextANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUIVCONTEXTANGLEPROC>(
loadProc("glGetQueryObjectuivContextANGLE"));
glUnmapBufferContextANGLE =
reinterpret_cast<PFNGLUNMAPBUFFERCONTEXTANGLEPROC>(loadProc("glUnmapBufferContextANGLE"));
glGetBufferPointervContextANGLE = reinterpret_cast<PFNGLGETBUFFERPOINTERVCONTEXTANGLEPROC>(
loadProc("glGetBufferPointervContextANGLE"));
glDrawBuffersContextANGLE =
reinterpret_cast<PFNGLDRAWBUFFERSCONTEXTANGLEPROC>(loadProc("glDrawBuffersContextANGLE"));
glUniformMatrix2x3fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX2X3FVCONTEXTANGLEPROC>(
loadProc("glUniformMatrix2x3fvContextANGLE"));
glUniformMatrix3x2fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX3X2FVCONTEXTANGLEPROC>(
loadProc("glUniformMatrix3x2fvContextANGLE"));
glUniformMatrix2x4fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX2X4FVCONTEXTANGLEPROC>(
loadProc("glUniformMatrix2x4fvContextANGLE"));
glUniformMatrix4x2fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX4X2FVCONTEXTANGLEPROC>(
loadProc("glUniformMatrix4x2fvContextANGLE"));
glUniformMatrix3x4fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX3X4FVCONTEXTANGLEPROC>(
loadProc("glUniformMatrix3x4fvContextANGLE"));
glUniformMatrix4x3fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX4X3FVCONTEXTANGLEPROC>(
loadProc("glUniformMatrix4x3fvContextANGLE"));
glBlitFramebufferContextANGLE = reinterpret_cast<PFNGLBLITFRAMEBUFFERCONTEXTANGLEPROC>(
loadProc("glBlitFramebufferContextANGLE"));
glRenderbufferStorageMultisampleContextANGLE =
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLECONTEXTANGLEPROC>(
loadProc("glRenderbufferStorageMultisampleContextANGLE"));
glFramebufferTextureLayerContextANGLE =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYERCONTEXTANGLEPROC>(
loadProc("glFramebufferTextureLayerContextANGLE"));
glMapBufferRangeContextANGLE = reinterpret_cast<PFNGLMAPBUFFERRANGECONTEXTANGLEPROC>(
loadProc("glMapBufferRangeContextANGLE"));
glFlushMappedBufferRangeContextANGLE =
reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGECONTEXTANGLEPROC>(
loadProc("glFlushMappedBufferRangeContextANGLE"));
glBindVertexArrayContextANGLE = reinterpret_cast<PFNGLBINDVERTEXARRAYCONTEXTANGLEPROC>(
loadProc("glBindVertexArrayContextANGLE"));
glDeleteVertexArraysContextANGLE = reinterpret_cast<PFNGLDELETEVERTEXARRAYSCONTEXTANGLEPROC>(
loadProc("glDeleteVertexArraysContextANGLE"));
glGenVertexArraysContextANGLE = reinterpret_cast<PFNGLGENVERTEXARRAYSCONTEXTANGLEPROC>(
loadProc("glGenVertexArraysContextANGLE"));
glIsVertexArrayContextANGLE = reinterpret_cast<PFNGLISVERTEXARRAYCONTEXTANGLEPROC>(
loadProc("glIsVertexArrayContextANGLE"));
glGetIntegeri_vContextANGLE = reinterpret_cast<PFNGLGETINTEGERI_VCONTEXTANGLEPROC>(
loadProc("glGetIntegeri_vContextANGLE"));
glBeginTransformFeedbackContextANGLE =
reinterpret_cast<PFNGLBEGINTRANSFORMFEEDBACKCONTEXTANGLEPROC>(
loadProc("glBeginTransformFeedbackContextANGLE"));
glEndTransformFeedbackContextANGLE =
reinterpret_cast<PFNGLENDTRANSFORMFEEDBACKCONTEXTANGLEPROC>(
loadProc("glEndTransformFeedbackContextANGLE"));
glBindBufferRangeContextANGLE = reinterpret_cast<PFNGLBINDBUFFERRANGECONTEXTANGLEPROC>(
loadProc("glBindBufferRangeContextANGLE"));
glBindBufferBaseContextANGLE = reinterpret_cast<PFNGLBINDBUFFERBASECONTEXTANGLEPROC>(
loadProc("glBindBufferBaseContextANGLE"));
glTransformFeedbackVaryingsContextANGLE =
reinterpret_cast<PFNGLTRANSFORMFEEDBACKVARYINGSCONTEXTANGLEPROC>(
loadProc("glTransformFeedbackVaryingsContextANGLE"));
glGetTransformFeedbackVaryingContextANGLE =
reinterpret_cast<PFNGLGETTRANSFORMFEEDBACKVARYINGCONTEXTANGLEPROC>(
loadProc("glGetTransformFeedbackVaryingContextANGLE"));
glVertexAttribIPointerContextANGLE =
reinterpret_cast<PFNGLVERTEXATTRIBIPOINTERCONTEXTANGLEPROC>(
loadProc("glVertexAttribIPointerContextANGLE"));
glGetVertexAttribIivContextANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIIVCONTEXTANGLEPROC>(
loadProc("glGetVertexAttribIivContextANGLE"));
glGetVertexAttribIuivContextANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVCONTEXTANGLEPROC>(
loadProc("glGetVertexAttribIuivContextANGLE"));
glVertexAttribI4iContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4ICONTEXTANGLEPROC>(
loadProc("glVertexAttribI4iContextANGLE"));
glVertexAttribI4uiContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4UICONTEXTANGLEPROC>(
loadProc("glVertexAttribI4uiContextANGLE"));
glVertexAttribI4ivContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4IVCONTEXTANGLEPROC>(
loadProc("glVertexAttribI4ivContextANGLE"));
glVertexAttribI4uivContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4UIVCONTEXTANGLEPROC>(
loadProc("glVertexAttribI4uivContextANGLE"));
glGetUniformuivContextANGLE = reinterpret_cast<PFNGLGETUNIFORMUIVCONTEXTANGLEPROC>(
loadProc("glGetUniformuivContextANGLE"));
glGetFragDataLocationContextANGLE = reinterpret_cast<PFNGLGETFRAGDATALOCATIONCONTEXTANGLEPROC>(
loadProc("glGetFragDataLocationContextANGLE"));
glUniform1uiContextANGLE =
reinterpret_cast<PFNGLUNIFORM1UICONTEXTANGLEPROC>(loadProc("glUniform1uiContextANGLE"));
glUniform2uiContextANGLE =
reinterpret_cast<PFNGLUNIFORM2UICONTEXTANGLEPROC>(loadProc("glUniform2uiContextANGLE"));
glUniform3uiContextANGLE =
reinterpret_cast<PFNGLUNIFORM3UICONTEXTANGLEPROC>(loadProc("glUniform3uiContextANGLE"));
glUniform4uiContextANGLE =
reinterpret_cast<PFNGLUNIFORM4UICONTEXTANGLEPROC>(loadProc("glUniform4uiContextANGLE"));
glUniform1uivContextANGLE =
reinterpret_cast<PFNGLUNIFORM1UIVCONTEXTANGLEPROC>(loadProc("glUniform1uivContextANGLE"));
glUniform2uivContextANGLE =
reinterpret_cast<PFNGLUNIFORM2UIVCONTEXTANGLEPROC>(loadProc("glUniform2uivContextANGLE"));
glUniform3uivContextANGLE =
reinterpret_cast<PFNGLUNIFORM3UIVCONTEXTANGLEPROC>(loadProc("glUniform3uivContextANGLE"));
glUniform4uivContextANGLE =
reinterpret_cast<PFNGLUNIFORM4UIVCONTEXTANGLEPROC>(loadProc("glUniform4uivContextANGLE"));
glClearBufferivContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERIVCONTEXTANGLEPROC>(
loadProc("glClearBufferivContextANGLE"));
glClearBufferuivContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERUIVCONTEXTANGLEPROC>(
loadProc("glClearBufferuivContextANGLE"));
glClearBufferfvContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERFVCONTEXTANGLEPROC>(
loadProc("glClearBufferfvContextANGLE"));
glClearBufferfiContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERFICONTEXTANGLEPROC>(
loadProc("glClearBufferfiContextANGLE"));
glGetStringiContextANGLE =
reinterpret_cast<PFNGLGETSTRINGICONTEXTANGLEPROC>(loadProc("glGetStringiContextANGLE"));
glCopyBufferSubDataContextANGLE = reinterpret_cast<PFNGLCOPYBUFFERSUBDATACONTEXTANGLEPROC>(
loadProc("glCopyBufferSubDataContextANGLE"));
glGetUniformIndicesContextANGLE = reinterpret_cast<PFNGLGETUNIFORMINDICESCONTEXTANGLEPROC>(
loadProc("glGetUniformIndicesContextANGLE"));
glGetActiveUniformsivContextANGLE = reinterpret_cast<PFNGLGETACTIVEUNIFORMSIVCONTEXTANGLEPROC>(
loadProc("glGetActiveUniformsivContextANGLE"));
glGetUniformBlockIndexContextANGLE =
reinterpret_cast<PFNGLGETUNIFORMBLOCKINDEXCONTEXTANGLEPROC>(
loadProc("glGetUniformBlockIndexContextANGLE"));
glGetActiveUniformBlockivContextANGLE =
reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVCONTEXTANGLEPROC>(
loadProc("glGetActiveUniformBlockivContextANGLE"));
glGetActiveUniformBlockNameContextANGLE =
reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAMECONTEXTANGLEPROC>(
loadProc("glGetActiveUniformBlockNameContextANGLE"));
glUniformBlockBindingContextANGLE = reinterpret_cast<PFNGLUNIFORMBLOCKBINDINGCONTEXTANGLEPROC>(
loadProc("glUniformBlockBindingContextANGLE"));
glDrawArraysInstancedContextANGLE = reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDCONTEXTANGLEPROC>(
loadProc("glDrawArraysInstancedContextANGLE"));
glDrawElementsInstancedContextANGLE =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDCONTEXTANGLEPROC>(
loadProc("glDrawElementsInstancedContextANGLE"));
glFenceSyncContextANGLE =
reinterpret_cast<PFNGLFENCESYNCCONTEXTANGLEPROC>(loadProc("glFenceSyncContextANGLE"));
glIsSyncContextANGLE =
reinterpret_cast<PFNGLISSYNCCONTEXTANGLEPROC>(loadProc("glIsSyncContextANGLE"));
glDeleteSyncContextANGLE =
reinterpret_cast<PFNGLDELETESYNCCONTEXTANGLEPROC>(loadProc("glDeleteSyncContextANGLE"));
glClientWaitSyncContextANGLE = reinterpret_cast<PFNGLCLIENTWAITSYNCCONTEXTANGLEPROC>(
loadProc("glClientWaitSyncContextANGLE"));
glWaitSyncContextANGLE =
reinterpret_cast<PFNGLWAITSYNCCONTEXTANGLEPROC>(loadProc("glWaitSyncContextANGLE"));
glGetInteger64vContextANGLE = reinterpret_cast<PFNGLGETINTEGER64VCONTEXTANGLEPROC>(
loadProc("glGetInteger64vContextANGLE"));
glGetSyncivContextANGLE =
reinterpret_cast<PFNGLGETSYNCIVCONTEXTANGLEPROC>(loadProc("glGetSyncivContextANGLE"));
glGetInteger64i_vContextANGLE = reinterpret_cast<PFNGLGETINTEGER64I_VCONTEXTANGLEPROC>(
loadProc("glGetInteger64i_vContextANGLE"));
glGetBufferParameteri64vContextANGLE =
reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VCONTEXTANGLEPROC>(
loadProc("glGetBufferParameteri64vContextANGLE"));
glGenSamplersContextANGLE =
reinterpret_cast<PFNGLGENSAMPLERSCONTEXTANGLEPROC>(loadProc("glGenSamplersContextANGLE"));
glDeleteSamplersContextANGLE = reinterpret_cast<PFNGLDELETESAMPLERSCONTEXTANGLEPROC>(
loadProc("glDeleteSamplersContextANGLE"));
glIsSamplerContextANGLE =
reinterpret_cast<PFNGLISSAMPLERCONTEXTANGLEPROC>(loadProc("glIsSamplerContextANGLE"));
glBindSamplerContextANGLE =
reinterpret_cast<PFNGLBINDSAMPLERCONTEXTANGLEPROC>(loadProc("glBindSamplerContextANGLE"));
glSamplerParameteriContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERICONTEXTANGLEPROC>(
loadProc("glSamplerParameteriContextANGLE"));
glSamplerParameterivContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIVCONTEXTANGLEPROC>(
loadProc("glSamplerParameterivContextANGLE"));
glSamplerParameterfContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFCONTEXTANGLEPROC>(
loadProc("glSamplerParameterfContextANGLE"));
glSamplerParameterfvContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFVCONTEXTANGLEPROC>(
loadProc("glSamplerParameterfvContextANGLE"));
glGetSamplerParameterivContextANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVCONTEXTANGLEPROC>(
loadProc("glGetSamplerParameterivContextANGLE"));
glGetSamplerParameterfvContextANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVCONTEXTANGLEPROC>(
loadProc("glGetSamplerParameterfvContextANGLE"));
glVertexAttribDivisorContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBDIVISORCONTEXTANGLEPROC>(
loadProc("glVertexAttribDivisorContextANGLE"));
glBindTransformFeedbackContextANGLE =
reinterpret_cast<PFNGLBINDTRANSFORMFEEDBACKCONTEXTANGLEPROC>(
loadProc("glBindTransformFeedbackContextANGLE"));
glDeleteTransformFeedbacksContextANGLE =
reinterpret_cast<PFNGLDELETETRANSFORMFEEDBACKSCONTEXTANGLEPROC>(
loadProc("glDeleteTransformFeedbacksContextANGLE"));
glGenTransformFeedbacksContextANGLE =
reinterpret_cast<PFNGLGENTRANSFORMFEEDBACKSCONTEXTANGLEPROC>(
loadProc("glGenTransformFeedbacksContextANGLE"));
glIsTransformFeedbackContextANGLE = reinterpret_cast<PFNGLISTRANSFORMFEEDBACKCONTEXTANGLEPROC>(
loadProc("glIsTransformFeedbackContextANGLE"));
glPauseTransformFeedbackContextANGLE =
reinterpret_cast<PFNGLPAUSETRANSFORMFEEDBACKCONTEXTANGLEPROC>(
loadProc("glPauseTransformFeedbackContextANGLE"));
glResumeTransformFeedbackContextANGLE =
reinterpret_cast<PFNGLRESUMETRANSFORMFEEDBACKCONTEXTANGLEPROC>(
loadProc("glResumeTransformFeedbackContextANGLE"));
glGetProgramBinaryContextANGLE = reinterpret_cast<PFNGLGETPROGRAMBINARYCONTEXTANGLEPROC>(
loadProc("glGetProgramBinaryContextANGLE"));
glProgramBinaryContextANGLE = reinterpret_cast<PFNGLPROGRAMBINARYCONTEXTANGLEPROC>(
loadProc("glProgramBinaryContextANGLE"));
glProgramParameteriContextANGLE = reinterpret_cast<PFNGLPROGRAMPARAMETERICONTEXTANGLEPROC>(
loadProc("glProgramParameteriContextANGLE"));
glInvalidateFramebufferContextANGLE =
reinterpret_cast<PFNGLINVALIDATEFRAMEBUFFERCONTEXTANGLEPROC>(
loadProc("glInvalidateFramebufferContextANGLE"));
glInvalidateSubFramebufferContextANGLE =
reinterpret_cast<PFNGLINVALIDATESUBFRAMEBUFFERCONTEXTANGLEPROC>(
loadProc("glInvalidateSubFramebufferContextANGLE"));
glTexStorage2DContextANGLE =
reinterpret_cast<PFNGLTEXSTORAGE2DCONTEXTANGLEPROC>(loadProc("glTexStorage2DContextANGLE"));
glTexStorage3DContextANGLE =
reinterpret_cast<PFNGLTEXSTORAGE3DCONTEXTANGLEPROC>(loadProc("glTexStorage3DContextANGLE"));
glGetInternalformativContextANGLE = reinterpret_cast<PFNGLGETINTERNALFORMATIVCONTEXTANGLEPROC>(
loadProc("glGetInternalformativContextANGLE"));
glDispatchComputeContextANGLE = reinterpret_cast<PFNGLDISPATCHCOMPUTECONTEXTANGLEPROC>(
loadProc("glDispatchComputeContextANGLE"));
glDispatchComputeIndirectContextANGLE =
reinterpret_cast<PFNGLDISPATCHCOMPUTEINDIRECTCONTEXTANGLEPROC>(
loadProc("glDispatchComputeIndirectContextANGLE"));
glDrawArraysIndirectContextANGLE = reinterpret_cast<PFNGLDRAWARRAYSINDIRECTCONTEXTANGLEPROC>(
loadProc("glDrawArraysIndirectContextANGLE"));
glDrawElementsIndirectContextANGLE =
reinterpret_cast<PFNGLDRAWELEMENTSINDIRECTCONTEXTANGLEPROC>(
loadProc("glDrawElementsIndirectContextANGLE"));
glFramebufferParameteriContextANGLE =
reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERICONTEXTANGLEPROC>(
loadProc("glFramebufferParameteriContextANGLE"));
glGetFramebufferParameterivContextANGLE =
reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVCONTEXTANGLEPROC>(
loadProc("glGetFramebufferParameterivContextANGLE"));
glGetProgramInterfaceivContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVCONTEXTANGLEPROC>(
loadProc("glGetProgramInterfaceivContextANGLE"));
glGetProgramResourceIndexContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMRESOURCEINDEXCONTEXTANGLEPROC>(
loadProc("glGetProgramResourceIndexContextANGLE"));
glGetProgramResourceNameContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMRESOURCENAMECONTEXTANGLEPROC>(
loadProc("glGetProgramResourceNameContextANGLE"));
glGetProgramResourceivContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMRESOURCEIVCONTEXTANGLEPROC>(
loadProc("glGetProgramResourceivContextANGLE"));
glGetProgramResourceLocationContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONCONTEXTANGLEPROC>(
loadProc("glGetProgramResourceLocationContextANGLE"));
glUseProgramStagesContextANGLE = reinterpret_cast<PFNGLUSEPROGRAMSTAGESCONTEXTANGLEPROC>(
loadProc("glUseProgramStagesContextANGLE"));
glActiveShaderProgramContextANGLE = reinterpret_cast<PFNGLACTIVESHADERPROGRAMCONTEXTANGLEPROC>(
loadProc("glActiveShaderProgramContextANGLE"));
glCreateShaderProgramvContextANGLE =
reinterpret_cast<PFNGLCREATESHADERPROGRAMVCONTEXTANGLEPROC>(
loadProc("glCreateShaderProgramvContextANGLE"));
glBindProgramPipelineContextANGLE = reinterpret_cast<PFNGLBINDPROGRAMPIPELINECONTEXTANGLEPROC>(
loadProc("glBindProgramPipelineContextANGLE"));
glDeleteProgramPipelinesContextANGLE =
reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESCONTEXTANGLEPROC>(
loadProc("glDeleteProgramPipelinesContextANGLE"));
glGenProgramPipelinesContextANGLE = reinterpret_cast<PFNGLGENPROGRAMPIPELINESCONTEXTANGLEPROC>(
loadProc("glGenProgramPipelinesContextANGLE"));
glIsProgramPipelineContextANGLE = reinterpret_cast<PFNGLISPROGRAMPIPELINECONTEXTANGLEPROC>(
loadProc("glIsProgramPipelineContextANGLE"));
glGetProgramPipelineivContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVCONTEXTANGLEPROC>(
loadProc("glGetProgramPipelineivContextANGLE"));
glProgramUniform1iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1ICONTEXTANGLEPROC>(
loadProc("glProgramUniform1iContextANGLE"));
glProgramUniform2iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2ICONTEXTANGLEPROC>(
loadProc("glProgramUniform2iContextANGLE"));
glProgramUniform3iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3ICONTEXTANGLEPROC>(
loadProc("glProgramUniform3iContextANGLE"));
glProgramUniform4iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4ICONTEXTANGLEPROC>(
loadProc("glProgramUniform4iContextANGLE"));
glProgramUniform1uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1UICONTEXTANGLEPROC>(
loadProc("glProgramUniform1uiContextANGLE"));
glProgramUniform2uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2UICONTEXTANGLEPROC>(
loadProc("glProgramUniform2uiContextANGLE"));
glProgramUniform3uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3UICONTEXTANGLEPROC>(
loadProc("glProgramUniform3uiContextANGLE"));
glProgramUniform4uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4UICONTEXTANGLEPROC>(
loadProc("glProgramUniform4uiContextANGLE"));
glProgramUniform1fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1FCONTEXTANGLEPROC>(
loadProc("glProgramUniform1fContextANGLE"));
glProgramUniform2fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2FCONTEXTANGLEPROC>(
loadProc("glProgramUniform2fContextANGLE"));
glProgramUniform3fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3FCONTEXTANGLEPROC>(
loadProc("glProgramUniform3fContextANGLE"));
glProgramUniform4fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4FCONTEXTANGLEPROC>(
loadProc("glProgramUniform4fContextANGLE"));
glProgramUniform1ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1IVCONTEXTANGLEPROC>(
loadProc("glProgramUniform1ivContextANGLE"));
glProgramUniform2ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2IVCONTEXTANGLEPROC>(
loadProc("glProgramUniform2ivContextANGLE"));
glProgramUniform3ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3IVCONTEXTANGLEPROC>(
loadProc("glProgramUniform3ivContextANGLE"));
glProgramUniform4ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4IVCONTEXTANGLEPROC>(
loadProc("glProgramUniform4ivContextANGLE"));
glProgramUniform1uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVCONTEXTANGLEPROC>(
loadProc("glProgramUniform1uivContextANGLE"));
glProgramUniform2uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVCONTEXTANGLEPROC>(
loadProc("glProgramUniform2uivContextANGLE"));
glProgramUniform3uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVCONTEXTANGLEPROC>(
loadProc("glProgramUniform3uivContextANGLE"));
glProgramUniform4uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVCONTEXTANGLEPROC>(
loadProc("glProgramUniform4uivContextANGLE"));
glProgramUniform1fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1FVCONTEXTANGLEPROC>(
loadProc("glProgramUniform1fvContextANGLE"));
glProgramUniform2fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2FVCONTEXTANGLEPROC>(
loadProc("glProgramUniform2fvContextANGLE"));
glProgramUniform3fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3FVCONTEXTANGLEPROC>(
loadProc("glProgramUniform3fvContextANGLE"));
glProgramUniform4fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4FVCONTEXTANGLEPROC>(
loadProc("glProgramUniform4fvContextANGLE"));
glProgramUniformMatrix2fvContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix2fvContextANGLE"));
glProgramUniformMatrix3fvContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix3fvContextANGLE"));
glProgramUniformMatrix4fvContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix4fvContextANGLE"));
glProgramUniformMatrix2x3fvContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix2x3fvContextANGLE"));
glProgramUniformMatrix3x2fvContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix3x2fvContextANGLE"));
glProgramUniformMatrix2x4fvContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix2x4fvContextANGLE"));
glProgramUniformMatrix4x2fvContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix4x2fvContextANGLE"));
glProgramUniformMatrix3x4fvContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix3x4fvContextANGLE"));
glProgramUniformMatrix4x3fvContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix4x3fvContextANGLE"));
glValidateProgramPipelineContextANGLE =
reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINECONTEXTANGLEPROC>(
loadProc("glValidateProgramPipelineContextANGLE"));
glGetProgramPipelineInfoLogContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGCONTEXTANGLEPROC>(
loadProc("glGetProgramPipelineInfoLogContextANGLE"));
glBindImageTextureContextANGLE = reinterpret_cast<PFNGLBINDIMAGETEXTURECONTEXTANGLEPROC>(
loadProc("glBindImageTextureContextANGLE"));
glGetBooleani_vContextANGLE = reinterpret_cast<PFNGLGETBOOLEANI_VCONTEXTANGLEPROC>(
loadProc("glGetBooleani_vContextANGLE"));
glMemoryBarrierContextANGLE = reinterpret_cast<PFNGLMEMORYBARRIERCONTEXTANGLEPROC>(
loadProc("glMemoryBarrierContextANGLE"));
glMemoryBarrierByRegionContextANGLE =
reinterpret_cast<PFNGLMEMORYBARRIERBYREGIONCONTEXTANGLEPROC>(
loadProc("glMemoryBarrierByRegionContextANGLE"));
glTexStorage2DMultisampleContextANGLE =
reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLECONTEXTANGLEPROC>(
loadProc("glTexStorage2DMultisampleContextANGLE"));
glGetMultisamplefvContextANGLE = reinterpret_cast<PFNGLGETMULTISAMPLEFVCONTEXTANGLEPROC>(
loadProc("glGetMultisamplefvContextANGLE"));
glSampleMaskiContextANGLE =
reinterpret_cast<PFNGLSAMPLEMASKICONTEXTANGLEPROC>(loadProc("glSampleMaskiContextANGLE"));
glGetTexLevelParameterivContextANGLE =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVCONTEXTANGLEPROC>(
loadProc("glGetTexLevelParameterivContextANGLE"));
glGetTexLevelParameterfvContextANGLE =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVCONTEXTANGLEPROC>(
loadProc("glGetTexLevelParameterfvContextANGLE"));
glBindVertexBufferContextANGLE = reinterpret_cast<PFNGLBINDVERTEXBUFFERCONTEXTANGLEPROC>(
loadProc("glBindVertexBufferContextANGLE"));
glVertexAttribFormatContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBFORMATCONTEXTANGLEPROC>(
loadProc("glVertexAttribFormatContextANGLE"));
glVertexAttribIFormatContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBIFORMATCONTEXTANGLEPROC>(
loadProc("glVertexAttribIFormatContextANGLE"));
glVertexAttribBindingContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC>(
loadProc("glVertexAttribBindingContextANGLE"));
glVertexBindingDivisorContextANGLE =
reinterpret_cast<PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC>(
loadProc("glVertexBindingDivisorContextANGLE"));
glDrawArraysInstancedBaseInstanceANGLEContextANGLE =
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC>(
loadProc("glDrawArraysInstancedBaseInstanceANGLEContextANGLE"));
glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC>(
loadProc("glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE"));
glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE =
reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC>(
loadProc("glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE"));
glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE = reinterpret_cast<
PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC>(
loadProc("glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE"));
glCopySubTexture3DANGLEContextANGLE =
reinterpret_cast<PFNGLCOPYSUBTEXTURE3DANGLECONTEXTANGLEPROC>(
loadProc("glCopySubTexture3DANGLEContextANGLE"));
glCopyTexture3DANGLEContextANGLE = reinterpret_cast<PFNGLCOPYTEXTURE3DANGLECONTEXTANGLEPROC>(
loadProc("glCopyTexture3DANGLEContextANGLE"));
glBlitFramebufferANGLEContextANGLE =
reinterpret_cast<PFNGLBLITFRAMEBUFFERANGLECONTEXTANGLEPROC>(
loadProc("glBlitFramebufferANGLEContextANGLE"));
glRenderbufferStorageMultisampleANGLEContextANGLE =
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLECONTEXTANGLEPROC>(
loadProc("glRenderbufferStorageMultisampleANGLEContextANGLE"));
glDrawArraysInstancedANGLEContextANGLE =
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC>(
loadProc("glDrawArraysInstancedANGLEContextANGLE"));
glDrawElementsInstancedANGLEContextANGLE =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC>(
loadProc("glDrawElementsInstancedANGLEContextANGLE"));
glVertexAttribDivisorANGLEContextANGLE =
reinterpret_cast<PFNGLVERTEXATTRIBDIVISORANGLECONTEXTANGLEPROC>(
loadProc("glVertexAttribDivisorANGLEContextANGLE"));
glMultiDrawArraysANGLEContextANGLE =
reinterpret_cast<PFNGLMULTIDRAWARRAYSANGLECONTEXTANGLEPROC>(
loadProc("glMultiDrawArraysANGLEContextANGLE"));
glMultiDrawArraysInstancedANGLEContextANGLE =
reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC>(
loadProc("glMultiDrawArraysInstancedANGLEContextANGLE"));
glMultiDrawElementsANGLEContextANGLE =
reinterpret_cast<PFNGLMULTIDRAWELEMENTSANGLECONTEXTANGLEPROC>(
loadProc("glMultiDrawElementsANGLEContextANGLE"));
glMultiDrawElementsInstancedANGLEContextANGLE =
reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC>(
loadProc("glMultiDrawElementsInstancedANGLEContextANGLE"));
glProvokingVertexANGLEContextANGLE =
reinterpret_cast<PFNGLPROVOKINGVERTEXANGLECONTEXTANGLEPROC>(
loadProc("glProvokingVertexANGLEContextANGLE"));
glRequestExtensionANGLEContextANGLE =
reinterpret_cast<PFNGLREQUESTEXTENSIONANGLECONTEXTANGLEPROC>(
loadProc("glRequestExtensionANGLEContextANGLE"));
glCompressedTexImage2DRobustANGLEContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glCompressedTexImage2DRobustANGLEContextANGLE"));
glCompressedTexImage3DRobustANGLEContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glCompressedTexImage3DRobustANGLEContextANGLE"));
glCompressedTexSubImage2DRobustANGLEContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glCompressedTexSubImage2DRobustANGLEContextANGLE"));
glCompressedTexSubImage3DRobustANGLEContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glCompressedTexSubImage3DRobustANGLEContextANGLE"));
glGetActiveUniformBlockivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetActiveUniformBlockivRobustANGLEContextANGLE"));
glGetBooleani_vRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETBOOLEANI_VROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetBooleani_vRobustANGLEContextANGLE"));
glGetBooleanvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETBOOLEANVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetBooleanvRobustANGLEContextANGLE"));
glGetBufferParameteri64vRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetBufferParameteri64vRobustANGLEContextANGLE"));
glGetBufferParameterivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetBufferParameterivRobustANGLEContextANGLE"));
glGetBufferPointervRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETBUFFERPOINTERVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetBufferPointervRobustANGLEContextANGLE"));
glGetFloatvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETFLOATVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetFloatvRobustANGLEContextANGLE"));
glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE"));
glGetFramebufferParameterivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetFramebufferParameterivRobustANGLEContextANGLE"));
glGetInteger64i_vRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETINTEGER64I_VROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetInteger64i_vRobustANGLEContextANGLE"));
glGetInteger64vRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETINTEGER64VROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetInteger64vRobustANGLEContextANGLE"));
glGetIntegeri_vRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETINTEGERI_VROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetIntegeri_vRobustANGLEContextANGLE"));
glGetIntegervRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETINTEGERVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetIntegervRobustANGLEContextANGLE"));
glGetInternalformativRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETINTERNALFORMATIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetInternalformativRobustANGLEContextANGLE"));
glGetMultisamplefvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETMULTISAMPLEFVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetMultisamplefvRobustANGLEContextANGLE"));
glGetPointervRobustANGLERobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetPointervRobustANGLERobustANGLEContextANGLE"));
glGetProgramInterfaceivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetProgramInterfaceivRobustANGLEContextANGLE"));
glGetProgramivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetProgramivRobustANGLEContextANGLE"));
glGetQueryObjecti64vRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETQUERYOBJECTI64VROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetQueryObjecti64vRobustANGLEContextANGLE"));
glGetQueryObjectivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETQUERYOBJECTIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetQueryObjectivRobustANGLEContextANGLE"));
glGetQueryObjectui64vRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETQUERYOBJECTUI64VROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetQueryObjectui64vRobustANGLEContextANGLE"));
glGetQueryObjectuivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETQUERYOBJECTUIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetQueryObjectuivRobustANGLEContextANGLE"));
glGetQueryivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETQUERYIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetQueryivRobustANGLEContextANGLE"));
glGetRenderbufferParameterivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetRenderbufferParameterivRobustANGLEContextANGLE"));
glGetSamplerParameterIivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetSamplerParameterIivRobustANGLEContextANGLE"));
glGetSamplerParameterIuivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetSamplerParameterIuivRobustANGLEContextANGLE"));
glGetSamplerParameterfvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetSamplerParameterfvRobustANGLEContextANGLE"));
glGetSamplerParameterivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetSamplerParameterivRobustANGLEContextANGLE"));
glGetShaderivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETSHADERIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetShaderivRobustANGLEContextANGLE"));
glGetTexLevelParameterfvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetTexLevelParameterfvRobustANGLEContextANGLE"));
glGetTexLevelParameterivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetTexLevelParameterivRobustANGLEContextANGLE"));
glGetTexParameterIivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetTexParameterIivRobustANGLEContextANGLE"));
glGetTexParameterIuivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetTexParameterIuivRobustANGLEContextANGLE"));
glGetTexParameterfvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetTexParameterfvRobustANGLEContextANGLE"));
glGetTexParameterivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetTexParameterivRobustANGLEContextANGLE"));
glGetUniformfvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETUNIFORMFVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetUniformfvRobustANGLEContextANGLE"));
glGetUniformivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETUNIFORMIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetUniformivRobustANGLEContextANGLE"));
glGetUniformuivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetUniformuivRobustANGLEContextANGLE"));
glGetVertexAttribIivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETVERTEXATTRIBIIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetVertexAttribIivRobustANGLEContextANGLE"));
glGetVertexAttribIuivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetVertexAttribIuivRobustANGLEContextANGLE"));
glGetVertexAttribPointervRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetVertexAttribPointervRobustANGLEContextANGLE"));
glGetVertexAttribfvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETVERTEXATTRIBFVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetVertexAttribfvRobustANGLEContextANGLE"));
glGetVertexAttribivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETVERTEXATTRIBIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetVertexAttribivRobustANGLEContextANGLE"));
glGetnUniformfvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETNUNIFORMFVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetnUniformfvRobustANGLEContextANGLE"));
glGetnUniformivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETNUNIFORMIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetnUniformivRobustANGLEContextANGLE"));
glGetnUniformuivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETNUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetnUniformuivRobustANGLEContextANGLE"));
glReadPixelsRobustANGLEContextANGLE =
reinterpret_cast<PFNGLREADPIXELSROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glReadPixelsRobustANGLEContextANGLE"));
glReadnPixelsRobustANGLEContextANGLE =
reinterpret_cast<PFNGLREADNPIXELSROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glReadnPixelsRobustANGLEContextANGLE"));
glSamplerParameterIivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glSamplerParameterIivRobustANGLEContextANGLE"));
glSamplerParameterIuivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glSamplerParameterIuivRobustANGLEContextANGLE"));
glSamplerParameterfvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glSamplerParameterfvRobustANGLEContextANGLE"));
glSamplerParameterivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glSamplerParameterivRobustANGLEContextANGLE"));
glTexImage2DRobustANGLEContextANGLE =
reinterpret_cast<PFNGLTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glTexImage2DRobustANGLEContextANGLE"));
glTexImage3DRobustANGLEContextANGLE =
reinterpret_cast<PFNGLTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glTexImage3DRobustANGLEContextANGLE"));
glTexParameterIivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glTexParameterIivRobustANGLEContextANGLE"));
glTexParameterIuivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glTexParameterIuivRobustANGLEContextANGLE"));
glTexParameterfvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glTexParameterfvRobustANGLEContextANGLE"));
glTexParameterivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glTexParameterivRobustANGLEContextANGLE"));
glTexSubImage2DRobustANGLEContextANGLE =
reinterpret_cast<PFNGLTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glTexSubImage2DRobustANGLEContextANGLE"));
glTexSubImage3DRobustANGLEContextANGLE =
reinterpret_cast<PFNGLTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glTexSubImage3DRobustANGLEContextANGLE"));
glInvalidateTextureANGLEContextANGLE =
reinterpret_cast<PFNGLINVALIDATETEXTUREANGLECONTEXTANGLEPROC>(
loadProc("glInvalidateTextureANGLEContextANGLE"));
glTexImage2DExternalANGLEContextANGLE =
reinterpret_cast<PFNGLTEXIMAGE2DEXTERNALANGLECONTEXTANGLEPROC>(
loadProc("glTexImage2DExternalANGLEContextANGLE"));
glGetMultisamplefvANGLEContextANGLE =
reinterpret_cast<PFNGLGETMULTISAMPLEFVANGLECONTEXTANGLEPROC>(
loadProc("glGetMultisamplefvANGLEContextANGLE"));
glGetTexLevelParameterfvANGLEContextANGLE =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVANGLECONTEXTANGLEPROC>(
loadProc("glGetTexLevelParameterfvANGLEContextANGLE"));
glGetTexLevelParameterivANGLEContextANGLE =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVANGLECONTEXTANGLEPROC>(
loadProc("glGetTexLevelParameterivANGLEContextANGLE"));
glSampleMaskiANGLEContextANGLE = reinterpret_cast<PFNGLSAMPLEMASKIANGLECONTEXTANGLEPROC>(
loadProc("glSampleMaskiANGLEContextANGLE"));
glTexStorage2DMultisampleANGLEContextANGLE =
reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEANGLECONTEXTANGLEPROC>(
loadProc("glTexStorage2DMultisampleANGLEContextANGLE"));
glGetTranslatedShaderSourceANGLEContextANGLE =
reinterpret_cast<PFNGLGETTRANSLATEDSHADERSOURCEANGLECONTEXTANGLEPROC>(
loadProc("glGetTranslatedShaderSourceANGLEContextANGLE"));
glBindUniformLocationCHROMIUMContextANGLE =
reinterpret_cast<PFNGLBINDUNIFORMLOCATIONCHROMIUMCONTEXTANGLEPROC>(
loadProc("glBindUniformLocationCHROMIUMContextANGLE"));
glCompressedCopyTextureCHROMIUMContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMCONTEXTANGLEPROC>(
loadProc("glCompressedCopyTextureCHROMIUMContextANGLE"));
glCopySubTextureCHROMIUMContextANGLE =
reinterpret_cast<PFNGLCOPYSUBTEXTURECHROMIUMCONTEXTANGLEPROC>(
loadProc("glCopySubTextureCHROMIUMContextANGLE"));
glCopyTextureCHROMIUMContextANGLE = reinterpret_cast<PFNGLCOPYTEXTURECHROMIUMCONTEXTANGLEPROC>(
loadProc("glCopyTextureCHROMIUMContextANGLE"));
glCoverageModulationCHROMIUMContextANGLE =
reinterpret_cast<PFNGLCOVERAGEMODULATIONCHROMIUMCONTEXTANGLEPROC>(
loadProc("glCoverageModulationCHROMIUMContextANGLE"));
glMatrixLoadIdentityCHROMIUMContextANGLE =
reinterpret_cast<PFNGLMATRIXLOADIDENTITYCHROMIUMCONTEXTANGLEPROC>(
loadProc("glMatrixLoadIdentityCHROMIUMContextANGLE"));
glMatrixLoadfCHROMIUMContextANGLE = reinterpret_cast<PFNGLMATRIXLOADFCHROMIUMCONTEXTANGLEPROC>(
loadProc("glMatrixLoadfCHROMIUMContextANGLE"));
glLoseContextCHROMIUMContextANGLE = reinterpret_cast<PFNGLLOSECONTEXTCHROMIUMCONTEXTANGLEPROC>(
loadProc("glLoseContextCHROMIUMContextANGLE"));
glBindFragmentInputLocationCHROMIUMContextANGLE =
reinterpret_cast<PFNGLBINDFRAGMENTINPUTLOCATIONCHROMIUMCONTEXTANGLEPROC>(
loadProc("glBindFragmentInputLocationCHROMIUMContextANGLE"));
glCoverFillPathCHROMIUMContextANGLE =
reinterpret_cast<PFNGLCOVERFILLPATHCHROMIUMCONTEXTANGLEPROC>(
loadProc("glCoverFillPathCHROMIUMContextANGLE"));
glCoverFillPathInstancedCHROMIUMContextANGLE =
reinterpret_cast<PFNGLCOVERFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC>(
loadProc("glCoverFillPathInstancedCHROMIUMContextANGLE"));
glCoverStrokePathCHROMIUMContextANGLE =
reinterpret_cast<PFNGLCOVERSTROKEPATHCHROMIUMCONTEXTANGLEPROC>(
loadProc("glCoverStrokePathCHROMIUMContextANGLE"));
glCoverStrokePathInstancedCHROMIUMContextANGLE =
reinterpret_cast<PFNGLCOVERSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC>(
loadProc("glCoverStrokePathInstancedCHROMIUMContextANGLE"));
glDeletePathsCHROMIUMContextANGLE = reinterpret_cast<PFNGLDELETEPATHSCHROMIUMCONTEXTANGLEPROC>(
loadProc("glDeletePathsCHROMIUMContextANGLE"));
glGenPathsCHROMIUMContextANGLE = reinterpret_cast<PFNGLGENPATHSCHROMIUMCONTEXTANGLEPROC>(
loadProc("glGenPathsCHROMIUMContextANGLE"));
glGetPathParameterfvCHROMIUMContextANGLE =
reinterpret_cast<PFNGLGETPATHPARAMETERFVCHROMIUMCONTEXTANGLEPROC>(
loadProc("glGetPathParameterfvCHROMIUMContextANGLE"));
glGetPathParameterivCHROMIUMContextANGLE =
reinterpret_cast<PFNGLGETPATHPARAMETERIVCHROMIUMCONTEXTANGLEPROC>(
loadProc("glGetPathParameterivCHROMIUMContextANGLE"));
glIsPathCHROMIUMContextANGLE = reinterpret_cast<PFNGLISPATHCHROMIUMCONTEXTANGLEPROC>(
loadProc("glIsPathCHROMIUMContextANGLE"));
glPathCommandsCHROMIUMContextANGLE =
reinterpret_cast<PFNGLPATHCOMMANDSCHROMIUMCONTEXTANGLEPROC>(
loadProc("glPathCommandsCHROMIUMContextANGLE"));
glPathParameterfCHROMIUMContextANGLE =
reinterpret_cast<PFNGLPATHPARAMETERFCHROMIUMCONTEXTANGLEPROC>(
loadProc("glPathParameterfCHROMIUMContextANGLE"));
glPathParameteriCHROMIUMContextANGLE =
reinterpret_cast<PFNGLPATHPARAMETERICHROMIUMCONTEXTANGLEPROC>(
loadProc("glPathParameteriCHROMIUMContextANGLE"));
glPathStencilFuncCHROMIUMContextANGLE =
reinterpret_cast<PFNGLPATHSTENCILFUNCCHROMIUMCONTEXTANGLEPROC>(
loadProc("glPathStencilFuncCHROMIUMContextANGLE"));
glProgramPathFragmentInputGenCHROMIUMContextANGLE =
reinterpret_cast<PFNGLPROGRAMPATHFRAGMENTINPUTGENCHROMIUMCONTEXTANGLEPROC>(
loadProc("glProgramPathFragmentInputGenCHROMIUMContextANGLE"));
glStencilFillPathCHROMIUMContextANGLE =
reinterpret_cast<PFNGLSTENCILFILLPATHCHROMIUMCONTEXTANGLEPROC>(
loadProc("glStencilFillPathCHROMIUMContextANGLE"));
glStencilFillPathInstancedCHROMIUMContextANGLE =
reinterpret_cast<PFNGLSTENCILFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC>(
loadProc("glStencilFillPathInstancedCHROMIUMContextANGLE"));
glStencilStrokePathCHROMIUMContextANGLE =
reinterpret_cast<PFNGLSTENCILSTROKEPATHCHROMIUMCONTEXTANGLEPROC>(
loadProc("glStencilStrokePathCHROMIUMContextANGLE"));
glStencilStrokePathInstancedCHROMIUMContextANGLE =
reinterpret_cast<PFNGLSTENCILSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC>(
loadProc("glStencilStrokePathInstancedCHROMIUMContextANGLE"));
glStencilThenCoverFillPathCHROMIUMContextANGLE =
reinterpret_cast<PFNGLSTENCILTHENCOVERFILLPATHCHROMIUMCONTEXTANGLEPROC>(
loadProc("glStencilThenCoverFillPathCHROMIUMContextANGLE"));
glStencilThenCoverFillPathInstancedCHROMIUMContextANGLE =
reinterpret_cast<PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC>(
loadProc("glStencilThenCoverFillPathInstancedCHROMIUMContextANGLE"));
glStencilThenCoverStrokePathCHROMIUMContextANGLE =
reinterpret_cast<PFNGLSTENCILTHENCOVERSTROKEPATHCHROMIUMCONTEXTANGLEPROC>(
loadProc("glStencilThenCoverStrokePathCHROMIUMContextANGLE"));
glStencilThenCoverStrokePathInstancedCHROMIUMContextANGLE =
reinterpret_cast<PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC>(
loadProc("glStencilThenCoverStrokePathInstancedCHROMIUMContextANGLE"));
glBindFragDataLocationEXTContextANGLE =
reinterpret_cast<PFNGLBINDFRAGDATALOCATIONEXTCONTEXTANGLEPROC>(
loadProc("glBindFragDataLocationEXTContextANGLE"));
glBindFragDataLocationIndexedEXTContextANGLE =
reinterpret_cast<PFNGLBINDFRAGDATALOCATIONINDEXEDEXTCONTEXTANGLEPROC>(
loadProc("glBindFragDataLocationIndexedEXTContextANGLE"));
glGetFragDataIndexEXTContextANGLE = reinterpret_cast<PFNGLGETFRAGDATAINDEXEXTCONTEXTANGLEPROC>(
loadProc("glGetFragDataIndexEXTContextANGLE"));
glGetProgramResourceLocationIndexEXTContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTCONTEXTANGLEPROC>(
loadProc("glGetProgramResourceLocationIndexEXTContextANGLE"));
glInsertEventMarkerEXTContextANGLE =
reinterpret_cast<PFNGLINSERTEVENTMARKEREXTCONTEXTANGLEPROC>(
loadProc("glInsertEventMarkerEXTContextANGLE"));
glPopGroupMarkerEXTContextANGLE = reinterpret_cast<PFNGLPOPGROUPMARKEREXTCONTEXTANGLEPROC>(
loadProc("glPopGroupMarkerEXTContextANGLE"));
glPushGroupMarkerEXTContextANGLE = reinterpret_cast<PFNGLPUSHGROUPMARKEREXTCONTEXTANGLEPROC>(
loadProc("glPushGroupMarkerEXTContextANGLE"));
glDiscardFramebufferEXTContextANGLE =
reinterpret_cast<PFNGLDISCARDFRAMEBUFFEREXTCONTEXTANGLEPROC>(
loadProc("glDiscardFramebufferEXTContextANGLE"));
glBeginQueryEXTContextANGLE = reinterpret_cast<PFNGLBEGINQUERYEXTCONTEXTANGLEPROC>(
loadProc("glBeginQueryEXTContextANGLE"));
glDeleteQueriesEXTContextANGLE = reinterpret_cast<PFNGLDELETEQUERIESEXTCONTEXTANGLEPROC>(
loadProc("glDeleteQueriesEXTContextANGLE"));
glEndQueryEXTContextANGLE =
reinterpret_cast<PFNGLENDQUERYEXTCONTEXTANGLEPROC>(loadProc("glEndQueryEXTContextANGLE"));
glGenQueriesEXTContextANGLE = reinterpret_cast<PFNGLGENQUERIESEXTCONTEXTANGLEPROC>(
loadProc("glGenQueriesEXTContextANGLE"));
glGetQueryObjecti64vEXTContextANGLE =
reinterpret_cast<PFNGLGETQUERYOBJECTI64VEXTCONTEXTANGLEPROC>(
loadProc("glGetQueryObjecti64vEXTContextANGLE"));
glGetQueryObjectivEXTContextANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTIVEXTCONTEXTANGLEPROC>(
loadProc("glGetQueryObjectivEXTContextANGLE"));
glGetQueryObjectui64vEXTContextANGLE =
reinterpret_cast<PFNGLGETQUERYOBJECTUI64VEXTCONTEXTANGLEPROC>(
loadProc("glGetQueryObjectui64vEXTContextANGLE"));
glGetQueryObjectuivEXTContextANGLE =
reinterpret_cast<PFNGLGETQUERYOBJECTUIVEXTCONTEXTANGLEPROC>(
loadProc("glGetQueryObjectuivEXTContextANGLE"));
glGetQueryivEXTContextANGLE = reinterpret_cast<PFNGLGETQUERYIVEXTCONTEXTANGLEPROC>(
loadProc("glGetQueryivEXTContextANGLE"));
glIsQueryEXTContextANGLE =
reinterpret_cast<PFNGLISQUERYEXTCONTEXTANGLEPROC>(loadProc("glIsQueryEXTContextANGLE"));
glQueryCounterEXTContextANGLE = reinterpret_cast<PFNGLQUERYCOUNTEREXTCONTEXTANGLEPROC>(
loadProc("glQueryCounterEXTContextANGLE"));
glDrawBuffersEXTContextANGLE = reinterpret_cast<PFNGLDRAWBUFFERSEXTCONTEXTANGLEPROC>(
loadProc("glDrawBuffersEXTContextANGLE"));
glFramebufferTextureEXTContextANGLE =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREEXTCONTEXTANGLEPROC>(
loadProc("glFramebufferTextureEXTContextANGLE"));
glDrawArraysInstancedEXTContextANGLE =
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDEXTCONTEXTANGLEPROC>(
loadProc("glDrawArraysInstancedEXTContextANGLE"));
glDrawElementsInstancedEXTContextANGLE =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDEXTCONTEXTANGLEPROC>(
loadProc("glDrawElementsInstancedEXTContextANGLE"));
glVertexAttribDivisorEXTContextANGLE =
reinterpret_cast<PFNGLVERTEXATTRIBDIVISOREXTCONTEXTANGLEPROC>(
loadProc("glVertexAttribDivisorEXTContextANGLE"));
glFlushMappedBufferRangeEXTContextANGLE =
reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEEXTCONTEXTANGLEPROC>(
loadProc("glFlushMappedBufferRangeEXTContextANGLE"));
glMapBufferRangeEXTContextANGLE = reinterpret_cast<PFNGLMAPBUFFERRANGEEXTCONTEXTANGLEPROC>(
loadProc("glMapBufferRangeEXTContextANGLE"));
glBufferStorageMemEXTContextANGLE = reinterpret_cast<PFNGLBUFFERSTORAGEMEMEXTCONTEXTANGLEPROC>(
loadProc("glBufferStorageMemEXTContextANGLE"));
glCreateMemoryObjectsEXTContextANGLE =
reinterpret_cast<PFNGLCREATEMEMORYOBJECTSEXTCONTEXTANGLEPROC>(
loadProc("glCreateMemoryObjectsEXTContextANGLE"));
glDeleteMemoryObjectsEXTContextANGLE =
reinterpret_cast<PFNGLDELETEMEMORYOBJECTSEXTCONTEXTANGLEPROC>(
loadProc("glDeleteMemoryObjectsEXTContextANGLE"));
glGetMemoryObjectParameterivEXTContextANGLE =
reinterpret_cast<PFNGLGETMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC>(
loadProc("glGetMemoryObjectParameterivEXTContextANGLE"));
glGetUnsignedBytei_vEXTContextANGLE =
reinterpret_cast<PFNGLGETUNSIGNEDBYTEI_VEXTCONTEXTANGLEPROC>(
loadProc("glGetUnsignedBytei_vEXTContextANGLE"));
glGetUnsignedBytevEXTContextANGLE = reinterpret_cast<PFNGLGETUNSIGNEDBYTEVEXTCONTEXTANGLEPROC>(
loadProc("glGetUnsignedBytevEXTContextANGLE"));
glIsMemoryObjectEXTContextANGLE = reinterpret_cast<PFNGLISMEMORYOBJECTEXTCONTEXTANGLEPROC>(
loadProc("glIsMemoryObjectEXTContextANGLE"));
glMemoryObjectParameterivEXTContextANGLE =
reinterpret_cast<PFNGLMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC>(
loadProc("glMemoryObjectParameterivEXTContextANGLE"));
glTexStorageMem2DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEM2DEXTCONTEXTANGLEPROC>(
loadProc("glTexStorageMem2DEXTContextANGLE"));
glTexStorageMem2DMultisampleEXTContextANGLE =
reinterpret_cast<PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTCONTEXTANGLEPROC>(
loadProc("glTexStorageMem2DMultisampleEXTContextANGLE"));
glTexStorageMem3DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEM3DEXTCONTEXTANGLEPROC>(
loadProc("glTexStorageMem3DEXTContextANGLE"));
glTexStorageMem3DMultisampleEXTContextANGLE =
reinterpret_cast<PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTCONTEXTANGLEPROC>(
loadProc("glTexStorageMem3DMultisampleEXTContextANGLE"));
glImportMemoryFdEXTContextANGLE = reinterpret_cast<PFNGLIMPORTMEMORYFDEXTCONTEXTANGLEPROC>(
loadProc("glImportMemoryFdEXTContextANGLE"));
glFramebufferTexture2DMultisampleEXTContextANGLE =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTCONTEXTANGLEPROC>(
loadProc("glFramebufferTexture2DMultisampleEXTContextANGLE"));
glRenderbufferStorageMultisampleEXTContextANGLE =
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTCONTEXTANGLEPROC>(
loadProc("glRenderbufferStorageMultisampleEXTContextANGLE"));
glGetGraphicsResetStatusEXTContextANGLE =
reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSEXTCONTEXTANGLEPROC>(
loadProc("glGetGraphicsResetStatusEXTContextANGLE"));
glGetnUniformfvEXTContextANGLE = reinterpret_cast<PFNGLGETNUNIFORMFVEXTCONTEXTANGLEPROC>(
loadProc("glGetnUniformfvEXTContextANGLE"));
glGetnUniformivEXTContextANGLE = reinterpret_cast<PFNGLGETNUNIFORMIVEXTCONTEXTANGLEPROC>(
loadProc("glGetnUniformivEXTContextANGLE"));
glReadnPixelsEXTContextANGLE = reinterpret_cast<PFNGLREADNPIXELSEXTCONTEXTANGLEPROC>(
loadProc("glReadnPixelsEXTContextANGLE"));
glDeleteSemaphoresEXTContextANGLE = reinterpret_cast<PFNGLDELETESEMAPHORESEXTCONTEXTANGLEPROC>(
loadProc("glDeleteSemaphoresEXTContextANGLE"));
glGenSemaphoresEXTContextANGLE = reinterpret_cast<PFNGLGENSEMAPHORESEXTCONTEXTANGLEPROC>(
loadProc("glGenSemaphoresEXTContextANGLE"));
glGetSemaphoreParameterui64vEXTContextANGLE =
reinterpret_cast<PFNGLGETSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC>(
loadProc("glGetSemaphoreParameterui64vEXTContextANGLE"));
glIsSemaphoreEXTContextANGLE = reinterpret_cast<PFNGLISSEMAPHOREEXTCONTEXTANGLEPROC>(
loadProc("glIsSemaphoreEXTContextANGLE"));
glSemaphoreParameterui64vEXTContextANGLE =
reinterpret_cast<PFNGLSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC>(
loadProc("glSemaphoreParameterui64vEXTContextANGLE"));
glSignalSemaphoreEXTContextANGLE = reinterpret_cast<PFNGLSIGNALSEMAPHOREEXTCONTEXTANGLEPROC>(
loadProc("glSignalSemaphoreEXTContextANGLE"));
glWaitSemaphoreEXTContextANGLE = reinterpret_cast<PFNGLWAITSEMAPHOREEXTCONTEXTANGLEPROC>(
loadProc("glWaitSemaphoreEXTContextANGLE"));
glImportSemaphoreFdEXTContextANGLE =
reinterpret_cast<PFNGLIMPORTSEMAPHOREFDEXTCONTEXTANGLEPROC>(
loadProc("glImportSemaphoreFdEXTContextANGLE"));
glTexStorage1DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGE1DEXTCONTEXTANGLEPROC>(
loadProc("glTexStorage1DEXTContextANGLE"));
glTexStorage2DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGE2DEXTCONTEXTANGLEPROC>(
loadProc("glTexStorage2DEXTContextANGLE"));
glTexStorage3DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGE3DEXTCONTEXTANGLEPROC>(
loadProc("glTexStorage3DEXTContextANGLE"));
glDebugMessageCallbackKHRContextANGLE =
reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKKHRCONTEXTANGLEPROC>(
loadProc("glDebugMessageCallbackKHRContextANGLE"));
glDebugMessageControlKHRContextANGLE =
reinterpret_cast<PFNGLDEBUGMESSAGECONTROLKHRCONTEXTANGLEPROC>(
loadProc("glDebugMessageControlKHRContextANGLE"));
glDebugMessageInsertKHRContextANGLE =
reinterpret_cast<PFNGLDEBUGMESSAGEINSERTKHRCONTEXTANGLEPROC>(
loadProc("glDebugMessageInsertKHRContextANGLE"));
glGetDebugMessageLogKHRContextANGLE =
reinterpret_cast<PFNGLGETDEBUGMESSAGELOGKHRCONTEXTANGLEPROC>(
loadProc("glGetDebugMessageLogKHRContextANGLE"));
glGetObjectLabelKHRContextANGLE = reinterpret_cast<PFNGLGETOBJECTLABELKHRCONTEXTANGLEPROC>(
loadProc("glGetObjectLabelKHRContextANGLE"));
glGetObjectPtrLabelKHRContextANGLE =
reinterpret_cast<PFNGLGETOBJECTPTRLABELKHRCONTEXTANGLEPROC>(
loadProc("glGetObjectPtrLabelKHRContextANGLE"));
glGetPointervKHRContextANGLE = reinterpret_cast<PFNGLGETPOINTERVKHRCONTEXTANGLEPROC>(
loadProc("glGetPointervKHRContextANGLE"));
glObjectLabelKHRContextANGLE = reinterpret_cast<PFNGLOBJECTLABELKHRCONTEXTANGLEPROC>(
loadProc("glObjectLabelKHRContextANGLE"));
glObjectPtrLabelKHRContextANGLE = reinterpret_cast<PFNGLOBJECTPTRLABELKHRCONTEXTANGLEPROC>(
loadProc("glObjectPtrLabelKHRContextANGLE"));
glPopDebugGroupKHRContextANGLE = reinterpret_cast<PFNGLPOPDEBUGGROUPKHRCONTEXTANGLEPROC>(
loadProc("glPopDebugGroupKHRContextANGLE"));
glPushDebugGroupKHRContextANGLE = reinterpret_cast<PFNGLPUSHDEBUGGROUPKHRCONTEXTANGLEPROC>(
loadProc("glPushDebugGroupKHRContextANGLE"));
glMaxShaderCompilerThreadsKHRContextANGLE =
reinterpret_cast<PFNGLMAXSHADERCOMPILERTHREADSKHRCONTEXTANGLEPROC>(
loadProc("glMaxShaderCompilerThreadsKHRContextANGLE"));
glDeleteFencesNVContextANGLE = reinterpret_cast<PFNGLDELETEFENCESNVCONTEXTANGLEPROC>(
loadProc("glDeleteFencesNVContextANGLE"));
glFinishFenceNVContextANGLE = reinterpret_cast<PFNGLFINISHFENCENVCONTEXTANGLEPROC>(
loadProc("glFinishFenceNVContextANGLE"));
glGenFencesNVContextANGLE =
reinterpret_cast<PFNGLGENFENCESNVCONTEXTANGLEPROC>(loadProc("glGenFencesNVContextANGLE"));
glGetFenceivNVContextANGLE =
reinterpret_cast<PFNGLGETFENCEIVNVCONTEXTANGLEPROC>(loadProc("glGetFenceivNVContextANGLE"));
glIsFenceNVContextANGLE =
reinterpret_cast<PFNGLISFENCENVCONTEXTANGLEPROC>(loadProc("glIsFenceNVContextANGLE"));
glSetFenceNVContextANGLE =
reinterpret_cast<PFNGLSETFENCENVCONTEXTANGLEPROC>(loadProc("glSetFenceNVContextANGLE"));
glTestFenceNVContextANGLE =
reinterpret_cast<PFNGLTESTFENCENVCONTEXTANGLEPROC>(loadProc("glTestFenceNVContextANGLE"));
glEGLImageTargetRenderbufferStorageOESContextANGLE =
reinterpret_cast<PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC>(
loadProc("glEGLImageTargetRenderbufferStorageOESContextANGLE"));
glEGLImageTargetTexture2DOESContextANGLE =
reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURE2DOESCONTEXTANGLEPROC>(
loadProc("glEGLImageTargetTexture2DOESContextANGLE"));
glGetProgramBinaryOESContextANGLE = reinterpret_cast<PFNGLGETPROGRAMBINARYOESCONTEXTANGLEPROC>(
loadProc("glGetProgramBinaryOESContextANGLE"));
glProgramBinaryOESContextANGLE = reinterpret_cast<PFNGLPROGRAMBINARYOESCONTEXTANGLEPROC>(
loadProc("glProgramBinaryOESContextANGLE"));
glGetBufferPointervOESContextANGLE =
reinterpret_cast<PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC>(
loadProc("glGetBufferPointervOESContextANGLE"));
glMapBufferOESContextANGLE =
reinterpret_cast<PFNGLMAPBUFFEROESCONTEXTANGLEPROC>(loadProc("glMapBufferOESContextANGLE"));
glUnmapBufferOESContextANGLE = reinterpret_cast<PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC>(
loadProc("glUnmapBufferOESContextANGLE"));
glCompressedTexImage3DOESContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC>(
loadProc("glCompressedTexImage3DOESContextANGLE"));
glCompressedTexSubImage3DOESContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC>(
loadProc("glCompressedTexSubImage3DOESContextANGLE"));
glCopyTexSubImage3DOESContextANGLE =
reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DOESCONTEXTANGLEPROC>(
loadProc("glCopyTexSubImage3DOESContextANGLE"));
glFramebufferTexture3DOESContextANGLE =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DOESCONTEXTANGLEPROC>(
loadProc("glFramebufferTexture3DOESContextANGLE"));
glTexImage3DOESContextANGLE = reinterpret_cast<PFNGLTEXIMAGE3DOESCONTEXTANGLEPROC>(
loadProc("glTexImage3DOESContextANGLE"));
glTexSubImage3DOESContextANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE3DOESCONTEXTANGLEPROC>(
loadProc("glTexSubImage3DOESContextANGLE"));
glGetSamplerParameterIivOESContextANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC>(
loadProc("glGetSamplerParameterIivOESContextANGLE"));
glGetSamplerParameterIuivOESContextANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC>(
loadProc("glGetSamplerParameterIuivOESContextANGLE"));
glGetTexParameterIivOESContextANGLE =
reinterpret_cast<PFNGLGETTEXPARAMETERIIVOESCONTEXTANGLEPROC>(
loadProc("glGetTexParameterIivOESContextANGLE"));
glGetTexParameterIuivOESContextANGLE =
reinterpret_cast<PFNGLGETTEXPARAMETERIUIVOESCONTEXTANGLEPROC>(
loadProc("glGetTexParameterIuivOESContextANGLE"));
glSamplerParameterIivOESContextANGLE =
reinterpret_cast<PFNGLSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC>(
loadProc("glSamplerParameterIivOESContextANGLE"));
glSamplerParameterIuivOESContextANGLE =
reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC>(
loadProc("glSamplerParameterIuivOESContextANGLE"));
glTexParameterIivOESContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERIIVOESCONTEXTANGLEPROC>(
loadProc("glTexParameterIivOESContextANGLE"));
glTexParameterIuivOESContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERIUIVOESCONTEXTANGLEPROC>(
loadProc("glTexParameterIuivOESContextANGLE"));
glTexStorage3DMultisampleOESContextANGLE =
reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEOESCONTEXTANGLEPROC>(
loadProc("glTexStorage3DMultisampleOESContextANGLE"));
glBindVertexArrayOESContextANGLE = reinterpret_cast<PFNGLBINDVERTEXARRAYOESCONTEXTANGLEPROC>(
loadProc("glBindVertexArrayOESContextANGLE"));
glDeleteVertexArraysOESContextANGLE =
reinterpret_cast<PFNGLDELETEVERTEXARRAYSOESCONTEXTANGLEPROC>(
loadProc("glDeleteVertexArraysOESContextANGLE"));
glGenVertexArraysOESContextANGLE = reinterpret_cast<PFNGLGENVERTEXARRAYSOESCONTEXTANGLEPROC>(
loadProc("glGenVertexArraysOESContextANGLE"));
glIsVertexArrayOESContextANGLE = reinterpret_cast<PFNGLISVERTEXARRAYOESCONTEXTANGLEPROC>(
loadProc("glIsVertexArrayOESContextANGLE"));
glFramebufferTextureMultiviewOVRContextANGLE =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRCONTEXTANGLEPROC>(
loadProc("glFramebufferTextureMultiviewOVRContextANGLE"));
glDrawTexfOESContextANGLE =
reinterpret_cast<PFNGLDRAWTEXFOESCONTEXTANGLEPROC>(loadProc("glDrawTexfOESContextANGLE"));
glDrawTexfvOESContextANGLE =
reinterpret_cast<PFNGLDRAWTEXFVOESCONTEXTANGLEPROC>(loadProc("glDrawTexfvOESContextANGLE"));
glDrawTexiOESContextANGLE =
reinterpret_cast<PFNGLDRAWTEXIOESCONTEXTANGLEPROC>(loadProc("glDrawTexiOESContextANGLE"));
glDrawTexivOESContextANGLE =
reinterpret_cast<PFNGLDRAWTEXIVOESCONTEXTANGLEPROC>(loadProc("glDrawTexivOESContextANGLE"));
glDrawTexsOESContextANGLE =
reinterpret_cast<PFNGLDRAWTEXSOESCONTEXTANGLEPROC>(loadProc("glDrawTexsOESContextANGLE"));
glDrawTexsvOESContextANGLE =
reinterpret_cast<PFNGLDRAWTEXSVOESCONTEXTANGLEPROC>(loadProc("glDrawTexsvOESContextANGLE"));
glDrawTexxOESContextANGLE =
reinterpret_cast<PFNGLDRAWTEXXOESCONTEXTANGLEPROC>(loadProc("glDrawTexxOESContextANGLE"));
glDrawTexxvOESContextANGLE =
reinterpret_cast<PFNGLDRAWTEXXVOESCONTEXTANGLEPROC>(loadProc("glDrawTexxvOESContextANGLE"));
glBindFramebufferOESContextANGLE = reinterpret_cast<PFNGLBINDFRAMEBUFFEROESCONTEXTANGLEPROC>(
loadProc("glBindFramebufferOESContextANGLE"));
glBindRenderbufferOESContextANGLE = reinterpret_cast<PFNGLBINDRENDERBUFFEROESCONTEXTANGLEPROC>(
loadProc("glBindRenderbufferOESContextANGLE"));
glCheckFramebufferStatusOESContextANGLE =
reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSOESCONTEXTANGLEPROC>(
loadProc("glCheckFramebufferStatusOESContextANGLE"));
glDeleteFramebuffersOESContextANGLE =
reinterpret_cast<PFNGLDELETEFRAMEBUFFERSOESCONTEXTANGLEPROC>(
loadProc("glDeleteFramebuffersOESContextANGLE"));
glDeleteRenderbuffersOESContextANGLE =
reinterpret_cast<PFNGLDELETERENDERBUFFERSOESCONTEXTANGLEPROC>(
loadProc("glDeleteRenderbuffersOESContextANGLE"));
glFramebufferRenderbufferOESContextANGLE =
reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEROESCONTEXTANGLEPROC>(
loadProc("glFramebufferRenderbufferOESContextANGLE"));
glFramebufferTexture2DOESContextANGLE =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DOESCONTEXTANGLEPROC>(
loadProc("glFramebufferTexture2DOESContextANGLE"));
glGenFramebuffersOESContextANGLE = reinterpret_cast<PFNGLGENFRAMEBUFFERSOESCONTEXTANGLEPROC>(
loadProc("glGenFramebuffersOESContextANGLE"));
glGenRenderbuffersOESContextANGLE = reinterpret_cast<PFNGLGENRENDERBUFFERSOESCONTEXTANGLEPROC>(
loadProc("glGenRenderbuffersOESContextANGLE"));
glGenerateMipmapOESContextANGLE = reinterpret_cast<PFNGLGENERATEMIPMAPOESCONTEXTANGLEPROC>(
loadProc("glGenerateMipmapOESContextANGLE"));
glGetFramebufferAttachmentParameterivOESContextANGLE =
reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESCONTEXTANGLEPROC>(
loadProc("glGetFramebufferAttachmentParameterivOESContextANGLE"));
glGetRenderbufferParameterivOESContextANGLE =
reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVOESCONTEXTANGLEPROC>(
loadProc("glGetRenderbufferParameterivOESContextANGLE"));
glIsFramebufferOESContextANGLE = reinterpret_cast<PFNGLISFRAMEBUFFEROESCONTEXTANGLEPROC>(
loadProc("glIsFramebufferOESContextANGLE"));
glIsRenderbufferOESContextANGLE = reinterpret_cast<PFNGLISRENDERBUFFEROESCONTEXTANGLEPROC>(
loadProc("glIsRenderbufferOESContextANGLE"));
glRenderbufferStorageOESContextANGLE =
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC>(
loadProc("glRenderbufferStorageOESContextANGLE"));
glCurrentPaletteMatrixOESContextANGLE =
reinterpret_cast<PFNGLCURRENTPALETTEMATRIXOESCONTEXTANGLEPROC>(
loadProc("glCurrentPaletteMatrixOESContextANGLE"));
glLoadPaletteFromModelViewMatrixOESContextANGLE =
reinterpret_cast<PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESCONTEXTANGLEPROC>(
loadProc("glLoadPaletteFromModelViewMatrixOESContextANGLE"));
glMatrixIndexPointerOESContextANGLE =
reinterpret_cast<PFNGLMATRIXINDEXPOINTEROESCONTEXTANGLEPROC>(
loadProc("glMatrixIndexPointerOESContextANGLE"));
glWeightPointerOESContextANGLE = reinterpret_cast<PFNGLWEIGHTPOINTEROESCONTEXTANGLEPROC>(
loadProc("glWeightPointerOESContextANGLE"));
glPointSizePointerOESContextANGLE = reinterpret_cast<PFNGLPOINTSIZEPOINTEROESCONTEXTANGLEPROC>(
loadProc("glPointSizePointerOESContextANGLE"));
glQueryMatrixxOESContextANGLE = reinterpret_cast<PFNGLQUERYMATRIXXOESCONTEXTANGLEPROC>(
loadProc("glQueryMatrixxOESContextANGLE"));
glGetTexGenfvOESContextANGLE = reinterpret_cast<PFNGLGETTEXGENFVOESCONTEXTANGLEPROC>(
loadProc("glGetTexGenfvOESContextANGLE"));
glGetTexGenivOESContextANGLE = reinterpret_cast<PFNGLGETTEXGENIVOESCONTEXTANGLEPROC>(
loadProc("glGetTexGenivOESContextANGLE"));
glGetTexGenxvOESContextANGLE = reinterpret_cast<PFNGLGETTEXGENXVOESCONTEXTANGLEPROC>(
loadProc("glGetTexGenxvOESContextANGLE"));
glTexGenfOESContextANGLE =
reinterpret_cast<PFNGLTEXGENFOESCONTEXTANGLEPROC>(loadProc("glTexGenfOESContextANGLE"));
glTexGenfvOESContextANGLE =
reinterpret_cast<PFNGLTEXGENFVOESCONTEXTANGLEPROC>(loadProc("glTexGenfvOESContextANGLE"));
glTexGeniOESContextANGLE =
reinterpret_cast<PFNGLTEXGENIOESCONTEXTANGLEPROC>(loadProc("glTexGeniOESContextANGLE"));
glTexGenivOESContextANGLE =
reinterpret_cast<PFNGLTEXGENIVOESCONTEXTANGLEPROC>(loadProc("glTexGenivOESContextANGLE"));
glTexGenxOESContextANGLE =
reinterpret_cast<PFNGLTEXGENXOESCONTEXTANGLEPROC>(loadProc("glTexGenxOESContextANGLE"));
glTexGenxvOESContextANGLE =
reinterpret_cast<PFNGLTEXGENXVOESCONTEXTANGLEPROC>(loadProc("glTexGenxvOESContextANGLE"));
}
} // namespace angle