gman@chromium.org | 8c33d15 | 2013-02-07 13:05:32 +0000 | [diff] [blame] | 1 | <!-- |
| 2 | |
| 3 | /* |
| 4 | ** Copyright (c) 2012 The Khronos Group Inc. |
| 5 | ** |
| 6 | ** Permission is hereby granted, free of charge, to any person obtaining a |
| 7 | ** copy of this software and/or associated documentation files (the |
| 8 | ** "Materials"), to deal in the Materials without restriction, including |
| 9 | ** without limitation the rights to use, copy, modify, merge, publish, |
| 10 | ** distribute, sublicense, and/or sell copies of the Materials, and to |
| 11 | ** permit persons to whom the Materials are furnished to do so, subject to |
| 12 | ** the following conditions: |
| 13 | ** |
| 14 | ** The above copyright notice and this permission notice shall be included |
| 15 | ** in all copies or substantial portions of the Materials. |
| 16 | ** |
| 17 | ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| 18 | ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| 19 | ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| 20 | ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| 21 | ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| 22 | ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| 23 | ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| 24 | */ |
| 25 | |
| 26 | --> |
| 27 | |
| 28 | <!DOCTYPE html> |
| 29 | <html> |
| 30 | <head> |
| 31 | <meta charset="utf-8"> |
| 32 | <title>WebGL ShaderL Conformance Tests</title> |
| 33 | <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| 34 | <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script> |
| 35 | <script src="../../resources/js-test-pre.js"></script> |
| 36 | <script src="../resources/webgl-test.js"></script> |
| 37 | <script src="../resources/webgl-test-utils.js"></script> |
| 38 | </head> |
| 39 | <body> |
| 40 | <script id="vs" type="x-shader/x-fragment"> |
| 41 | attribute vec4 vPosition; |
| 42 | varying vec2 texCoord; |
| 43 | void main() { |
| 44 | gl_Position = vPosition; |
| 45 | texCoord = vPosition.xy * 0.5 + 0.5; |
| 46 | } |
| 47 | </script> |
| 48 | <script id="fs-green" type="x-shader/x-fragment"> |
| 49 | precision mediump float; |
| 50 | void main() { |
| 51 | gl_FragData[0] = vec4(0, 1, 0, 1); |
| 52 | } |
| 53 | </script> |
| 54 | <script id="fs-red" type="x-shader/x-fragment"> |
| 55 | precision mediump float; |
| 56 | void main() { |
| 57 | gl_FragData[0] = vec4(1, 0, 0, 1); |
| 58 | } |
| 59 | </script> |
| 60 | <div id="description"></div> |
| 61 | <div id="console"></div> |
| 62 | <canvas id="canvas" width="2" height="2"> </canvas> |
| 63 | <script> |
| 64 | "use strict"; |
| 65 | description("This test checks a few things about WebGL Shaders."); |
| 66 | |
| 67 | debug(""); |
| 68 | debug("Canvas.getContext"); |
| 69 | |
| 70 | var wtu = WebGLTestUtils; |
| 71 | var gl = wtu.create3DContext("canvas"); |
| 72 | if (!gl) { |
| 73 | testFailed("context does not exist"); |
| 74 | } else { |
| 75 | testPassed("context exists"); |
| 76 | |
| 77 | debug(""); |
| 78 | debug("Checking shaders."); |
| 79 | |
| 80 | // Create the shader object |
| 81 | var shader = gl.createShader(desktopGL['GEOMETRY_SHADER_ARB']); |
| 82 | assertMsg(shader == null, |
| 83 | "should not be able to create GEOMETRY shader"); |
| 84 | |
| 85 | checkDeferredCompliation() |
| 86 | } |
| 87 | |
| 88 | function checkDeferredCompliation() { |
| 89 | var vs = gl.createShader(gl.VERTEX_SHADER); |
| 90 | gl.shaderSource(vs, document.getElementById("vs").text); |
| 91 | gl.compileShader(vs); |
| 92 | var fs = gl.createShader(gl.FRAGMENT_SHADER); |
| 93 | // Compile the green shader |
| 94 | gl.shaderSource(fs, document.getElementById("fs-green").text); |
| 95 | gl.compileShader(fs); |
| 96 | // Load the red shader source but do NOT compile it |
| 97 | gl.shaderSource(fs, document.getElementById("fs-red").text); |
| 98 | var p = gl.createProgram(); |
| 99 | gl.attachShader(p, vs); |
| 100 | gl.attachShader(p, fs); |
| 101 | gl.bindAttribLocation(p, 0, "vPosition"); |
| 102 | gl.linkProgram(p); |
| 103 | gl.useProgram(p); |
| 104 | wtu.setupUnitQuad(gl, 0, 1); |
| 105 | wtu.drawQuad(gl); |
| 106 | wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green"); |
| 107 | } |
| 108 | |
| 109 | debug(""); |
| 110 | var successfullyParsed = true; |
| 111 | |
| 112 | </script> |
| 113 | <script src="../../resources/js-test-post.js"></script> |
| 114 | |
| 115 | </body> |
| 116 | </html> |