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crogers@google.comfe109dd2010-10-27 02:31:35 +00001/*
2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
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7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23 */
24
25#ifndef AudioNodeOutput_h
26#define AudioNodeOutput_h
27
28#include "AudioBus.h"
29#include "AudioNode.h"
30#include <wtf/HashSet.h>
31#include <wtf/OwnPtr.h>
32#include <wtf/Vector.h>
33
34namespace WebCore {
35
36class AudioContext;
37class AudioNodeInput;
38
39// AudioNodeOutput represents a single output for an AudioNode.
40// It may be connected to one or more AudioNodeInputs.
41
42class AudioNodeOutput {
43public:
44 // It's OK to pass 0 for numberOfChannels in which case setNumberOfChannels() must be called later on.
45 AudioNodeOutput(AudioNode*, unsigned numberOfChannels);
46
47 // Can be called from any thread.
48 AudioNode* node() const { return m_node; }
49 AudioContext* context() { return m_node->context(); }
50
51 // Causes our AudioNode to process if it hasn't already for this render quantum.
52 // It returns the bus containing the processed audio for this output, returning inPlaceBus if in-place processing was possible.
53 // Called from context's audio thread.
54 AudioBus* pull(AudioBus* inPlaceBus, size_t framesToProcess);
55
56 // bus() will contain the rendered audio after pull() is called for each rendering time quantum.
57 // Called from context's audio thread.
58 AudioBus* bus() const;
59
60 // fanOutCount() is the number of AudioNodeInputs that we're connected to.
61 // This function should not be called in audio thread rendering code, instead renderingFanOutCount() should be used.
62 // It must be called with the context's graph lock.
63 unsigned fanOutCount();
64
65 // renderingFanOutCount() is the number of AudioNodeInputs that we're connected to during rendering.
66 // Unlike fanOutCount() it will not change during the course of a render quantum.
67 unsigned renderingFanOutCount() const;
68
69 // It must be called with the context's graph lock.
70 void disconnectAllInputs();
71
72 void setNumberOfChannels(unsigned);
73 unsigned numberOfChannels() const { return m_numberOfChannels; }
74 bool isChannelCountKnown() const { return numberOfChannels() > 0; }
75
76 // Disable/Enable happens when there are still JavaScript references to a node, but it has otherwise "finished" its work.
77 // For example, when a note has finished playing. It is kept around, because it may be played again at a later time.
78 // They must be called with the context's graph lock.
79 void disable();
80 void enable();
81
82 // updateRenderingState() is called in the audio thread at the start or end of the render quantum to handle any recent changes to the graph state.
83 // It must be called with the context's graph lock.
84 void updateRenderingState();
85
86private:
87 AudioNode* m_node;
88
89 friend class AudioNodeInput;
90
91 // These are called from AudioNodeInput.
92 // They must be called with the context's graph lock.
93 void addInput(AudioNodeInput*);
94 void removeInput(AudioNodeInput*);
95
commit-queue@webkit.org694eac32012-01-19 03:22:57 +000096 // updateInternalBus() updates m_internalBus appropriately for the number of channels.
crogers@google.comfe109dd2010-10-27 02:31:35 +000097 // It is called in the constructor or in the audio thread with the context's graph lock.
commit-queue@webkit.org694eac32012-01-19 03:22:57 +000098 void updateInternalBus();
crogers@google.comfe109dd2010-10-27 02:31:35 +000099
100 // Announce to any nodes we're connected to that we changed our channel count for its input.
101 // It must be called in the audio thread with the context's graph lock.
102 void propagateChannelCount();
103
104 // updateNumberOfChannels() is called in the audio thread at the start or end of the render quantum to pick up channel changes.
105 // It must be called with the context's graph lock.
106 void updateNumberOfChannels();
107
108 // m_numberOfChannels will only be changed in the audio thread.
109 // The main thread sets m_desiredNumberOfChannels which will later get picked up in the audio thread in updateNumberOfChannels().
110 unsigned m_numberOfChannels;
111 unsigned m_desiredNumberOfChannels;
112
commit-queue@webkit.org694eac32012-01-19 03:22:57 +0000113 // m_internalBus must only be changed in the audio thread with the context's graph lock (or constructor).
114 OwnPtr<AudioBus> m_internalBus;
crogers@google.comfe109dd2010-10-27 02:31:35 +0000115
116 // m_actualDestinationBus is set in pull() and will either point to one of our internal busses or to the in-place bus.
117 // It must only be changed in the audio thread (or constructor).
118 AudioBus* m_actualDestinationBus;
119
120 HashSet<AudioNodeInput*> m_inputs;
121 typedef HashSet<AudioNodeInput*>::iterator InputsIterator;
122 bool m_isEnabled;
123
124 // For the purposes of rendering, keeps track of the number of inputs we're connected to.
125 // This value should only be changed at the very start or end of the rendering quantum.
126 unsigned m_renderingFanOutCount;
127};
128
129} // namespace WebCore
130
131#endif // AudioNodeOutput_h