blob: c05a2c9e09d5e17e82217f550dd8c314f603d151 [file] [log] [blame]
/**
* Copyright (C) 2008 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#if ENABLE(WML)
#include "WMLRefreshElement.h"
#include "Frame.h"
#include "FrameLoader.h"
#include "WMLCardElement.h"
#include "WMLDocument.h"
#include "WMLPageState.h"
#include "WMLTimerElement.h"
namespace WebCore {
WMLRefreshElement::WMLRefreshElement(const QualifiedName& tagName, Document* doc)
: WMLTaskElement(tagName, doc)
{
}
WMLRefreshElement::~WMLRefreshElement()
{
}
void WMLRefreshElement::executeTask(Event*)
{
WMLPageState* pageState = wmlPageStateForDocument(document());
if (!pageState)
return;
WMLCardElement* card = pageState->activeCard();
if (!card)
return;
// Before perform refresh task, we store the current timeout
// value in the page state and then stop the timer
WMLTimerElement* timer = card->eventTimer();
if (timer) {
timer->storeIntervalToPageState();
timer->stop();
}
storeVariableState(pageState);
// Redisplay curremt card with current variable state
if (Frame* frame = document()->frame()) {
if (FrameLoader* loader = frame->loader())
loader->reload();
}
// After refreshing task, resume the timer if it exsits
if (timer)
timer->start();
}
}
#endif