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/*
* Copyright (C) 2005, 2008 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the NU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA
*
*/
#include "config.h"
#include "JSLock.h"
#include "Collector.h"
#include "CallFrame.h"
#if ENABLE(JSC_MULTIPLE_THREADS)
#include <pthread.h>
#endif
namespace JSC {
#if ENABLE(JSC_MULTIPLE_THREADS)
// Acquire this mutex before accessing lock-related data.
static pthread_mutex_t JSMutex = PTHREAD_MUTEX_INITIALIZER;
// Thread-specific key that tells whether a thread holds the JSMutex, and how many times it was taken recursively.
pthread_key_t JSLockCount;
static void createJSLockCount()
{
pthread_key_create(&JSLockCount, 0);
}
pthread_once_t createJSLockCountOnce = PTHREAD_ONCE_INIT;
// Lock nesting count.
intptr_t JSLock::lockCount()
{
pthread_once(&createJSLockCountOnce, createJSLockCount);
return reinterpret_cast<intptr_t>(pthread_getspecific(JSLockCount));
}
static void setLockCount(intptr_t count)
{
ASSERT(count >= 0);
pthread_setspecific(JSLockCount, reinterpret_cast<void*>(count));
}
JSLock::JSLock(ExecState* exec)
: m_lockingForReal(exec->globalData().isSharedInstance)
{
lock(m_lockingForReal);
}
void JSLock::lock(bool lockForReal)
{
#ifdef NDEBUG
// Locking "not for real" is a debug-only feature.
if (!lockForReal)
return;
#endif
pthread_once(&createJSLockCountOnce, createJSLockCount);
intptr_t currentLockCount = lockCount();
if (!currentLockCount && lockForReal) {
int result;
result = pthread_mutex_lock(&JSMutex);
ASSERT(!result);
}
setLockCount(currentLockCount + 1);
}
void JSLock::unlock(bool lockForReal)
{
ASSERT(lockCount());
#ifdef NDEBUG
// Locking "not for real" is a debug-only feature.
if (!lockForReal)
return;
#endif
intptr_t newLockCount = lockCount() - 1;
setLockCount(newLockCount);
if (!newLockCount && lockForReal) {
int result;
result = pthread_mutex_unlock(&JSMutex);
ASSERT(!result);
}
}
void JSLock::lock(ExecState* exec)
{
lock(exec->globalData().isSharedInstance);
}
void JSLock::unlock(ExecState* exec)
{
unlock(exec->globalData().isSharedInstance);
}
bool JSLock::currentThreadIsHoldingLock()
{
pthread_once(&createJSLockCountOnce, createJSLockCount);
return !!pthread_getspecific(JSLockCount);
}
// This is fairly nasty. We allow multiple threads to run on the same
// context, and we do not require any locking semantics in doing so -
// clients of the API may simply use the context from multiple threads
// concurently, and assume this will work. In order to make this work,
// We lock the context when a thread enters, and unlock it when it leaves.
// However we do not only unlock when the thread returns from its
// entry point (evaluate script or call function), we also unlock the
// context if the thread leaves JSC by making a call out to an external
// function through a callback.
//
// All threads using the context share the same JS stack (the RegisterFile).
// Whenever a thread calls into JSC it starts using the RegisterFile from the
// previous 'high water mark' - the maximum point the stack has ever grown to
// (returned by RegisterFile::end()). So if a first thread calls out to a
// callback, and a second thread enters JSC, then also exits by calling out
// to a callback, we can be left with stackframes from both threads in the
// RegisterFile. As such, a problem may occur should the first thread's
// callback complete first, and attempt to return to JSC. Were we to allow
// this to happen, and were its stack to grow further, then it may potentially
// write over the second thread's call frames.
//
// In avoid JS stack corruption we enforce a policy of only ever allowing two
// threads to use a JS context concurrently, and only allowing the second of
// these threads to execute until it has completed and fully returned from its
// outermost call into JSC. We enforce this policy using 'lockDropDepth'. The
// first time a thread exits it will call DropAllLocks - which will do as expected
// and drop locks allowing another thread to enter. Should another thread, or the
// same thread again, enter JSC (through evaluate script or call function), and exit
// again through a callback, then the locks will not be dropped when DropAllLocks
// is called (since lockDropDepth is non-zero). Since this thread is still holding
// the locks, only it will re able to re-enter JSC (either be returning from the
// callback, or by re-entering through another call to evaulate script or call
// function).
//
// This policy is slightly more restricive than it needs to be for correctness -
// we could validly allow futher entries into JSC from other threads, we only
// need ensure that callbacks return in the reverse chronological order of the
// order in which they were made - though implementing the less restrictive policy
// would likely increase complexity and overhead.
//
static unsigned lockDropDepth = 0;
JSLock::DropAllLocks::DropAllLocks(ExecState* exec)
: m_lockingForReal(exec->globalData().isSharedInstance)
{
pthread_once(&createJSLockCountOnce, createJSLockCount);
if (lockDropDepth++) {
m_lockCount = 0;
return;
}
m_lockCount = JSLock::lockCount();
for (intptr_t i = 0; i < m_lockCount; i++)
JSLock::unlock(m_lockingForReal);
}
JSLock::DropAllLocks::DropAllLocks(bool lockingForReal)
: m_lockingForReal(lockingForReal)
{
pthread_once(&createJSLockCountOnce, createJSLockCount);
if (lockDropDepth++) {
m_lockCount = 0;
return;
}
// It is necessary to drop even "unreal" locks, because having a non-zero lock count
// will prevent a real lock from being taken.
m_lockCount = JSLock::lockCount();
for (intptr_t i = 0; i < m_lockCount; i++)
JSLock::unlock(m_lockingForReal);
}
JSLock::DropAllLocks::~DropAllLocks()
{
for (intptr_t i = 0; i < m_lockCount; i++)
JSLock::lock(m_lockingForReal);
--lockDropDepth;
}
#else
JSLock::JSLock(ExecState*)
: m_lockingForReal(false)
{
}
// If threading support is off, set the lock count to a constant value of 1 so ssertions
// that the lock is held don't fail
intptr_t JSLock::lockCount()
{
return 1;
}
bool JSLock::currentThreadIsHoldingLock()
{
return true;
}
void JSLock::lock(bool)
{
}
void JSLock::unlock(bool)
{
}
void JSLock::lock(ExecState*)
{
}
void JSLock::unlock(ExecState*)
{
}
JSLock::DropAllLocks::DropAllLocks(ExecState*)
{
}
JSLock::DropAllLocks::DropAllLocks(bool)
{
}
JSLock::DropAllLocks::~DropAllLocks()
{
}
#endif // USE(MULTIPLE_THREADS)
} // namespace JSC