| /** |
| * Copyright (C) 2008 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| * |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(WML) |
| #include "WMLRefreshElement.h" |
| |
| #include "Frame.h" |
| #include "FrameLoader.h" |
| #include "WMLCardElement.h" |
| #include "WMLDocument.h" |
| #include "WMLPageState.h" |
| #include "WMLTimerElement.h" |
| |
| namespace WebCore { |
| |
| WMLRefreshElement::WMLRefreshElement(const QualifiedName& tagName, Document* doc) |
| : WMLTaskElement(tagName, doc) |
| { |
| } |
| |
| WMLRefreshElement::~WMLRefreshElement() |
| { |
| } |
| |
| void WMLRefreshElement::executeTask(Event*) |
| { |
| WMLPageState* pageState = wmlPageStateForDocument(document()); |
| if (!pageState) |
| return; |
| |
| WMLCardElement* card = pageState->activeCard(); |
| if (!card) |
| return; |
| |
| // Before perform refresh task, we store the current timeout |
| // value in the page state and then stop the timer |
| WMLTimerElement* timer = card->eventTimer(); |
| if (timer) { |
| timer->storeIntervalToPageState(); |
| timer->stop(); |
| } |
| |
| storeVariableState(pageState); |
| |
| // Redisplay curremt card with current variable state |
| if (Frame* frame = document()->frame()) { |
| if (FrameLoader* loader = frame->loader()) |
| loader->reload(); |
| } |
| |
| // After refreshing task, resume the timer if it exsits |
| if (timer) |
| timer->start(); |
| } |
| |
| } |
| |
| #endif |