| /* |
| Copyright (C) 2005 Oliver Hunt <ojh16@student.canterbury.ac.nz> |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Library General Public |
| License as published by the Free Software Foundation; either |
| version 2 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Library General Public License for more details. |
| |
| You should have received a copy of the GNU Library General Public License |
| along with this library; see the file COPYING.LIB. If not, write to |
| the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(SVG) && ENABLE(FILTERS) |
| #include "SVGFESpotLightElement.h" |
| #include "SVGSpotLightSource.h" |
| |
| namespace WebCore { |
| |
| SVGFESpotLightElement::SVGFESpotLightElement(const QualifiedName& tagName, Document* doc) |
| : SVGFELightElement(tagName, doc) |
| { |
| } |
| |
| SVGFESpotLightElement::~SVGFESpotLightElement() |
| { |
| } |
| |
| LightSource* SVGFESpotLightElement::lightSource() const |
| { |
| FloatPoint3D pos(x(), y(), z()); |
| |
| // convert lookAt to a direction |
| FloatPoint3D direction(pointsAtX() - pos.x(), |
| pointsAtY() - pos.y(), |
| pointsAtZ() - pos.z()); |
| |
| direction.normalize(); |
| return new SpotLightSource(pos, direction, specularExponent(), limitingConeAngle()); |
| } |
| |
| } |
| |
| #endif // ENABLE(SVG) |
| |
| // vim:ts=4:noet |