| /* |
| Copyright (C) 2007 Eric Seidel <eric@webkit.org> |
| (C) 2007 Rob Buis <buis@kde.org> |
| Copyright (C) 2008 Apple Inc. All Rights Reserved. |
| |
| This file is part of the WebKit project |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Library General Public |
| License as published by the Free Software Foundation; either |
| version 2 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Library General Public License for more details. |
| |
| You should have received a copy of the GNU Library General Public License |
| along with this library; see the file COPYING.LIB. If not, write to |
| the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(SVG) && ENABLE(SVG_ANIMATION) |
| #include "SVGAnimateMotionElement.h" |
| |
| #include "MappedAttribute.h" |
| #include "RenderObject.h" |
| #include "SVGElementInstance.h" |
| #include "SVGMPathElement.h" |
| #include "SVGParserUtilities.h" |
| #include "SVGPathElement.h" |
| #include "SVGTransformList.h" |
| #include <math.h> |
| #include <wtf/StdLibExtras.h> |
| |
| namespace WebCore { |
| |
| using namespace SVGNames; |
| |
| SVGAnimateMotionElement::SVGAnimateMotionElement(const QualifiedName& tagName, Document* doc) |
| : SVGAnimationElement(tagName, doc) |
| , m_baseIndexInTransformList(0) |
| , m_angle(0) |
| { |
| } |
| |
| SVGAnimateMotionElement::~SVGAnimateMotionElement() |
| { |
| } |
| |
| bool SVGAnimateMotionElement::hasValidTarget() const |
| { |
| if (!SVGAnimationElement::hasValidTarget()) |
| return false; |
| SVGElement* targetElement = this->targetElement(); |
| if (!targetElement->isStyledTransformable() && !targetElement->hasTagName(SVGNames::textTag)) |
| return false; |
| // Spec: SVG 1.1 section 19.2.15 |
| if (targetElement->hasTagName(gTag) |
| || targetElement->hasTagName(defsTag) |
| || targetElement->hasTagName(useTag) |
| || targetElement->hasTagName(imageTag) |
| || targetElement->hasTagName(switchTag) |
| || targetElement->hasTagName(pathTag) |
| || targetElement->hasTagName(rectTag) |
| || targetElement->hasTagName(circleTag) |
| || targetElement->hasTagName(ellipseTag) |
| || targetElement->hasTagName(lineTag) |
| || targetElement->hasTagName(polylineTag) |
| || targetElement->hasTagName(polygonTag) |
| || targetElement->hasTagName(textTag) |
| || targetElement->hasTagName(clipPathTag) |
| || targetElement->hasTagName(maskTag) |
| || targetElement->hasTagName(aTag) |
| #if ENABLE(SVG_FOREIGN_OBJECT) |
| || targetElement->hasTagName(foreignObjectTag) |
| #endif |
| ) |
| return true; |
| return false; |
| } |
| |
| void SVGAnimateMotionElement::parseMappedAttribute(MappedAttribute* attr) |
| { |
| if (attr->name() == SVGNames::pathAttr) { |
| m_path = Path(); |
| pathFromSVGData(m_path, attr->value()); |
| } else |
| SVGAnimationElement::parseMappedAttribute(attr); |
| } |
| |
| SVGAnimateMotionElement::RotateMode SVGAnimateMotionElement::rotateMode() const |
| { |
| DEFINE_STATIC_LOCAL(const AtomicString, autoVal, ("auto")); |
| DEFINE_STATIC_LOCAL(const AtomicString, autoReverse, ("auto-reverse")); |
| String rotate = getAttribute(SVGNames::rotateAttr); |
| if (rotate == autoVal) |
| return RotateAuto; |
| if (rotate == autoReverse) |
| return RotateAutoReverse; |
| return RotateAngle; |
| } |
| |
| Path SVGAnimateMotionElement::animationPath() const |
| { |
| for (Node* child = firstChild(); child; child = child->nextSibling()) { |
| if (child->hasTagName(SVGNames::mpathTag)) { |
| SVGMPathElement* mPath = static_cast<SVGMPathElement*>(child); |
| SVGPathElement* pathElement = mPath->pathElement(); |
| if (pathElement) |
| return pathElement->toPathData(); |
| return Path(); |
| } |
| } |
| if (hasAttribute(SVGNames::pathAttr)) |
| return m_path; |
| return Path(); |
| } |
| |
| static bool parsePoint(const String& s, FloatPoint& point) |
| { |
| if (s.isEmpty()) |
| return false; |
| const UChar* cur = s.characters(); |
| const UChar* end = cur + s.length(); |
| |
| if (!skipOptionalSpaces(cur, end)) |
| return false; |
| |
| float x = 0.0f; |
| if (!parseNumber(cur, end, x)) |
| return false; |
| |
| float y = 0.0f; |
| if (!parseNumber(cur, end, y)) |
| return false; |
| |
| point = FloatPoint(x, y); |
| |
| // disallow anything except spaces at the end |
| return !skipOptionalSpaces(cur, end); |
| } |
| |
| void SVGAnimateMotionElement::resetToBaseValue(const String&) |
| { |
| if (!hasValidTarget()) |
| return; |
| SVGElement* target = targetElement(); |
| TransformationMatrix* transform = target->supplementalTransform(); |
| if (!transform) |
| return; |
| transform->makeIdentity(); |
| } |
| |
| bool SVGAnimateMotionElement::calculateFromAndToValues(const String& fromString, const String& toString) |
| { |
| parsePoint(fromString, m_fromPoint); |
| parsePoint(toString, m_toPoint); |
| return true; |
| } |
| |
| bool SVGAnimateMotionElement::calculateFromAndByValues(const String& fromString, const String& byString) |
| { |
| parsePoint(fromString, m_fromPoint); |
| FloatPoint byPoint; |
| parsePoint(byString, byPoint); |
| m_toPoint = FloatPoint(m_fromPoint.x() + byPoint.x(), m_fromPoint.y() + byPoint.y()); |
| return true; |
| } |
| |
| void SVGAnimateMotionElement::calculateAnimatedValue(float percentage, unsigned, SVGSMILElement*) |
| { |
| SVGElement* target = targetElement(); |
| if (!target) |
| return; |
| TransformationMatrix* transform = target->supplementalTransform(); |
| if (!transform) |
| return; |
| |
| if (!isAdditive()) |
| transform->makeIdentity(); |
| |
| // FIXME: Implement accumulate. |
| |
| if (animationMode() == PathAnimation) { |
| ASSERT(!animationPath().isEmpty()); |
| Path path = animationPath(); |
| float positionOnPath = path.length() * percentage; |
| bool ok; |
| FloatPoint position = path.pointAtLength(positionOnPath, ok); |
| if (ok) { |
| transform->translate(position.x(), position.y()); |
| RotateMode rotateMode = this->rotateMode(); |
| if (rotateMode == RotateAuto || rotateMode == RotateAutoReverse) { |
| float angle = path.normalAngleAtLength(positionOnPath, ok); |
| if (rotateMode == RotateAutoReverse) |
| angle += 180.f; |
| transform->rotate(angle); |
| } |
| } |
| return; |
| } |
| FloatSize diff = m_toPoint - m_fromPoint; |
| transform->translate(diff.width() * percentage + m_fromPoint.x(), diff.height() * percentage + m_fromPoint.y()); |
| } |
| |
| void SVGAnimateMotionElement::applyResultsToTarget() |
| { |
| // We accumulate to the target element transform list so there is not much to do here. |
| SVGElement* targetElement = this->targetElement(); |
| if (targetElement && targetElement->renderer()) |
| targetElement->renderer()->setNeedsLayout(true); |
| |
| // ...except in case where we have additional instances in <use> trees. |
| HashSet<SVGElementInstance*> instances = targetElement->instancesForElement(); |
| HashSet<SVGElementInstance*>::iterator end = instances.end(); |
| for (HashSet<SVGElementInstance*>::iterator it = instances.begin(); it != end; ++it) { |
| SVGElement* shadowTreeElement = (*it)->shadowTreeElement(); |
| ASSERT(shadowTreeElement); |
| TransformationMatrix* transform = shadowTreeElement->supplementalTransform(); |
| TransformationMatrix* t = targetElement->supplementalTransform(); |
| transform->setMatrix(t->a(), t->b(), t->c(), t->d(), t->e(), t->f()); |
| if (shadowTreeElement->renderer()) |
| shadowTreeElement->renderer()->setNeedsLayout(true); |
| } |
| } |
| |
| float SVGAnimateMotionElement::calculateDistance(const String& fromString, const String& toString) |
| { |
| FloatPoint from; |
| FloatPoint to; |
| if (!parsePoint(fromString, from)) |
| return -1.f; |
| if (!parsePoint(toString, to)) |
| return -1.f; |
| FloatSize diff = to - from; |
| return sqrtf(diff.width() * diff.width() + diff.height() * diff.height()); |
| } |
| |
| } |
| |
| #endif // ENABLE(SVG) |
| |
| // vim:ts=4:noet |