| /* |
| Copyright (C) 2004, 2005 Nikolas Zimmermann <wildfox@kde.org> |
| 2004, 2005, 2006 Rob Buis <buis@kde.org> |
| Copyright (C) 2008 Apple Inc. All rights reserved. |
| |
| This file is part of the KDE project |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Library General Public |
| License as published by the Free Software Foundation; either |
| version 2 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Library General Public License for more details. |
| |
| You should have received a copy of the GNU Library General Public License |
| along with this library; see the file COPYING.LIB. If not, write to |
| the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #if ENABLE(SVG) && ENABLE(SVG_ANIMATION) |
| #include "SVGAnimateElement.h" |
| |
| #include "ColorDistance.h" |
| #include "FloatConversion.h" |
| #include "SVGColor.h" |
| #include "SVGParserUtilities.h" |
| #include "SVGPathSegList.h" |
| #include <math.h> |
| |
| using namespace std; |
| |
| namespace WebCore { |
| |
| SVGAnimateElement::SVGAnimateElement(const QualifiedName& tagName, Document* doc) |
| : SVGAnimationElement(tagName, doc) |
| , m_propertyType(StringProperty) |
| , m_fromNumber(0) |
| , m_toNumber(0) |
| , m_animatedNumber(numeric_limits<double>::infinity()) |
| { |
| } |
| |
| SVGAnimateElement::~SVGAnimateElement() |
| { |
| } |
| |
| static bool parseNumberValueAndUnit(const String& in, double& value, String& unit) |
| { |
| // FIXME: These are from top of my head, figure out all property types that can be animated as numbers. |
| unsigned unitLength = 0; |
| String parse = in.stripWhiteSpace(); |
| if (parse.endsWith("%")) |
| unitLength = 1; |
| else if (parse.endsWith("px") || parse.endsWith("pt") || parse.endsWith("em")) |
| unitLength = 2; |
| else if (parse.endsWith("deg") || parse.endsWith("rad")) |
| unitLength = 3; |
| else if (parse.endsWith("grad")) |
| unitLength = 4; |
| String newUnit = parse.right(unitLength); |
| String number = parse.left(parse.length() - unitLength); |
| if (!unit.isEmpty() && newUnit != unit || number.isEmpty()) |
| return false; |
| UChar last = number[number.length() - 1]; |
| if (last < '0' || last > '9') |
| return false; |
| unit = newUnit; |
| bool ok; |
| value = number.toDouble(&ok); |
| return ok; |
| } |
| |
| SVGAnimateElement::PropertyType SVGAnimateElement::determinePropertyType(const String& attribute) const |
| { |
| // FIXME: We need a full property table for figuring this out reliably. |
| if (hasTagName(SVGNames::animateColorTag)) |
| return ColorProperty; |
| if (attribute == "d") |
| return PathProperty; |
| if (attribute == "color" || attribute == "fill" || attribute == "stroke") |
| return ColorProperty; |
| return NumberProperty; |
| } |
| |
| void SVGAnimateElement::calculateAnimatedValue(float percentage, unsigned repeat, SVGSMILElement* resultElement) |
| { |
| ASSERT(percentage >= 0.f && percentage <= 1.f); |
| ASSERT(resultElement); |
| if (hasTagName(SVGNames::setTag)) |
| percentage = 1.f; |
| if (!resultElement->hasTagName(SVGNames::animateTag) && !resultElement->hasTagName(SVGNames::animateColorTag) |
| && !resultElement->hasTagName(SVGNames::setTag)) |
| return; |
| SVGAnimateElement* results = static_cast<SVGAnimateElement*>(resultElement); |
| // Can't accumulate over a string property. |
| if (results->m_propertyType == StringProperty && m_propertyType != StringProperty) |
| return; |
| if (m_propertyType == NumberProperty) { |
| // To animation uses contributions from the lower priority animations as the base value. |
| if (animationMode() == ToAnimation) |
| m_fromNumber = results->m_animatedNumber; |
| |
| double number = (m_toNumber - m_fromNumber) * percentage + m_fromNumber; |
| |
| // FIXME: This is not correct for values animation. |
| if (isAccumulated() && repeat) |
| number += m_toNumber * repeat; |
| if (isAdditive() && animationMode() != ToAnimation) |
| results->m_animatedNumber += number; |
| else |
| results->m_animatedNumber = number; |
| return; |
| } |
| if (m_propertyType == ColorProperty) { |
| if (animationMode() == ToAnimation) |
| m_fromColor = results->m_animatedColor; |
| Color color = ColorDistance(m_fromColor, m_toColor).scaledDistance(percentage).addToColorAndClamp(m_fromColor); |
| // FIXME: Accumulate colors. |
| if (isAdditive() && animationMode() != ToAnimation) |
| results->m_animatedColor = ColorDistance::addColorsAndClamp(results->m_animatedColor, color); |
| else |
| results->m_animatedColor = color; |
| return; |
| } |
| AnimationMode animationMode = this->animationMode(); |
| if (m_propertyType == PathProperty) { |
| if (percentage == 0) |
| results->m_animatedPath = m_fromPath; |
| else if (percentage == 1.f) |
| results->m_animatedPath = m_toPath; |
| else { |
| if (m_fromPath && m_toPath) |
| results->m_animatedPath = SVGPathSegList::createAnimated(m_fromPath.get(), m_toPath.get(), percentage); |
| else |
| results->m_animatedPath.clear(); |
| // Fall back to discrete animation if the paths are not compatible |
| if (!results->m_animatedPath) |
| results->m_animatedPath = ((animationMode == FromToAnimation && percentage > 0.5f) || animationMode == ToAnimation || percentage == 1.0f) |
| ? m_toPath : m_fromPath; |
| } |
| return; |
| } |
| ASSERT(animationMode == FromToAnimation || animationMode == ToAnimation || animationMode == ValuesAnimation); |
| if ((animationMode == FromToAnimation && percentage > 0.5f) || animationMode == ToAnimation || percentage == 1.0f) |
| results->m_animatedString = m_toString; |
| else |
| results->m_animatedString = m_fromString; |
| // Higher priority replace animation overrides any additive results so far. |
| results->m_propertyType = StringProperty; |
| } |
| |
| bool SVGAnimateElement::calculateFromAndToValues(const String& fromString, const String& toString) |
| { |
| // FIXME: Needs more solid way determine target attribute type. |
| m_propertyType = determinePropertyType(attributeName()); |
| if (m_propertyType == ColorProperty) { |
| m_fromColor = SVGColor::colorFromRGBColorString(fromString); |
| m_toColor = SVGColor::colorFromRGBColorString(toString); |
| if (m_fromColor.isValid() && m_toColor.isValid()) |
| return true; |
| } else if (m_propertyType == NumberProperty) { |
| m_numberUnit = String(); |
| if (parseNumberValueAndUnit(toString, m_toNumber, m_numberUnit)) { |
| // For to-animations the from number is calculated later |
| if (animationMode() == ToAnimation || parseNumberValueAndUnit(fromString, m_fromNumber, m_numberUnit)) |
| return true; |
| } |
| } else if (m_propertyType == PathProperty) { |
| m_fromPath = SVGPathSegList::create(SVGNames::dAttr); |
| if (pathSegListFromSVGData(m_fromPath.get(), fromString)) { |
| m_toPath = SVGPathSegList::create(SVGNames::dAttr); |
| if (pathSegListFromSVGData(m_toPath.get(), toString)) |
| return true; |
| } |
| m_fromPath.clear(); |
| m_toPath.clear(); |
| } |
| m_fromString = fromString; |
| m_toString = toString; |
| m_propertyType = StringProperty; |
| return true; |
| } |
| |
| bool SVGAnimateElement::calculateFromAndByValues(const String& fromString, const String& byString) |
| { |
| ASSERT(!hasTagName(SVGNames::setTag)); |
| m_propertyType = determinePropertyType(attributeName()); |
| if (m_propertyType == ColorProperty) { |
| m_fromColor = fromString.isEmpty() ? Color() : SVGColor::colorFromRGBColorString(fromString); |
| m_toColor = ColorDistance::addColorsAndClamp(m_fromColor, SVGColor::colorFromRGBColorString(byString)); |
| if (!m_fromColor.isValid() || !m_toColor.isValid()) |
| return false; |
| } else { |
| m_numberUnit = String(); |
| m_fromNumber = 0; |
| if (!fromString.isEmpty() && !parseNumberValueAndUnit(fromString, m_fromNumber, m_numberUnit)) |
| return false; |
| if (!parseNumberValueAndUnit(byString, m_toNumber, m_numberUnit)) |
| return false; |
| m_toNumber += m_fromNumber; |
| } |
| return true; |
| } |
| |
| void SVGAnimateElement::resetToBaseValue(const String& baseString) |
| { |
| m_animatedString = baseString; |
| m_propertyType = determinePropertyType(attributeName()); |
| if (m_propertyType == ColorProperty) { |
| m_animatedColor = baseString.isEmpty() ? Color() : SVGColor::colorFromRGBColorString(baseString); |
| if (m_animatedColor.isValid()) |
| return; |
| } else if (m_propertyType == NumberProperty) { |
| if (baseString.isEmpty()) { |
| m_animatedNumber = 0; |
| m_numberUnit = String(); |
| return; |
| } |
| if (parseNumberValueAndUnit(baseString, m_animatedNumber, m_numberUnit)) |
| return; |
| } else if (m_propertyType == PathProperty) { |
| m_animatedPath.clear(); |
| return; |
| } |
| m_propertyType = StringProperty; |
| } |
| |
| void SVGAnimateElement::applyResultsToTarget() |
| { |
| String valueToApply; |
| if (m_propertyType == ColorProperty) |
| valueToApply = m_animatedColor.name(); |
| else if (m_propertyType == NumberProperty) |
| valueToApply = String::number(m_animatedNumber) + m_numberUnit; |
| else if (m_propertyType == PathProperty) { |
| if (!m_animatedPath || !m_animatedPath->numberOfItems()) |
| valueToApply = m_animatedString; |
| else { |
| // We need to keep going to string and back because we are currently only able to paint |
| // "processed" paths where complex shapes are replaced with simpler ones. Path |
| // morphing needs to be done with unprocessed paths. |
| // FIXME: This could be optimized if paths were not processed at parse time. |
| unsigned itemCount = m_animatedPath->numberOfItems(); |
| ExceptionCode ec; |
| for (unsigned n = 0; n < itemCount; ++n) { |
| RefPtr<SVGPathSeg> segment = m_animatedPath->getItem(n, ec); |
| valueToApply.append(segment->toString() + " "); |
| } |
| } |
| } else |
| valueToApply = m_animatedString; |
| |
| setTargetAttributeAnimatedValue(valueToApply); |
| } |
| |
| float SVGAnimateElement::calculateDistance(const String& fromString, const String& toString) |
| { |
| m_propertyType = determinePropertyType(attributeName()); |
| if (m_propertyType == NumberProperty) { |
| double from; |
| double to; |
| String unit; |
| if (!parseNumberValueAndUnit(fromString, from, unit)) |
| return -1.f; |
| if (!parseNumberValueAndUnit(toString, to, unit)) |
| return -1.f; |
| return narrowPrecisionToFloat(fabs(to - from)); |
| } else if (m_propertyType == ColorProperty) { |
| Color from = SVGColor::colorFromRGBColorString(fromString); |
| if (!from.isValid()) |
| return -1.f; |
| Color to = SVGColor::colorFromRGBColorString(toString); |
| if (!to.isValid()) |
| return -1.f; |
| return ColorDistance(from, to).distance(); |
| } |
| return -1.f; |
| } |
| |
| } |
| |
| // vim:ts=4:noet |
| #endif // ENABLE(SVG) |
| |