| /* |
| * Copyright (C) 2000 Lars Knoll (knoll@kde.org) |
| * Copyright (C) 2004, 2006, 2007, 2008 Apple Inc. All right reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| * |
| */ |
| |
| #include "config.h" |
| #include "bidi.h" |
| |
| #include "CharacterNames.h" |
| #include "Document.h" |
| #include "Element.h" |
| #include "FrameView.h" |
| #include "InlineTextBox.h" |
| #include "Logging.h" |
| #include "RenderArena.h" |
| #include "RenderInline.h" |
| #include "RenderLayer.h" |
| #include "RenderListMarker.h" |
| #include "RenderView.h" |
| #include "break_lines.h" |
| #include <wtf/AlwaysInline.h> |
| #include <wtf/RefCountedLeakCounter.h> |
| #include <wtf/StdLibExtras.h> |
| #include <wtf/Vector.h> |
| |
| using namespace std; |
| using namespace WTF; |
| using namespace Unicode; |
| |
| namespace WebCore { |
| |
| // We don't let our line box tree for a single line get any deeper than this. |
| const unsigned cMaxLineDepth = 200; |
| |
| class InlineIterator { |
| public: |
| InlineIterator() |
| : block(0) |
| , obj(0) |
| , pos(0) |
| , nextBreakablePosition(-1) |
| { |
| } |
| |
| InlineIterator(RenderBlock* b, RenderObject* o, unsigned p) |
| : block(b) |
| , obj(o) |
| , pos(p) |
| , nextBreakablePosition(-1) |
| { |
| } |
| |
| void increment(InlineBidiResolver* resolver = 0); |
| bool atEnd() const; |
| |
| UChar current() const; |
| WTF::Unicode::Direction direction() const; |
| |
| RenderBlock* block; |
| RenderObject* obj; |
| unsigned pos; |
| int nextBreakablePosition; |
| }; |
| |
| static int getBorderPaddingMargin(RenderBoxModelObject* child, bool endOfInline) |
| { |
| bool leftSide = (child->style()->direction() == LTR) ? !endOfInline : endOfInline; |
| if (leftSide) |
| return child->marginLeft() + child->paddingLeft() + child->borderLeft(); |
| return child->marginRight() + child->paddingRight() + child->borderRight(); |
| } |
| |
| static int inlineWidth(RenderObject* child, bool start = true, bool end = true) |
| { |
| unsigned lineDepth = 1; |
| int extraWidth = 0; |
| RenderObject* parent = child->parent(); |
| while (parent->isInline() && !parent->isInlineBlockOrInlineTable() && lineDepth++ < cMaxLineDepth) { |
| if (start && !child->previousSibling()) |
| extraWidth += getBorderPaddingMargin(toRenderBoxModelObject(parent), false); |
| if (end && !child->nextSibling()) |
| extraWidth += getBorderPaddingMargin(toRenderBoxModelObject(parent), true); |
| child = parent; |
| parent = child->parent(); |
| } |
| return extraWidth; |
| } |
| |
| #ifndef NDEBUG |
| static WTF::RefCountedLeakCounter bidiRunCounter("BidiRun"); |
| |
| static bool inBidiRunDestroy; |
| #endif |
| |
| void BidiRun::destroy() |
| { |
| #ifndef NDEBUG |
| inBidiRunDestroy = true; |
| #endif |
| RenderArena* renderArena = m_object->renderArena(); |
| delete this; |
| #ifndef NDEBUG |
| inBidiRunDestroy = false; |
| #endif |
| |
| // Recover the size left there for us by operator delete and free the memory. |
| renderArena->free(*reinterpret_cast<size_t*>(this), this); |
| } |
| |
| void* BidiRun::operator new(size_t sz, RenderArena* renderArena) throw() |
| { |
| #ifndef NDEBUG |
| bidiRunCounter.increment(); |
| #endif |
| return renderArena->allocate(sz); |
| } |
| |
| void BidiRun::operator delete(void* ptr, size_t sz) |
| { |
| #ifndef NDEBUG |
| bidiRunCounter.decrement(); |
| #endif |
| ASSERT(inBidiRunDestroy); |
| |
| // Stash size where destroy() can find it. |
| *(size_t*)ptr = sz; |
| } |
| |
| // --------------------------------------------------------------------- |
| |
| inline bool operator==(const InlineIterator& it1, const InlineIterator& it2) |
| { |
| return it1.pos == it2.pos && it1.obj == it2.obj; |
| } |
| |
| inline bool operator!=(const InlineIterator& it1, const InlineIterator& it2) |
| { |
| return it1.pos != it2.pos || it1.obj != it2.obj; |
| } |
| |
| static inline RenderObject* bidiNext(RenderBlock* block, RenderObject* current, InlineBidiResolver* resolver = 0, bool skipInlines = true, bool* endOfInlinePtr = 0) |
| { |
| RenderObject* next = 0; |
| bool oldEndOfInline = endOfInlinePtr ? *endOfInlinePtr : false; |
| bool endOfInline = false; |
| |
| while (current) { |
| next = 0; |
| if (!oldEndOfInline && !current->isFloating() && !current->isReplaced() && !current->isPositioned() && !current->isText()) { |
| next = current->firstChild(); |
| if (next && resolver && next->isRenderInline()) { |
| EUnicodeBidi ub = next->style()->unicodeBidi(); |
| if (ub != UBNormal) { |
| TextDirection dir = next->style()->direction(); |
| Direction d = (ub == Embed |
| ? (dir == RTL ? RightToLeftEmbedding : LeftToRightEmbedding) |
| : (dir == RTL ? RightToLeftOverride : LeftToRightOverride)); |
| resolver->embed(d); |
| } |
| } |
| } |
| |
| if (!next) { |
| if (!skipInlines && !oldEndOfInline && current->isRenderInline()) { |
| next = current; |
| endOfInline = true; |
| break; |
| } |
| |
| while (current && current != block) { |
| if (resolver && current->isRenderInline() && current->style()->unicodeBidi() != UBNormal) |
| resolver->embed(PopDirectionalFormat); |
| |
| next = current->nextSibling(); |
| if (next) { |
| if (resolver && next->isRenderInline()) { |
| EUnicodeBidi ub = next->style()->unicodeBidi(); |
| if (ub != UBNormal) { |
| TextDirection dir = next->style()->direction(); |
| Direction d = (ub == Embed |
| ? (dir == RTL ? RightToLeftEmbedding: LeftToRightEmbedding) |
| : (dir == RTL ? RightToLeftOverride : LeftToRightOverride)); |
| resolver->embed(d); |
| } |
| } |
| break; |
| } |
| |
| current = current->parent(); |
| if (!skipInlines && current && current != block && current->isRenderInline()) { |
| next = current; |
| endOfInline = true; |
| break; |
| } |
| } |
| } |
| |
| if (!next) |
| break; |
| |
| if (next->isText() || next->isFloating() || next->isReplaced() || next->isPositioned() |
| || ((!skipInlines || !next->firstChild()) // Always return EMPTY inlines. |
| && next->isRenderInline())) |
| break; |
| current = next; |
| } |
| |
| if (endOfInlinePtr) |
| *endOfInlinePtr = endOfInline; |
| |
| return next; |
| } |
| |
| static RenderObject* bidiFirst(RenderBlock* block, InlineBidiResolver* resolver, bool skipInlines = true) |
| { |
| if (!block->firstChild()) |
| return 0; |
| |
| RenderObject* o = block->firstChild(); |
| if (o->isRenderInline()) { |
| if (resolver) { |
| EUnicodeBidi ub = o->style()->unicodeBidi(); |
| if (ub != UBNormal) { |
| TextDirection dir = o->style()->direction(); |
| Direction d = (ub == Embed |
| ? (dir == RTL ? RightToLeftEmbedding : LeftToRightEmbedding) |
| : (dir == RTL ? RightToLeftOverride : LeftToRightOverride)); |
| resolver->embed(d); |
| } |
| } |
| if (skipInlines && o->firstChild()) |
| o = bidiNext(block, o, resolver, skipInlines); |
| else { |
| // Never skip empty inlines. |
| if (resolver) |
| resolver->commitExplicitEmbedding(); |
| return o; |
| } |
| } |
| |
| if (o && !o->isText() && !o->isReplaced() && !o->isFloating() && !o->isPositioned()) |
| o = bidiNext(block, o, resolver, skipInlines); |
| |
| if (resolver) |
| resolver->commitExplicitEmbedding(); |
| return o; |
| } |
| |
| inline void InlineIterator::increment(InlineBidiResolver* resolver) |
| { |
| if (!obj) |
| return; |
| if (obj->isText()) { |
| pos++; |
| if (pos >= toRenderText(obj)->textLength()) { |
| obj = bidiNext(block, obj, resolver); |
| pos = 0; |
| nextBreakablePosition = -1; |
| } |
| } else { |
| obj = bidiNext(block, obj, resolver); |
| pos = 0; |
| nextBreakablePosition = -1; |
| } |
| } |
| |
| template<> |
| inline void InlineBidiResolver::increment() |
| { |
| current.increment(this); |
| } |
| |
| inline bool InlineIterator::atEnd() const |
| { |
| return !obj; |
| } |
| |
| inline UChar InlineIterator::current() const |
| { |
| if (!obj || !obj->isText()) |
| return 0; |
| |
| RenderText* text = toRenderText(obj); |
| if (pos >= text->textLength()) |
| return 0; |
| |
| return text->characters()[pos]; |
| } |
| |
| ALWAYS_INLINE Direction InlineIterator::direction() const |
| { |
| if (UChar c = current()) |
| return Unicode::direction(c); |
| |
| if (obj && obj->isListMarker()) |
| return obj->style()->direction() == LTR ? LeftToRight : RightToLeft; |
| |
| return OtherNeutral; |
| } |
| |
| // ------------------------------------------------------------------------------------------------- |
| |
| static void chopMidpointsAt(LineMidpointState& lineMidpointState, RenderObject* obj, unsigned pos) |
| { |
| if (!lineMidpointState.numMidpoints) |
| return; |
| InlineIterator* midpoints = lineMidpointState.midpoints.data(); |
| for (int i = lineMidpointState.numMidpoints - 1; i >= 0; i--) { |
| const InlineIterator& point = midpoints[i]; |
| if (point.obj == obj && point.pos == pos) { |
| lineMidpointState.numMidpoints = i; |
| break; |
| } |
| } |
| } |
| |
| static void checkMidpoints(LineMidpointState& lineMidpointState, InlineIterator& lBreak) |
| { |
| // Check to see if our last midpoint is a start point beyond the line break. If so, |
| // shave it off the list, and shave off a trailing space if the previous end point doesn't |
| // preserve whitespace. |
| if (lBreak.obj && lineMidpointState.numMidpoints && !(lineMidpointState.numMidpoints % 2)) { |
| InlineIterator* midpoints = lineMidpointState.midpoints.data(); |
| InlineIterator& endpoint = midpoints[lineMidpointState.numMidpoints - 2]; |
| const InlineIterator& startpoint = midpoints[lineMidpointState.numMidpoints - 1]; |
| InlineIterator currpoint = endpoint; |
| while (!currpoint.atEnd() && currpoint != startpoint && currpoint != lBreak) |
| currpoint.increment(); |
| if (currpoint == lBreak) { |
| // We hit the line break before the start point. Shave off the start point. |
| lineMidpointState.numMidpoints--; |
| if (endpoint.obj->style()->collapseWhiteSpace()) { |
| if (endpoint.obj->isText()) { |
| // Don't shave a character off the endpoint if it was from a soft hyphen. |
| RenderText* textObj = toRenderText(endpoint.obj); |
| if (endpoint.pos + 1 < textObj->textLength()) { |
| if (textObj->characters()[endpoint.pos+1] == softHyphen) |
| return; |
| } else if (startpoint.obj->isText()) { |
| RenderText *startText = toRenderText(startpoint.obj); |
| if (startText->textLength() && startText->characters()[0] == softHyphen) |
| return; |
| } |
| } |
| endpoint.pos--; |
| } |
| } |
| } |
| } |
| |
| static void addMidpoint(LineMidpointState& lineMidpointState, const InlineIterator& midpoint) |
| { |
| if (lineMidpointState.midpoints.size() <= lineMidpointState.numMidpoints) |
| lineMidpointState.midpoints.grow(lineMidpointState.numMidpoints + 10); |
| |
| InlineIterator* midpoints = lineMidpointState.midpoints.data(); |
| midpoints[lineMidpointState.numMidpoints++] = midpoint; |
| } |
| |
| static void appendRunsForObject(int start, int end, RenderObject* obj, InlineBidiResolver& resolver) |
| { |
| if (start > end || obj->isFloating() || |
| (obj->isPositioned() && !obj->style()->hasStaticX() && !obj->style()->hasStaticY() && !obj->container()->isRenderInline())) |
| return; |
| |
| LineMidpointState& lineMidpointState = resolver.midpointState(); |
| bool haveNextMidpoint = (lineMidpointState.currentMidpoint < lineMidpointState.numMidpoints); |
| InlineIterator nextMidpoint; |
| if (haveNextMidpoint) |
| nextMidpoint = lineMidpointState.midpoints[lineMidpointState.currentMidpoint]; |
| if (lineMidpointState.betweenMidpoints) { |
| if (!(haveNextMidpoint && nextMidpoint.obj == obj)) |
| return; |
| // This is a new start point. Stop ignoring objects and |
| // adjust our start. |
| lineMidpointState.betweenMidpoints = false; |
| start = nextMidpoint.pos; |
| lineMidpointState.currentMidpoint++; |
| if (start < end) |
| return appendRunsForObject(start, end, obj, resolver); |
| } else { |
| if (!haveNextMidpoint || (obj != nextMidpoint.obj)) { |
| resolver.addRun(new (obj->renderArena()) BidiRun(start, end, obj, resolver.context(), resolver.dir())); |
| return; |
| } |
| |
| // An end midpoint has been encountered within our object. We |
| // need to go ahead and append a run with our endpoint. |
| if (static_cast<int>(nextMidpoint.pos + 1) <= end) { |
| lineMidpointState.betweenMidpoints = true; |
| lineMidpointState.currentMidpoint++; |
| if (nextMidpoint.pos != UINT_MAX) { // UINT_MAX means stop at the object and don't include any of it. |
| if (static_cast<int>(nextMidpoint.pos + 1) > start) |
| resolver.addRun(new (obj->renderArena()) |
| BidiRun(start, nextMidpoint.pos + 1, obj, resolver.context(), resolver.dir())); |
| return appendRunsForObject(nextMidpoint.pos + 1, end, obj, resolver); |
| } |
| } else |
| resolver.addRun(new (obj->renderArena()) BidiRun(start, end, obj, resolver.context(), resolver.dir())); |
| } |
| } |
| |
| template <> |
| void InlineBidiResolver::appendRun() |
| { |
| if (!emptyRun && !eor.atEnd()) { |
| int start = sor.pos; |
| RenderObject *obj = sor.obj; |
| while (obj && obj != eor.obj && obj != endOfLine.obj) { |
| appendRunsForObject(start, obj->length(), obj, *this); |
| start = 0; |
| obj = bidiNext(sor.block, obj); |
| } |
| if (obj) { |
| unsigned pos = obj == eor.obj ? eor.pos : UINT_MAX; |
| if (obj == endOfLine.obj && endOfLine.pos <= pos) { |
| reachedEndOfLine = true; |
| pos = endOfLine.pos; |
| } |
| // It's OK to add runs for zero-length RenderObjects, just don't make the run larger than it should be |
| int end = obj->length() ? pos+1 : 0; |
| appendRunsForObject(start, end, obj, *this); |
| } |
| |
| eor.increment(); |
| sor = eor; |
| } |
| |
| m_direction = OtherNeutral; |
| m_status.eor = OtherNeutral; |
| } |
| |
| static inline InlineBox* createInlineBoxForRenderer(RenderObject* obj, bool isRootLineBox, bool isOnlyRun = false) |
| { |
| if (isRootLineBox) |
| return toRenderBlock(obj)->createAndAppendRootInlineBox(); |
| |
| if (obj->isText()) { |
| InlineTextBox* textBox = toRenderText(obj)->createInlineTextBox(); |
| // We only treat a box as text for a <br> if we are on a line by ourself or in strict mode |
| // (Note the use of strict mode. In "almost strict" mode, we don't treat the box for <br> as text.) |
| if (obj->isBR()) |
| textBox->setIsText(isOnlyRun || obj->document()->inStrictMode()); |
| return textBox; |
| } |
| |
| if (obj->isBox()) |
| return toRenderBox(obj)->createInlineBox(); |
| |
| return toRenderInline(obj)->createAndAppendInlineFlowBox(); |
| } |
| |
| static inline void dirtyLineBoxesForRenderer(RenderObject* o, bool fullLayout) |
| { |
| if (o->isText()) { |
| if (o->prefWidthsDirty() && o->isCounter()) |
| toRenderText(o)->calcPrefWidths(0); // FIXME: Counters depend on this hack. No clue why. Should be investigated and removed. |
| toRenderText(o)->dirtyLineBoxes(fullLayout); |
| } else |
| toRenderInline(o)->dirtyLineBoxes(fullLayout); |
| } |
| |
| InlineFlowBox* RenderBlock::createLineBoxes(RenderObject* obj, bool firstLine) |
| { |
| // See if we have an unconstructed line box for this object that is also |
| // the last item on the line. |
| unsigned lineDepth = 1; |
| InlineFlowBox* childBox = 0; |
| InlineFlowBox* parentBox = 0; |
| InlineFlowBox* result = 0; |
| do { |
| ASSERT(obj->isRenderInline() || obj == this); |
| |
| // Get the last box we made for this render object. |
| parentBox = obj->isRenderInline() ? toRenderInline(obj)->lastLineBox() : toRenderBlock(obj)->lastLineBox(); |
| |
| // If this box is constructed then it is from a previous line, and we need |
| // to make a new box for our line. If this box is unconstructed but it has |
| // something following it on the line, then we know we have to make a new box |
| // as well. In this situation our inline has actually been split in two on |
| // the same line (this can happen with very fancy language mixtures). |
| bool constructedNewBox = false; |
| if (!parentBox || parentBox->isConstructed() || parentBox->nextOnLine()) { |
| // We need to make a new box for this render object. Once |
| // made, we need to place it at the end of the current line. |
| InlineBox* newBox = createInlineBoxForRenderer(obj, obj == this); |
| ASSERT(newBox->isInlineFlowBox()); |
| parentBox = static_cast<InlineFlowBox*>(newBox); |
| parentBox->setFirstLineStyleBit(firstLine); |
| constructedNewBox = true; |
| } |
| |
| if (!result) |
| result = parentBox; |
| |
| // If we have hit the block itself, then |box| represents the root |
| // inline box for the line, and it doesn't have to be appended to any parent |
| // inline. |
| if (childBox) |
| parentBox->addToLine(childBox); |
| |
| if (!constructedNewBox || obj == this) |
| break; |
| |
| childBox = parentBox; |
| |
| // If we've exceeded our line depth, then jump straight to the root and skip all the remaining |
| // intermediate inline flows. |
| obj = (++lineDepth >= cMaxLineDepth) ? this : obj->parent(); |
| |
| } while (true); |
| |
| return result; |
| } |
| |
| RootInlineBox* RenderBlock::constructLine(unsigned runCount, BidiRun* firstRun, BidiRun* lastRun, bool firstLine, bool lastLine, RenderObject* endObject) |
| { |
| ASSERT(firstRun); |
| |
| InlineFlowBox* parentBox = 0; |
| for (BidiRun* r = firstRun; r; r = r->next()) { |
| // Create a box for our object. |
| bool isOnlyRun = (runCount == 1); |
| if (runCount == 2 && !r->m_object->isListMarker()) |
| isOnlyRun = ((style()->direction() == RTL) ? lastRun : firstRun)->m_object->isListMarker(); |
| |
| InlineBox* box = createInlineBoxForRenderer(r->m_object, false, isOnlyRun); |
| r->m_box = box; |
| |
| ASSERT(box); |
| if (!box) |
| continue; |
| |
| // If we have no parent box yet, or if the run is not simply a sibling, |
| // then we need to construct inline boxes as necessary to properly enclose the |
| // run's inline box. |
| if (!parentBox || parentBox->renderer() != r->m_object->parent()) |
| // Create new inline boxes all the way back to the appropriate insertion point. |
| parentBox = createLineBoxes(r->m_object->parent(), firstLine); |
| |
| // Append the inline box to this line. |
| parentBox->addToLine(box); |
| |
| bool visuallyOrdered = r->m_object->style()->visuallyOrdered(); |
| box->setBidiLevel(visuallyOrdered ? 0 : r->level()); |
| |
| if (box->isInlineTextBox()) { |
| InlineTextBox* text = static_cast<InlineTextBox*>(box); |
| text->setStart(r->m_start); |
| text->setLen(r->m_stop - r->m_start); |
| text->m_dirOverride = r->dirOverride(visuallyOrdered); |
| } |
| } |
| |
| // We should have a root inline box. It should be unconstructed and |
| // be the last continuation of our line list. |
| ASSERT(lastLineBox() && !lastLineBox()->isConstructed()); |
| |
| // Set bits on our inline flow boxes that indicate which sides should |
| // paint borders/margins/padding. This knowledge will ultimately be used when |
| // we determine the horizontal positions and widths of all the inline boxes on |
| // the line. |
| lastLineBox()->determineSpacingForFlowBoxes(lastLine, endObject); |
| |
| // Now mark the line boxes as being constructed. |
| lastLineBox()->setConstructed(); |
| |
| // Return the last line. |
| return lastRootBox(); |
| } |
| |
| void RenderBlock::computeHorizontalPositionsForLine(RootInlineBox* lineBox, bool firstLine, BidiRun* firstRun, BidiRun* trailingSpaceRun, bool reachedEnd) |
| { |
| // First determine our total width. |
| int availableWidth = lineWidth(height(), firstLine); |
| int totWidth = lineBox->getFlowSpacingWidth(); |
| bool needsWordSpacing = false; |
| unsigned numSpaces = 0; |
| ETextAlign textAlign = style()->textAlign(); |
| |
| for (BidiRun* r = firstRun; r; r = r->next()) { |
| if (!r->m_box || r->m_object->isPositioned() || r->m_box->isLineBreak()) |
| continue; // Positioned objects are only participating to figure out their |
| // correct static x position. They have no effect on the width. |
| // Similarly, line break boxes have no effect on the width. |
| if (r->m_object->isText()) { |
| RenderText* rt = toRenderText(r->m_object); |
| |
| if (textAlign == JUSTIFY && r != trailingSpaceRun) { |
| const UChar* characters = rt->characters(); |
| for (int i = r->m_start; i < r->m_stop; i++) { |
| UChar c = characters[i]; |
| if (c == ' ' || c == '\n' || c == '\t') |
| numSpaces++; |
| } |
| } |
| |
| if (int length = rt->textLength()) { |
| if (!r->m_start && needsWordSpacing && isSpaceOrNewline(rt->characters()[r->m_start])) |
| totWidth += rt->style(firstLine)->font().wordSpacing(); |
| needsWordSpacing = !isSpaceOrNewline(rt->characters()[r->m_stop - 1]) && r->m_stop == length; |
| } |
| HashSet<const SimpleFontData*> fallbackFonts; |
| r->m_box->setWidth(rt->width(r->m_start, r->m_stop - r->m_start, totWidth, firstLine, &fallbackFonts)); |
| if (!fallbackFonts.isEmpty() |
| #if ENABLE(SVG) |
| && !isSVGText() |
| #endif |
| ) { |
| ASSERT(r->m_box->isText()); |
| static_cast<InlineTextBox*>(r->m_box)->setFallbackFonts(fallbackFonts); |
| } |
| } else if (!r->m_object->isRenderInline()) { |
| RenderBox* renderBox = toRenderBox(r->m_object); |
| renderBox->calcWidth(); |
| r->m_box->setWidth(renderBox->width()); |
| totWidth += renderBox->marginLeft() + renderBox->marginRight(); |
| } |
| |
| totWidth += r->m_box->width(); |
| } |
| |
| // Armed with the total width of the line (without justification), |
| // we now examine our text-align property in order to determine where to position the |
| // objects horizontally. The total width of the line can be increased if we end up |
| // justifying text. |
| int x = leftOffset(height(), firstLine); |
| switch (textAlign) { |
| case LEFT: |
| case WEBKIT_LEFT: |
| // The direction of the block should determine what happens with wide lines. In |
| // particular with RTL blocks, wide lines should still spill out to the left. |
| if (style()->direction() == LTR) { |
| if (totWidth > availableWidth && trailingSpaceRun) |
| trailingSpaceRun->m_box->setWidth(max(0, trailingSpaceRun->m_box->width() - totWidth + availableWidth)); |
| } else { |
| if (trailingSpaceRun) |
| trailingSpaceRun->m_box->setWidth(0); |
| else if (totWidth > availableWidth) |
| x -= (totWidth - availableWidth); |
| } |
| break; |
| case JUSTIFY: |
| if (numSpaces && !reachedEnd && !lineBox->endsWithBreak()) { |
| if (trailingSpaceRun) { |
| totWidth -= trailingSpaceRun->m_box->width(); |
| trailingSpaceRun->m_box->setWidth(0); |
| } |
| break; |
| } |
| // fall through |
| case TAAUTO: |
| numSpaces = 0; |
| // for right to left fall through to right aligned |
| if (style()->direction() == LTR) { |
| if (totWidth > availableWidth && trailingSpaceRun) |
| trailingSpaceRun->m_box->setWidth(max(0, trailingSpaceRun->m_box->width() - totWidth + availableWidth)); |
| break; |
| } |
| case RIGHT: |
| case WEBKIT_RIGHT: |
| // Wide lines spill out of the block based off direction. |
| // So even if text-align is right, if direction is LTR, wide lines should overflow out of the right |
| // side of the block. |
| if (style()->direction() == LTR) { |
| if (trailingSpaceRun) { |
| totWidth -= trailingSpaceRun->m_box->width(); |
| trailingSpaceRun->m_box->setWidth(0); |
| } |
| if (totWidth < availableWidth) |
| x += availableWidth - totWidth; |
| } else { |
| if (totWidth > availableWidth && trailingSpaceRun) { |
| trailingSpaceRun->m_box->setWidth(max(0, trailingSpaceRun->m_box->width() - totWidth + availableWidth)); |
| totWidth -= trailingSpaceRun->m_box->width(); |
| } else |
| x += availableWidth - totWidth; |
| } |
| break; |
| case CENTER: |
| case WEBKIT_CENTER: |
| int trailingSpaceWidth = 0; |
| if (trailingSpaceRun) { |
| totWidth -= trailingSpaceRun->m_box->width(); |
| trailingSpaceWidth = min(trailingSpaceRun->m_box->width(), (availableWidth - totWidth + 1) / 2); |
| trailingSpaceRun->m_box->setWidth(max(0, trailingSpaceWidth)); |
| } |
| if (style()->direction() == LTR) |
| x += max((availableWidth - totWidth) / 2, 0); |
| else |
| x += totWidth > availableWidth ? (availableWidth - totWidth) : (availableWidth - totWidth) / 2 - trailingSpaceWidth; |
| break; |
| } |
| |
| if (numSpaces) { |
| for (BidiRun* r = firstRun; r; r = r->next()) { |
| if (!r->m_box || r == trailingSpaceRun) |
| continue; |
| |
| int spaceAdd = 0; |
| if (r->m_object->isText()) { |
| unsigned spaces = 0; |
| const UChar* characters = toRenderText(r->m_object)->characters(); |
| for (int i = r->m_start; i < r->m_stop; i++) { |
| UChar c = characters[i]; |
| if (c == ' ' || c == '\n' || c == '\t') |
| spaces++; |
| } |
| |
| ASSERT(spaces <= numSpaces); |
| |
| // Only justify text if whitespace is collapsed. |
| if (r->m_object->style()->collapseWhiteSpace()) { |
| spaceAdd = (availableWidth - totWidth) * spaces / numSpaces; |
| static_cast<InlineTextBox*>(r->m_box)->setSpaceAdd(spaceAdd); |
| totWidth += spaceAdd; |
| } |
| numSpaces -= spaces; |
| if (!numSpaces) |
| break; |
| } |
| } |
| } |
| |
| // The widths of all runs are now known. We can now place every inline box (and |
| // compute accurate widths for the inline flow boxes). |
| int leftPosition = x; |
| int rightPosition = x; |
| needsWordSpacing = false; |
| lineBox->placeBoxesHorizontally(x, leftPosition, rightPosition, needsWordSpacing); |
| lineBox->setHorizontalOverflowPositions(leftPosition, rightPosition); |
| } |
| |
| void RenderBlock::computeVerticalPositionsForLine(RootInlineBox* lineBox, BidiRun* firstRun) |
| { |
| setHeight(lineBox->verticallyAlignBoxes(height())); |
| lineBox->setBlockHeight(height()); |
| |
| // See if the line spilled out. If so set overflow height accordingly. |
| int bottomOfLine = lineBox->bottomOverflow(); |
| if (bottomOfLine > height() && bottomOfLine > m_overflowHeight) |
| m_overflowHeight = bottomOfLine; |
| |
| // Now make sure we place replaced render objects correctly. |
| for (BidiRun* r = firstRun; r; r = r->next()) { |
| ASSERT(r->m_box); |
| if (!r->m_box) |
| continue; // Skip runs with no line boxes. |
| |
| // Align positioned boxes with the top of the line box. This is |
| // a reasonable approximation of an appropriate y position. |
| if (r->m_object->isPositioned()) |
| r->m_box->setY(height()); |
| |
| // Position is used to properly position both replaced elements and |
| // to update the static normal flow x/y of positioned elements. |
| if (r->m_object->isText()) |
| toRenderText(r->m_object)->positionLineBox(r->m_box); |
| else if (r->m_object->isBox()) |
| toRenderBox(r->m_object)->positionLineBox(r->m_box); |
| } |
| // Positioned objects and zero-length text nodes destroy their boxes in |
| // position(), which unnecessarily dirties the line. |
| lineBox->markDirty(false); |
| } |
| |
| // collects one line of the paragraph and transforms it to visual order |
| void RenderBlock::bidiReorderLine(InlineBidiResolver& resolver, const InlineIterator& end, bool previousLineBrokeCleanly) |
| { |
| resolver.createBidiRunsForLine(end, style()->visuallyOrdered(), previousLineBrokeCleanly); |
| } |
| |
| static inline bool isCollapsibleSpace(UChar character, RenderText* renderer) |
| { |
| if (character == ' ' || character == '\t' || character == softHyphen) |
| return true; |
| if (character == '\n') |
| return !renderer->style()->preserveNewline(); |
| if (character == noBreakSpace) |
| return renderer->style()->nbspMode() == SPACE; |
| return false; |
| } |
| |
| void RenderBlock::layoutInlineChildren(bool relayoutChildren, int& repaintTop, int& repaintBottom) |
| { |
| bool useRepaintBounds = false; |
| |
| m_overflowHeight = 0; |
| |
| setHeight(borderTop() + paddingTop()); |
| int toAdd = borderBottom() + paddingBottom() + horizontalScrollbarHeight(); |
| |
| // Figure out if we should clear out our line boxes. |
| // FIXME: Handle resize eventually! |
| // FIXME: Do something better when floats are present. |
| bool fullLayout = !firstLineBox() || !firstChild() || selfNeedsLayout() || relayoutChildren; |
| if (fullLayout) |
| lineBoxes()->deleteLineBoxes(renderArena()); |
| |
| // Text truncation only kicks in if your overflow isn't visible and your text-overflow-mode isn't |
| // clip. |
| // FIXME: CSS3 says that descendants that are clipped must also know how to truncate. This is insanely |
| // difficult to figure out (especially in the middle of doing layout), and is really an esoteric pile of nonsense |
| // anyway, so we won't worry about following the draft here. |
| bool hasTextOverflow = style()->textOverflow() && hasOverflowClip(); |
| |
| // Walk all the lines and delete our ellipsis line boxes if they exist. |
| if (hasTextOverflow) |
| deleteEllipsisLineBoxes(); |
| |
| if (firstChild()) { |
| // layout replaced elements |
| bool endOfInline = false; |
| RenderObject* o = bidiFirst(this, 0, false); |
| Vector<FloatWithRect> floats; |
| while (o) { |
| if (o->isReplaced() || o->isFloating() || o->isPositioned()) { |
| RenderBox* box = toRenderBox(o); |
| |
| if (relayoutChildren || o->style()->width().isPercent() || o->style()->height().isPercent()) |
| o->setChildNeedsLayout(true, false); |
| |
| // If relayoutChildren is set and we have percentage padding, we also need to invalidate the child's pref widths. |
| if (relayoutChildren && (o->style()->paddingLeft().isPercent() || o->style()->paddingRight().isPercent())) |
| o->setPrefWidthsDirty(true, false); |
| |
| if (o->isPositioned()) |
| o->containingBlock()->insertPositionedObject(box); |
| else { |
| if (o->isFloating()) |
| floats.append(FloatWithRect(box)); |
| else if (fullLayout || o->needsLayout()) // Replaced elements |
| toRenderBox(o)->dirtyLineBoxes(fullLayout); |
| |
| o->layoutIfNeeded(); |
| } |
| } else if (o->isText() || (o->isRenderInline() && !endOfInline)) { |
| if (fullLayout || o->selfNeedsLayout()) |
| dirtyLineBoxesForRenderer(o, fullLayout); |
| o->setNeedsLayout(false); |
| if (!o->isText()) |
| toRenderInline(o)->invalidateVerticalPosition(); // FIXME: Should do better here and not always invalidate everything. |
| } |
| o = bidiNext(this, o, 0, false, &endOfInline); |
| } |
| |
| // We want to skip ahead to the first dirty line |
| InlineBidiResolver resolver; |
| unsigned floatIndex; |
| bool firstLine = true; |
| bool previousLineBrokeCleanly = true; |
| RootInlineBox* startLine = determineStartPosition(firstLine, fullLayout, previousLineBrokeCleanly, resolver, floats, floatIndex); |
| |
| if (fullLayout && !selfNeedsLayout()) { |
| setNeedsLayout(true, false); // Mark ourselves as needing a full layout. This way we'll repaint like |
| // we're supposed to. |
| RenderView* v = view(); |
| if (v && !v->doingFullRepaint() && hasLayer()) { |
| // Because we waited until we were already inside layout to discover |
| // that the block really needed a full layout, we missed our chance to repaint the layer |
| // before layout started. Luckily the layer has cached the repaint rect for its original |
| // position and size, and so we can use that to make a repaint happen now. |
| repaintUsingContainer(containerForRepaint(), layer()->repaintRect()); |
| } |
| } |
| |
| FloatingObject* lastFloat = m_floatingObjects ? m_floatingObjects->last() : 0; |
| |
| LineMidpointState& lineMidpointState = resolver.midpointState(); |
| |
| // We also find the first clean line and extract these lines. We will add them back |
| // if we determine that we're able to synchronize after handling all our dirty lines. |
| InlineIterator cleanLineStart; |
| BidiStatus cleanLineBidiStatus; |
| int endLineYPos = 0; |
| RootInlineBox* endLine = (fullLayout || !startLine) ? |
| 0 : determineEndPosition(startLine, cleanLineStart, cleanLineBidiStatus, endLineYPos); |
| |
| if (startLine) { |
| useRepaintBounds = true; |
| repaintTop = height(); |
| repaintBottom = height(); |
| RenderArena* arena = renderArena(); |
| RootInlineBox* box = startLine; |
| while (box) { |
| repaintTop = min(repaintTop, box->topOverflow()); |
| repaintBottom = max(repaintBottom, box->bottomOverflow()); |
| RootInlineBox* next = box->nextRootBox(); |
| box->deleteLine(arena); |
| box = next; |
| } |
| } |
| |
| InlineIterator end = resolver.position(); |
| |
| if (!fullLayout && lastRootBox() && lastRootBox()->endsWithBreak()) { |
| // If the last line before the start line ends with a line break that clear floats, |
| // adjust the height accordingly. |
| // A line break can be either the first or the last object on a line, depending on its direction. |
| if (InlineBox* lastLeafChild = lastRootBox()->lastLeafChild()) { |
| RenderObject* lastObject = lastLeafChild->renderer(); |
| if (!lastObject->isBR()) |
| lastObject = lastRootBox()->firstLeafChild()->renderer(); |
| if (lastObject->isBR()) { |
| EClear clear = lastObject->style()->clear(); |
| if (clear != CNONE) |
| newLine(clear); |
| } |
| } |
| } |
| |
| bool endLineMatched = false; |
| bool checkForEndLineMatch = endLine; |
| bool checkForFloatsFromLastLine = false; |
| int lastHeight = height(); |
| |
| bool isLineEmpty = true; |
| |
| while (!end.atEnd()) { |
| // FIXME: Is this check necessary before the first iteration or can it be moved to the end? |
| if (checkForEndLineMatch && (endLineMatched = matchedEndLine(resolver, cleanLineStart, cleanLineBidiStatus, endLine, endLineYPos, repaintBottom, repaintTop))) |
| break; |
| |
| lineMidpointState.reset(); |
| |
| isLineEmpty = true; |
| |
| EClear clear = CNONE; |
| end = findNextLineBreak(resolver, firstLine, isLineEmpty, previousLineBrokeCleanly, &clear); |
| if (resolver.position().atEnd()) { |
| resolver.deleteRuns(); |
| checkForFloatsFromLastLine = true; |
| break; |
| } |
| ASSERT(end != resolver.position()); |
| |
| if (!isLineEmpty) { |
| bidiReorderLine(resolver, end, previousLineBrokeCleanly); |
| ASSERT(resolver.position() == end); |
| |
| BidiRun* trailingSpaceRun = 0; |
| if (!previousLineBrokeCleanly && resolver.runCount() && resolver.logicallyLastRun()->m_object->style()->breakOnlyAfterWhiteSpace() |
| && resolver.logicallyLastRun()->m_object->style()->autoWrap()) { |
| trailingSpaceRun = resolver.logicallyLastRun(); |
| RenderObject* lastObject = trailingSpaceRun->m_object; |
| if (lastObject->isText()) { |
| RenderText* lastText = toRenderText(lastObject); |
| const UChar* characters = lastText->characters(); |
| int firstSpace = trailingSpaceRun->stop(); |
| while (firstSpace > trailingSpaceRun->start()) { |
| UChar current = characters[firstSpace - 1]; |
| if (!isCollapsibleSpace(current, lastText)) |
| break; |
| firstSpace--; |
| } |
| if (firstSpace == trailingSpaceRun->stop()) |
| trailingSpaceRun = 0; |
| else { |
| TextDirection direction = style()->direction(); |
| bool shouldReorder = trailingSpaceRun != (direction == LTR ? resolver.lastRun() : resolver.firstRun()); |
| if (firstSpace != trailingSpaceRun->start()) { |
| BidiContext* baseContext = resolver.context(); |
| while (BidiContext* parent = baseContext->parent()) |
| baseContext = parent; |
| |
| BidiRun* newTrailingRun = new (renderArena()) BidiRun(firstSpace, trailingSpaceRun->m_stop, trailingSpaceRun->m_object, baseContext, OtherNeutral); |
| trailingSpaceRun->m_stop = firstSpace; |
| if (direction == LTR) |
| resolver.addRun(newTrailingRun); |
| else |
| resolver.prependRun(newTrailingRun); |
| trailingSpaceRun = newTrailingRun; |
| shouldReorder = false; |
| } |
| if (shouldReorder) { |
| if (direction == LTR) { |
| resolver.moveRunToEnd(trailingSpaceRun); |
| trailingSpaceRun->m_level = 0; |
| } else { |
| resolver.moveRunToBeginning(trailingSpaceRun); |
| trailingSpaceRun->m_level = 1; |
| } |
| } |
| } |
| } else |
| trailingSpaceRun = 0; |
| } |
| |
| // Now that the runs have been ordered, we create the line boxes. |
| // At the same time we figure out where border/padding/margin should be applied for |
| // inline flow boxes. |
| |
| RootInlineBox* lineBox = 0; |
| if (resolver.runCount()) { |
| lineBox = constructLine(resolver.runCount(), resolver.firstRun(), resolver.lastRun(), firstLine, !end.obj, end.obj && !end.pos ? end.obj : 0); |
| if (lineBox) { |
| lineBox->setEndsWithBreak(previousLineBrokeCleanly); |
| |
| // Now we position all of our text runs horizontally. |
| computeHorizontalPositionsForLine(lineBox, firstLine, resolver.firstRun(), trailingSpaceRun, end.atEnd()); |
| |
| // Now position our text runs vertically. |
| computeVerticalPositionsForLine(lineBox, resolver.firstRun()); |
| |
| #if ENABLE(SVG) |
| // Special SVG text layout code |
| lineBox->computePerCharacterLayoutInformation(); |
| #endif |
| |
| #if PLATFORM(MAC) |
| // Highlight acts as an overflow inflation. |
| if (style()->highlight() != nullAtom) |
| lineBox->addHighlightOverflow(); |
| #endif |
| } |
| } |
| |
| resolver.deleteRuns(); |
| |
| if (lineBox) { |
| lineBox->setLineBreakInfo(end.obj, end.pos, resolver.status()); |
| if (useRepaintBounds) { |
| repaintTop = min(repaintTop, lineBox->topOverflow()); |
| repaintBottom = max(repaintBottom, lineBox->bottomOverflow()); |
| } |
| } |
| |
| firstLine = false; |
| newLine(clear); |
| } |
| |
| if (m_floatingObjects && lastRootBox()) { |
| if (lastFloat) { |
| for (FloatingObject* f = m_floatingObjects->last(); f != lastFloat; f = m_floatingObjects->prev()) { |
| } |
| m_floatingObjects->next(); |
| } else |
| m_floatingObjects->first(); |
| for (FloatingObject* f = m_floatingObjects->current(); f; f = m_floatingObjects->next()) { |
| if (f->m_bottom > lastHeight) |
| lastRootBox()->floats().append(f->m_renderer); |
| ASSERT(f->m_renderer == floats[floatIndex].object); |
| // If a float's geometry has changed, give up on syncing with clean lines. |
| if (floats[floatIndex].rect != IntRect(f->m_left, f->m_top, f->m_width, f->m_bottom - f->m_top)) |
| checkForEndLineMatch = false; |
| floatIndex++; |
| } |
| lastFloat = m_floatingObjects->last(); |
| } |
| |
| lastHeight = height(); |
| lineMidpointState.reset(); |
| resolver.setPosition(end); |
| } |
| |
| if (endLine) { |
| if (endLineMatched) { |
| // Attach all the remaining lines, and then adjust their y-positions as needed. |
| int delta = height() - endLineYPos; |
| for (RootInlineBox* line = endLine; line; line = line->nextRootBox()) { |
| line->attachLine(); |
| if (delta) { |
| repaintTop = min(repaintTop, line->topOverflow() + min(delta, 0)); |
| repaintBottom = max(repaintBottom, line->bottomOverflow() + max(delta, 0)); |
| line->adjustPosition(0, delta); |
| } |
| if (Vector<RenderBox*>* cleanLineFloats = line->floatsPtr()) { |
| Vector<RenderBox*>::iterator end = cleanLineFloats->end(); |
| for (Vector<RenderBox*>::iterator f = cleanLineFloats->begin(); f != end; ++f) { |
| int floatTop = (*f)->y() - (*f)->marginTop(); |
| insertFloatingObject(*f); |
| setHeight(floatTop + delta); |
| positionNewFloats(); |
| } |
| } |
| } |
| setHeight(lastRootBox()->blockHeight()); |
| } else { |
| // Delete all the remaining lines. |
| InlineRunBox* line = endLine; |
| RenderArena* arena = renderArena(); |
| while (line) { |
| repaintTop = min(repaintTop, line->topOverflow()); |
| repaintBottom = max(repaintBottom, line->bottomOverflow()); |
| InlineRunBox* next = line->nextLineBox(); |
| line->deleteLine(arena); |
| line = next; |
| } |
| } |
| } |
| if (m_floatingObjects && (checkForFloatsFromLastLine || positionNewFloats()) && lastRootBox()) { |
| // In case we have a float on the last line, it might not be positioned up to now. |
| // This has to be done before adding in the bottom border/padding, or the float will |
| // include the padding incorrectly. -dwh |
| if (lastFloat) { |
| for (FloatingObject* f = m_floatingObjects->last(); f != lastFloat; f = m_floatingObjects->prev()) { |
| } |
| m_floatingObjects->next(); |
| } else |
| m_floatingObjects->first(); |
| for (FloatingObject* f = m_floatingObjects->current(); f; f = m_floatingObjects->next()) { |
| if (f->m_bottom > lastHeight) |
| lastRootBox()->floats().append(f->m_renderer); |
| } |
| lastFloat = m_floatingObjects->last(); |
| } |
| size_t floatCount = floats.size(); |
| // Floats that did not have layout did not repaint when we laid them out. They would have |
| // painted by now if they had moved, but if they stayed at (0, 0), they still need to be |
| // painted. |
| for (size_t i = 0; i < floatCount; ++i) { |
| if (!floats[i].everHadLayout) { |
| RenderBox* f = floats[i].object; |
| if (!f->x() && !f->y() && f->checkForRepaintDuringLayout()) |
| f->repaint(); |
| } |
| } |
| } |
| |
| // Now add in the bottom border/padding. |
| setHeight(height() + toAdd); |
| |
| // Always make sure this is at least our height. |
| m_overflowHeight = max(height(), m_overflowHeight); |
| |
| // See if any lines spill out of the block. If so, we need to update our overflow width. |
| checkLinesForOverflow(); |
| |
| if (!firstLineBox() && hasLineIfEmpty()) |
| setHeight(height() + lineHeight(true, true)); |
| |
| // See if we have any lines that spill out of our block. If we do, then we will possibly need to |
| // truncate text. |
| if (hasTextOverflow) |
| checkLinesForTextOverflow(); |
| } |
| |
| RootInlineBox* RenderBlock::determineStartPosition(bool& firstLine, bool& fullLayout, bool& previousLineBrokeCleanly, |
| InlineBidiResolver& resolver, Vector<FloatWithRect>& floats, unsigned& numCleanFloats) |
| { |
| RootInlineBox* curr = 0; |
| RootInlineBox* last = 0; |
| |
| bool dirtiedByFloat = false; |
| if (!fullLayout) { |
| size_t floatIndex = 0; |
| for (curr = firstRootBox(); curr && !curr->isDirty(); curr = curr->nextRootBox()) { |
| if (Vector<RenderBox*>* cleanLineFloats = curr->floatsPtr()) { |
| Vector<RenderBox*>::iterator end = cleanLineFloats->end(); |
| for (Vector<RenderBox*>::iterator o = cleanLineFloats->begin(); o != end; ++o) { |
| RenderBox* f = *o; |
| IntSize newSize(f->width() + f->marginLeft() +f->marginRight(), f->height() + f->marginTop() + f->marginBottom()); |
| ASSERT(floatIndex < floats.size()); |
| if (floats[floatIndex].object != f) { |
| // A new float has been inserted before this line or before its last known float. |
| // Just do a full layout. |
| fullLayout = true; |
| break; |
| } |
| if (floats[floatIndex].rect.size() != newSize) { |
| int floatTop = floats[floatIndex].rect.y(); |
| curr->markDirty(); |
| markLinesDirtyInVerticalRange(curr->blockHeight(), floatTop + max(floats[floatIndex].rect.height(), newSize.height())); |
| floats[floatIndex].rect.setSize(newSize); |
| dirtiedByFloat = true; |
| } |
| floatIndex++; |
| } |
| } |
| if (dirtiedByFloat || fullLayout) |
| break; |
| } |
| // Check if a new float has been inserted after the last known float. |
| if (!curr && floatIndex < floats.size()) |
| fullLayout = true; |
| } |
| |
| if (fullLayout) { |
| // Nuke all our lines. |
| if (firstRootBox()) { |
| RenderArena* arena = renderArena(); |
| curr = firstRootBox(); |
| while (curr) { |
| RootInlineBox* next = curr->nextRootBox(); |
| curr->deleteLine(arena); |
| curr = next; |
| } |
| ASSERT(!firstLineBox() && !lastLineBox()); |
| } |
| } else { |
| if (curr) { |
| // We have a dirty line. |
| if (RootInlineBox* prevRootBox = curr->prevRootBox()) { |
| // We have a previous line. |
| if (!dirtiedByFloat && (!prevRootBox->endsWithBreak() || (prevRootBox->lineBreakObj()->isText() && prevRootBox->lineBreakPos() >= toRenderText(prevRootBox->lineBreakObj())->textLength()))) |
| // The previous line didn't break cleanly or broke at a newline |
| // that has been deleted, so treat it as dirty too. |
| curr = prevRootBox; |
| } |
| } else { |
| // No dirty lines were found. |
| // If the last line didn't break cleanly, treat it as dirty. |
| if (lastRootBox() && !lastRootBox()->endsWithBreak()) |
| curr = lastRootBox(); |
| } |
| |
| // If we have no dirty lines, then last is just the last root box. |
| last = curr ? curr->prevRootBox() : lastRootBox(); |
| } |
| |
| numCleanFloats = 0; |
| if (!floats.isEmpty()) { |
| int savedHeight = height(); |
| // Restore floats from clean lines. |
| RootInlineBox* line = firstRootBox(); |
| while (line != curr) { |
| if (Vector<RenderBox*>* cleanLineFloats = line->floatsPtr()) { |
| Vector<RenderBox*>::iterator end = cleanLineFloats->end(); |
| for (Vector<RenderBox*>::iterator f = cleanLineFloats->begin(); f != end; ++f) { |
| insertFloatingObject(*f); |
| setHeight((*f)->y() - (*f)->marginTop()); |
| positionNewFloats(); |
| ASSERT(floats[numCleanFloats].object == *f); |
| numCleanFloats++; |
| } |
| } |
| line = line->nextRootBox(); |
| } |
| setHeight(savedHeight); |
| } |
| |
| firstLine = !last; |
| previousLineBrokeCleanly = !last || last->endsWithBreak(); |
| |
| RenderObject* startObj; |
| int pos = 0; |
| if (last) { |
| setHeight(last->blockHeight()); |
| startObj = last->lineBreakObj(); |
| pos = last->lineBreakPos(); |
| resolver.setStatus(last->lineBreakBidiStatus()); |
| } else { |
| bool ltr = style()->direction() == LTR |
| #if ENABLE(SVG) |
| || (style()->unicodeBidi() == UBNormal && isSVGText()) |
| #endif |
| ; |
| |
| Direction direction = ltr ? LeftToRight : RightToLeft; |
| resolver.setLastStrongDir(direction); |
| resolver.setLastDir(direction); |
| resolver.setEorDir(direction); |
| resolver.setContext(BidiContext::create(ltr ? 0 : 1, direction, style()->unicodeBidi() == Override)); |
| |
| startObj = bidiFirst(this, &resolver); |
| } |
| |
| resolver.setPosition(InlineIterator(this, startObj, pos)); |
| |
| return curr; |
| } |
| |
| RootInlineBox* RenderBlock::determineEndPosition(RootInlineBox* startLine, InlineIterator& cleanLineStart, BidiStatus& cleanLineBidiStatus, int& yPos) |
| { |
| RootInlineBox* last = 0; |
| if (!startLine) |
| last = 0; |
| else { |
| for (RootInlineBox* curr = startLine->nextRootBox(); curr; curr = curr->nextRootBox()) { |
| if (curr->isDirty()) |
| last = 0; |
| else if (!last) |
| last = curr; |
| } |
| } |
| |
| if (!last) |
| return 0; |
| |
| RootInlineBox* prev = last->prevRootBox(); |
| cleanLineStart = InlineIterator(this, prev->lineBreakObj(), prev->lineBreakPos()); |
| cleanLineBidiStatus = prev->lineBreakBidiStatus(); |
| yPos = prev->blockHeight(); |
| |
| for (RootInlineBox* line = last; line; line = line->nextRootBox()) |
| line->extractLine(); // Disconnect all line boxes from their render objects while preserving |
| // their connections to one another. |
| |
| return last; |
| } |
| |
| bool RenderBlock::matchedEndLine(const InlineBidiResolver& resolver, const InlineIterator& endLineStart, const BidiStatus& endLineStatus, RootInlineBox*& endLine, int& endYPos, int& repaintBottom, int& repaintTop) |
| { |
| if (resolver.position() == endLineStart) { |
| if (resolver.status() != endLineStatus) |
| return false; |
| |
| int delta = height() - endYPos; |
| if (!delta || !m_floatingObjects) |
| return true; |
| |
| // See if any floats end in the range along which we want to shift the lines vertically. |
| int top = min(height(), endYPos); |
| |
| RootInlineBox* lastLine = endLine; |
| while (RootInlineBox* nextLine = lastLine->nextRootBox()) |
| lastLine = nextLine; |
| |
| int bottom = lastLine->blockHeight() + abs(delta); |
| |
| for (FloatingObject* f = m_floatingObjects->first(); f; f = m_floatingObjects->next()) { |
| if (f->m_bottom >= top && f->m_bottom < bottom) |
| return false; |
| } |
| |
| return true; |
| } |
| |
| // The first clean line doesn't match, but we can check a handful of following lines to try |
| // to match back up. |
| static int numLines = 8; // The # of lines we're willing to match against. |
| RootInlineBox* line = endLine; |
| for (int i = 0; i < numLines && line; i++, line = line->nextRootBox()) { |
| if (line->lineBreakObj() == resolver.position().obj && line->lineBreakPos() == resolver.position().pos) { |
| // We have a match. |
| if (line->lineBreakBidiStatus() != resolver.status()) |
| return false; // ...but the bidi state doesn't match. |
| RootInlineBox* result = line->nextRootBox(); |
| |
| // Set our yPos to be the block height of endLine. |
| if (result) |
| endYPos = line->blockHeight(); |
| |
| int delta = height() - endYPos; |
| if (delta && m_floatingObjects) { |
| // See if any floats end in the range along which we want to shift the lines vertically. |
| int top = min(height(), endYPos); |
| |
| RootInlineBox* lastLine = endLine; |
| while (RootInlineBox* nextLine = lastLine->nextRootBox()) |
| lastLine = nextLine; |
| |
| int bottom = lastLine->blockHeight() + abs(delta); |
| |
| for (FloatingObject* f = m_floatingObjects->first(); f; f = m_floatingObjects->next()) { |
| if (f->m_bottom >= top && f->m_bottom < bottom) |
| return false; |
| } |
| } |
| |
| // Now delete the lines that we failed to sync. |
| RootInlineBox* boxToDelete = endLine; |
| RenderArena* arena = renderArena(); |
| while (boxToDelete && boxToDelete != result) { |
| repaintTop = min(repaintTop, boxToDelete->topOverflow()); |
| repaintBottom = max(repaintBottom, boxToDelete->bottomOverflow()); |
| RootInlineBox* next = boxToDelete->nextRootBox(); |
| boxToDelete->deleteLine(arena); |
| boxToDelete = next; |
| } |
| |
| endLine = result; |
| return result; |
| } |
| } |
| |
| return false; |
| } |
| |
| static inline bool skipNonBreakingSpace(const InlineIterator& it, bool isLineEmpty, bool previousLineBrokeCleanly) |
| { |
| if (it.obj->style()->nbspMode() != SPACE || it.current() != noBreakSpace) |
| return false; |
| |
| // FIXME: This is bad. It makes nbsp inconsistent with space and won't work correctly |
| // with m_minWidth/m_maxWidth. |
| // Do not skip a non-breaking space if it is the first character |
| // on a line after a clean line break (or on the first line, since previousLineBrokeCleanly starts off |
| // |true|). |
| if (isLineEmpty && previousLineBrokeCleanly) |
| return false; |
| |
| return true; |
| } |
| |
| static inline bool shouldCollapseWhiteSpace(const RenderStyle* style, bool isLineEmpty, bool previousLineBrokeCleanly) |
| { |
| return style->collapseWhiteSpace() || (style->whiteSpace() == PRE_WRAP && (!isLineEmpty || !previousLineBrokeCleanly)); |
| } |
| |
| static inline bool shouldPreserveNewline(RenderObject* object) |
| { |
| #if ENABLE(SVG) |
| if (object->isSVGText()) |
| return false; |
| #endif |
| |
| return object->style()->preserveNewline(); |
| } |
| |
| static bool inlineFlowRequiresLineBox(RenderInline* flow) |
| { |
| // FIXME: Right now, we only allow line boxes for inlines that are truly empty. |
| // We need to fix this, though, because at the very least, inlines containing only |
| // ignorable whitespace should should also have line boxes. |
| return !flow->firstChild() && flow->hasHorizontalBordersPaddingOrMargin(); |
| } |
| |
| static inline bool requiresLineBox(const InlineIterator& it, bool isLineEmpty, bool previousLineBrokeCleanly) |
| { |
| if (it.obj->isFloatingOrPositioned()) |
| return false; |
| |
| if (it.obj->isRenderInline() && !inlineFlowRequiresLineBox(toRenderInline(it.obj))) |
| return false; |
| |
| if (!shouldCollapseWhiteSpace(it.obj->style(), isLineEmpty, previousLineBrokeCleanly) || it.obj->isBR()) |
| return true; |
| |
| UChar current = it.current(); |
| return current != ' ' && current != '\t' && current != softHyphen && (current != '\n' || shouldPreserveNewline(it.obj)) |
| && !skipNonBreakingSpace(it, isLineEmpty, previousLineBrokeCleanly); |
| } |
| |
| bool RenderBlock::generatesLineBoxesForInlineChild(RenderObject* inlineObj, bool isLineEmpty, bool previousLineBrokeCleanly) |
| { |
| ASSERT(inlineObj->parent() == this); |
| |
| InlineIterator it(this, inlineObj, 0); |
| while (!it.atEnd() && !requiresLineBox(it, isLineEmpty, previousLineBrokeCleanly)) |
| it.increment(); |
| |
| return !it.atEnd(); |
| } |
| |
| // FIXME: The entire concept of the skipTrailingWhitespace function is flawed, since we really need to be building |
| // line boxes even for containers that may ultimately collapse away. Otherwise we'll never get positioned |
| // elements quite right. In other words, we need to build this function's work into the normal line |
| // object iteration process. |
| // NB. this function will insert any floating elements that would otherwise |
| // be skipped but it will not position them. |
| void RenderBlock::skipTrailingWhitespace(InlineIterator& iterator, bool isLineEmpty, bool previousLineBrokeCleanly) |
| { |
| while (!iterator.atEnd() && !requiresLineBox(iterator, isLineEmpty, previousLineBrokeCleanly)) { |
| RenderObject* object = iterator.obj; |
| if (object->isFloating()) { |
| insertFloatingObject(toRenderBox(object)); |
| } else if (object->isPositioned()) { |
| // FIXME: The math here is actually not really right. It's a best-guess approximation that |
| // will work for the common cases |
| RenderObject* c = object->container(); |
| if (c->isRenderInline()) { |
| // A relative positioned inline encloses us. In this case, we also have to determine our |
| // position as though we were an inline. Set |staticX| and |staticY| on the relative positioned |
| // inline so that we can obtain the value later. |
| toRenderInline(c)->layer()->setStaticX(style()->direction() == LTR ? leftOffset(height(), false) : rightOffset(height(), false)); |
| toRenderInline(c)->layer()->setStaticY(height()); |
| } |
| |
| RenderBox* box = toRenderBox(object); |
| if (box->style()->hasStaticX()) { |
| if (box->style()->isOriginalDisplayInlineType()) |
| box->layer()->setStaticX(style()->direction() == LTR ? leftOffset(height(), false) : width() - rightOffset(height(), false)); |
| else |
| box->layer()->setStaticX(style()->direction() == LTR ? borderLeft() + paddingLeft() : borderRight() + paddingRight()); |
| } |
| |
| if (box->style()->hasStaticY()) |
| box->layer()->setStaticY(height()); |
| } |
| iterator.increment(); |
| } |
| } |
| |
| int RenderBlock::skipLeadingWhitespace(InlineBidiResolver& resolver, bool firstLine, bool isLineEmpty, bool previousLineBrokeCleanly) |
| { |
| int availableWidth = lineWidth(height(), firstLine); |
| while (!resolver.position().atEnd() && !requiresLineBox(resolver.position(), isLineEmpty, previousLineBrokeCleanly)) { |
| RenderObject* object = resolver.position().obj; |
| if (object->isFloating()) { |
| insertFloatingObject(toRenderBox(object)); |
| positionNewFloats(); |
| availableWidth = lineWidth(height(), firstLine); |
| } else if (object->isPositioned()) { |
| // FIXME: The math here is actually not really right. It's a best-guess approximation that |
| // will work for the common cases |
| RenderObject* c = object->container(); |
| if (c->isRenderInline()) { |
| // A relative positioned inline encloses us. In this case, we also have to determine our |
| // position as though we were an inline. Set |staticX| and |staticY| on the relative positioned |
| // inline so that we can obtain the value later. |
| toRenderInline(c)->layer()->setStaticX(style()->direction() == LTR ? leftOffset(height(), firstLine) : rightOffset(height(), firstLine)); |
| toRenderInline(c)->layer()->setStaticY(height()); |
| } |
| |
| RenderBox* box = toRenderBox(object); |
| if (box->style()->hasStaticX()) { |
| if (box->style()->isOriginalDisplayInlineType()) |
| box->layer()->setStaticX(style()->direction() == LTR ? leftOffset(height(), firstLine) : width() - rightOffset(height(), firstLine)); |
| else |
| box->layer()->setStaticX(style()->direction() == LTR ? borderLeft() + paddingLeft() : borderRight() + paddingRight()); |
| } |
| |
| if (box->style()->hasStaticY()) |
| box->layer()->setStaticY(height()); |
| } |
| resolver.increment(); |
| } |
| resolver.commitExplicitEmbedding(); |
| return availableWidth; |
| } |
| |
| // This is currently just used for list markers and inline flows that have line boxes. Neither should |
| // have an effect on whitespace at the start of the line. |
| static bool shouldSkipWhitespaceAfterStartObject(RenderBlock* block, RenderObject* o, LineMidpointState& lineMidpointState) |
| { |
| RenderObject* next = bidiNext(block, o); |
| if (next && !next->isBR() && next->isText() && toRenderText(next)->textLength() > 0) { |
| RenderText* nextText = toRenderText(next); |
| UChar nextChar = nextText->characters()[0]; |
| if (nextText->style()->isCollapsibleWhiteSpace(nextChar)) { |
| addMidpoint(lineMidpointState, InlineIterator(0, o, 0)); |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| void RenderBlock::fitBelowFloats(int widthToFit, bool firstLine, int& availableWidth) |
| { |
| ASSERT(widthToFit > availableWidth); |
| |
| int floatBottom; |
| int lastFloatBottom = height(); |
| int newLineWidth = availableWidth; |
| while (true) { |
| floatBottom = nextFloatBottomBelow(lastFloatBottom); |
| if (!floatBottom) |
| break; |
| |
| newLineWidth = lineWidth(floatBottom, firstLine); |
| lastFloatBottom = floatBottom; |
| if (newLineWidth >= widthToFit) |
| break; |
| } |
| |
| if (newLineWidth > availableWidth) { |
| setHeight(lastFloatBottom); |
| availableWidth = newLineWidth; |
| } |
| } |
| |
| static inline unsigned textWidth(RenderText* text, unsigned from, unsigned len, const Font& font, int xPos, bool isFixedPitch, bool collapseWhiteSpace) |
| { |
| if (isFixedPitch || (!from && len == text->textLength())) |
| return text->width(from, len, font, xPos); |
| return font.width(TextRun(text->characters() + from, len, !collapseWhiteSpace, xPos)); |
| } |
| |
| InlineIterator RenderBlock::findNextLineBreak(InlineBidiResolver& resolver, bool firstLine, bool& isLineEmpty, bool& previousLineBrokeCleanly, |
| EClear* clear) |
| { |
| ASSERT(resolver.position().block == this); |
| |
| bool appliedStartWidth = resolver.position().pos > 0; |
| LineMidpointState& lineMidpointState = resolver.midpointState(); |
| |
| int width = skipLeadingWhitespace(resolver, firstLine, isLineEmpty, previousLineBrokeCleanly); |
| |
| int w = 0; |
| int tmpW = 0; |
| |
| if (resolver.position().atEnd()) |
| return resolver.position(); |
| |
| // This variable is used only if whitespace isn't set to PRE, and it tells us whether |
| // or not we are currently ignoring whitespace. |
| bool ignoringSpaces = false; |
| InlineIterator ignoreStart; |
| |
| // This variable tracks whether the very last character we saw was a space. We use |
| // this to detect when we encounter a second space so we know we have to terminate |
| // a run. |
| bool currentCharacterIsSpace = false; |
| bool currentCharacterIsWS = false; |
| RenderObject* trailingSpaceObject = 0; |
| |
| InlineIterator lBreak = resolver.position(); |
| |
| RenderObject *o = resolver.position().obj; |
| RenderObject *last = o; |
| unsigned pos = resolver.position().pos; |
| int nextBreakable = resolver.position().nextBreakablePosition; |
| bool atStart = true; |
| |
| bool prevLineBrokeCleanly = previousLineBrokeCleanly; |
| previousLineBrokeCleanly = false; |
| |
| bool autoWrapWasEverTrueOnLine = false; |
| bool floatsFitOnLine = true; |
| |
| // Firefox and Opera will allow a table cell to grow to fit an image inside it under |
| // very specific circumstances (in order to match common WinIE renderings). |
| // Not supporting the quirk has caused us to mis-render some real sites. (See Bugzilla 10517.) |
| bool allowImagesToBreak = !style()->htmlHacks() || !isTableCell() || !style()->width().isIntrinsicOrAuto(); |
| |
| EWhiteSpace currWS = style()->whiteSpace(); |
| EWhiteSpace lastWS = currWS; |
| while (o) { |
| currWS = o->isReplaced() ? o->parent()->style()->whiteSpace() : o->style()->whiteSpace(); |
| lastWS = last->isReplaced() ? last->parent()->style()->whiteSpace() : last->style()->whiteSpace(); |
| |
| bool autoWrap = RenderStyle::autoWrap(currWS); |
| autoWrapWasEverTrueOnLine = autoWrapWasEverTrueOnLine || autoWrap; |
| |
| #if ENABLE(SVG) |
| bool preserveNewline = o->isSVGText() ? false : RenderStyle::preserveNewline(currWS); |
| #else |
| bool preserveNewline = RenderStyle::preserveNewline(currWS); |
| #endif |
| |
| bool collapseWhiteSpace = RenderStyle::collapseWhiteSpace(currWS); |
| |
| if (o->isBR()) { |
| if (w + tmpW <= width) { |
| lBreak.obj = o; |
| lBreak.pos = 0; |
| lBreak.nextBreakablePosition = -1; |
| lBreak.increment(); |
| |
| // A <br> always breaks a line, so don't let the line be collapsed |
| // away. Also, the space at the end of a line with a <br> does not |
| // get collapsed away. It only does this if the previous line broke |
| // cleanly. Otherwise the <br> has no effect on whether the line is |
| // empty or not. |
| if (prevLineBrokeCleanly) |
| isLineEmpty = false; |
| trailingSpaceObject = 0; |
| previousLineBrokeCleanly = true; |
| |
| if (!isLineEmpty && clear) |
| *clear = o->style()->clear(); |
| } |
| goto end; |
| } |
| |
| if (o->isFloatingOrPositioned()) { |
| // add to special objects... |
| if (o->isFloating()) { |
| RenderBox* floatBox = toRenderBox(o); |
| insertFloatingObject(floatBox); |
| // check if it fits in the current line. |
| // If it does, position it now, otherwise, position |
| // it after moving to next line (in newLine() func) |
| if (floatsFitOnLine && floatBox->width() + floatBox->marginLeft() + floatBox->marginRight() + w + tmpW <= width) { |
| positionNewFloats(); |
| width = lineWidth(height(), firstLine); |
| } else |
| floatsFitOnLine = false; |
| } else if (o->isPositioned()) { |
| // If our original display wasn't an inline type, then we can |
| // go ahead and determine our static x position now. |
| RenderBox* box = toRenderBox(o); |
| bool isInlineType = box->style()->isOriginalDisplayInlineType(); |
| bool needToSetStaticX = box->style()->hasStaticX(); |
| if (box->style()->hasStaticX() && !isInlineType) { |
| box->layer()->setStaticX(o->parent()->style()->direction() == LTR ? |
| borderLeft() + paddingLeft() : |
| borderRight() + paddingRight()); |
| needToSetStaticX = false; |
| } |
| |
| // If our original display was an INLINE type, then we can go ahead |
| // and determine our static y position now. |
| bool needToSetStaticY = box->style()->hasStaticY(); |
| if (box->style()->hasStaticY() && isInlineType) { |
| box->layer()->setStaticY(height()); |
| needToSetStaticY = false; |
| } |
| |
| bool needToCreateLineBox = needToSetStaticX || needToSetStaticY; |
| RenderObject* c = o->container(); |
| if (c->isRenderInline() && (!needToSetStaticX || !needToSetStaticY)) |
| needToCreateLineBox = true; |
| |
| // If we're ignoring spaces, we have to stop and include this object and |
| // then start ignoring spaces again. |
| if (needToCreateLineBox) { |
| trailingSpaceObject = 0; |
| ignoreStart.obj = o; |
| ignoreStart.pos = 0; |
| if (ignoringSpaces) { |
| addMidpoint(lineMidpointState, ignoreStart); // Stop ignoring spaces. |
| addMidpoint(lineMidpointState, ignoreStart); // Start ignoring again. |
| } |
| |
| } |
| } |
| } else if (o->isRenderInline()) { |
| // Right now, we should only encounter empty inlines here. |
| ASSERT(!o->firstChild()); |
| |
| RenderInline* flowBox = toRenderInline(o); |
| |
| // Now that some inline flows have line boxes, if we are already ignoring spaces, we need |
| // to make sure that we stop to include this object and then start ignoring spaces again. |
| // If this object is at the start of the line, we need to behave like list markers and |
| // start ignoring spaces. |
| if (inlineFlowRequiresLineBox(flowBox)) { |
| isLineEmpty = false; |
| if (ignoringSpaces) { |
| trailingSpaceObject = 0; |
| addMidpoint(lineMidpointState, InlineIterator(0, o, 0)); // Stop ignoring spaces. |
| addMidpoint(lineMidpointState, InlineIterator(0, o, 0)); // Start ignoring again. |
| } else if (style()->collapseWhiteSpace() && resolver.position().obj == o |
| && shouldSkipWhitespaceAfterStartObject(this, o, lineMidpointState)) { |
| // Like with list markers, we start ignoring spaces to make sure that any |
| // additional spaces we see will be discarded. |
| currentCharacterIsSpace = true; |
| currentCharacterIsWS = true; |
| ignoringSpaces = true; |
| } |
| } |
| |
| tmpW += flowBox->marginLeft() + flowBox->borderLeft() + flowBox->paddingLeft() + |
| flowBox->marginRight() + flowBox->borderRight() + flowBox->paddingRight(); |
| } else if (o->isReplaced()) { |
| RenderBox* replacedBox = toRenderBox(o); |
| |
| // Break on replaced elements if either has normal white-space. |
| if ((autoWrap || RenderStyle::autoWrap(lastWS)) && (!o->isImage() || allowImagesToBreak)) { |
| w += tmpW; |
| tmpW = 0; |
| lBreak.obj = o; |
| lBreak.pos = 0; |
| lBreak.nextBreakablePosition = -1; |
| } |
| |
| if (ignoringSpaces) |
| addMidpoint(lineMidpointState, InlineIterator(0, o, 0)); |
| |
| isLineEmpty = false; |
| ignoringSpaces = false; |
| currentCharacterIsSpace = false; |
| currentCharacterIsWS = false; |
| trailingSpaceObject = 0; |
| |
| // Optimize for a common case. If we can't find whitespace after the list |
| // item, then this is all moot. -dwh |
| if (o->isListMarker() && !static_cast<RenderListMarker*>(o)->isInside()) { |
| if (style()->collapseWhiteSpace() && shouldSkipWhitespaceAfterStartObject(this, o, lineMidpointState)) { |
| // Like with inline flows, we start ignoring spaces to make sure that any |
| // additional spaces we see will be discarded. |
| currentCharacterIsSpace = true; |
| currentCharacterIsWS = true; |
| ignoringSpaces = true; |
| } |
| } else |
| tmpW += replacedBox->width() + replacedBox->marginLeft() + replacedBox->marginRight() + inlineWidth(o); |
| } else if (o->isText()) { |
| if (!pos) |
| appliedStartWidth = false; |
| |
| RenderText* t = toRenderText(o); |
| |
| int strlen = t->textLength(); |
| int len = strlen - pos; |
| const UChar* str = t->characters(); |
| |
| const Font& f = t->style(firstLine)->font(); |
| bool isFixedPitch = f.isFixedPitch(); |
| |
| int lastSpace = pos; |
| int wordSpacing = o->style()->wordSpacing(); |
| int lastSpaceWordSpacing = 0; |
| |
| int wrapW = tmpW + inlineWidth(o, !appliedStartWidth, true); |
| int charWidth = 0; |
| bool breakNBSP = autoWrap && o->style()->nbspMode() == SPACE; |
| // Auto-wrapping text should wrap in the middle of a word only if it could not wrap before the word, |
| // which is only possible if the word is the first thing on the line, that is, if |w| is zero. |
| bool breakWords = o->style()->breakWords() && ((autoWrap && !w) || currWS == PRE); |
| bool midWordBreak = false; |
| bool breakAll = o->style()->wordBreak() == BreakAllWordBreak && autoWrap; |
| |
| if (t->isWordBreak()) { |
| w += tmpW; |
| tmpW = 0; |
| lBreak.obj = o; |
| lBreak.pos = 0; |
| lBreak.nextBreakablePosition = -1; |
| ASSERT(!len); |
| } |
| |
| while (len) { |
| bool previousCharacterIsSpace = currentCharacterIsSpace; |
| bool previousCharacterIsWS = currentCharacterIsWS; |
| UChar c = str[pos]; |
| currentCharacterIsSpace = c == ' ' || c == '\t' || (!preserveNewline && (c == '\n')); |
| |
| if (!collapseWhiteSpace || !currentCharacterIsSpace) |
| isLineEmpty = false; |
| |
| // Check for soft hyphens. Go ahead and ignore them. |
| if (c == softHyphen) { |
| if (!ignoringSpaces) { |
| // Ignore soft hyphens |
| InlineIterator beforeSoftHyphen; |
| if (pos) |
| beforeSoftHyphen = InlineIterator(0, o, pos - 1); |
| else |
| beforeSoftHyphen = InlineIterator(0, last, last->isText() ? toRenderText(last)->textLength() - 1 : 0); |
| // Two consecutive soft hyphens. Avoid overlapping midpoints. |
| if (lineMidpointState.numMidpoints && lineMidpointState.midpoints[lineMidpointState.numMidpoints - 1].obj == o && |
| lineMidpointState.midpoints[lineMidpointState.numMidpoints - 1].pos == pos) |
| lineMidpointState.numMidpoints--; |
| else |
| addMidpoint(lineMidpointState, beforeSoftHyphen); |
| |
| // Add the width up to but not including the hyphen. |
| tmpW += textWidth(t, lastSpace, pos - lastSpace, f, w + tmpW, isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing; |
| |
| // For wrapping text only, include the hyphen. We need to ensure it will fit |
| // on the line if it shows when we break. |
| if (autoWrap) |
| tmpW += textWidth(t, pos, 1, f, w + tmpW, isFixedPitch, collapseWhiteSpace); |
| |
| InlineIterator afterSoftHyphen(0, o, pos); |
| afterSoftHyphen.increment(); |
| addMidpoint(lineMidpointState, afterSoftHyphen); |
| } |
| |
| pos++; |
| len--; |
| lastSpaceWordSpacing = 0; |
| lastSpace = pos; // Cheesy hack to prevent adding in widths of the run twice. |
| continue; |
| } |
| |
| bool applyWordSpacing = false; |
| |
| currentCharacterIsWS = currentCharacterIsSpace || (breakNBSP && c == noBreakSpace); |
| |
| if ((breakAll || breakWords) && !midWordBreak) { |
| wrapW += charWidth; |
| charWidth = textWidth(t, pos, 1, f, w + wrapW, isFixedPitch, collapseWhiteSpace); |
| midWordBreak = w + wrapW + charWidth > width; |
| } |
| |
| bool betweenWords = c == '\n' || (currWS != PRE && !atStart && isBreakable(str, pos, strlen, nextBreakable, breakNBSP)); |
| |
| if (betweenWords || midWordBreak) { |
| bool stoppedIgnoringSpaces = false; |
| if (ignoringSpaces) { |
| if (!currentCharacterIsSpace) { |
| // Stop ignoring spaces and begin at this |
| // new point. |
| ignoringSpaces = false; |
| lastSpaceWordSpacing = 0; |
| lastSpace = pos; // e.g., "Foo goo", don't add in any of the ignored spaces. |
| addMidpoint(lineMidpointState, InlineIterator(0, o, pos)); |
| stoppedIgnoringSpaces = true; |
| } else { |
| // Just keep ignoring these spaces. |
| pos++; |
| len--; |
| continue; |
| } |
| } |
| |
| int additionalTmpW = textWidth(t, lastSpace, pos - lastSpace, f, w + tmpW, isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing; |
| tmpW += additionalTmpW; |
| if (!appliedStartWidth) { |
| tmpW += inlineWidth(o, true, false); |
| appliedStartWidth = true; |
| } |
| |
| applyWordSpacing = wordSpacing && currentCharacterIsSpace && !previousCharacterIsSpace; |
| |
| if (!w && autoWrap && tmpW > width) |
| fitBelowFloats(tmpW, firstLine, width); |
| |
| if (autoWrap || breakWords) { |
| // If we break only after white-space, consider the current character |
| // as candidate width for this line. |
| bool lineWasTooWide = false; |
| if (w + tmpW <= width && currentCharacterIsWS && o->style()->breakOnlyAfterWhiteSpace() && !midWordBreak) { |
| int charWidth = textWidth(t, pos, 1, f, w + tmpW, isFixedPitch, collapseWhiteSpace) + (applyWordSpacing ? wordSpacing : 0); |
| // Check if line is too big even without the extra space |
| // at the end of the line. If it is not, do nothing. |
| // If the line needs the extra whitespace to be too long, |
| // then move the line break to the space and skip all |
| // additional whitespace. |
| if (w + tmpW + charWidth > width) { |
| lineWasTooWide = true; |
| lBreak.obj = o; |
| lBreak.pos = pos; |
| lBreak.nextBreakablePosition = nextBreakable; |
| skipTrailingWhitespace(lBreak, isLineEmpty, previousLineBrokeCleanly); |
| } |
| } |
| if (lineWasTooWide || w + tmpW > width) { |
| if (lBreak.obj && shouldPreserveNewline(lBreak.obj) && lBreak.obj->isText() && !toRenderText(lBreak.obj)->isWordBreak() && toRenderText(lBreak.obj)->characters()[lBreak.pos] == '\n') { |
| if (!stoppedIgnoringSpaces && pos > 0) { |
| // We need to stop right before the newline and then start up again. |
| addMidpoint(lineMidpointState, InlineIterator(0, o, pos - 1)); // Stop |
| addMidpoint(lineMidpointState, InlineIterator(0, o, pos)); // Start |
| } |
| lBreak.increment(); |
| previousLineBrokeCleanly = true; |
| } |
| goto end; // Didn't fit. Jump to the end. |
| } else { |
| if (!betweenWords || (midWordBreak && !autoWrap)) |
| tmpW -= additionalTmpW; |
| if (pos > 0 && str[pos-1] == softHyphen) |
| // Subtract the width of the soft hyphen out since we fit on a line. |
| tmpW -= textWidth(t, pos - 1, 1, f, w + tmpW, isFixedPitch, collapseWhiteSpace); |
| } |
| } |
| |
| if (c == '\n' && preserveNewline) { |
| if (!stoppedIgnoringSpaces && pos > 0) { |
| // We need to stop right before the newline and then start up again. |
| addMidpoint(lineMidpointState, InlineIterator(0, o, pos - 1)); // Stop |
| addMidpoint(lineMidpointState, InlineIterator(0, o, pos)); // Start |
| } |
| lBreak.obj = o; |
| lBreak.pos = pos; |
| lBreak.nextBreakablePosition = nextBreakable; |
| lBreak.increment(); |
| previousLineBrokeCleanly = true; |
| return lBreak; |
| } |
| |
| if (autoWrap && betweenWords) { |
| w += tmpW; |
| wrapW = 0; |
| tmpW = 0; |
| lBreak.obj = o; |
| lBreak.pos = pos; |
| lBreak.nextBreakablePosition = nextBreakable; |
| // Auto-wrapping text should not wrap in the middle of a word once it has had an |
| // opportunity to break after a word. |
| breakWords = false; |
| } |
| |
| if (midWordBreak) { |
| // Remember this as a breakable position in case |
| // adding the end width forces a break. |
| lBreak.obj = o; |
| lBreak.pos = pos; |
| lBreak.nextBreakablePosition = nextBreakable; |
| midWordBreak &= (breakWords || breakAll); |
| } |
| |
| if (betweenWords) { |
| lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0; |
| lastSpace = pos; |
| } |
| |
| if (!ignoringSpaces && o->style()->collapseWhiteSpace()) { |
| // If we encounter a newline, or if we encounter a |
| // second space, we need to go ahead and break up this |
| // run and enter a mode where we start collapsing spaces. |
| if (currentCharacterIsSpace && previousCharacterIsSpace) { |
| ignoringSpaces = true; |
| |
| // We just entered a mode where we are ignoring |
| // spaces. Create a midpoint to terminate the run |
| // before the second space. |
| addMidpoint(lineMidpointState, ignoreStart); |
| } |
| } |
| } else if (ignoringSpaces) { |
| // Stop ignoring spaces and begin at this |
| // new point. |
| ignoringSpaces = false; |
| lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0; |
| lastSpace = pos; // e.g., "Foo goo", don't add in any of the ignored spaces. |
| addMidpoint(lineMidpointState, InlineIterator(0, o, pos)); |
| } |
| |
| if (currentCharacterIsSpace && !previousCharacterIsSpace) { |
| ignoreStart.obj = o; |
| ignoreStart.pos = pos; |
| } |
| |
| if (!currentCharacterIsWS && previousCharacterIsWS) { |
| if (autoWrap && o->style()->breakOnlyAfterWhiteSpace()) { |
| lBreak.obj = o; |
| lBreak.pos = pos; |
| lBreak.nextBreakablePosition = nextBreakable; |
| } |
| } |
| |
| if (collapseWhiteSpace && currentCharacterIsSpace && !ignoringSpaces) |
| trailingSpaceObject = o; |
| else if (!o->style()->collapseWhiteSpace() || !currentCharacterIsSpace) |
| trailingSpaceObject = 0; |
| |
| pos++; |
| len--; |
| atStart = false; |
| } |
| |
| // IMPORTANT: pos is > length here! |
| if (!ignoringSpaces) |
| tmpW += textWidth(t, lastSpace, pos - lastSpace, f, w + tmpW, isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing; |
| tmpW += inlineWidth(o, !appliedStartWidth, true); |
| } else |
| ASSERT_NOT_REACHED(); |
| |
| RenderObject* next = bidiNext(this, o); |
| bool checkForBreak = autoWrap; |
| if (w && w + tmpW > width && lBreak.obj && currWS == NOWRAP) |
| checkForBreak = true; |
| else if (next && o->isText() && next->isText() && !next->isBR()) { |
| if (autoWrap || (next->style()->autoWrap())) { |
| if (currentCharacterIsSpace) |
| checkForBreak = true; |
| else { |
| checkForBreak = false; |
| RenderText* nextText = toRenderText(next); |
| if (nextText->textLength()) { |
| UChar c = nextText->characters()[0]; |
| if (c == ' ' || c == '\t' || (c == '\n' && !shouldPreserveNewline(next))) |
| // If the next item on the line is text, and if we did not end with |
| // a space, then the next text run continues our word (and so it needs to |
| // keep adding to |tmpW|. Just update and continue. |
| checkForBreak = true; |
| } else if (nextText->isWordBreak()) |
| checkForBreak = true; |
| bool willFitOnLine = w + tmpW <= width; |
| if (!willFitOnLine && !w) { |
| fitBelowFloats(tmpW, firstLine, width); |
| willFitOnLine = tmpW <= width; |
| } |
| bool canPlaceOnLine = willFitOnLine || !autoWrapWasEverTrueOnLine; |
| if (canPlaceOnLine && checkForBreak) { |
| w += tmpW; |
| tmpW = 0; |
| lBreak.obj = next; |
| lBreak.pos = 0; |
| lBreak.nextBreakablePosition = -1; |
| } |
| } |
| } |
| } |
| |
| if (checkForBreak && (w + tmpW > width)) { |
| // if we have floats, try to get below them. |
| if (currentCharacterIsSpace && !ignoringSpaces && o->style()->collapseWhiteSpace()) |
| trailingSpaceObject = 0; |
| |
| if (w) |
| goto end; |
| |
| fitBelowFloats(tmpW, firstLine, width); |
| |
| // |width| may have been adjusted because we got shoved down past a float (thus |
| // giving us more room), so we need to retest, and only jump to |
| // the end label if we still don't fit on the line. -dwh |
| if (w + tmpW > width) |
| goto end; |
| } |
| |
| if (!o->isFloatingOrPositioned()) { |
| last = o; |
| if (last->isReplaced() && autoWrap && (!last->isImage() || allowImagesToBreak) && (!last->isListMarker() || static_cast<RenderListMarker*>(last)->isInside())) { |
| w += tmpW; |
| tmpW = 0; |
| lBreak.obj = next; |
| lBreak.pos = 0; |
| lBreak.nextBreakablePosition = -1; |
| } |
| } |
| |
| o = next; |
| nextBreakable = -1; |
| |
| // Clear out our character space bool, since inline <pre>s don't collapse whitespace |
| // with adjacent inline normal/nowrap spans. |
| if (!collapseWhiteSpace) |
| currentCharacterIsSpace = false; |
| |
| pos = 0; |
| atStart = false; |
| } |
| |
| |
| if (w + tmpW <= width || lastWS == NOWRAP) { |
| lBreak.obj = 0; |
| lBreak.pos = 0; |
| lBreak.nextBreakablePosition = -1; |
| } |
| |
| end: |
| if (lBreak == resolver.position() && (!lBreak.obj || !lBreak.obj->isBR())) { |
| // we just add as much as possible |
| if (style()->whiteSpace() == PRE) { |
| // FIXME: Don't really understand this case. |
| if (pos != 0) { |
| lBreak.obj = o; |
| lBreak.pos = pos - 1; |
| } else { |
| lBreak.obj = last; |
| lBreak.pos = last->isText() ? last->length() : 0; |
| lBreak.nextBreakablePosition = -1; |
| } |
| } else if (lBreak.obj) { |
| if (last != o && !last->isListMarker()) { |
| // better to break between object boundaries than in the middle of a word (except for list markers) |
| lBreak.obj = o; |
| lBreak.pos = 0; |
| lBreak.nextBreakablePosition = -1; |
| } else { |
| // Don't ever break in the middle of a word if we can help it. |
| // There's no room at all. We just have to be on this line, |
| // even though we'll spill out. |
| lBreak.obj = o; |
| lBreak.pos = pos; |
| lBreak.nextBreakablePosition = -1; |
| } |
| } |
| } |
| |
| // make sure we consume at least one char/object. |
| if (lBreak == resolver.position()) |
| lBreak.increment(); |
| |
| // Sanity check our midpoints. |
| checkMidpoints(lineMidpointState, lBreak); |
| |
| if (trailingSpaceObject) { |
| // This object is either going to be part of the last midpoint, or it is going |
| // to be the actual endpoint. In both cases we just decrease our pos by 1 level to |
| // exclude the space, allowing it to - in effect - collapse into the newline. |
| if (lineMidpointState.numMidpoints % 2) { |
| InlineIterator* midpoints = lineMidpointState.midpoints.data(); |
| midpoints[lineMidpointState.numMidpoints - 1].pos--; |
| } |
| //else if (lBreak.pos > 0) |
| // lBreak.pos--; |
| else if (lBreak.obj == 0 && trailingSpaceObject->isText()) { |
| // Add a new end midpoint that stops right at the very end. |
| RenderText* text = toRenderText(trailingSpaceObject); |
| unsigned length = text->textLength(); |
| unsigned pos = length >= 2 ? length - 2 : UINT_MAX; |
| InlineIterator endMid(0, trailingSpaceObject, pos); |
| addMidpoint(lineMidpointState, endMid); |
| } |
| } |
| |
| // We might have made lBreak an iterator that points past the end |
| // of the object. Do this adjustment to make it point to the start |
| // of the next object instead to avoid confusing the rest of the |
| // code. |
| if (lBreak.pos > 0) { |
| lBreak.pos--; |
| lBreak.increment(); |
| } |
| |
| if (lBreak.obj && lBreak.pos >= 2 && lBreak.obj->isText()) { |
| // For soft hyphens on line breaks, we have to chop out the midpoints that made us |
| // ignore the hyphen so that it will render at the end of the line. |
| UChar c = toRenderText(lBreak.obj)->characters()[lBreak.pos - 1]; |
| if (c == softHyphen) |
| chopMidpointsAt(lineMidpointState, lBreak.obj, lBreak.pos - 2); |
| } |
| |
| return lBreak; |
| } |
| |
| void RenderBlock::checkLinesForOverflow() |
| { |
| m_overflowWidth = width(); |
| for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) { |
| m_overflowLeft = min(curr->leftOverflow(), m_overflowLeft); |
| m_overflowTop = min(curr->topOverflow(), m_overflowTop); |
| m_overflowWidth = max(curr->rightOverflow(), m_overflowWidth); |
| m_overflowHeight = max(curr->bottomOverflow(), m_overflowHeight); |
| } |
| } |
| |
| void RenderBlock::deleteEllipsisLineBoxes() |
| { |
| for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) |
| curr->clearTruncation(); |
| } |
| |
| void RenderBlock::checkLinesForTextOverflow() |
| { |
| // Determine the width of the ellipsis using the current font. |
| // FIXME: CSS3 says this is configurable, also need to use 0x002E (FULL STOP) if horizontal ellipsis is "not renderable" |
| TextRun ellipsisRun(&horizontalEllipsis, 1); |
| DEFINE_STATIC_LOCAL(AtomicString, ellipsisStr, (&horizontalEllipsis, 1)); |
| const Font& firstLineFont = firstLineStyle()->font(); |
| const Font& font = style()->font(); |
| int firstLineEllipsisWidth = firstLineFont.width(ellipsisRun); |
| int ellipsisWidth = (font == firstLineFont) ? firstLineEllipsisWidth : font.width(ellipsisRun); |
| |
| // For LTR text truncation, we want to get the right edge of our padding box, and then we want to see |
| // if the right edge of a line box exceeds that. For RTL, we use the left edge of the padding box and |
| // check the left edge of the line box to see if it is less |
| // Include the scrollbar for overflow blocks, which means we want to use "contentWidth()" |
| bool ltr = style()->direction() == LTR; |
| for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) { |
| int blockRightEdge = rightOffset(curr->y(), curr == firstRootBox()); |
| int blockLeftEdge = leftOffset(curr->y(), curr == firstRootBox()); |
| int lineBoxEdge = ltr ? curr->x() + curr->width() : curr->x(); |
| if ((ltr && lineBoxEdge > blockRightEdge) || (!ltr && lineBoxEdge < blockLeftEdge)) { |
| // This line spills out of our box in the appropriate direction. Now we need to see if the line |
| // can be truncated. In order for truncation to be possible, the line must have sufficient space to |
| // accommodate our truncation string, and no replaced elements (images, tables) can overlap the ellipsis |
| // space. |
| int width = curr == firstRootBox() ? firstLineEllipsisWidth : ellipsisWidth; |
| int blockEdge = ltr ? blockRightEdge : blockLeftEdge; |
| if (curr->canAccommodateEllipsis(ltr, blockEdge, lineBoxEdge, width)) |
| curr->placeEllipsis(ellipsisStr, ltr, blockLeftEdge, blockRightEdge, width); |
| } |
| } |
| } |
| |
| } |