blob: e205882f8a9bb46213a89a2bfa087837df022176 [file] [log] [blame]
/*
* Copyright (C) 2006, 2008 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "TextControlInnerElements.h"
#include "BeforeTextInsertedEvent.h"
#include "Document.h"
#include "EventHandler.h"
#include "EventNames.h"
#include "Frame.h"
#include "HTMLInputElement.h"
#include "HTMLNames.h"
#include "HTMLTextAreaElement.h"
#include "MouseEvent.h"
#include "RenderLayer.h"
#include "RenderTextControlSingleLine.h"
namespace WebCore {
class RenderTextControlInnerBlock : public RenderBlock {
public:
RenderTextControlInnerBlock(Node* node, bool isMultiLine) : RenderBlock(node), m_multiLine(isMultiLine) { }
virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
virtual VisiblePosition positionForPoint(const IntPoint&);
private:
bool m_multiLine;
};
bool RenderTextControlInnerBlock::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, int x, int y, int tx, int ty, HitTestAction hitTestAction)
{
RenderObject* renderer = node()->shadowAncestorNode()->renderer();
bool placeholderIsVisible = false;
if (renderer->isTextField())
placeholderIsVisible = static_cast<RenderTextControlSingleLine*>(renderer)->placeholderIsVisible();
return RenderBlock::nodeAtPoint(request, result, x, y, tx, ty, placeholderIsVisible ? HitTestBlockBackground : hitTestAction);
}
VisiblePosition RenderTextControlInnerBlock::positionForPoint(const IntPoint& point)
{
int contentsX = point.x();
int contentsY = point.y();
// Multiline text controls have the scroll on shadowAncestorNode, so we need to take that
// into account here.
if (m_multiLine) {
RenderTextControl* renderer = static_cast<RenderTextControl*>(node()->shadowAncestorNode()->renderer());
if (renderer->hasOverflowClip())
renderer->layer()->addScrolledContentOffset(contentsX, contentsY);
}
return RenderBlock::positionForPoint(IntPoint(contentsX, contentsY));
}
TextControlInnerElement::TextControlInnerElement(Document* doc, Node* shadowParent)
: HTMLDivElement(HTMLNames::divTag, doc)
, m_shadowParent(shadowParent)
{
}
void TextControlInnerElement::attachInnerElement(Node* parent, PassRefPtr<RenderStyle> style, RenderArena* arena)
{
// When adding these elements, create the renderer & style first before adding to the DOM.
// Otherwise, the render tree will create some anonymous blocks that will mess up our layout.
// Create the renderer with the specified style
RenderObject* renderer = createRenderer(arena, style.get());
if (renderer) {
setRenderer(renderer);
renderer->setStyle(style);
}
// Set these explicitly since this normally happens during an attach()
setAttached();
setInDocument(true);
// For elements without a shadow parent, add the node to the DOM normally.
if (!m_shadowParent)
parent->addChild(this);
// Add the renderer to the render tree
if (renderer)
parent->renderer()->addChild(renderer);
}
TextControlInnerTextElement::TextControlInnerTextElement(Document* doc, Node* shadowParent)
: TextControlInnerElement(doc, shadowParent)
{
}
void TextControlInnerTextElement::defaultEventHandler(Event* evt)
{
// FIXME: In the future, we should add a way to have default event listeners. Then we would add one to the text field's inner div, and we wouldn't need this subclass.
Node* shadowAncestor = shadowAncestorNode();
if (shadowAncestor && shadowAncestor->renderer()) {
ASSERT(shadowAncestor->renderer()->isTextControl());
if (evt->isBeforeTextInsertedEvent()) {
if (shadowAncestor->renderer()->isTextField())
static_cast<HTMLInputElement*>(shadowAncestor)->defaultEventHandler(evt);
else
static_cast<HTMLTextAreaElement*>(shadowAncestor)->defaultEventHandler(evt);
}
if (evt->type() == eventNames().webkitEditableContentChangedEvent)
toRenderTextControl(shadowAncestor->renderer())->subtreeHasChanged();
}
if (!evt->defaultHandled())
HTMLDivElement::defaultEventHandler(evt);
}
RenderObject* TextControlInnerTextElement::createRenderer(RenderArena* arena, RenderStyle*)
{
bool multiLine = false;
Node* shadowAncestor = shadowAncestorNode();
if (shadowAncestor && shadowAncestor->renderer()) {
ASSERT(shadowAncestor->renderer()->isTextField() || shadowAncestor->renderer()->isTextArea());
multiLine = shadowAncestor->renderer()->isTextArea();
}
return new (arena) RenderTextControlInnerBlock(this, multiLine);
}
SearchFieldResultsButtonElement::SearchFieldResultsButtonElement(Document* doc)
: TextControlInnerElement(doc)
{
}
void SearchFieldResultsButtonElement::defaultEventHandler(Event* evt)
{
// On mousedown, bring up a menu, if needed
HTMLInputElement* input = static_cast<HTMLInputElement*>(shadowAncestorNode());
if (evt->type() == eventNames().mousedownEvent && evt->isMouseEvent() && static_cast<MouseEvent*>(evt)->button() == LeftButton) {
input->focus();
input->select();
RenderTextControlSingleLine* renderer = static_cast<RenderTextControlSingleLine*>(input->renderer());
if (renderer->popupIsVisible())
renderer->hidePopup();
else if (input->maxResults() > 0)
renderer->showPopup();
evt->setDefaultHandled();
}
if (!evt->defaultHandled())
HTMLDivElement::defaultEventHandler(evt);
}
SearchFieldCancelButtonElement::SearchFieldCancelButtonElement(Document* doc)
: TextControlInnerElement(doc)
, m_capturing(false)
{
}
void SearchFieldCancelButtonElement::detach()
{
if (m_capturing) {
if (Frame* frame = document()->frame())
frame->eventHandler()->setCapturingMouseEventsNode(0);
}
TextControlInnerElement::detach();
}
void SearchFieldCancelButtonElement::defaultEventHandler(Event* evt)
{
// If the element is visible, on mouseup, clear the value, and set selection
HTMLInputElement* input = static_cast<HTMLInputElement*>(shadowAncestorNode());
if (evt->type() == eventNames().mousedownEvent && evt->isMouseEvent() && static_cast<MouseEvent*>(evt)->button() == LeftButton) {
input->focus();
input->select();
evt->setDefaultHandled();
if (renderer() && renderer()->visibleToHitTesting())
if (Frame* frame = document()->frame()) {
frame->eventHandler()->setCapturingMouseEventsNode(this);
m_capturing = true;
}
} else if (evt->type() == eventNames().mouseupEvent && evt->isMouseEvent() && static_cast<MouseEvent*>(evt)->button() == LeftButton) {
if (m_capturing && renderer() && renderer()->visibleToHitTesting()) {
if (hovered()) {
input->setValue("");
input->onSearch();
evt->setDefaultHandled();
}
if (Frame* frame = document()->frame()) {
frame->eventHandler()->setCapturingMouseEventsNode(0);
m_capturing = false;
}
}
}
if (!evt->defaultHandled())
HTMLDivElement::defaultEventHandler(evt);
}
}