| /* |
| * This file is part of the WebKit project. |
| * |
| * Copyright (C) 2006 Apple Computer, Inc. |
| * 2006 Alexander Kellett <lypanov@kde.org> |
| * 2006 Oliver Hunt <ojh16@student.canterbury.ac.nz> |
| * 2007 Nikolas Zimmermann <zimmermann@kde.org> |
| * 2008 Rob Buis <buis@kde.org> |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| * |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(SVG) |
| #include "RenderSVGText.h" |
| |
| #include "FloatConversion.h" |
| #include "FloatQuad.h" |
| #include "GraphicsContext.h" |
| #include "PointerEventsHitRules.h" |
| #include "RenderLayer.h" |
| #include "RenderSVGRoot.h" |
| #include "SVGLengthList.h" |
| #include "SVGRenderSupport.h" |
| #include "SVGResourceFilter.h" |
| #include "SVGRootInlineBox.h" |
| #include "SVGTextElement.h" |
| #include "SVGTransformList.h" |
| #include "SVGURIReference.h" |
| #include "SimpleFontData.h" |
| |
| namespace WebCore { |
| |
| RenderSVGText::RenderSVGText(SVGTextElement* node) |
| : RenderSVGBlock(node) |
| { |
| } |
| |
| IntRect RenderSVGText::clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer) |
| { |
| return SVGRenderBase::clippedOverflowRectForRepaint(this, repaintContainer); |
| } |
| |
| void RenderSVGText::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed) |
| { |
| SVGRenderBase::computeRectForRepaint(this, repaintContainer, repaintRect, fixed); |
| } |
| |
| void RenderSVGText::mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed , bool useTransforms, TransformState& transformState) const |
| { |
| SVGRenderBase::mapLocalToContainer(this, repaintContainer, fixed, useTransforms, transformState); |
| } |
| |
| void RenderSVGText::layout() |
| { |
| ASSERT(needsLayout()); |
| |
| // FIXME: This is a hack to avoid the RenderBlock::layout() partial repainting code which is not (yet) SVG aware |
| setNeedsLayout(true); |
| |
| LayoutRepainter repainter(*this, checkForRepaintDuringLayout()); |
| |
| // Best guess for a relative starting point |
| SVGTextElement* text = static_cast<SVGTextElement*>(node()); |
| int xOffset = (int)(text->x()->getFirst().value(text)); |
| int yOffset = (int)(text->y()->getFirst().value(text)); |
| setLocation(xOffset, yOffset); |
| |
| m_localTransform = text->animatedLocalTransform(); |
| |
| RenderBlock::layout(); |
| |
| repainter.repaintAfterLayout(); |
| setNeedsLayout(false); |
| } |
| |
| RootInlineBox* RenderSVGText::createRootInlineBox() |
| { |
| RootInlineBox* box = new (renderArena()) SVGRootInlineBox(this); |
| box->setHasVirtualHeight(); |
| return box; |
| } |
| |
| bool RenderSVGText::nodeAtFloatPoint(const HitTestRequest& request, HitTestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction) |
| { |
| PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_TEXT_HITTESTING, style()->pointerEvents()); |
| bool isVisible = (style()->visibility() == VISIBLE); |
| if (isVisible || !hitRules.requireVisible) { |
| if ((hitRules.canHitStroke && (style()->svgStyle()->hasStroke() || !hitRules.requireStroke)) |
| || (hitRules.canHitFill && (style()->svgStyle()->hasFill() || !hitRules.requireFill))) { |
| FloatPoint localPoint = localToParentTransform().inverse().mapPoint(pointInParent); |
| return RenderBlock::nodeAtPoint(request, result, (int)localPoint.x(), (int)localPoint.y(), 0, 0, hitTestAction); |
| } |
| } |
| |
| return false; |
| } |
| |
| bool RenderSVGText::nodeAtPoint(const HitTestRequest&, HitTestResult&, int, int, int, int, HitTestAction) |
| { |
| ASSERT_NOT_REACHED(); |
| return false; |
| } |
| |
| void RenderSVGText::absoluteRects(Vector<IntRect>& rects, int, int) |
| { |
| RenderSVGRoot* root = findSVGRootObject(parent()); |
| if (!root) |
| return; |
| |
| // Don't use objectBoundingBox here, as it's unites the selection rects. Makes it hard |
| // to spot errors, if there are any using WebInspector. Individually feed them into 'rects'. |
| for (InlineRunBox* runBox = firstLineBox(); runBox; runBox = runBox->nextLineBox()) { |
| ASSERT(runBox->isInlineFlowBox()); |
| |
| InlineFlowBox* flowBox = static_cast<InlineFlowBox*>(runBox); |
| for (InlineBox* box = flowBox->firstChild(); box; box = box->nextOnLine()) { |
| FloatRect boxRect(box->x(), box->y(), box->width(), box->height()); |
| // FIXME: crawling up the parent chain to map each rect is very inefficient |
| // we should compute the absoluteTransform outside this loop first. |
| rects.append(enclosingIntRect(localToAbsoluteQuad(boxRect).boundingBox())); |
| } |
| } |
| } |
| |
| void RenderSVGText::absoluteQuads(Vector<FloatQuad>& quads) |
| { |
| RenderSVGRoot* root = findSVGRootObject(parent()); |
| if (!root) |
| return; |
| |
| // Don't use objectBoundingBox here, as it's unites the selection rects. Makes it hard |
| // to spot errors, if there are any using WebInspector. Individually feed them into 'rects'. |
| for (InlineRunBox* runBox = firstLineBox(); runBox; runBox = runBox->nextLineBox()) { |
| ASSERT(runBox->isInlineFlowBox()); |
| |
| InlineFlowBox* flowBox = static_cast<InlineFlowBox*>(runBox); |
| for (InlineBox* box = flowBox->firstChild(); box; box = box->nextOnLine()) { |
| FloatRect boxRect(box->x(), box->y(), box->width(), box->height()); |
| // FIXME: crawling up the parent chain to map each quad is very inefficient |
| // we should compute the absoluteTransform outside this loop first. |
| quads.append(localToAbsoluteQuad(boxRect)); |
| } |
| } |
| } |
| |
| void RenderSVGText::paint(PaintInfo& paintInfo, int, int) |
| { |
| PaintInfo pi(paintInfo); |
| pi.context->save(); |
| applyTransformToPaintInfo(pi, localToParentTransform()); |
| RenderBlock::paint(pi, 0, 0); |
| pi.context->restore(); |
| } |
| |
| FloatRect RenderSVGText::objectBoundingBox() const |
| { |
| FloatRect boundingBox; |
| |
| for (InlineRunBox* runBox = firstLineBox(); runBox; runBox = runBox->nextLineBox()) { |
| ASSERT(runBox->isInlineFlowBox()); |
| |
| InlineFlowBox* flowBox = static_cast<InlineFlowBox*>(runBox); |
| for (InlineBox* box = flowBox->firstChild(); box; box = box->nextOnLine()) |
| boundingBox.unite(FloatRect(box->x(), box->y(), box->width(), box->height())); |
| } |
| |
| boundingBox.move(x(), y()); |
| return boundingBox; |
| } |
| |
| FloatRect RenderSVGText::repaintRectInLocalCoordinates() const |
| { |
| FloatRect repaintRect = objectBoundingBox(); |
| |
| // SVG needs to include the strokeWidth(), not the textStrokeWidth(). |
| if (style()->svgStyle()->hasStroke()) { |
| float strokeWidth = SVGRenderStyle::cssPrimitiveToLength(this, style()->svgStyle()->strokeWidth(), 0.0f); |
| |
| #if ENABLE(SVG_FONTS) |
| const Font& font = style()->font(); |
| if (font.primaryFont()->isSVGFont()) { |
| float scale = font.unitsPerEm() > 0 ? font.size() / font.unitsPerEm() : 0.0f; |
| |
| if (scale != 0.0f) |
| strokeWidth /= scale; |
| } |
| #endif |
| |
| repaintRect.inflate(strokeWidth); |
| } |
| |
| repaintRect.unite(filterBoundingBoxForRenderer(this)); |
| |
| return repaintRect; |
| } |
| |
| } |
| |
| #endif // ENABLE(SVG) |
| |
| // vim:ts=4:noet |