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/*
* Copyright (C) 2006 Oliver Hunt <ojh16@student.canterbury.ac.nz>
* (C) 2006 Apple Computer Inc.
* (C) 2009 Google Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef RenderSVGTSpan_h
#define RenderSVGTSpan_h
#if ENABLE(SVG)
#include "RenderSVGInline.h"
namespace WebCore {
class RenderSVGTSpan : public RenderSVGInline {
public:
RenderSVGTSpan(Node*);
virtual const char* renderName() const { return "RenderSVGTSpan"; }
// FIXME: These are incorrect, but have always behaved this way.
// These empty implementations prevent us from hitting RenderObject ASSERTS.
// tspan.getBBox() will be wrong, and repainting for tspans may not work correctly!
virtual FloatRect objectBoundingBox() const { return FloatRect(); }
virtual FloatRect repaintRectInLocalCoordinates() const { return FloatRect(); }
};
}
#endif // ENABLE(SVG)
#endif // !RenderSVGTSpan_h