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/*
* Copyright (c) 2009, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef RenderSVGModelObject_h
#define RenderSVGModelObject_h
#if ENABLE(SVG)
#include "RenderObject.h"
#include "SVGRenderSupport.h"
namespace WebCore {
// Most renderers in the SVG rendering tree will inherit from this class
// but not all. (e.g. RenderSVGForeignObject, RenderSVGBlock, RenderSVGImage) thus methods
// required by SVG renders need to be declared on RenderObject, but shared
// logic can go in this class or in SVGRenderBase.
class SVGStyledElement;
class RenderSVGModelObject : public RenderObject, protected SVGRenderBase {
public:
RenderSVGModelObject(SVGStyledElement*);
virtual bool requiresLayer() const { return false; }
virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer);
virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect&, bool fixed = false);
virtual IntRect outlineBoundsForRepaint(RenderBoxModelObject* repaintContainer) const;
virtual void absoluteRects(Vector<IntRect>& rects, int tx, int ty);
virtual void absoluteQuads(Vector<FloatQuad>&);
virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool useTransforms, bool fixed, TransformState&) const;
private:
// This method should never be called, SVG uses a different nodeAtPoint method
bool nodeAtPoint(const HitTestRequest& request, HitTestResult& result, int xInContainer, int yInContainer, int dxParentToContainer, int dyParentToContainer, HitTestAction hitTestAction);
};
}
#endif // ENABLE(SVG)
#endif