blob: cf97b52addf49d2849408fe74d83a477a3d46c85 [file] [log] [blame]
/*
* This file is part of the WebKit project.
*
* Copyright (C) 2006 Oliver Hunt <ojh16@student.canterbury.ac.nz>
* Copyright (C) 2006 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#if ENABLE(SVG)
#include "RenderSVGInline.h"
#include "FloatQuad.h"
#include "RenderBlock.h"
#include "SVGInlineFlowBox.h"
#include "SVGInlineTextBox.h"
#include "SVGRootInlineBox.h"
namespace WebCore {
RenderSVGInline::RenderSVGInline(Node* n)
: RenderInline(n)
{
}
InlineFlowBox* RenderSVGInline::createInlineFlowBox()
{
InlineFlowBox* box = new (renderArena()) SVGInlineFlowBox(this);
box->setHasVirtualHeight();
return box;
}
void RenderSVGInline::absoluteRects(Vector<IntRect>& rects, int, int)
{
InlineRunBox* firstBox = firstLineBox();
SVGRootInlineBox* rootBox = firstBox ? static_cast<SVGInlineTextBox*>(firstBox)->svgRootInlineBox() : 0;
RenderBox* object = rootBox ? rootBox->block() : 0;
if (!object)
return;
int xRef = object->x();
int yRef = object->y();
for (InlineRunBox* curr = firstBox; curr; curr = curr->nextLineBox()) {
FloatRect rect(xRef + curr->x(), yRef + curr->y(), curr->width(), curr->height());
rects.append(enclosingIntRect(localToAbsoluteQuad(rect).boundingBox()));
}
}
void RenderSVGInline::absoluteQuads(Vector<FloatQuad>& quads)
{
InlineRunBox* firstBox = firstLineBox();
SVGRootInlineBox* rootBox = firstBox ? static_cast<SVGInlineTextBox*>(firstBox)->svgRootInlineBox() : 0;
RenderBox* object = rootBox ? rootBox->block() : 0;
if (!object)
return;
int xRef = object->x();
int yRef = object->y();
for (InlineRunBox* curr = firstBox; curr; curr = curr->nextLineBox()) {
FloatRect rect(xRef + curr->x(), yRef + curr->y(), curr->width(), curr->height());
quads.append(localToAbsoluteQuad(rect));
}
}
}
#endif // ENABLE(SVG)