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/*
Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
2004, 2005 Rob Buis <buis@kde.org>
2005 Eric Seidel <eric@webkit.org>
2006 Apple Computer, Inc
2009 Google, Inc.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
aint with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef RenderPath_h
#define RenderPath_h
#if ENABLE(SVG)
#include "FloatRect.h"
#include "RenderSVGModelObject.h"
#include "TransformationMatrix.h"
namespace WebCore {
class FloatPoint;
class RenderSVGContainer;
class SVGStyledTransformableElement;
class RenderPath : public RenderSVGModelObject {
public:
RenderPath(SVGStyledTransformableElement*);
// Hit-detection seperated for the fill and the stroke
bool fillContains(const FloatPoint&, bool requiresFill = true) const;
bool strokeContains(const FloatPoint&, bool requiresStroke = true) const;
virtual FloatRect objectBoundingBox() const;
virtual FloatRect repaintRectInLocalCoordinates() const;
virtual TransformationMatrix localToParentTransform() const;
const Path& path() const;
void setPath(const Path&);
virtual bool isRenderPath() const { return true; }
virtual const char* renderName() const { return "RenderPath"; }
virtual void layout();
virtual void paint(PaintInfo&, int parentX, int parentY);
virtual void addFocusRingRects(GraphicsContext*, int tx, int ty);
virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction);
FloatRect drawMarkersIfNeeded(GraphicsContext*, const FloatRect&, const Path&) const;
private:
virtual TransformationMatrix localTransform() const;
mutable Path m_path;
mutable FloatRect m_cachedLocalFillBBox;
mutable FloatRect m_cachedLocalRepaintRect;
FloatRect m_markerBounds;
TransformationMatrix m_localTransform;
};
}
#endif // ENABLE(SVG)
#endif
// vim:ts=4:noet