| /* |
| Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org> |
| 2004, 2005, 2008 Rob Buis <buis@kde.org> |
| 2005, 2007 Eric Seidel <eric@webkit.org> |
| 2009 Google, Inc. |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Library General Public |
| License as published by the Free Software Foundation; either |
| version 2 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Library General Public License for more details. |
| |
| You should have received a copy of the GNU Library General Public License |
| aint with this library; see the file COPYING.LIB. If not, write to |
| the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(SVG) |
| #include "RenderPath.h" |
| |
| #include "FloatPoint.h" |
| #include "FloatQuad.h" |
| #include "GraphicsContext.h" |
| #include "PointerEventsHitRules.h" |
| #include "RenderSVGContainer.h" |
| #include "StrokeStyleApplier.h" |
| #include "SVGPaintServer.h" |
| #include "SVGRenderSupport.h" |
| #include "SVGResourceFilter.h" |
| #include "SVGResourceMarker.h" |
| #include "SVGResourceMasker.h" |
| #include "SVGStyledTransformableElement.h" |
| #include "SVGTransformList.h" |
| #include "SVGURIReference.h" |
| #include <wtf/MathExtras.h> |
| |
| namespace WebCore { |
| |
| class BoundingRectStrokeStyleApplier : public StrokeStyleApplier { |
| public: |
| BoundingRectStrokeStyleApplier(const RenderObject* object, RenderStyle* style) |
| : m_object(object) |
| , m_style(style) |
| { |
| ASSERT(style); |
| ASSERT(object); |
| } |
| |
| void strokeStyle(GraphicsContext* gc) |
| { |
| applyStrokeStyleToContext(gc, m_style, m_object); |
| } |
| |
| private: |
| const RenderObject* m_object; |
| RenderStyle* m_style; |
| }; |
| |
| RenderPath::RenderPath(SVGStyledTransformableElement* node) |
| : RenderSVGModelObject(node) |
| { |
| } |
| |
| TransformationMatrix RenderPath::localToParentTransform() const |
| { |
| return m_localTransform; |
| } |
| |
| TransformationMatrix RenderPath::localTransform() const |
| { |
| return m_localTransform; |
| } |
| |
| bool RenderPath::fillContains(const FloatPoint& point, bool requiresFill) const |
| { |
| if (m_path.isEmpty()) |
| return false; |
| |
| if (requiresFill && !SVGPaintServer::fillPaintServer(style(), this)) |
| return false; |
| |
| return m_path.contains(point, style()->svgStyle()->fillRule()); |
| } |
| |
| bool RenderPath::strokeContains(const FloatPoint& point, bool requiresStroke) const |
| { |
| if (m_path.isEmpty()) |
| return false; |
| |
| if (requiresStroke && !SVGPaintServer::strokePaintServer(style(), this)) |
| return false; |
| |
| BoundingRectStrokeStyleApplier strokeStyle(this, style()); |
| return m_path.strokeContains(&strokeStyle, point); |
| } |
| |
| FloatRect RenderPath::objectBoundingBox() const |
| { |
| if (m_path.isEmpty()) |
| return FloatRect(); |
| |
| if (m_cachedLocalFillBBox.isEmpty()) |
| m_cachedLocalFillBBox = m_path.boundingRect(); |
| |
| return m_cachedLocalFillBBox; |
| } |
| |
| FloatRect RenderPath::repaintRectInLocalCoordinates() const |
| { |
| if (m_path.isEmpty()) |
| return FloatRect(); |
| |
| // If we already have a cached repaint rect, return that |
| if (!m_cachedLocalRepaintRect.isEmpty()) |
| return m_cachedLocalRepaintRect; |
| |
| if (!style()->svgStyle()->hasStroke()) |
| m_cachedLocalRepaintRect = objectBoundingBox(); |
| else { |
| BoundingRectStrokeStyleApplier strokeStyle(this, style()); |
| m_cachedLocalRepaintRect = m_path.strokeBoundingRect(&strokeStyle); |
| } |
| |
| // Markers and filters can paint outside of the stroke path |
| m_cachedLocalRepaintRect.unite(m_markerBounds); |
| m_cachedLocalRepaintRect.unite(filterBoundingBoxForRenderer(this)); |
| |
| return m_cachedLocalRepaintRect; |
| } |
| |
| void RenderPath::setPath(const Path& newPath) |
| { |
| m_path = newPath; |
| m_cachedLocalRepaintRect = FloatRect(); |
| m_cachedLocalFillBBox = FloatRect(); |
| } |
| |
| const Path& RenderPath::path() const |
| { |
| return m_path; |
| } |
| |
| void RenderPath::layout() |
| { |
| LayoutRepainter repainter(*this, checkForRepaintDuringLayout() && selfNeedsLayout()); |
| |
| SVGStyledTransformableElement* element = static_cast<SVGStyledTransformableElement*>(node()); |
| m_localTransform = element->animatedLocalTransform(); |
| setPath(element->toPathData()); |
| |
| repainter.repaintAfterLayout(); |
| setNeedsLayout(false); |
| } |
| |
| static inline void fillAndStrokePath(const Path& path, GraphicsContext* context, RenderStyle* style, RenderPath* object) |
| { |
| context->beginPath(); |
| |
| SVGPaintServer* fillPaintServer = SVGPaintServer::fillPaintServer(style, object); |
| if (fillPaintServer) { |
| context->addPath(path); |
| fillPaintServer->draw(context, object, ApplyToFillTargetType); |
| } |
| |
| SVGPaintServer* strokePaintServer = SVGPaintServer::strokePaintServer(style, object); |
| if (strokePaintServer) { |
| context->addPath(path); // path is cleared when filled. |
| strokePaintServer->draw(context, object, ApplyToStrokeTargetType); |
| } |
| } |
| |
| void RenderPath::paint(PaintInfo& paintInfo, int, int) |
| { |
| if (paintInfo.context->paintingDisabled() || style()->visibility() == HIDDEN || m_path.isEmpty()) |
| return; |
| |
| paintInfo.context->save(); |
| paintInfo.context->concatCTM(localToParentTransform()); |
| |
| SVGResourceFilter* filter = 0; |
| |
| FloatRect boundingBox = repaintRectInLocalCoordinates(); |
| if (paintInfo.phase == PaintPhaseForeground) { |
| PaintInfo savedInfo(paintInfo); |
| |
| prepareToRenderSVGContent(this, paintInfo, boundingBox, filter); |
| if (style()->svgStyle()->shapeRendering() == SR_CRISPEDGES) |
| paintInfo.context->setShouldAntialias(false); |
| fillAndStrokePath(m_path, paintInfo.context, style(), this); |
| |
| if (static_cast<SVGStyledElement*>(node())->supportsMarkers()) |
| m_markerBounds = drawMarkersIfNeeded(paintInfo.context, paintInfo.rect, m_path); |
| |
| finishRenderSVGContent(this, paintInfo, filter, savedInfo.context); |
| } |
| |
| if ((paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) && style()->outlineWidth()) |
| paintOutline(paintInfo.context, static_cast<int>(boundingBox.x()), static_cast<int>(boundingBox.y()), |
| static_cast<int>(boundingBox.width()), static_cast<int>(boundingBox.height()), style()); |
| |
| paintInfo.context->restore(); |
| } |
| |
| // This method is called from inside paintOutline() since we call paintOutline() |
| // while transformed to our coord system, return local coords |
| void RenderPath::addFocusRingRects(GraphicsContext* graphicsContext, int, int) |
| { |
| graphicsContext->addFocusRingRect(enclosingIntRect(repaintRectInLocalCoordinates())); |
| } |
| |
| bool RenderPath::nodeAtFloatPoint(const HitTestRequest&, HitTestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction) |
| { |
| // We only draw in the forground phase, so we only hit-test then. |
| if (hitTestAction != HitTestForeground) |
| return false; |
| |
| FloatPoint localPoint = localToParentTransform().inverse().mapPoint(pointInParent); |
| |
| PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_PATH_HITTESTING, style()->pointerEvents()); |
| |
| bool isVisible = (style()->visibility() == VISIBLE); |
| if (isVisible || !hitRules.requireVisible) { |
| if ((hitRules.canHitStroke && (style()->svgStyle()->hasStroke() || !hitRules.requireStroke) && strokeContains(localPoint, hitRules.requireStroke)) |
| || (hitRules.canHitFill && (style()->svgStyle()->hasFill() || !hitRules.requireFill) && fillContains(localPoint, hitRules.requireFill))) { |
| updateHitTestResult(result, roundedIntPoint(localPoint)); |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| enum MarkerType { |
| Start, |
| Mid, |
| End |
| }; |
| |
| struct MarkerData { |
| FloatPoint origin; |
| FloatPoint subpathStart; |
| double strokeWidth; |
| FloatPoint inslopePoints[2]; |
| FloatPoint outslopePoints[2]; |
| MarkerType type; |
| SVGResourceMarker* marker; |
| }; |
| |
| struct DrawMarkersData { |
| DrawMarkersData(GraphicsContext*, SVGResourceMarker* startMarker, SVGResourceMarker* midMarker, double strokeWidth); |
| GraphicsContext* context; |
| int elementIndex; |
| MarkerData previousMarkerData; |
| SVGResourceMarker* midMarker; |
| }; |
| |
| DrawMarkersData::DrawMarkersData(GraphicsContext* c, SVGResourceMarker *start, SVGResourceMarker *mid, double strokeWidth) |
| : context(c) |
| , elementIndex(0) |
| , midMarker(mid) |
| { |
| previousMarkerData.origin = FloatPoint(); |
| previousMarkerData.subpathStart = FloatPoint(); |
| previousMarkerData.strokeWidth = strokeWidth; |
| previousMarkerData.marker = start; |
| previousMarkerData.type = Start; |
| } |
| |
| static void drawMarkerWithData(GraphicsContext* context, MarkerData &data) |
| { |
| if (!data.marker) |
| return; |
| |
| FloatPoint inslopeChange = data.inslopePoints[1] - FloatSize(data.inslopePoints[0].x(), data.inslopePoints[0].y()); |
| FloatPoint outslopeChange = data.outslopePoints[1] - FloatSize(data.outslopePoints[0].x(), data.outslopePoints[0].y()); |
| |
| double inslope = rad2deg(atan2(inslopeChange.y(), inslopeChange.x())); |
| double outslope = rad2deg(atan2(outslopeChange.y(), outslopeChange.x())); |
| |
| double angle = 0.0; |
| switch (data.type) { |
| case Start: |
| angle = outslope; |
| break; |
| case Mid: |
| angle = (inslope + outslope) / 2; |
| break; |
| case End: |
| angle = inslope; |
| } |
| |
| data.marker->draw(context, FloatRect(), data.origin.x(), data.origin.y(), data.strokeWidth, angle); |
| } |
| |
| static inline void updateMarkerDataForElement(MarkerData& previousMarkerData, const PathElement* element) |
| { |
| FloatPoint* points = element->points; |
| |
| switch (element->type) { |
| case PathElementAddQuadCurveToPoint: |
| // TODO |
| previousMarkerData.origin = points[1]; |
| break; |
| case PathElementAddCurveToPoint: |
| previousMarkerData.inslopePoints[0] = points[1]; |
| previousMarkerData.inslopePoints[1] = points[2]; |
| previousMarkerData.origin = points[2]; |
| break; |
| case PathElementMoveToPoint: |
| previousMarkerData.subpathStart = points[0]; |
| case PathElementAddLineToPoint: |
| previousMarkerData.inslopePoints[0] = previousMarkerData.origin; |
| previousMarkerData.inslopePoints[1] = points[0]; |
| previousMarkerData.origin = points[0]; |
| break; |
| case PathElementCloseSubpath: |
| previousMarkerData.inslopePoints[0] = previousMarkerData.origin; |
| previousMarkerData.inslopePoints[1] = points[0]; |
| previousMarkerData.origin = previousMarkerData.subpathStart; |
| previousMarkerData.subpathStart = FloatPoint(); |
| } |
| } |
| |
| static void drawStartAndMidMarkers(void* info, const PathElement* element) |
| { |
| DrawMarkersData& data = *reinterpret_cast<DrawMarkersData*>(info); |
| |
| int elementIndex = data.elementIndex; |
| MarkerData& previousMarkerData = data.previousMarkerData; |
| |
| FloatPoint* points = element->points; |
| |
| // First update the outslope for the previous element |
| previousMarkerData.outslopePoints[0] = previousMarkerData.origin; |
| previousMarkerData.outslopePoints[1] = points[0]; |
| |
| // Draw the marker for the previous element |
| if (elementIndex != 0) |
| drawMarkerWithData(data.context, previousMarkerData); |
| |
| // Update our marker data for this element |
| updateMarkerDataForElement(previousMarkerData, element); |
| |
| if (elementIndex == 1) { |
| // After drawing the start marker, switch to drawing mid markers |
| previousMarkerData.marker = data.midMarker; |
| previousMarkerData.type = Mid; |
| } |
| |
| data.elementIndex++; |
| } |
| |
| FloatRect RenderPath::drawMarkersIfNeeded(GraphicsContext* context, const FloatRect&, const Path& path) const |
| { |
| Document* doc = document(); |
| |
| SVGElement* svgElement = static_cast<SVGElement*>(node()); |
| ASSERT(svgElement && svgElement->document() && svgElement->isStyled()); |
| |
| SVGStyledElement* styledElement = static_cast<SVGStyledElement*>(svgElement); |
| const SVGRenderStyle* svgStyle = style()->svgStyle(); |
| |
| AtomicString startMarkerId(svgStyle->startMarker()); |
| AtomicString midMarkerId(svgStyle->midMarker()); |
| AtomicString endMarkerId(svgStyle->endMarker()); |
| |
| SVGResourceMarker* startMarker = getMarkerById(doc, startMarkerId); |
| SVGResourceMarker* midMarker = getMarkerById(doc, midMarkerId); |
| SVGResourceMarker* endMarker = getMarkerById(doc, endMarkerId); |
| |
| if (!startMarker && !startMarkerId.isEmpty()) |
| svgElement->document()->accessSVGExtensions()->addPendingResource(startMarkerId, styledElement); |
| else if (startMarker) |
| startMarker->addClient(styledElement); |
| |
| if (!midMarker && !midMarkerId.isEmpty()) |
| svgElement->document()->accessSVGExtensions()->addPendingResource(midMarkerId, styledElement); |
| else if (midMarker) |
| midMarker->addClient(styledElement); |
| |
| if (!endMarker && !endMarkerId.isEmpty()) |
| svgElement->document()->accessSVGExtensions()->addPendingResource(endMarkerId, styledElement); |
| else if (endMarker) |
| endMarker->addClient(styledElement); |
| |
| if (!startMarker && !midMarker && !endMarker) |
| return FloatRect(); |
| |
| double strokeWidth = SVGRenderStyle::cssPrimitiveToLength(this, svgStyle->strokeWidth(), 1.0f); |
| DrawMarkersData data(context, startMarker, midMarker, strokeWidth); |
| |
| path.apply(&data, drawStartAndMidMarkers); |
| |
| data.previousMarkerData.marker = endMarker; |
| data.previousMarkerData.type = End; |
| drawMarkerWithData(context, data.previousMarkerData); |
| |
| // We know the marker boundaries, only after they're drawn! |
| // Otherwhise we'd need to do all the marker calculation twice |
| // once here (through paint()) and once in absoluteClippedOverflowRect(). |
| FloatRect bounds; |
| |
| if (startMarker) |
| bounds.unite(startMarker->cachedBounds()); |
| |
| if (midMarker) |
| bounds.unite(midMarker->cachedBounds()); |
| |
| if (endMarker) |
| bounds.unite(endMarker->cachedBounds()); |
| |
| return bounds; |
| } |
| |
| } |
| |
| #endif // ENABLE(SVG) |