| /* |
| * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| * (C) 2000 Dirk Mueller (mueller@kde.org) |
| * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com) |
| * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| * |
| */ |
| |
| #include "config.h" |
| #include "RenderObject.h" |
| |
| #include "AXObjectCache.h" |
| #include "CSSStyleSelector.h" |
| #include "FloatQuad.h" |
| #include "Frame.h" |
| #include "FrameView.h" |
| #include "GraphicsContext.h" |
| #include "HTMLNames.h" |
| #include "HitTestResult.h" |
| #include "Page.h" |
| #include "RenderArena.h" |
| #include "RenderCounter.h" |
| #include "RenderFlexibleBox.h" |
| #include "RenderImageGeneratedContent.h" |
| #include "RenderInline.h" |
| #include "RenderListItem.h" |
| #include "RenderTableCell.h" |
| #include "RenderTableCol.h" |
| #include "RenderTableRow.h" |
| #include "RenderTheme.h" |
| #include "RenderView.h" |
| #include "TransformState.h" |
| #include <algorithm> |
| #include <stdio.h> |
| #include <wtf/RefCountedLeakCounter.h> |
| #include <wtf/UnusedParam.h> |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| #include "RenderLayerCompositor.h" |
| #endif |
| |
| #if ENABLE(WML) |
| #include "WMLNames.h" |
| #endif |
| |
| using namespace std; |
| |
| namespace WebCore { |
| |
| using namespace HTMLNames; |
| |
| #ifndef NDEBUG |
| static void* baseOfRenderObjectBeingDeleted; |
| #endif |
| |
| bool RenderObject::s_affectsParentBlock = false; |
| |
| void* RenderObject::operator new(size_t sz, RenderArena* renderArena) throw() |
| { |
| return renderArena->allocate(sz); |
| } |
| |
| void RenderObject::operator delete(void* ptr, size_t sz) |
| { |
| ASSERT(baseOfRenderObjectBeingDeleted == ptr); |
| |
| // Stash size where destroy can find it. |
| *(size_t *)ptr = sz; |
| } |
| |
| RenderObject* RenderObject::createObject(Node* node, RenderStyle* style) |
| { |
| Document* doc = node->document(); |
| RenderArena* arena = doc->renderArena(); |
| |
| // Minimal support for content properties replacing an entire element. |
| // Works only if we have exactly one piece of content and it's a URL. |
| // Otherwise acts as if we didn't support this feature. |
| const ContentData* contentData = style->contentData(); |
| if (contentData && !contentData->next() && contentData->isImage() && doc != node) { |
| RenderImageGeneratedContent* image = new (arena) RenderImageGeneratedContent(node); |
| image->setStyle(style); |
| if (StyleImage* styleImage = contentData->image()) |
| image->setStyleImage(styleImage); |
| return image; |
| } |
| |
| RenderObject* o = 0; |
| |
| switch (style->display()) { |
| case NONE: |
| break; |
| case INLINE: |
| o = new (arena) RenderInline(node); |
| break; |
| case BLOCK: |
| o = new (arena) RenderBlock(node); |
| break; |
| case INLINE_BLOCK: |
| o = new (arena) RenderBlock(node); |
| break; |
| case LIST_ITEM: |
| o = new (arena) RenderListItem(node); |
| break; |
| case RUN_IN: |
| case COMPACT: |
| o = new (arena) RenderBlock(node); |
| break; |
| case TABLE: |
| case INLINE_TABLE: |
| o = new (arena) RenderTable(node); |
| break; |
| case TABLE_ROW_GROUP: |
| case TABLE_HEADER_GROUP: |
| case TABLE_FOOTER_GROUP: |
| o = new (arena) RenderTableSection(node); |
| break; |
| case TABLE_ROW: |
| o = new (arena) RenderTableRow(node); |
| break; |
| case TABLE_COLUMN_GROUP: |
| case TABLE_COLUMN: |
| o = new (arena) RenderTableCol(node); |
| break; |
| case TABLE_CELL: |
| o = new (arena) RenderTableCell(node); |
| break; |
| case TABLE_CAPTION: |
| o = new (arena) RenderBlock(node); |
| break; |
| case BOX: |
| case INLINE_BOX: |
| o = new (arena) RenderFlexibleBox(node); |
| break; |
| } |
| |
| return o; |
| } |
| |
| #ifndef NDEBUG |
| static WTF::RefCountedLeakCounter renderObjectCounter("RenderObject"); |
| #endif |
| |
| RenderObject::RenderObject(Node* node) |
| : CachedResourceClient() |
| , m_style(0) |
| , m_node(node) |
| , m_parent(0) |
| , m_previous(0) |
| , m_next(0) |
| #ifndef NDEBUG |
| , m_hasAXObject(false) |
| , m_setNeedsLayoutForbidden(false) |
| #endif |
| , m_needsLayout(false) |
| , m_needsPositionedMovementLayout(false) |
| , m_normalChildNeedsLayout(false) |
| , m_posChildNeedsLayout(false) |
| , m_prefWidthsDirty(false) |
| , m_floating(false) |
| , m_positioned(false) |
| , m_relPositioned(false) |
| , m_paintBackground(false) |
| , m_isAnonymous(node == node->document()) |
| , m_isText(false) |
| , m_isBox(false) |
| , m_inline(true) |
| , m_replaced(false) |
| , m_isDragging(false) |
| , m_hasLayer(false) |
| , m_hasOverflowClip(false) |
| , m_hasTransform(false) |
| , m_hasReflection(false) |
| , m_hasOverrideSize(false) |
| , m_hasCounterNodeMap(false) |
| , m_everHadLayout(false) |
| , m_childrenInline(false) |
| , m_topMarginQuirk(false) |
| , m_bottomMarginQuirk(false) |
| , m_hasMarkupTruncation(false) |
| , m_selectionState(SelectionNone) |
| , m_hasColumns(false) |
| , m_cellWidthChanged(false) |
| , m_replacedHasOverflow(false) |
| { |
| #ifndef NDEBUG |
| renderObjectCounter.increment(); |
| #endif |
| ASSERT(node); |
| } |
| |
| RenderObject::~RenderObject() |
| { |
| ASSERT(!node() || documentBeingDestroyed() || !document()->frame()->view() || document()->frame()->view()->layoutRoot() != this); |
| #ifndef NDEBUG |
| ASSERT(!m_hasAXObject); |
| renderObjectCounter.decrement(); |
| #endif |
| } |
| |
| RenderTheme* RenderObject::theme() const |
| { |
| ASSERT(document()->page()); |
| |
| return document()->page()->theme(); |
| } |
| |
| bool RenderObject::isDescendantOf(const RenderObject* obj) const |
| { |
| for (const RenderObject* r = this; r; r = r->m_parent) { |
| if (r == obj) |
| return true; |
| } |
| return false; |
| } |
| |
| bool RenderObject::isBody() const |
| { |
| return node() && node()->hasTagName(bodyTag); |
| } |
| |
| bool RenderObject::isHR() const |
| { |
| return node() && node()->hasTagName(hrTag); |
| } |
| |
| bool RenderObject::isHTMLMarquee() const |
| { |
| return node() && node()->renderer() == this && node()->hasTagName(marqueeTag); |
| } |
| |
| static void updateListMarkerNumbers(RenderObject* child) |
| { |
| for (RenderObject* r = child; r; r = r->nextSibling()) |
| if (r->isListItem()) |
| static_cast<RenderListItem*>(r)->updateValue(); |
| } |
| |
| void RenderObject::addChild(RenderObject* newChild, RenderObject* beforeChild) |
| { |
| RenderObjectChildList* children = virtualChildren(); |
| ASSERT(children); |
| if (!children) |
| return; |
| |
| bool needsTable = false; |
| |
| if (newChild->isListItem()) |
| updateListMarkerNumbers(beforeChild ? beforeChild : children->lastChild()); |
| else if (newChild->isTableCol() && newChild->style()->display() == TABLE_COLUMN_GROUP) |
| needsTable = !isTable(); |
| else if (newChild->isRenderBlock() && newChild->style()->display() == TABLE_CAPTION) |
| needsTable = !isTable(); |
| else if (newChild->isTableSection()) |
| needsTable = !isTable(); |
| else if (newChild->isTableRow()) |
| needsTable = !isTableSection(); |
| else if (newChild->isTableCell()) { |
| needsTable = !isTableRow(); |
| // I'm not 100% sure this is the best way to fix this, but without this |
| // change we recurse infinitely when trying to render the CSS2 test page: |
| // http://www.bath.ac.uk/%7Epy8ieh/internet/eviltests/htmlbodyheadrendering2.html. |
| // See Radar 2925291. |
| if (needsTable && isTableCell() && !children->firstChild() && !newChild->isTableCell()) |
| needsTable = false; |
| } |
| |
| if (needsTable) { |
| RenderTable* table; |
| RenderObject* afterChild = beforeChild ? beforeChild->previousSibling() : children->lastChild(); |
| if (afterChild && afterChild->isAnonymous() && afterChild->isTable()) |
| table = static_cast<RenderTable*>(afterChild); |
| else { |
| table = new (renderArena()) RenderTable(document() /* is anonymous */); |
| RefPtr<RenderStyle> newStyle = RenderStyle::create(); |
| newStyle->inheritFrom(style()); |
| newStyle->setDisplay(TABLE); |
| table->setStyle(newStyle.release()); |
| addChild(table, beforeChild); |
| } |
| table->addChild(newChild); |
| } else { |
| // Just add it... |
| children->insertChildNode(this, newChild, beforeChild); |
| } |
| |
| if (newChild->isText() && newChild->style()->textTransform() == CAPITALIZE) { |
| RefPtr<StringImpl> textToTransform = toRenderText(newChild)->originalText(); |
| if (textToTransform) |
| toRenderText(newChild)->setText(textToTransform.release(), true); |
| } |
| } |
| |
| void RenderObject::removeChild(RenderObject* oldChild) |
| { |
| RenderObjectChildList* children = virtualChildren(); |
| ASSERT(children); |
| if (!children) |
| return; |
| |
| // We do this here instead of in removeChildNode, since the only extremely low-level uses of remove/appendChildNode |
| // cannot affect the positioned object list, and the floating object list is irrelevant (since the list gets cleared on |
| // layout anyway). |
| if (oldChild->isFloatingOrPositioned()) |
| toRenderBox(oldChild)->removeFloatingOrPositionedChildFromBlockLists(); |
| |
| children->removeChildNode(this, oldChild); |
| } |
| |
| RenderObject* RenderObject::nextInPreOrder() const |
| { |
| if (RenderObject* o = firstChild()) |
| return o; |
| |
| return nextInPreOrderAfterChildren(); |
| } |
| |
| RenderObject* RenderObject::nextInPreOrderAfterChildren() const |
| { |
| RenderObject* o; |
| if (!(o = nextSibling())) { |
| o = parent(); |
| while (o && !o->nextSibling()) |
| o = o->parent(); |
| if (o) |
| o = o->nextSibling(); |
| } |
| |
| return o; |
| } |
| |
| RenderObject* RenderObject::nextInPreOrder(RenderObject* stayWithin) const |
| { |
| if (RenderObject* o = firstChild()) |
| return o; |
| |
| return nextInPreOrderAfterChildren(stayWithin); |
| } |
| |
| RenderObject* RenderObject::nextInPreOrderAfterChildren(RenderObject* stayWithin) const |
| { |
| if (this == stayWithin) |
| return 0; |
| |
| RenderObject* o; |
| if (!(o = nextSibling())) { |
| o = parent(); |
| while (o && !o->nextSibling()) { |
| if (o == stayWithin) |
| return 0; |
| o = o->parent(); |
| } |
| if (o) |
| o = o->nextSibling(); |
| } |
| |
| return o; |
| } |
| |
| RenderObject* RenderObject::previousInPreOrder() const |
| { |
| if (RenderObject* o = previousSibling()) { |
| while (o->lastChild()) |
| o = o->lastChild(); |
| return o; |
| } |
| |
| return parent(); |
| } |
| |
| RenderObject* RenderObject::childAt(unsigned index) const |
| { |
| RenderObject* child = firstChild(); |
| for (unsigned i = 0; child && i < index; i++) |
| child = child->nextSibling(); |
| return child; |
| } |
| |
| RenderObject* RenderObject::firstLeafChild() const |
| { |
| RenderObject* r = firstChild(); |
| while (r) { |
| RenderObject* n = 0; |
| n = r->firstChild(); |
| if (!n) |
| break; |
| r = n; |
| } |
| return r; |
| } |
| |
| RenderObject* RenderObject::lastLeafChild() const |
| { |
| RenderObject* r = lastChild(); |
| while (r) { |
| RenderObject* n = 0; |
| n = r->lastChild(); |
| if (!n) |
| break; |
| r = n; |
| } |
| return r; |
| } |
| |
| static void addLayers(RenderObject* obj, RenderLayer* parentLayer, RenderObject*& newObject, |
| RenderLayer*& beforeChild) |
| { |
| if (obj->hasLayer()) { |
| if (!beforeChild && newObject) { |
| // We need to figure out the layer that follows newObject. We only do |
| // this the first time we find a child layer, and then we update the |
| // pointer values for newObject and beforeChild used by everyone else. |
| beforeChild = newObject->parent()->findNextLayer(parentLayer, newObject); |
| newObject = 0; |
| } |
| parentLayer->addChild(toRenderBoxModelObject(obj)->layer(), beforeChild); |
| return; |
| } |
| |
| for (RenderObject* curr = obj->firstChild(); curr; curr = curr->nextSibling()) |
| addLayers(curr, parentLayer, newObject, beforeChild); |
| } |
| |
| void RenderObject::addLayers(RenderLayer* parentLayer, RenderObject* newObject) |
| { |
| if (!parentLayer) |
| return; |
| |
| RenderObject* object = newObject; |
| RenderLayer* beforeChild = 0; |
| WebCore::addLayers(this, parentLayer, object, beforeChild); |
| } |
| |
| void RenderObject::removeLayers(RenderLayer* parentLayer) |
| { |
| if (!parentLayer) |
| return; |
| |
| if (hasLayer()) { |
| parentLayer->removeChild(toRenderBoxModelObject(this)->layer()); |
| return; |
| } |
| |
| for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) |
| curr->removeLayers(parentLayer); |
| } |
| |
| void RenderObject::moveLayers(RenderLayer* oldParent, RenderLayer* newParent) |
| { |
| if (!newParent) |
| return; |
| |
| if (hasLayer()) { |
| RenderLayer* layer = toRenderBoxModelObject(this)->layer(); |
| ASSERT(oldParent == layer->parent()); |
| if (oldParent) |
| oldParent->removeChild(layer); |
| newParent->addChild(layer); |
| return; |
| } |
| |
| for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) |
| curr->moveLayers(oldParent, newParent); |
| } |
| |
| RenderLayer* RenderObject::findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint, |
| bool checkParent) |
| { |
| // Error check the parent layer passed in. If it's null, we can't find anything. |
| if (!parentLayer) |
| return 0; |
| |
| // Step 1: If our layer is a child of the desired parent, then return our layer. |
| RenderLayer* ourLayer = hasLayer() ? toRenderBoxModelObject(this)->layer() : 0; |
| if (ourLayer && ourLayer->parent() == parentLayer) |
| return ourLayer; |
| |
| // Step 2: If we don't have a layer, or our layer is the desired parent, then descend |
| // into our siblings trying to find the next layer whose parent is the desired parent. |
| if (!ourLayer || ourLayer == parentLayer) { |
| for (RenderObject* curr = startPoint ? startPoint->nextSibling() : firstChild(); |
| curr; curr = curr->nextSibling()) { |
| RenderLayer* nextLayer = curr->findNextLayer(parentLayer, 0, false); |
| if (nextLayer) |
| return nextLayer; |
| } |
| } |
| |
| // Step 3: If our layer is the desired parent layer, then we're finished. We didn't |
| // find anything. |
| if (parentLayer == ourLayer) |
| return 0; |
| |
| // Step 4: If |checkParent| is set, climb up to our parent and check its siblings that |
| // follow us to see if we can locate a layer. |
| if (checkParent && parent()) |
| return parent()->findNextLayer(parentLayer, this, true); |
| |
| return 0; |
| } |
| |
| RenderLayer* RenderObject::enclosingLayer() const |
| { |
| const RenderObject* curr = this; |
| while (curr) { |
| RenderLayer* layer = curr->hasLayer() ? toRenderBoxModelObject(curr)->layer() : 0; |
| if (layer) |
| return layer; |
| curr = curr->parent(); |
| } |
| return 0; |
| } |
| |
| RenderLayer* RenderObject::enclosingSelfPaintingLayer() const |
| { |
| const RenderObject* curr = this; |
| while (curr) { |
| RenderLayer* layer = curr->hasLayer() ? toRenderBoxModelObject(curr)->layer() : 0; |
| if (layer && layer->isSelfPaintingLayer()) |
| return layer; |
| curr = curr->parent(); |
| } |
| return 0; |
| } |
| |
| RenderBox* RenderObject::enclosingBox() const |
| { |
| RenderObject* curr = const_cast<RenderObject*>(this); |
| while (curr) { |
| if (curr->isBox()) |
| return toRenderBox(curr); |
| curr = curr->parent(); |
| } |
| |
| ASSERT_NOT_REACHED(); |
| return 0; |
| } |
| |
| RenderBlock* RenderObject::firstLineBlock() const |
| { |
| return 0; |
| } |
| |
| void RenderObject::setPrefWidthsDirty(bool b, bool markParents) |
| { |
| bool alreadyDirty = m_prefWidthsDirty; |
| m_prefWidthsDirty = b; |
| if (b && !alreadyDirty && markParents && (isText() || (style()->position() != FixedPosition && style()->position() != AbsolutePosition))) |
| invalidateContainerPrefWidths(); |
| } |
| |
| void RenderObject::invalidateContainerPrefWidths() |
| { |
| // In order to avoid pathological behavior when inlines are deeply nested, we do include them |
| // in the chain that we mark dirty (even though they're kind of irrelevant). |
| RenderObject* o = isTableCell() ? containingBlock() : container(); |
| while (o && !o->m_prefWidthsDirty) { |
| // Don't invalidate the outermost object of an unrooted subtree. That object will be |
| // invalidated when the subtree is added to the document. |
| RenderObject* container = o->isTableCell() ? o->containingBlock() : o->container(); |
| if (!container && !o->isRenderView()) |
| break; |
| |
| o->m_prefWidthsDirty = true; |
| if (o->style()->position() == FixedPosition || o->style()->position() == AbsolutePosition) |
| // A positioned object has no effect on the min/max width of its containing block ever. |
| // We can optimize this case and not go up any further. |
| break; |
| o = container; |
| } |
| } |
| |
| void RenderObject::setLayerNeedsFullRepaint() |
| { |
| ASSERT(hasLayer()); |
| toRenderBoxModelObject(this)->layer()->setNeedsFullRepaint(true); |
| } |
| |
| RenderBlock* RenderObject::containingBlock() const |
| { |
| if (isTableCell()) { |
| const RenderTableCell* cell = static_cast<const RenderTableCell*>(this); |
| if (parent() && cell->section()) |
| return cell->table(); |
| return 0; |
| } |
| |
| if (isRenderView()) |
| return const_cast<RenderView*>(toRenderView(this)); |
| |
| RenderObject* o = parent(); |
| if (!isText() && m_style->position() == FixedPosition) { |
| while (o && !o->isRenderView() && !(o->hasTransform() && o->isRenderBlock())) |
| o = o->parent(); |
| } else if (!isText() && m_style->position() == AbsolutePosition) { |
| while (o && (o->style()->position() == StaticPosition || (o->isInline() && !o->isReplaced())) && !o->isRenderView() && !(o->hasTransform() && o->isRenderBlock())) { |
| // For relpositioned inlines, we return the nearest enclosing block. We don't try |
| // to return the inline itself. This allows us to avoid having a positioned objects |
| // list in all RenderInlines and lets us return a strongly-typed RenderBlock* result |
| // from this method. The container() method can actually be used to obtain the |
| // inline directly. |
| if (o->style()->position() == RelativePosition && o->isInline() && !o->isReplaced()) |
| return o->containingBlock(); |
| o = o->parent(); |
| } |
| } else { |
| while (o && ((o->isInline() && !o->isReplaced()) || o->isTableRow() || o->isTableSection() |
| || o->isTableCol() || o->isFrameSet() || o->isMedia() |
| #if ENABLE(SVG) |
| || o->isSVGContainer() || o->isSVGRoot() |
| #endif |
| )) |
| o = o->parent(); |
| } |
| |
| if (!o || !o->isRenderBlock()) |
| return 0; // Probably doesn't happen any more, but leave just in case. -dwh |
| |
| return toRenderBlock(o); |
| } |
| |
| static bool mustRepaintFillLayers(const RenderObject* renderer, const FillLayer* layer) |
| { |
| // Nobody will use multiple layers without wanting fancy positioning. |
| if (layer->next()) |
| return true; |
| |
| // Make sure we have a valid image. |
| StyleImage* img = layer->image(); |
| if (!img || !img->canRender(renderer->style()->effectiveZoom())) |
| return false; |
| |
| if (!layer->xPosition().isZero() || !layer->yPosition().isZero()) |
| return true; |
| |
| if (layer->isSizeSet()) { |
| if (layer->size().width().isPercent() || layer->size().height().isPercent()) |
| return true; |
| } else if (img->usesImageContainerSize()) |
| return true; |
| |
| return false; |
| } |
| |
| bool RenderObject::mustRepaintBackgroundOrBorder() const |
| { |
| if (hasMask() && mustRepaintFillLayers(this, style()->maskLayers())) |
| return true; |
| |
| // If we don't have a background/border/mask, then nothing to do. |
| if (!hasBoxDecorations()) |
| return false; |
| |
| if (mustRepaintFillLayers(this, style()->backgroundLayers())) |
| return true; |
| |
| // Our fill layers are ok. Let's check border. |
| if (style()->hasBorder()) { |
| // Border images are not ok. |
| StyleImage* borderImage = style()->borderImage().image(); |
| bool shouldPaintBorderImage = borderImage && borderImage->canRender(style()->effectiveZoom()); |
| |
| // If the image hasn't loaded, we're still using the normal border style. |
| if (shouldPaintBorderImage && borderImage->isLoaded()) |
| return true; |
| } |
| |
| return false; |
| } |
| |
| void RenderObject::drawLineForBoxSide(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2, |
| BoxSide s, Color c, const Color& textcolor, EBorderStyle style, |
| int adjbw1, int adjbw2) |
| { |
| int width = (s == BSTop || s == BSBottom ? y2 - y1 : x2 - x1); |
| |
| if (style == DOUBLE && width < 3) |
| style = SOLID; |
| |
| if (!c.isValid()) { |
| if (style == INSET || style == OUTSET || style == RIDGE || style == GROOVE) |
| c.setRGB(238, 238, 238); |
| else |
| c = textcolor; |
| } |
| |
| switch (style) { |
| case BNONE: |
| case BHIDDEN: |
| return; |
| case DOTTED: |
| case DASHED: |
| graphicsContext->setStrokeColor(c); |
| graphicsContext->setStrokeThickness(width); |
| graphicsContext->setStrokeStyle(style == DASHED ? DashedStroke : DottedStroke); |
| |
| if (width > 0) |
| switch (s) { |
| case BSBottom: |
| case BSTop: |
| graphicsContext->drawLine(IntPoint(x1, (y1 + y2) / 2), IntPoint(x2, (y1 + y2) / 2)); |
| break; |
| case BSRight: |
| case BSLeft: |
| graphicsContext->drawLine(IntPoint((x1 + x2) / 2, y1), IntPoint((x1 + x2) / 2, y2)); |
| break; |
| } |
| break; |
| case DOUBLE: { |
| int third = (width + 1) / 3; |
| |
| if (adjbw1 == 0 && adjbw2 == 0) { |
| graphicsContext->setStrokeStyle(NoStroke); |
| graphicsContext->setFillColor(c); |
| switch (s) { |
| case BSTop: |
| case BSBottom: |
| graphicsContext->drawRect(IntRect(x1, y1, x2 - x1, third)); |
| graphicsContext->drawRect(IntRect(x1, y2 - third, x2 - x1, third)); |
| break; |
| case BSLeft: |
| graphicsContext->drawRect(IntRect(x1, y1 + 1, third, y2 - y1 - 1)); |
| graphicsContext->drawRect(IntRect(x2 - third, y1 + 1, third, y2 - y1 - 1)); |
| break; |
| case BSRight: |
| graphicsContext->drawRect(IntRect(x1, y1 + 1, third, y2 - y1 - 1)); |
| graphicsContext->drawRect(IntRect(x2 - third, y1 + 1, third, y2 - y1 - 1)); |
| break; |
| } |
| } else { |
| int adjbw1bigthird = ((adjbw1 > 0) ? adjbw1 + 1 : adjbw1 - 1) / 3; |
| int adjbw2bigthird = ((adjbw2 > 0) ? adjbw2 + 1 : adjbw2 - 1) / 3; |
| |
| switch (s) { |
| case BSTop: |
| drawLineForBoxSide(graphicsContext, x1 + max((-adjbw1 * 2 + 1) / 3, 0), |
| y1, x2 - max((-adjbw2 * 2 + 1) / 3, 0), y1 + third, |
| s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird); |
| drawLineForBoxSide(graphicsContext, x1 + max((adjbw1 * 2 + 1) / 3, 0), |
| y2 - third, x2 - max((adjbw2 * 2 + 1) / 3, 0), y2, |
| s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird); |
| break; |
| case BSLeft: |
| drawLineForBoxSide(graphicsContext, x1, y1 + max((-adjbw1 * 2 + 1) / 3, 0), |
| x1 + third, y2 - max((-adjbw2 * 2 + 1) / 3, 0), |
| s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird); |
| drawLineForBoxSide(graphicsContext, x2 - third, y1 + max((adjbw1 * 2 + 1) / 3, 0), |
| x2, y2 - max((adjbw2 * 2 + 1) / 3, 0), |
| s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird); |
| break; |
| case BSBottom: |
| drawLineForBoxSide(graphicsContext, x1 + max((adjbw1 * 2 + 1) / 3, 0), |
| y1, x2 - max((adjbw2 * 2 + 1) / 3, 0), y1 + third, |
| s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird); |
| drawLineForBoxSide(graphicsContext, x1 + max((-adjbw1 * 2 + 1) / 3, 0), |
| y2 - third, x2 - max((-adjbw2 * 2 + 1) / 3, 0), y2, |
| s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird); |
| break; |
| case BSRight: |
| drawLineForBoxSide(graphicsContext, x1, y1 + max((adjbw1 * 2 + 1) / 3, 0), |
| x1 + third, y2 - max((adjbw2 * 2 + 1) / 3, 0), |
| s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird); |
| drawLineForBoxSide(graphicsContext, x2 - third, y1 + max((-adjbw1 * 2 + 1) / 3, 0), |
| x2, y2 - max((-adjbw2 * 2 + 1) / 3, 0), |
| s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird); |
| break; |
| default: |
| break; |
| } |
| } |
| break; |
| } |
| case RIDGE: |
| case GROOVE: |
| { |
| EBorderStyle s1; |
| EBorderStyle s2; |
| if (style == GROOVE) { |
| s1 = INSET; |
| s2 = OUTSET; |
| } else { |
| s1 = OUTSET; |
| s2 = INSET; |
| } |
| |
| int adjbw1bighalf = ((adjbw1 > 0) ? adjbw1 + 1 : adjbw1 - 1) / 2; |
| int adjbw2bighalf = ((adjbw2 > 0) ? adjbw2 + 1 : adjbw2 - 1) / 2; |
| |
| switch (s) { |
| case BSTop: |
| drawLineForBoxSide(graphicsContext, x1 + max(-adjbw1, 0) / 2, y1, x2 - max(-adjbw2, 0) / 2, (y1 + y2 + 1) / 2, |
| s, c, textcolor, s1, adjbw1bighalf, adjbw2bighalf); |
| drawLineForBoxSide(graphicsContext, x1 + max(adjbw1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - max(adjbw2 + 1, 0) / 2, y2, |
| s, c, textcolor, s2, adjbw1 / 2, adjbw2 / 2); |
| break; |
| case BSLeft: |
| drawLineForBoxSide(graphicsContext, x1, y1 + max(-adjbw1, 0) / 2, (x1 + x2 + 1) / 2, y2 - max(-adjbw2, 0) / 2, |
| s, c, textcolor, s1, adjbw1bighalf, adjbw2bighalf); |
| drawLineForBoxSide(graphicsContext, (x1 + x2 + 1) / 2, y1 + max(adjbw1 + 1, 0) / 2, x2, y2 - max(adjbw2 + 1, 0) / 2, |
| s, c, textcolor, s2, adjbw1 / 2, adjbw2 / 2); |
| break; |
| case BSBottom: |
| drawLineForBoxSide(graphicsContext, x1 + max(adjbw1, 0) / 2, y1, x2 - max(adjbw2, 0) / 2, (y1 + y2 + 1) / 2, |
| s, c, textcolor, s2, adjbw1bighalf, adjbw2bighalf); |
| drawLineForBoxSide(graphicsContext, x1 + max(-adjbw1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - max(-adjbw2 + 1, 0) / 2, y2, |
| s, c, textcolor, s1, adjbw1/2, adjbw2/2); |
| break; |
| case BSRight: |
| drawLineForBoxSide(graphicsContext, x1, y1 + max(adjbw1, 0) / 2, (x1 + x2 + 1) / 2, y2 - max(adjbw2, 0) / 2, |
| s, c, textcolor, s2, adjbw1bighalf, adjbw2bighalf); |
| drawLineForBoxSide(graphicsContext, (x1 + x2 + 1) / 2, y1 + max(-adjbw1 + 1, 0) / 2, x2, y2 - max(-adjbw2 + 1, 0) / 2, |
| s, c, textcolor, s1, adjbw1/2, adjbw2/2); |
| break; |
| } |
| break; |
| } |
| case INSET: |
| if (s == BSTop || s == BSLeft) |
| c = c.dark(); |
| // fall through |
| case OUTSET: |
| if (style == OUTSET && (s == BSBottom || s == BSRight)) |
| c = c.dark(); |
| // fall through |
| case SOLID: { |
| graphicsContext->setStrokeStyle(NoStroke); |
| graphicsContext->setFillColor(c); |
| ASSERT(x2 >= x1); |
| ASSERT(y2 >= y1); |
| if (!adjbw1 && !adjbw2) { |
| graphicsContext->drawRect(IntRect(x1, y1, x2 - x1, y2 - y1)); |
| return; |
| } |
| FloatPoint quad[4]; |
| switch (s) { |
| case BSTop: |
| quad[0] = FloatPoint(x1 + max(-adjbw1, 0), y1); |
| quad[1] = FloatPoint(x1 + max(adjbw1, 0), y2); |
| quad[2] = FloatPoint(x2 - max(adjbw2, 0), y2); |
| quad[3] = FloatPoint(x2 - max(-adjbw2, 0), y1); |
| break; |
| case BSBottom: |
| quad[0] = FloatPoint(x1 + max(adjbw1, 0), y1); |
| quad[1] = FloatPoint(x1 + max(-adjbw1, 0), y2); |
| quad[2] = FloatPoint(x2 - max(-adjbw2, 0), y2); |
| quad[3] = FloatPoint(x2 - max(adjbw2, 0), y1); |
| break; |
| case BSLeft: |
| quad[0] = FloatPoint(x1, y1 + max(-adjbw1, 0)); |
| quad[1] = FloatPoint(x1, y2 - max(-adjbw2, 0)); |
| quad[2] = FloatPoint(x2, y2 - max(adjbw2, 0)); |
| quad[3] = FloatPoint(x2, y1 + max(adjbw1, 0)); |
| break; |
| case BSRight: |
| quad[0] = FloatPoint(x1, y1 + max(adjbw1, 0)); |
| quad[1] = FloatPoint(x1, y2 - max(adjbw2, 0)); |
| quad[2] = FloatPoint(x2, y2 - max(-adjbw2, 0)); |
| quad[3] = FloatPoint(x2, y1 + max(-adjbw1, 0)); |
| break; |
| } |
| graphicsContext->drawConvexPolygon(4, quad); |
| break; |
| } |
| } |
| } |
| |
| void RenderObject::drawArcForBoxSide(GraphicsContext* graphicsContext, int x, int y, float thickness, IntSize radius, |
| int angleStart, int angleSpan, BoxSide s, Color c, const Color& textColor, |
| EBorderStyle style, bool firstCorner) |
| { |
| if ((style == DOUBLE && thickness / 2 < 3) || ((style == RIDGE || style == GROOVE) && thickness / 2 < 2)) |
| style = SOLID; |
| |
| if (!c.isValid()) { |
| if (style == INSET || style == OUTSET || style == RIDGE || style == GROOVE) |
| c.setRGB(238, 238, 238); |
| else |
| c = textColor; |
| } |
| |
| switch (style) { |
| case BNONE: |
| case BHIDDEN: |
| return; |
| case DOTTED: |
| case DASHED: |
| graphicsContext->setStrokeColor(c); |
| graphicsContext->setStrokeStyle(style == DOTTED ? DottedStroke : DashedStroke); |
| graphicsContext->setStrokeThickness(thickness); |
| graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan); |
| break; |
| case DOUBLE: { |
| float third = thickness / 3.0f; |
| float innerThird = (thickness + 1.0f) / 6.0f; |
| int shiftForInner = static_cast<int>(innerThird * 2.5f); |
| |
| int outerY = y; |
| int outerHeight = radius.height() * 2; |
| int innerX = x + shiftForInner; |
| int innerY = y + shiftForInner; |
| int innerWidth = (radius.width() - shiftForInner) * 2; |
| int innerHeight = (radius.height() - shiftForInner) * 2; |
| if (innerThird > 1 && (s == BSTop || (firstCorner && (s == BSLeft || s == BSRight)))) { |
| outerHeight += 2; |
| innerHeight += 2; |
| } |
| |
| graphicsContext->setStrokeStyle(SolidStroke); |
| graphicsContext->setStrokeColor(c); |
| graphicsContext->setStrokeThickness(third); |
| graphicsContext->strokeArc(IntRect(x, outerY, radius.width() * 2, outerHeight), angleStart, angleSpan); |
| graphicsContext->setStrokeThickness(innerThird > 2 ? innerThird - 1 : innerThird); |
| graphicsContext->strokeArc(IntRect(innerX, innerY, innerWidth, innerHeight), angleStart, angleSpan); |
| break; |
| } |
| case GROOVE: |
| case RIDGE: { |
| Color c2; |
| if ((style == RIDGE && (s == BSTop || s == BSLeft)) || |
| (style == GROOVE && (s == BSBottom || s == BSRight))) |
| c2 = c.dark(); |
| else { |
| c2 = c; |
| c = c.dark(); |
| } |
| |
| graphicsContext->setStrokeStyle(SolidStroke); |
| graphicsContext->setStrokeColor(c); |
| graphicsContext->setStrokeThickness(thickness); |
| graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan); |
| |
| float halfThickness = (thickness + 1.0f) / 4.0f; |
| int shiftForInner = static_cast<int>(halfThickness * 1.5f); |
| graphicsContext->setStrokeColor(c2); |
| graphicsContext->setStrokeThickness(halfThickness > 2 ? halfThickness - 1 : halfThickness); |
| graphicsContext->strokeArc(IntRect(x + shiftForInner, y + shiftForInner, (radius.width() - shiftForInner) * 2, |
| (radius.height() - shiftForInner) * 2), angleStart, angleSpan); |
| break; |
| } |
| case INSET: |
| if (s == BSTop || s == BSLeft) |
| c = c.dark(); |
| case OUTSET: |
| if (style == OUTSET && (s == BSBottom || s == BSRight)) |
| c = c.dark(); |
| case SOLID: |
| graphicsContext->setStrokeStyle(SolidStroke); |
| graphicsContext->setStrokeColor(c); |
| graphicsContext->setStrokeThickness(thickness); |
| graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan); |
| break; |
| } |
| } |
| |
| void RenderObject::addPDFURLRect(GraphicsContext* context, const IntRect& rect) |
| { |
| if (rect.isEmpty()) |
| return; |
| Node* n = node(); |
| if (!n || !n->isLink() || !n->isElementNode()) |
| return; |
| const AtomicString& href = static_cast<Element*>(n)->getAttribute(hrefAttr); |
| if (href.isNull()) |
| return; |
| context->setURLForRect(n->document()->completeURL(href), rect); |
| } |
| |
| void RenderObject::paintOutline(GraphicsContext* graphicsContext, int tx, int ty, int w, int h, const RenderStyle* style) |
| { |
| if (!hasOutline()) |
| return; |
| |
| int ow = style->outlineWidth(); |
| EBorderStyle os = style->outlineStyle(); |
| |
| Color oc = style->outlineColor(); |
| if (!oc.isValid()) |
| oc = style->color(); |
| |
| int offset = style->outlineOffset(); |
| |
| if (style->outlineStyleIsAuto() || hasOutlineAnnotation()) { |
| if (!theme()->supportsFocusRing(style)) { |
| // Only paint the focus ring by hand if the theme isn't able to draw the focus ring. |
| graphicsContext->initFocusRing(ow, offset); |
| addFocusRingRects(graphicsContext, tx, ty); |
| if (style->outlineStyleIsAuto()) |
| graphicsContext->drawFocusRing(oc); |
| else |
| addPDFURLRect(graphicsContext, graphicsContext->focusRingBoundingRect()); |
| graphicsContext->clearFocusRing(); |
| } |
| } |
| |
| if (style->outlineStyleIsAuto() || style->outlineStyle() == BNONE) |
| return; |
| |
| tx -= offset; |
| ty -= offset; |
| w += 2 * offset; |
| h += 2 * offset; |
| |
| if (h < 0 || w < 0) |
| return; |
| |
| drawLineForBoxSide(graphicsContext, tx - ow, ty - ow, tx, ty + h + ow, |
| BSLeft, Color(oc), style->color(), os, ow, ow); |
| |
| drawLineForBoxSide(graphicsContext, tx - ow, ty - ow, tx + w + ow, ty, |
| BSTop, Color(oc), style->color(), os, ow, ow); |
| |
| drawLineForBoxSide(graphicsContext, tx + w, ty - ow, tx + w + ow, ty + h + ow, |
| BSRight, Color(oc), style->color(), os, ow, ow); |
| |
| drawLineForBoxSide(graphicsContext, tx - ow, ty + h, tx + w + ow, ty + h + ow, |
| BSBottom, Color(oc), style->color(), os, ow, ow); |
| } |
| |
| IntRect RenderObject::absoluteBoundingBoxRect(bool useTransforms) |
| { |
| if (useTransforms) { |
| Vector<FloatQuad> quads; |
| absoluteQuads(quads); |
| |
| size_t n = quads.size(); |
| if (!n) |
| return IntRect(); |
| |
| IntRect result = quads[0].enclosingBoundingBox(); |
| for (size_t i = 1; i < n; ++i) |
| result.unite(quads[i].enclosingBoundingBox()); |
| return result; |
| } |
| |
| FloatPoint absPos = localToAbsolute(); |
| Vector<IntRect> rects; |
| absoluteRects(rects, absPos.x(), absPos.y()); |
| |
| size_t n = rects.size(); |
| if (!n) |
| return IntRect(); |
| |
| IntRect result = rects[0]; |
| for (size_t i = 1; i < n; ++i) |
| result.unite(rects[i]); |
| return result; |
| } |
| |
| void RenderObject::addAbsoluteRectForLayer(IntRect& result) |
| { |
| if (hasLayer()) |
| result.unite(absoluteBoundingBoxRect()); |
| for (RenderObject* current = firstChild(); current; current = current->nextSibling()) |
| current->addAbsoluteRectForLayer(result); |
| } |
| |
| IntRect RenderObject::paintingRootRect(IntRect& topLevelRect) |
| { |
| IntRect result = absoluteBoundingBoxRect(); |
| topLevelRect = result; |
| for (RenderObject* current = firstChild(); current; current = current->nextSibling()) |
| current->addAbsoluteRectForLayer(result); |
| return result; |
| } |
| |
| void RenderObject::paint(PaintInfo& /*paintInfo*/, int /*tx*/, int /*ty*/) |
| { |
| } |
| |
| RenderBoxModelObject* RenderObject::containerForRepaint() const |
| { |
| #if USE(ACCELERATED_COMPOSITING) |
| if (RenderView* v = view()) { |
| if (v->usesCompositing()) { |
| RenderLayer* compLayer = enclosingLayer()->enclosingCompositingLayer(); |
| return compLayer ? compLayer->renderer() : 0; |
| } |
| } |
| #endif |
| // Do root-relative repaint. |
| return 0; |
| } |
| |
| void RenderObject::repaintUsingContainer(RenderBoxModelObject* repaintContainer, const IntRect& r, bool immediate) |
| { |
| if (!repaintContainer || repaintContainer->isRenderView()) { |
| RenderView* v = repaintContainer ? toRenderView(repaintContainer) : view(); |
| v->repaintViewRectangle(r, immediate); |
| } else { |
| #if USE(ACCELERATED_COMPOSITING) |
| RenderView* v = view(); |
| if (v->usesCompositing()) { |
| ASSERT(repaintContainer->hasLayer() && repaintContainer->layer()->isComposited()); |
| repaintContainer->layer()->setBackingNeedsRepaintInRect(r); |
| } |
| #else |
| ASSERT_NOT_REACHED(); |
| #endif |
| } |
| } |
| |
| void RenderObject::repaint(bool immediate) |
| { |
| // Don't repaint if we're unrooted (note that view() still returns the view when unrooted) |
| RenderView* view; |
| if (!isRooted(&view)) |
| return; |
| |
| if (view->printing()) |
| return; // Don't repaint if we're printing. |
| |
| RenderBoxModelObject* repaintContainer = containerForRepaint(); |
| repaintUsingContainer(repaintContainer ? repaintContainer : view, clippedOverflowRectForRepaint(repaintContainer), immediate); |
| } |
| |
| void RenderObject::repaintRectangle(const IntRect& r, bool immediate) |
| { |
| // Don't repaint if we're unrooted (note that view() still returns the view when unrooted) |
| RenderView* view; |
| if (!isRooted(&view)) |
| return; |
| |
| if (view->printing()) |
| return; // Don't repaint if we're printing. |
| |
| IntRect dirtyRect(r); |
| |
| // FIXME: layoutDelta needs to be applied in parts before/after transforms and |
| // repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308 |
| dirtyRect.move(view->layoutDelta()); |
| |
| RenderBoxModelObject* repaintContainer = containerForRepaint(); |
| computeRectForRepaint(repaintContainer, dirtyRect); |
| repaintUsingContainer(repaintContainer ? repaintContainer : view, dirtyRect, immediate); |
| } |
| |
| bool RenderObject::repaintAfterLayoutIfNeeded(RenderBoxModelObject* repaintContainer, const IntRect& oldBounds, const IntRect& oldOutlineBox) |
| { |
| RenderView* v = view(); |
| if (v->printing()) |
| return false; // Don't repaint if we're printing. |
| |
| IntRect newBounds = clippedOverflowRectForRepaint(repaintContainer); |
| IntRect newOutlineBox; |
| |
| bool fullRepaint = selfNeedsLayout(); |
| // Presumably a background or a border exists if border-fit:lines was specified. |
| if (!fullRepaint && style()->borderFit() == BorderFitLines) |
| fullRepaint = true; |
| if (!fullRepaint) { |
| newOutlineBox = outlineBoundsForRepaint(repaintContainer); |
| if (newOutlineBox.location() != oldOutlineBox.location() || (mustRepaintBackgroundOrBorder() && (newBounds != oldBounds || newOutlineBox != oldOutlineBox))) |
| fullRepaint = true; |
| } |
| |
| if (!repaintContainer) |
| repaintContainer = v; |
| |
| if (fullRepaint) { |
| repaintUsingContainer(repaintContainer, oldBounds); |
| if (newBounds != oldBounds) |
| repaintUsingContainer(repaintContainer, newBounds); |
| return true; |
| } |
| |
| if (newBounds == oldBounds && newOutlineBox == oldOutlineBox) |
| return false; |
| |
| int deltaLeft = newBounds.x() - oldBounds.x(); |
| if (deltaLeft > 0) |
| repaintUsingContainer(repaintContainer, IntRect(oldBounds.x(), oldBounds.y(), deltaLeft, oldBounds.height())); |
| else if (deltaLeft < 0) |
| repaintUsingContainer(repaintContainer, IntRect(newBounds.x(), newBounds.y(), -deltaLeft, newBounds.height())); |
| |
| int deltaRight = newBounds.right() - oldBounds.right(); |
| if (deltaRight > 0) |
| repaintUsingContainer(repaintContainer, IntRect(oldBounds.right(), newBounds.y(), deltaRight, newBounds.height())); |
| else if (deltaRight < 0) |
| repaintUsingContainer(repaintContainer, IntRect(newBounds.right(), oldBounds.y(), -deltaRight, oldBounds.height())); |
| |
| int deltaTop = newBounds.y() - oldBounds.y(); |
| if (deltaTop > 0) |
| repaintUsingContainer(repaintContainer, IntRect(oldBounds.x(), oldBounds.y(), oldBounds.width(), deltaTop)); |
| else if (deltaTop < 0) |
| repaintUsingContainer(repaintContainer, IntRect(newBounds.x(), newBounds.y(), newBounds.width(), -deltaTop)); |
| |
| int deltaBottom = newBounds.bottom() - oldBounds.bottom(); |
| if (deltaBottom > 0) |
| repaintUsingContainer(repaintContainer, IntRect(newBounds.x(), oldBounds.bottom(), newBounds.width(), deltaBottom)); |
| else if (deltaBottom < 0) |
| repaintUsingContainer(repaintContainer, IntRect(oldBounds.x(), newBounds.bottom(), oldBounds.width(), -deltaBottom)); |
| |
| if (newOutlineBox == oldOutlineBox) |
| return false; |
| |
| // We didn't move, but we did change size. Invalidate the delta, which will consist of possibly |
| // two rectangles (but typically only one). |
| RenderStyle* outlineStyle = outlineStyleForRepaint(); |
| int ow = outlineStyle->outlineSize(); |
| ShadowData* boxShadow = style()->boxShadow(); |
| int width = abs(newOutlineBox.width() - oldOutlineBox.width()); |
| if (width) { |
| int shadowRight = 0; |
| for (ShadowData* shadow = boxShadow; shadow; shadow = shadow->next) |
| shadowRight = max(shadow->x + shadow->blur, shadowRight); |
| |
| int borderRight = isBox() ? toRenderBox(this)->borderRight() : 0; |
| int borderWidth = max(-outlineStyle->outlineOffset(), max(borderRight, max(style()->borderTopRightRadius().width(), style()->borderBottomRightRadius().width()))) + max(ow, shadowRight); |
| IntRect rightRect(newOutlineBox.x() + min(newOutlineBox.width(), oldOutlineBox.width()) - borderWidth, |
| newOutlineBox.y(), |
| width + borderWidth, |
| max(newOutlineBox.height(), oldOutlineBox.height())); |
| int right = min(newBounds.right(), oldBounds.right()); |
| if (rightRect.x() < right) { |
| rightRect.setWidth(min(rightRect.width(), right - rightRect.x())); |
| repaintUsingContainer(repaintContainer, rightRect); |
| } |
| } |
| int height = abs(newOutlineBox.height() - oldOutlineBox.height()); |
| if (height) { |
| int shadowBottom = 0; |
| for (ShadowData* shadow = boxShadow; shadow; shadow = shadow->next) |
| shadowBottom = max(shadow->y + shadow->blur, shadowBottom); |
| |
| int borderBottom = isBox() ? toRenderBox(this)->borderBottom() : 0; |
| int borderHeight = max(-outlineStyle->outlineOffset(), max(borderBottom, max(style()->borderBottomLeftRadius().height(), style()->borderBottomRightRadius().height()))) + max(ow, shadowBottom); |
| IntRect bottomRect(newOutlineBox.x(), |
| min(newOutlineBox.bottom(), oldOutlineBox.bottom()) - borderHeight, |
| max(newOutlineBox.width(), oldOutlineBox.width()), |
| height + borderHeight); |
| int bottom = min(newBounds.bottom(), oldBounds.bottom()); |
| if (bottomRect.y() < bottom) { |
| bottomRect.setHeight(min(bottomRect.height(), bottom - bottomRect.y())); |
| repaintUsingContainer(repaintContainer, bottomRect); |
| } |
| } |
| return false; |
| } |
| |
| void RenderObject::repaintDuringLayoutIfMoved(const IntRect&) |
| { |
| } |
| |
| void RenderObject::repaintOverhangingFloats(bool) |
| { |
| } |
| |
| bool RenderObject::checkForRepaintDuringLayout() const |
| { |
| // FIXME: <https://bugs.webkit.org/show_bug.cgi?id=20885> It is probably safe to also require |
| // m_everHadLayout. Currently, only RenderBlock::layoutBlock() adds this condition. See also |
| // <https://bugs.webkit.org/show_bug.cgi?id=15129>. |
| return !document()->view()->needsFullRepaint() && !hasLayer(); |
| } |
| |
| IntRect RenderObject::rectWithOutlineForRepaint(RenderBoxModelObject* repaintContainer, int outlineWidth) |
| { |
| IntRect r(clippedOverflowRectForRepaint(repaintContainer)); |
| r.inflate(outlineWidth); |
| return r; |
| } |
| |
| IntRect RenderObject::clippedOverflowRectForRepaint(RenderBoxModelObject*) |
| { |
| ASSERT_NOT_REACHED(); |
| return IntRect(); |
| } |
| |
| void RenderObject::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& rect, bool fixed) |
| { |
| if (repaintContainer == this) |
| return; |
| |
| if (RenderObject* o = parent()) { |
| if (o->isBlockFlow()) { |
| RenderBlock* cb = toRenderBlock(o); |
| if (cb->hasColumns()) |
| cb->adjustRectForColumns(rect); |
| } |
| |
| if (o->hasOverflowClip()) { |
| // o->height() is inaccurate if we're in the middle of a layout of |o|, so use the |
| // layer's size instead. Even if the layer's size is wrong, the layer itself will repaint |
| // anyway if its size does change. |
| RenderBox* boxParent = toRenderBox(o); |
| |
| IntRect boxRect(0, 0, boxParent->layer()->width(), boxParent->layer()->height()); |
| int x = rect.x(); |
| int y = rect.y(); |
| boxParent->layer()->subtractScrolledContentOffset(x, y); // For overflow:auto/scroll/hidden. |
| IntRect repaintRect(x, y, rect.width(), rect.height()); |
| rect = intersection(repaintRect, boxRect); |
| if (rect.isEmpty()) |
| return; |
| } |
| |
| o->computeRectForRepaint(repaintContainer, rect, fixed); |
| } |
| } |
| |
| void RenderObject::dirtyLinesFromChangedChild(RenderObject*) |
| { |
| } |
| |
| #ifndef NDEBUG |
| |
| void RenderObject::showTreeForThis() const |
| { |
| if (node()) |
| node()->showTreeForThis(); |
| } |
| |
| #endif // NDEBUG |
| |
| Color RenderObject::selectionBackgroundColor() const |
| { |
| Color color; |
| if (style()->userSelect() != SELECT_NONE) { |
| RefPtr<RenderStyle> pseudoStyle = getUncachedPseudoStyle(SELECTION); |
| if (pseudoStyle && pseudoStyle->backgroundColor().isValid()) |
| color = pseudoStyle->backgroundColor().blendWithWhite(); |
| else |
| color = document()->frame()->selection()->isFocusedAndActive() ? |
| theme()->activeSelectionBackgroundColor() : |
| theme()->inactiveSelectionBackgroundColor(); |
| } |
| |
| return color; |
| } |
| |
| Color RenderObject::selectionForegroundColor() const |
| { |
| Color color; |
| if (style()->userSelect() == SELECT_NONE) |
| return color; |
| |
| if (RefPtr<RenderStyle> pseudoStyle = getUncachedPseudoStyle(SELECTION)) { |
| color = pseudoStyle->textFillColor(); |
| if (!color.isValid()) |
| color = pseudoStyle->color(); |
| } else |
| color = document()->frame()->selection()->isFocusedAndActive() ? |
| theme()->activeSelectionForegroundColor() : |
| theme()->inactiveSelectionForegroundColor(); |
| |
| return color; |
| } |
| |
| Node* RenderObject::draggableNode(bool dhtmlOK, bool uaOK, int x, int y, bool& dhtmlWillDrag) const |
| { |
| if (!dhtmlOK && !uaOK) |
| return 0; |
| |
| for (const RenderObject* curr = this; curr; curr = curr->parent()) { |
| Node* elt = curr->node(); |
| if (elt && elt->nodeType() == Node::TEXT_NODE) { |
| // Since there's no way for the author to address the -webkit-user-drag style for a text node, |
| // we use our own judgement. |
| if (uaOK && view()->frameView()->frame()->eventHandler()->shouldDragAutoNode(curr->node(), IntPoint(x, y))) { |
| dhtmlWillDrag = false; |
| return curr->node(); |
| } |
| if (elt->canStartSelection()) |
| // In this case we have a click in the unselected portion of text. If this text is |
| // selectable, we want to start the selection process instead of looking for a parent |
| // to try to drag. |
| return 0; |
| } else { |
| EUserDrag dragMode = curr->style()->userDrag(); |
| if (dhtmlOK && dragMode == DRAG_ELEMENT) { |
| dhtmlWillDrag = true; |
| return curr->node(); |
| } |
| if (uaOK && dragMode == DRAG_AUTO |
| && view()->frameView()->frame()->eventHandler()->shouldDragAutoNode(curr->node(), IntPoint(x, y))) { |
| dhtmlWillDrag = false; |
| return curr->node(); |
| } |
| } |
| } |
| return 0; |
| } |
| |
| void RenderObject::selectionStartEnd(int& spos, int& epos) const |
| { |
| view()->selectionStartEnd(spos, epos); |
| } |
| |
| void RenderObject::handleDynamicFloatPositionChange() |
| { |
| // We have gone from not affecting the inline status of the parent flow to suddenly |
| // having an impact. See if there is a mismatch between the parent flow's |
| // childrenInline() state and our state. |
| setInline(style()->isDisplayInlineType()); |
| if (isInline() != parent()->childrenInline()) { |
| if (!isInline()) |
| toRenderBoxModelObject(parent())->childBecameNonInline(this); |
| else { |
| // An anonymous block must be made to wrap this inline. |
| RenderBlock* block = toRenderBlock(parent())->createAnonymousBlock(); |
| RenderObjectChildList* childlist = parent()->virtualChildren(); |
| childlist->insertChildNode(parent(), block, this); |
| block->children()->appendChildNode(block, childlist->removeChildNode(parent(), this)); |
| } |
| } |
| } |
| |
| void RenderObject::setAnimatableStyle(PassRefPtr<RenderStyle> style) |
| { |
| if (!isText() && style) |
| setStyle(animation()->updateAnimations(this, style.get())); |
| else |
| setStyle(style); |
| } |
| |
| StyleDifference RenderObject::adjustStyleDifference(StyleDifference diff, unsigned contextSensitiveProperties) const |
| { |
| #if USE(ACCELERATED_COMPOSITING) |
| // If transform changed, and we are not composited, need to do a layout. |
| if (contextSensitiveProperties & ContextSensitivePropertyTransform) { |
| // Text nodes share style with their parents but transforms don't apply to them, |
| // hence the !isText() check. |
| // FIXME: when transforms are taken into account for overflow, we will need to do a layout. |
| if (!isText() && (!hasLayer() || !toRenderBoxModelObject(this)->layer()->isComposited())) |
| diff = StyleDifferenceLayout; |
| else if (diff < StyleDifferenceRecompositeLayer) |
| diff = StyleDifferenceRecompositeLayer; |
| } |
| |
| // If opacity changed, and we are not composited, need to repaint (also |
| // ignoring text nodes) |
| if (contextSensitiveProperties & ContextSensitivePropertyOpacity) { |
| if (!isText() && (!hasLayer() || !toRenderBoxModelObject(this)->layer()->isComposited())) |
| diff = StyleDifferenceRepaintLayer; |
| else if (diff < StyleDifferenceRecompositeLayer) |
| diff = StyleDifferenceRecompositeLayer; |
| } |
| #else |
| UNUSED_PARAM(contextSensitiveProperties); |
| #endif |
| |
| // If we have no layer(), just treat a RepaintLayer hint as a normal Repaint. |
| if (diff == StyleDifferenceRepaintLayer && !hasLayer()) |
| diff = StyleDifferenceRepaint; |
| |
| return diff; |
| } |
| |
| void RenderObject::setStyle(PassRefPtr<RenderStyle> style) |
| { |
| if (m_style == style) |
| return; |
| |
| StyleDifference diff = StyleDifferenceEqual; |
| unsigned contextSensitiveProperties = ContextSensitivePropertyNone; |
| if (m_style) |
| diff = m_style->diff(style.get(), contextSensitiveProperties); |
| |
| diff = adjustStyleDifference(diff, contextSensitiveProperties); |
| |
| styleWillChange(diff, style.get()); |
| |
| RefPtr<RenderStyle> oldStyle = m_style.release(); |
| m_style = style; |
| |
| updateFillImages(oldStyle ? oldStyle->backgroundLayers() : 0, m_style ? m_style->backgroundLayers() : 0); |
| updateFillImages(oldStyle ? oldStyle->maskLayers() : 0, m_style ? m_style->maskLayers() : 0); |
| |
| updateImage(oldStyle ? oldStyle->borderImage().image() : 0, m_style ? m_style->borderImage().image() : 0); |
| updateImage(oldStyle ? oldStyle->maskBoxImage().image() : 0, m_style ? m_style->maskBoxImage().image() : 0); |
| |
| // We need to ensure that view->maximalOutlineSize() is valid for any repaints that happen |
| // during styleDidChange (it's used by clippedOverflowRectForRepaint()). |
| if (m_style->outlineWidth() > 0 && m_style->outlineSize() > maximalOutlineSize(PaintPhaseOutline)) |
| toRenderView(document()->renderer())->setMaximalOutlineSize(m_style->outlineSize()); |
| |
| styleDidChange(diff, oldStyle.get()); |
| |
| if (!m_parent || isText()) |
| return; |
| |
| // Now that the layer (if any) has been updated, we need to adjust the diff again, |
| // check whether we should layout now, and decide if we need to repaint. |
| StyleDifference updatedDiff = adjustStyleDifference(diff, contextSensitiveProperties); |
| |
| if (diff <= StyleDifferenceLayoutPositionedMovementOnly) { |
| if (updatedDiff == StyleDifferenceLayout) |
| setNeedsLayoutAndPrefWidthsRecalc(); |
| else if (updatedDiff == StyleDifferenceLayoutPositionedMovementOnly) |
| setNeedsPositionedMovementLayout(); |
| } |
| |
| if (updatedDiff == StyleDifferenceRepaintLayer || updatedDiff == StyleDifferenceRepaint) { |
| // Do a repaint with the new style now, e.g., for example if we go from |
| // not having an outline to having an outline. |
| repaint(); |
| } |
| } |
| |
| void RenderObject::setStyleInternal(PassRefPtr<RenderStyle> style) |
| { |
| m_style = style; |
| } |
| |
| void RenderObject::styleWillChange(StyleDifference diff, const RenderStyle* newStyle) |
| { |
| if (m_style) { |
| // If our z-index changes value or our visibility changes, |
| // we need to dirty our stacking context's z-order list. |
| if (newStyle) { |
| bool visibilityChanged = m_style->visibility() != newStyle->visibility() |
| || m_style->zIndex() != newStyle->zIndex() |
| || m_style->hasAutoZIndex() != newStyle->hasAutoZIndex(); |
| #if ENABLE(DASHBOARD_SUPPORT) |
| if (visibilityChanged) |
| document()->setDashboardRegionsDirty(true); |
| #endif |
| if (visibilityChanged && AXObjectCache::accessibilityEnabled()) |
| document()->axObjectCache()->childrenChanged(this); |
| |
| // Keep layer hierarchy visibility bits up to date if visibility changes. |
| if (m_style->visibility() != newStyle->visibility()) { |
| if (RenderLayer* l = enclosingLayer()) { |
| if (newStyle->visibility() == VISIBLE) |
| l->setHasVisibleContent(true); |
| else if (l->hasVisibleContent() && (this == l->renderer() || l->renderer()->style()->visibility() != VISIBLE)) { |
| l->dirtyVisibleContentStatus(); |
| if (diff > StyleDifferenceRepaintLayer) |
| repaint(); |
| } |
| } |
| } |
| } |
| |
| if (m_parent && (diff == StyleDifferenceRepaint || newStyle->outlineSize() < m_style->outlineSize())) |
| repaint(); |
| if (isFloating() && (m_style->floating() != newStyle->floating())) |
| // For changes in float styles, we need to conceivably remove ourselves |
| // from the floating objects list. |
| toRenderBox(this)->removeFloatingOrPositionedChildFromBlockLists(); |
| else if (isPositioned() && (newStyle->position() != AbsolutePosition && newStyle->position() != FixedPosition)) |
| // For changes in positioning styles, we need to conceivably remove ourselves |
| // from the positioned objects list. |
| toRenderBox(this)->removeFloatingOrPositionedChildFromBlockLists(); |
| |
| s_affectsParentBlock = isFloatingOrPositioned() && |
| (!newStyle->isFloating() && newStyle->position() != AbsolutePosition && newStyle->position() != FixedPosition) |
| && parent() && (parent()->isBlockFlow() || parent()->isRenderInline()); |
| |
| // reset style flags |
| if (diff == StyleDifferenceLayout || diff == StyleDifferenceLayoutPositionedMovementOnly) { |
| m_floating = false; |
| m_positioned = false; |
| m_relPositioned = false; |
| } |
| m_paintBackground = false; |
| m_hasOverflowClip = false; |
| m_hasTransform = false; |
| m_hasReflection = false; |
| } else |
| s_affectsParentBlock = false; |
| |
| if (view()->frameView()) { |
| // FIXME: A better solution would be to only invalidate the fixed regions when scrolling. It's overkill to |
| // prevent the entire view from blitting on a scroll. |
| bool newStyleSlowScroll = newStyle && (newStyle->position() == FixedPosition || newStyle->hasFixedBackgroundImage()); |
| bool oldStyleSlowScroll = m_style && (m_style->position() == FixedPosition || m_style->hasFixedBackgroundImage()); |
| if (oldStyleSlowScroll != newStyleSlowScroll) { |
| if (oldStyleSlowScroll) |
| view()->frameView()->removeSlowRepaintObject(); |
| if (newStyleSlowScroll) |
| view()->frameView()->addSlowRepaintObject(); |
| } |
| } |
| } |
| |
| void RenderObject::styleDidChange(StyleDifference diff, const RenderStyle*) |
| { |
| if (s_affectsParentBlock) |
| handleDynamicFloatPositionChange(); |
| |
| if (!m_parent) |
| return; |
| |
| if (diff == StyleDifferenceLayout) |
| setNeedsLayoutAndPrefWidthsRecalc(); |
| else if (diff == StyleDifferenceLayoutPositionedMovementOnly) |
| setNeedsPositionedMovementLayout(); |
| |
| // Don't check for repaint here; we need to wait until the layer has been |
| // updated by subclasses before we know if we have to repaint (in setStyle()). |
| } |
| |
| void RenderObject::updateFillImages(const FillLayer* oldLayers, const FillLayer* newLayers) |
| { |
| // FIXME: This will be slow when a large number of images is used. Fix by using a dict. |
| for (const FillLayer* currOld = oldLayers; currOld; currOld = currOld->next()) { |
| if (currOld->image() && (!newLayers || !newLayers->containsImage(currOld->image()))) |
| currOld->image()->removeClient(this); |
| } |
| for (const FillLayer* currNew = newLayers; currNew; currNew = currNew->next()) { |
| if (currNew->image() && (!oldLayers || !oldLayers->containsImage(currNew->image()))) |
| currNew->image()->addClient(this); |
| } |
| } |
| |
| void RenderObject::updateImage(StyleImage* oldImage, StyleImage* newImage) |
| { |
| if (oldImage != newImage) { |
| if (oldImage) |
| oldImage->removeClient(this); |
| if (newImage) |
| newImage->addClient(this); |
| } |
| } |
| |
| IntRect RenderObject::viewRect() const |
| { |
| return view()->viewRect(); |
| } |
| |
| FloatPoint RenderObject::localToAbsolute(FloatPoint localPoint, bool fixed, bool useTransforms) const |
| { |
| TransformState transformState(TransformState::ApplyTransformDirection, localPoint); |
| mapLocalToContainer(0, fixed, useTransforms, transformState); |
| transformState.flatten(); |
| |
| return transformState.lastPlanarPoint(); |
| } |
| |
| FloatPoint RenderObject::absoluteToLocal(FloatPoint containerPoint, bool fixed, bool useTransforms) const |
| { |
| TransformState transformState(TransformState::UnapplyInverseTransformDirection, containerPoint); |
| mapAbsoluteToLocalPoint(fixed, useTransforms, transformState); |
| transformState.flatten(); |
| |
| return transformState.lastPlanarPoint(); |
| } |
| |
| void RenderObject::mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed, bool useTransforms, TransformState& transformState) const |
| { |
| if (repaintContainer == this) |
| return; |
| |
| RenderObject* o = parent(); |
| if (!o) |
| return; |
| |
| if (o->hasOverflowClip()) |
| transformState.move(-toRenderBox(o)->layer()->scrolledContentOffset()); |
| |
| o->mapLocalToContainer(repaintContainer, fixed, useTransforms, transformState); |
| } |
| |
| void RenderObject::mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState& transformState) const |
| { |
| RenderObject* o = parent(); |
| if (o) { |
| o->mapAbsoluteToLocalPoint(fixed, useTransforms, transformState); |
| if (o->hasOverflowClip()) |
| transformState.move(toRenderBox(o)->layer()->scrolledContentOffset()); |
| } |
| } |
| |
| bool RenderObject::shouldUseTransformFromContainer(const RenderObject* containerObject) const |
| { |
| #if ENABLE(3D_RENDERING) |
| // hasTransform() indicates whether the object has transform, transform-style or perspective. We just care about transform, |
| // so check the layer's transform directly. |
| return (hasLayer() && toRenderBoxModelObject(this)->layer()->transform()) || (containerObject && containerObject->style()->hasPerspective()); |
| #else |
| UNUSED_PARAM(containerObject); |
| return hasTransform(); |
| #endif |
| } |
| |
| void RenderObject::getTransformFromContainer(const RenderObject* containerObject, const IntSize& offsetInContainer, TransformationMatrix& transform) const |
| { |
| transform.makeIdentity(); |
| transform.translate(offsetInContainer.width(), offsetInContainer.height()); |
| RenderLayer* layer; |
| if (hasLayer() && (layer = toRenderBoxModelObject(this)->layer()) && layer->transform()) |
| transform.multLeft(layer->currentTransform()); |
| |
| #if ENABLE(3D_RENDERING) |
| if (containerObject && containerObject->hasLayer() && containerObject->style()->hasPerspective()) { |
| // Perpsective on the container affects us, so we have to factor it in here. |
| ASSERT(containerObject->hasLayer()); |
| FloatPoint perspectiveOrigin = toRenderBox(containerObject)->layer()->perspectiveOrigin(); |
| |
| TransformationMatrix perspectiveMatrix; |
| perspectiveMatrix.applyPerspective(containerObject->style()->perspective()); |
| |
| transform.translateRight3d(-perspectiveOrigin.x(), -perspectiveOrigin.y(), 0); |
| transform.multiply(perspectiveMatrix); |
| transform.translateRight3d(perspectiveOrigin.x(), perspectiveOrigin.y(), 0); |
| } |
| #else |
| UNUSED_PARAM(containerObject); |
| #endif |
| } |
| |
| FloatQuad RenderObject::localToContainerQuad(const FloatQuad& localQuad, RenderBoxModelObject* repaintContainer, bool fixed) const |
| { |
| TransformState transformState(TransformState::ApplyTransformDirection, FloatPoint(), &localQuad); |
| mapLocalToContainer(repaintContainer, fixed, true, transformState); |
| transformState.flatten(); |
| |
| return transformState.lastPlanarQuad(); |
| } |
| |
| IntSize RenderObject::offsetFromContainer(RenderObject* o) const |
| { |
| ASSERT(o == container()); |
| |
| IntSize offset; |
| if (o->hasOverflowClip()) |
| offset -= toRenderBox(o)->layer()->scrolledContentOffset(); |
| |
| return offset; |
| } |
| |
| IntRect RenderObject::localCaretRect(InlineBox*, int, int* extraWidthToEndOfLine) |
| { |
| if (extraWidthToEndOfLine) |
| *extraWidthToEndOfLine = 0; |
| |
| return IntRect(); |
| } |
| |
| RenderView* RenderObject::view() const |
| { |
| return toRenderView(document()->renderer()); |
| } |
| |
| bool RenderObject::isRooted(RenderView** view) |
| { |
| RenderObject* o = this; |
| while (o->parent()) |
| o = o->parent(); |
| |
| if (!o->isRenderView()) |
| return false; |
| |
| if (view) |
| *view = toRenderView(o); |
| |
| return true; |
| } |
| |
| bool RenderObject::hasOutlineAnnotation() const |
| { |
| return node() && node()->isLink() && document()->printing(); |
| } |
| |
| RenderObject* RenderObject::container() const |
| { |
| // This method is extremely similar to containingBlock(), but with a few notable |
| // exceptions. |
| // (1) It can be used on orphaned subtrees, i.e., it can be called safely even when |
| // the object is not part of the primary document subtree yet. |
| // (2) For normal flow elements, it just returns the parent. |
| // (3) For absolute positioned elements, it will return a relative positioned inline. |
| // containingBlock() simply skips relpositioned inlines and lets an enclosing block handle |
| // the layout of the positioned object. This does mean that calcAbsoluteHorizontal and |
| // calcAbsoluteVertical have to use container(). |
| RenderObject* o = parent(); |
| |
| if (isText()) |
| return o; |
| |
| EPosition pos = m_style->position(); |
| if (pos == FixedPosition) { |
| // container() can be called on an object that is not in the |
| // tree yet. We don't call view() since it will assert if it |
| // can't get back to the canvas. Instead we just walk as high up |
| // as we can. If we're in the tree, we'll get the root. If we |
| // aren't we'll get the root of our little subtree (most likely |
| // we'll just return 0). |
| // FIXME: The definition of view() has changed to not crawl up the render tree. It might |
| // be safe now to use it. |
| while (o && o->parent() && !(o->hasTransform() && o->isRenderBlock())) |
| o = o->parent(); |
| } else if (pos == AbsolutePosition) { |
| // Same goes here. We technically just want our containing block, but |
| // we may not have one if we're part of an uninstalled subtree. We'll |
| // climb as high as we can though. |
| while (o && o->style()->position() == StaticPosition && !o->isRenderView() && !(o->hasTransform() && o->isRenderBlock())) |
| o = o->parent(); |
| } |
| |
| return o; |
| } |
| |
| bool RenderObject::isSelectionBorder() const |
| { |
| SelectionState st = selectionState(); |
| return st == SelectionStart || st == SelectionEnd || st == SelectionBoth; |
| } |
| |
| void RenderObject::destroy() |
| { |
| // Destroy any leftover anonymous children. |
| RenderObjectChildList* children = virtualChildren(); |
| if (children) |
| children->destroyLeftoverChildren(); |
| |
| // If this renderer is being autoscrolled, stop the autoscroll timer |
| |
| // FIXME: RenderObject::destroy should not get called with a renderar whose document |
| // has a null frame, so we assert this. However, we don't want release builds to crash which is why we |
| // check that the frame is not null. |
| ASSERT(document()->frame()); |
| if (document()->frame() && document()->frame()->eventHandler()->autoscrollRenderer() == this) |
| document()->frame()->eventHandler()->stopAutoscrollTimer(true); |
| |
| if (m_hasCounterNodeMap) |
| RenderCounter::destroyCounterNodes(this); |
| |
| if (AXObjectCache::accessibilityEnabled()) { |
| document()->axObjectCache()->childrenChanged(this->parent()); |
| document()->axObjectCache()->remove(this); |
| } |
| animation()->cancelAnimations(this); |
| |
| // By default no ref-counting. RenderWidget::destroy() doesn't call |
| // this function because it needs to do ref-counting. If anything |
| // in this function changes, be sure to fix RenderWidget::destroy() as well. |
| |
| remove(); |
| |
| // FIXME: Would like to do this in RenderBoxModelObject, but the timing is so complicated that this can't easily |
| // be moved into RenderBoxModelObject::destroy. |
| if (hasLayer()) { |
| setHasLayer(false); |
| toRenderBoxModelObject(this)->destroyLayer(); |
| } |
| arenaDelete(renderArena(), this); |
| } |
| |
| void RenderObject::arenaDelete(RenderArena* arena, void* base) |
| { |
| if (m_style) { |
| for (const FillLayer* bgLayer = m_style->backgroundLayers(); bgLayer; bgLayer = bgLayer->next()) { |
| if (StyleImage* backgroundImage = bgLayer->image()) |
| backgroundImage->removeClient(this); |
| } |
| |
| for (const FillLayer* maskLayer = m_style->maskLayers(); maskLayer; maskLayer = maskLayer->next()) { |
| if (StyleImage* maskImage = maskLayer->image()) |
| maskImage->removeClient(this); |
| } |
| |
| if (StyleImage* borderImage = m_style->borderImage().image()) |
| borderImage->removeClient(this); |
| |
| if (StyleImage* maskBoxImage = m_style->maskBoxImage().image()) |
| maskBoxImage->removeClient(this); |
| } |
| |
| #ifndef NDEBUG |
| void* savedBase = baseOfRenderObjectBeingDeleted; |
| baseOfRenderObjectBeingDeleted = base; |
| #endif |
| delete this; |
| #ifndef NDEBUG |
| baseOfRenderObjectBeingDeleted = savedBase; |
| #endif |
| |
| // Recover the size left there for us by operator delete and free the memory. |
| arena->free(*(size_t*)base, base); |
| } |
| |
| VisiblePosition RenderObject::positionForCoordinates(int x, int y) |
| { |
| return positionForPoint(IntPoint(x, y)); |
| } |
| |
| VisiblePosition RenderObject::positionForPoint(const IntPoint&) |
| { |
| return createVisiblePosition(caretMinOffset(), DOWNSTREAM); |
| } |
| |
| void RenderObject::updateDragState(bool dragOn) |
| { |
| bool valueChanged = (dragOn != m_isDragging); |
| m_isDragging = dragOn; |
| if (valueChanged && style()->affectedByDragRules()) |
| node()->setNeedsStyleRecalc(); |
| for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) |
| curr->updateDragState(dragOn); |
| } |
| |
| bool RenderObject::hitTest(const HitTestRequest& request, HitTestResult& result, const IntPoint& point, int tx, int ty, HitTestFilter hitTestFilter) |
| { |
| bool inside = false; |
| if (hitTestFilter != HitTestSelf) { |
| // First test the foreground layer (lines and inlines). |
| inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestForeground); |
| |
| // Test floats next. |
| if (!inside) |
| inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestFloat); |
| |
| // Finally test to see if the mouse is in the background (within a child block's background). |
| if (!inside) |
| inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestChildBlockBackgrounds); |
| } |
| |
| // See if the mouse is inside us but not any of our descendants |
| if (hitTestFilter != HitTestDescendants && !inside) |
| inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestBlockBackground); |
| |
| return inside; |
| } |
| |
| void RenderObject::updateHitTestResult(HitTestResult& result, const IntPoint& point) |
| { |
| if (result.innerNode()) |
| return; |
| |
| Node* n = node(); |
| if (n) { |
| result.setInnerNode(n); |
| if (!result.innerNonSharedNode()) |
| result.setInnerNonSharedNode(n); |
| result.setLocalPoint(point); |
| } |
| } |
| |
| bool RenderObject::nodeAtPoint(const HitTestRequest&, HitTestResult&, int /*x*/, int /*y*/, int /*tx*/, int /*ty*/, HitTestAction) |
| { |
| return false; |
| } |
| |
| int RenderObject::lineHeight(bool firstLine, bool /*isRootLineBox*/) const |
| { |
| return style(firstLine)->computedLineHeight(); |
| } |
| |
| int RenderObject::baselinePosition(bool firstLine, bool isRootLineBox) const |
| { |
| const Font& f = style(firstLine)->font(); |
| return f.ascent() + (lineHeight(firstLine, isRootLineBox) - f.height()) / 2; |
| } |
| |
| void RenderObject::scheduleRelayout() |
| { |
| if (isRenderView()) { |
| FrameView* view = toRenderView(this)->frameView(); |
| if (view) |
| view->scheduleRelayout(); |
| } else if (parent()) { |
| FrameView* v = view() ? view()->frameView() : 0; |
| if (v) |
| v->scheduleRelayoutOfSubtree(this); |
| } |
| } |
| |
| void RenderObject::layout() |
| { |
| ASSERT(needsLayout()); |
| RenderObject* child = firstChild(); |
| while (child) { |
| child->layoutIfNeeded(); |
| ASSERT(!child->needsLayout()); |
| child = child->nextSibling(); |
| } |
| setNeedsLayout(false); |
| } |
| |
| PassRefPtr<RenderStyle> RenderObject::uncachedFirstLineStyle(RenderStyle* style) const |
| { |
| if (!document()->usesFirstLineRules()) |
| return 0; |
| |
| ASSERT(!isText()); |
| |
| RefPtr<RenderStyle> result; |
| |
| if (isBlockFlow()) { |
| if (RenderBlock* firstLineBlock = this->firstLineBlock()) |
| result = firstLineBlock->getUncachedPseudoStyle(FIRST_LINE, style, firstLineBlock == this ? style : 0); |
| } else if (!isAnonymous() && isRenderInline()) { |
| RenderStyle* parentStyle = parent()->firstLineStyle(); |
| if (parentStyle != parent()->style()) |
| result = getUncachedPseudoStyle(FIRST_LINE_INHERITED, parentStyle, style); |
| } |
| |
| return result.release(); |
| } |
| |
| RenderStyle* RenderObject::firstLineStyleSlowCase() const |
| { |
| ASSERT(document()->usesFirstLineRules()); |
| |
| RenderStyle* style = m_style.get(); |
| const RenderObject* renderer = isText() ? parent() : this; |
| if (renderer->isBlockFlow()) { |
| if (RenderBlock* firstLineBlock = renderer->firstLineBlock()) |
| style = firstLineBlock->getCachedPseudoStyle(FIRST_LINE, style); |
| } else if (!renderer->isAnonymous() && renderer->isRenderInline()) { |
| RenderStyle* parentStyle = renderer->parent()->firstLineStyle(); |
| if (parentStyle != renderer->parent()->style()) { |
| // A first-line style is in effect. Cache a first-line style for ourselves. |
| style->setHasPseudoStyle(FIRST_LINE_INHERITED); |
| style = renderer->getCachedPseudoStyle(FIRST_LINE_INHERITED, parentStyle); |
| } |
| } |
| |
| return style; |
| } |
| |
| RenderStyle* RenderObject::getCachedPseudoStyle(PseudoId pseudo, RenderStyle* parentStyle) const |
| { |
| if (pseudo < FIRST_INTERNAL_PSEUDOID && !style()->hasPseudoStyle(pseudo)) |
| return 0; |
| |
| RenderStyle* cachedStyle = style()->getCachedPseudoStyle(pseudo); |
| if (cachedStyle) |
| return cachedStyle; |
| |
| RefPtr<RenderStyle> result = getUncachedPseudoStyle(pseudo, parentStyle); |
| if (result) |
| return style()->addCachedPseudoStyle(result.release()); |
| return 0; |
| } |
| |
| PassRefPtr<RenderStyle> RenderObject::getUncachedPseudoStyle(PseudoId pseudo, RenderStyle* parentStyle, RenderStyle* ownStyle) const |
| { |
| if (pseudo < FIRST_INTERNAL_PSEUDOID && !ownStyle && !style()->hasPseudoStyle(pseudo)) |
| return 0; |
| |
| if (!parentStyle) { |
| ASSERT(!ownStyle); |
| parentStyle = style(); |
| } |
| |
| Node* n = node(); |
| while (n && !n->isElementNode()) |
| n = n->parentNode(); |
| if (!n) |
| return 0; |
| |
| RefPtr<RenderStyle> result; |
| if (pseudo == FIRST_LINE_INHERITED) { |
| result = document()->styleSelector()->styleForElement(static_cast<Element*>(n), parentStyle, false); |
| result->setStyleType(FIRST_LINE_INHERITED); |
| } else |
| result = document()->styleSelector()->pseudoStyleForElement(pseudo, static_cast<Element*>(n), parentStyle); |
| return result.release(); |
| } |
| |
| static Color decorationColor(RenderStyle* style) |
| { |
| Color result; |
| if (style->textStrokeWidth() > 0) { |
| // Prefer stroke color if possible but not if it's fully transparent. |
| result = style->textStrokeColor(); |
| if (!result.isValid()) |
| result = style->color(); |
| if (result.alpha()) |
| return result; |
| } |
| |
| result = style->textFillColor(); |
| if (!result.isValid()) |
| result = style->color(); |
| return result; |
| } |
| |
| void RenderObject::getTextDecorationColors(int decorations, Color& underline, Color& overline, |
| Color& linethrough, bool quirksMode) |
| { |
| RenderObject* curr = this; |
| do { |
| int currDecs = curr->style()->textDecoration(); |
| if (currDecs) { |
| if (currDecs & UNDERLINE) { |
| decorations &= ~UNDERLINE; |
| underline = decorationColor(curr->style()); |
| } |
| if (currDecs & OVERLINE) { |
| decorations &= ~OVERLINE; |
| overline = decorationColor(curr->style()); |
| } |
| if (currDecs & LINE_THROUGH) { |
| decorations &= ~LINE_THROUGH; |
| linethrough = decorationColor(curr->style()); |
| } |
| } |
| curr = curr->parent(); |
| if (curr && curr->isRenderBlock() && toRenderBlock(curr)->inlineContinuation()) |
| curr = toRenderBlock(curr)->inlineContinuation(); |
| } while (curr && decorations && (!quirksMode || !curr->node() || |
| (!curr->node()->hasTagName(aTag) && !curr->node()->hasTagName(fontTag)))); |
| |
| // If we bailed out, use the element we bailed out at (typically a <font> or <a> element). |
| if (decorations && curr) { |
| if (decorations & UNDERLINE) |
| underline = decorationColor(curr->style()); |
| if (decorations & OVERLINE) |
| overline = decorationColor(curr->style()); |
| if (decorations & LINE_THROUGH) |
| linethrough = decorationColor(curr->style()); |
| } |
| } |
| |
| #if ENABLE(DASHBOARD_SUPPORT) |
| void RenderObject::addDashboardRegions(Vector<DashboardRegionValue>& regions) |
| { |
| // Convert the style regions to absolute coordinates. |
| if (style()->visibility() != VISIBLE || !isBox()) |
| return; |
| |
| RenderBox* box = toRenderBox(this); |
| |
| const Vector<StyleDashboardRegion>& styleRegions = style()->dashboardRegions(); |
| unsigned i, count = styleRegions.size(); |
| for (i = 0; i < count; i++) { |
| StyleDashboardRegion styleRegion = styleRegions[i]; |
| |
| int w = box->width(); |
| int h = box->height(); |
| |
| DashboardRegionValue region; |
| region.label = styleRegion.label; |
| region.bounds = IntRect(styleRegion.offset.left().value(), |
| styleRegion.offset.top().value(), |
| w - styleRegion.offset.left().value() - styleRegion.offset.right().value(), |
| h - styleRegion.offset.top().value() - styleRegion.offset.bottom().value()); |
| region.type = styleRegion.type; |
| |
| region.clip = region.bounds; |
| computeAbsoluteRepaintRect(region.clip); |
| if (region.clip.height() < 0) { |
| region.clip.setHeight(0); |
| region.clip.setWidth(0); |
| } |
| |
| FloatPoint absPos = localToAbsolute(); |
| region.bounds.setX(absPos.x() + styleRegion.offset.left().value()); |
| region.bounds.setY(absPos.y() + styleRegion.offset.top().value()); |
| |
| if (document()->frame()) { |
| float pageScaleFactor = document()->frame()->page()->chrome()->scaleFactor(); |
| if (pageScaleFactor != 1.0f) { |
| region.bounds.scale(pageScaleFactor); |
| region.clip.scale(pageScaleFactor); |
| } |
| } |
| |
| regions.append(region); |
| } |
| } |
| |
| void RenderObject::collectDashboardRegions(Vector<DashboardRegionValue>& regions) |
| { |
| // RenderTexts don't have their own style, they just use their parent's style, |
| // so we don't want to include them. |
| if (isText()) |
| return; |
| |
| addDashboardRegions(regions); |
| for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) |
| curr->collectDashboardRegions(regions); |
| } |
| #endif |
| |
| bool RenderObject::willRenderImage(CachedImage*) |
| { |
| // Without visibility we won't render (and therefore don't care about animation). |
| if (style()->visibility() != VISIBLE) |
| return false; |
| |
| // If we're not in a window (i.e., we're dormant from being put in the b/f cache or in a background tab) |
| // then we don't want to render either. |
| return !document()->inPageCache() && !document()->view()->isOffscreen(); |
| } |
| |
| int RenderObject::maximalOutlineSize(PaintPhase p) const |
| { |
| if (p != PaintPhaseOutline && p != PaintPhaseSelfOutline && p != PaintPhaseChildOutlines) |
| return 0; |
| return toRenderView(document()->renderer())->maximalOutlineSize(); |
| } |
| |
| int RenderObject::caretMinOffset() const |
| { |
| return 0; |
| } |
| |
| int RenderObject::caretMaxOffset() const |
| { |
| if (isReplaced()) |
| return node() ? max(1U, node()->childNodeCount()) : 1; |
| if (isHR()) |
| return 1; |
| return 0; |
| } |
| |
| unsigned RenderObject::caretMaxRenderedOffset() const |
| { |
| return 0; |
| } |
| |
| int RenderObject::previousOffset(int current) const |
| { |
| return current - 1; |
| } |
| |
| int RenderObject::previousOffsetForBackwardDeletion(int current) const |
| { |
| return current - 1; |
| } |
| |
| int RenderObject::nextOffset(int current) const |
| { |
| return current + 1; |
| } |
| |
| void RenderObject::adjustRectForOutlineAndShadow(IntRect& rect) const |
| { |
| int outlineSize = outlineStyleForRepaint()->outlineSize(); |
| if (ShadowData* boxShadow = style()->boxShadow()) { |
| int shadowLeft = 0; |
| int shadowRight = 0; |
| int shadowTop = 0; |
| int shadowBottom = 0; |
| |
| do { |
| shadowLeft = min(boxShadow->x - boxShadow->blur - outlineSize, shadowLeft); |
| shadowRight = max(boxShadow->x + boxShadow->blur + outlineSize, shadowRight); |
| shadowTop = min(boxShadow->y - boxShadow->blur - outlineSize, shadowTop); |
| shadowBottom = max(boxShadow->y + boxShadow->blur + outlineSize, shadowBottom); |
| |
| boxShadow = boxShadow->next; |
| } while (boxShadow); |
| |
| rect.move(shadowLeft, shadowTop); |
| rect.setWidth(rect.width() - shadowLeft + shadowRight); |
| rect.setHeight(rect.height() - shadowTop + shadowBottom); |
| } else |
| rect.inflate(outlineSize); |
| } |
| |
| AnimationController* RenderObject::animation() const |
| { |
| return document()->frame()->animation(); |
| } |
| |
| void RenderObject::imageChanged(CachedImage* image, const IntRect* rect) |
| { |
| imageChanged(static_cast<WrappedImagePtr>(image), rect); |
| } |
| |
| RenderBoxModelObject* RenderObject::offsetParent() const |
| { |
| // If any of the following holds true return null and stop this algorithm: |
| // A is the root element. |
| // A is the HTML body element. |
| // The computed value of the position property for element A is fixed. |
| if (isRoot() || isBody() || (isPositioned() && style()->position() == FixedPosition)) |
| return 0; |
| |
| // If A is an area HTML element which has a map HTML element somewhere in the ancestor |
| // chain return the nearest ancestor map HTML element and stop this algorithm. |
| // FIXME: Implement! |
| |
| // Return the nearest ancestor element of A for which at least one of the following is |
| // true and stop this algorithm if such an ancestor is found: |
| // * The computed value of the position property is not static. |
| // * It is the HTML body element. |
| // * The computed value of the position property of A is static and the ancestor |
| // is one of the following HTML elements: td, th, or table. |
| // * Our own extension: if there is a difference in the effective zoom |
| bool skipTables = isPositioned() || isRelPositioned(); |
| float currZoom = style()->effectiveZoom(); |
| RenderObject* curr = parent(); |
| while (curr && (!curr->node() || |
| (!curr->isPositioned() && !curr->isRelPositioned() && !curr->isBody()))) { |
| Node* element = curr->node(); |
| if (!skipTables && element) { |
| bool isTableElement = element->hasTagName(tableTag) || |
| element->hasTagName(tdTag) || |
| element->hasTagName(thTag); |
| |
| #if ENABLE(WML) |
| if (!isTableElement && element->isWMLElement()) |
| isTableElement = element->hasTagName(WMLNames::tableTag) || |
| element->hasTagName(WMLNames::tdTag); |
| #endif |
| |
| if (isTableElement) |
| break; |
| } |
| |
| float newZoom = curr->style()->effectiveZoom(); |
| if (currZoom != newZoom) |
| break; |
| currZoom = newZoom; |
| curr = curr->parent(); |
| } |
| return curr && curr->isBoxModelObject() ? toRenderBoxModelObject(curr) : 0; |
| } |
| |
| VisiblePosition RenderObject::createVisiblePosition(int offset, EAffinity affinity) |
| { |
| // If this is a non-anonymous renderer, then it's simple. |
| if (Node* node = this->node()) |
| return VisiblePosition(node, offset, affinity); |
| |
| // We don't want to cross the boundary between editable and non-editable |
| // regions of the document, but that is either impossible or at least |
| // extremely unlikely in any normal case because we stop as soon as we |
| // find a single non-anonymous renderer. |
| |
| // Find a nearby non-anonymous renderer. |
| RenderObject* child = this; |
| while (RenderObject* parent = child->parent()) { |
| // Find non-anonymous content after. |
| RenderObject* renderer = child; |
| while ((renderer = renderer->nextInPreOrder(parent))) { |
| if (Node* node = renderer->node()) |
| return VisiblePosition(node, 0, DOWNSTREAM); |
| } |
| |
| // Find non-anonymous content before. |
| renderer = child; |
| while ((renderer = renderer->previousInPreOrder())) { |
| if (renderer == parent) |
| break; |
| if (Node* node = renderer->node()) |
| return VisiblePosition(lastDeepEditingPositionForNode(node), DOWNSTREAM); |
| } |
| |
| // Use the parent itself unless it too is anonymous. |
| if (Node* node = parent->node()) |
| return VisiblePosition(node, 0, DOWNSTREAM); |
| |
| // Repeat at the next level up. |
| child = parent; |
| } |
| |
| // Everything was anonymous. Give up. |
| return VisiblePosition(); |
| } |
| |
| VisiblePosition RenderObject::createVisiblePosition(const Position& position) |
| { |
| if (position.isNotNull()) |
| return VisiblePosition(position); |
| |
| ASSERT(!node()); |
| return createVisiblePosition(0, DOWNSTREAM); |
| } |
| |
| #if ENABLE(SVG) |
| |
| FloatRect RenderObject::objectBoundingBox() const |
| { |
| ASSERT_NOT_REACHED(); |
| return FloatRect(); |
| } |
| |
| // Returns the smallest rectangle enclosing all of the painted content |
| // respecting clipping, masking, filters, opacity, stroke-width and markers |
| FloatRect RenderObject::repaintRectInLocalCoordinates() const |
| { |
| ASSERT_NOT_REACHED(); |
| return FloatRect(); |
| } |
| |
| TransformationMatrix RenderObject::localTransform() const |
| { |
| return TransformationMatrix(); |
| } |
| |
| TransformationMatrix RenderObject::localToParentTransform() const |
| { |
| // FIXME: This double virtual call indirection is temporary until I can land the |
| // rest of the of the localToParentTransform() support for SVG. |
| return localTransform(); |
| } |
| |
| TransformationMatrix RenderObject::absoluteTransform() const |
| { |
| // FIXME: This should use localToParentTransform(), but much of the SVG code |
| // depends on RenderBox::absoluteTransform() being the sum of the localTransform()s of all parent renderers. |
| if (parent()) |
| return localTransform() * parent()->absoluteTransform(); |
| return localTransform(); |
| } |
| |
| bool RenderObject::nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint&, HitTestAction) |
| { |
| ASSERT_NOT_REACHED(); |
| return false; |
| } |
| |
| #endif // ENABLE(SVG) |
| |
| } // namespace WebCore |
| |
| #ifndef NDEBUG |
| |
| void showTree(const WebCore::RenderObject* ro) |
| { |
| if (ro) |
| ro->showTreeForThis(); |
| } |
| |
| #endif |