| /* |
| * Copyright (C) 2009 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef RenderLayerBacking_h |
| #define RenderLayerBacking_h |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| |
| #include "FloatPoint.h" |
| #include "FloatPoint3D.h" |
| #include "GraphicsLayer.h" |
| #include "GraphicsLayerClient.h" |
| #include "RenderLayer.h" |
| #include "TransformationMatrix.h" |
| |
| namespace WebCore { |
| |
| class KeyframeList; |
| class RenderLayerCompositor; |
| |
| // RenderLayerBacking controls the compositing behavior for a single RenderLayer. |
| // It holds the various GraphicsLayers, and makes decisions about intra-layer rendering |
| // optimizations. |
| // |
| // There is one RenderLayerBacking for each RenderLayer that is composited. |
| |
| class RenderLayerBacking : public GraphicsLayerClient { |
| public: |
| RenderLayerBacking(RenderLayer*); |
| ~RenderLayerBacking(); |
| |
| RenderLayer* owningLayer() const { return m_owningLayer; } |
| |
| enum UpdateDepth { CompositingChildren, AllDescendants }; |
| void updateAfterLayout(UpdateDepth); |
| |
| // Returns true if layer configuration changed. |
| bool updateGraphicsLayerConfiguration(); |
| // Update graphics layer position and bounds. |
| void updateGraphicsLayerGeometry(); // make private |
| // Update contents and clipping structure. |
| void updateInternalHierarchy(); // make private |
| |
| GraphicsLayer* graphicsLayer() const { return m_graphicsLayer; } |
| |
| // Layer to clip children |
| bool hasClippingLayer() const { return m_clippingLayer != 0; } |
| GraphicsLayer* clippingLayer() const { return m_clippingLayer; } |
| |
| // Layer to get clipped by ancestor |
| bool hasAncestorClippingLayer() const { return m_ancestorClippingLayer != 0; } |
| GraphicsLayer* ancestorClippingLayer() const { return m_ancestorClippingLayer; } |
| |
| bool hasContentsLayer() const { return m_foregroundLayer != 0; } |
| GraphicsLayer* foregroundLayer() const { return m_foregroundLayer; } |
| |
| GraphicsLayer* parentForSublayers() const { return m_clippingLayer ? m_clippingLayer : m_graphicsLayer; } |
| GraphicsLayer* childForSuperlayers() const { return m_ancestorClippingLayer ? m_ancestorClippingLayer : m_graphicsLayer; } |
| |
| // RenderLayers with backing normally short-circuit paintLayer() because |
| // their content is rendered via callbacks from GraphicsLayer. However, the document |
| // layer is special, because it has a GraphicsLayer to act as a container for the GraphicsLayers |
| // for descendants, but its contents usually render into the window (in which case this returns true). |
| // This returns false for other layers, and when the document layer actually needs to paint into its backing store |
| // for some reason. |
| bool paintingGoesToWindow() const; |
| |
| void setContentsNeedDisplay(); |
| // r is in the coordinate space of the layer's render object |
| void setContentsNeedDisplayInRect(const IntRect& r); |
| |
| // Notification from the renderer that its content changed; used by RenderImage. |
| void rendererContentChanged(); |
| |
| // Interface to start, finish, suspend and resume animations and transitions |
| bool startAnimation(double beginTime, const Animation* anim, const KeyframeList& keyframes); |
| bool startTransition(double beginTime, int property, const RenderStyle* fromStyle, const RenderStyle* toStyle); |
| void animationFinished(const String& name); |
| void animationPaused(const String& name); |
| void transitionFinished(int property); |
| |
| void suspendAnimations(); |
| void resumeAnimations(); |
| |
| IntRect compositedBounds() const; |
| void setCompositedBounds(const IntRect&); |
| void updateCompositedBounds(); |
| |
| FloatPoint graphicsLayerToContentsCoordinates(const GraphicsLayer*, const FloatPoint&); |
| FloatPoint contentsToGraphicsLayerCoordinates(const GraphicsLayer*, const FloatPoint&); |
| |
| // GraphicsLayerClient interface |
| virtual void notifyAnimationStarted(const GraphicsLayer*, double startTime); |
| virtual void notifySyncRequired(const GraphicsLayer*); |
| |
| virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsLayerPaintingPhase, const IntRect& clip); |
| |
| IntRect contentsBox() const; |
| |
| private: |
| void createGraphicsLayer(); |
| void destroyGraphicsLayer(); |
| |
| RenderBoxModelObject* renderer() const { return m_owningLayer->renderer(); } |
| RenderLayerCompositor* compositor() const { return m_owningLayer->compositor(); } |
| |
| bool updateClippingLayers(bool needsAncestorClip, bool needsDescendantClip); |
| bool updateForegroundLayer(bool needsForegroundLayer); |
| |
| IntSize contentOffsetInCompostingLayer() const; |
| // Result is transform origin in pixels. |
| FloatPoint3D computeTransformOrigin(const IntRect& borderBox) const; |
| // Result is perspective origin in pixels. |
| FloatPoint computePerspectiveOrigin(const IntRect& borderBox) const; |
| |
| void updateLayerOpacity(); |
| void updateLayerTransform(); |
| |
| // Return the opacity value that this layer should use for compositing. |
| float compositingOpacity(float rendererOpacity) const; |
| |
| // Returns true if this RenderLayer only has content that can be rendered directly |
| // by the compositing layer, without drawing (e.g. solid background color). |
| bool isSimpleContainerCompositingLayer() const; |
| // Returns true if we can optimize the RenderLayer to draw the replaced content |
| // directly into a compositing buffer |
| bool canUseDirectCompositing() const; |
| void updateImageContents(); |
| |
| bool rendererHasBackground() const; |
| const Color& rendererBackgroundColor() const; |
| |
| bool hasNonCompositingContent() const; |
| |
| void paintIntoLayer(RenderLayer* rootLayer, GraphicsContext*, const IntRect& paintDirtyRect, |
| PaintRestriction paintRestriction, GraphicsLayerPaintingPhase, RenderObject* paintingRoot); |
| |
| static int graphicsLayerToCSSProperty(AnimatedPropertyID); |
| static AnimatedPropertyID cssToGraphicsLayerProperty(int); |
| |
| private: |
| RenderLayer* m_owningLayer; |
| |
| GraphicsLayer* m_ancestorClippingLayer; // only used if we are clipped by an ancestor which is not a stacking context |
| GraphicsLayer* m_graphicsLayer; |
| GraphicsLayer* m_foregroundLayer; // only used in cases where we need to draw the foreground separately |
| GraphicsLayer* m_clippingLayer; // only used if we have clipping on a stacking context, with compositing children |
| |
| IntRect m_compositedBounds; |
| |
| bool m_hasDirectlyCompositedContent; |
| bool m_artificiallyInflatedBounds; // bounds had to be made non-zero to make transform-origin work |
| }; |
| |
| } // namespace WebCore |
| |
| #endif // USE(ACCELERATED_COMPOSITING) |
| |
| #endif // RenderLayerBacking_h |