| /* |
| * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) |
| * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) |
| * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| * |
| */ |
| |
| #include "config.h" |
| #include "RenderBoxModelObject.h" |
| |
| #include "GraphicsContext.h" |
| #include "HTMLElement.h" |
| #include "HTMLNames.h" |
| #include "ImageBuffer.h" |
| #include "RenderBlock.h" |
| #include "RenderInline.h" |
| #include "RenderLayer.h" |
| #include "RenderView.h" |
| |
| using namespace std; |
| |
| namespace WebCore { |
| |
| using namespace HTMLNames; |
| |
| bool RenderBoxModelObject::s_wasFloating = false; |
| bool RenderBoxModelObject::s_hadLayer = false; |
| bool RenderBoxModelObject::s_layerWasSelfPainting = false; |
| |
| RenderBoxModelObject::RenderBoxModelObject(Node* node) |
| : RenderObject(node) |
| , m_layer(0) |
| { |
| } |
| |
| RenderBoxModelObject::~RenderBoxModelObject() |
| { |
| // Our layer should have been destroyed and cleared by now |
| ASSERT(!hasLayer()); |
| ASSERT(!m_layer); |
| } |
| |
| void RenderBoxModelObject::destroyLayer() |
| { |
| ASSERT(!hasLayer()); // Callers should have already called setHasLayer(false) |
| ASSERT(m_layer); |
| m_layer->destroy(renderArena()); |
| m_layer = 0; |
| } |
| |
| void RenderBoxModelObject::destroy() |
| { |
| // This must be done before we destroy the RenderObject. |
| if (m_layer) |
| m_layer->clearClipRects(); |
| |
| // RenderObject::destroy calls back to destroyLayer() for layer destruction |
| RenderObject::destroy(); |
| } |
| |
| bool RenderBoxModelObject::hasSelfPaintingLayer() const |
| { |
| return m_layer && m_layer->isSelfPaintingLayer(); |
| } |
| |
| void RenderBoxModelObject::styleWillChange(StyleDifference diff, const RenderStyle* newStyle) |
| { |
| s_wasFloating = isFloating(); |
| s_hadLayer = hasLayer(); |
| if (s_hadLayer) |
| s_layerWasSelfPainting = layer()->isSelfPaintingLayer(); |
| |
| // If our z-index changes value or our visibility changes, |
| // we need to dirty our stacking context's z-order list. |
| if (style() && newStyle) { |
| if (parent()) { |
| // Do a repaint with the old style first, e.g., for example if we go from |
| // having an outline to not having an outline. |
| if (diff == StyleDifferenceRepaintLayer) { |
| layer()->repaintIncludingDescendants(); |
| if (!(style()->clip() == newStyle->clip())) |
| layer()->clearClipRectsIncludingDescendants(); |
| } else if (diff == StyleDifferenceRepaint || newStyle->outlineSize() < style()->outlineSize()) |
| repaint(); |
| } |
| |
| if (diff == StyleDifferenceLayout) { |
| // When a layout hint happens, we go ahead and do a repaint of the layer, since the layer could |
| // end up being destroyed. |
| if (hasLayer()) { |
| if (style()->position() != newStyle->position() || |
| style()->zIndex() != newStyle->zIndex() || |
| style()->hasAutoZIndex() != newStyle->hasAutoZIndex() || |
| !(style()->clip() == newStyle->clip()) || |
| style()->hasClip() != newStyle->hasClip() || |
| style()->opacity() != newStyle->opacity() || |
| style()->transform() != newStyle->transform()) |
| layer()->repaintIncludingDescendants(); |
| } else if (newStyle->hasTransform() || newStyle->opacity() < 1) { |
| // If we don't have a layer yet, but we are going to get one because of transform or opacity, |
| // then we need to repaint the old position of the object. |
| repaint(); |
| } |
| } |
| |
| if (hasLayer() && (style()->hasAutoZIndex() != newStyle->hasAutoZIndex() || |
| style()->zIndex() != newStyle->zIndex() || |
| style()->visibility() != newStyle->visibility())) { |
| layer()->dirtyStackingContextZOrderLists(); |
| if (style()->hasAutoZIndex() != newStyle->hasAutoZIndex() || style()->visibility() != newStyle->visibility()) |
| layer()->dirtyZOrderLists(); |
| } |
| } |
| |
| RenderObject::styleWillChange(diff, newStyle); |
| } |
| |
| void RenderBoxModelObject::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) |
| { |
| RenderObject::styleDidChange(diff, oldStyle); |
| updateBoxModelInfoFromStyle(); |
| |
| if (requiresLayer()) { |
| if (!layer()) { |
| if (s_wasFloating && isFloating()) |
| setChildNeedsLayout(true); |
| m_layer = new (renderArena()) RenderLayer(this); |
| setHasLayer(true); |
| m_layer->insertOnlyThisLayer(); |
| if (parent() && !needsLayout() && containingBlock()) |
| m_layer->updateLayerPositions(); |
| } |
| } else if (layer() && layer()->parent()) { |
| setHasTransform(false); // Either a transform wasn't specified or the object doesn't support transforms, so just null out the bit. |
| setHasReflection(false); |
| m_layer->removeOnlyThisLayer(); // calls destroyLayer() which clears m_layer |
| if (s_wasFloating && isFloating()) |
| setChildNeedsLayout(true); |
| } |
| |
| if (layer()) { |
| layer()->styleChanged(diff, oldStyle); |
| if (s_hadLayer && layer()->isSelfPaintingLayer() != s_layerWasSelfPainting) |
| setChildNeedsLayout(true); |
| } |
| } |
| |
| void RenderBoxModelObject::updateBoxModelInfoFromStyle() |
| { |
| // Set the appropriate bits for a box model object. Since all bits are cleared in styleWillChange, |
| // we only check for bits that could possibly be set to true. |
| setHasBoxDecorations(style()->hasBorder() || style()->hasBackground() || style()->hasAppearance() || style()->boxShadow()); |
| setInline(style()->isDisplayInlineType()); |
| setRelPositioned(style()->position() == RelativePosition); |
| } |
| |
| int RenderBoxModelObject::relativePositionOffsetX() const |
| { |
| if (!style()->left().isAuto()) { |
| if (!style()->right().isAuto() && containingBlock()->style()->direction() == RTL) |
| return -style()->right().calcValue(containingBlockWidthForContent()); |
| return style()->left().calcValue(containingBlockWidthForContent()); |
| } |
| if (!style()->right().isAuto()) |
| return -style()->right().calcValue(containingBlockWidthForContent()); |
| return 0; |
| } |
| |
| int RenderBoxModelObject::relativePositionOffsetY() const |
| { |
| if (!style()->top().isAuto()) |
| return style()->top().calcValue(containingBlock()->availableHeight()); |
| else if (!style()->bottom().isAuto()) |
| return -style()->bottom().calcValue(containingBlock()->availableHeight()); |
| |
| return 0; |
| } |
| |
| int RenderBoxModelObject::offsetLeft() const |
| { |
| // If the element is the HTML body element or does not have an associated box |
| // return 0 and stop this algorithm. |
| if (isBody()) |
| return 0; |
| |
| RenderBoxModelObject* offsetPar = offsetParent(); |
| int xPos = (isBox() ? toRenderBox(this)->x() : 0); |
| |
| // If the offsetParent of the element is null, or is the HTML body element, |
| // return the distance between the canvas origin and the left border edge |
| // of the element and stop this algorithm. |
| if (offsetPar) { |
| if (offsetPar->isBox() && !offsetPar->isBody()) |
| xPos -= toRenderBox(offsetPar)->borderLeft(); |
| if (!isPositioned()) { |
| if (isRelPositioned()) |
| xPos += relativePositionOffsetX(); |
| RenderObject* curr = parent(); |
| while (curr && curr != offsetPar) { |
| // FIXME: What are we supposed to do inside SVG content? |
| if (curr->isBox() && !curr->isTableRow()) |
| xPos += toRenderBox(curr)->x(); |
| curr = curr->parent(); |
| } |
| if (offsetPar->isBox() && offsetPar->isBody() && !offsetPar->isRelPositioned() && !offsetPar->isPositioned()) |
| xPos += toRenderBox(offsetPar)->x(); |
| } |
| } |
| |
| return xPos; |
| } |
| |
| int RenderBoxModelObject::offsetTop() const |
| { |
| // If the element is the HTML body element or does not have an associated box |
| // return 0 and stop this algorithm. |
| if (isBody()) |
| return 0; |
| |
| RenderBoxModelObject* offsetPar = offsetParent(); |
| int yPos = (isBox() ? toRenderBox(this)->y() : 0); |
| |
| // If the offsetParent of the element is null, or is the HTML body element, |
| // return the distance between the canvas origin and the top border edge |
| // of the element and stop this algorithm. |
| if (offsetPar) { |
| if (offsetPar->isBox() && !offsetPar->isBody()) |
| yPos -= toRenderBox(offsetPar)->borderTop(); |
| if (!isPositioned()) { |
| if (isRelPositioned()) |
| yPos += relativePositionOffsetY(); |
| RenderObject* curr = parent(); |
| while (curr && curr != offsetPar) { |
| // FIXME: What are we supposed to do inside SVG content? |
| if (curr->isBox() && !curr->isTableRow()) |
| yPos += toRenderBox(curr)->y(); |
| curr = curr->parent(); |
| } |
| if (offsetPar->isBox() && offsetPar->isBody() && !offsetPar->isRelPositioned() && !offsetPar->isPositioned()) |
| yPos += toRenderBox(offsetPar)->y(); |
| } |
| } |
| return yPos; |
| } |
| |
| int RenderBoxModelObject::paddingTop(bool) const |
| { |
| int w = 0; |
| Length padding = style()->paddingTop(); |
| if (padding.isPercent()) |
| w = containingBlock()->availableWidth(); |
| return padding.calcMinValue(w); |
| } |
| |
| int RenderBoxModelObject::paddingBottom(bool) const |
| { |
| int w = 0; |
| Length padding = style()->paddingBottom(); |
| if (padding.isPercent()) |
| w = containingBlock()->availableWidth(); |
| return padding.calcMinValue(w); |
| } |
| |
| int RenderBoxModelObject::paddingLeft(bool) const |
| { |
| int w = 0; |
| Length padding = style()->paddingLeft(); |
| if (padding.isPercent()) |
| w = containingBlock()->availableWidth(); |
| return padding.calcMinValue(w); |
| } |
| |
| int RenderBoxModelObject::paddingRight(bool) const |
| { |
| int w = 0; |
| Length padding = style()->paddingRight(); |
| if (padding.isPercent()) |
| w = containingBlock()->availableWidth(); |
| return padding.calcMinValue(w); |
| } |
| |
| |
| void RenderBoxModelObject::paintFillLayerExtended(const PaintInfo& paintInfo, const Color& c, const FillLayer* bgLayer, int tx, int ty, int w, int h, InlineFlowBox* box, CompositeOperator op) |
| { |
| GraphicsContext* context = paintInfo.context; |
| bool includeLeftEdge = box ? box->includeLeftEdge() : true; |
| bool includeRightEdge = box ? box->includeRightEdge() : true; |
| int bLeft = includeLeftEdge ? borderLeft() : 0; |
| int bRight = includeRightEdge ? borderRight() : 0; |
| int pLeft = includeLeftEdge ? paddingLeft() : 0; |
| int pRight = includeRightEdge ? paddingRight() : 0; |
| |
| bool clippedToBorderRadius = false; |
| if (style()->hasBorderRadius() && (includeLeftEdge || includeRightEdge)) { |
| context->save(); |
| |
| IntSize topLeft, topRight, bottomLeft, bottomRight; |
| IntRect borderRect(tx, ty, w, h); |
| style()->getBorderRadiiForRect(borderRect, topLeft, topRight, bottomLeft, bottomRight); |
| |
| context->addRoundedRectClip(borderRect, includeLeftEdge ? topLeft : IntSize(), |
| includeRightEdge ? topRight : IntSize(), |
| includeLeftEdge ? bottomLeft : IntSize(), |
| includeRightEdge ? bottomRight : IntSize()); |
| clippedToBorderRadius = true; |
| } |
| |
| if (bgLayer->clip() == PaddingFillBox || bgLayer->clip() == ContentFillBox) { |
| // Clip to the padding or content boxes as necessary. |
| bool includePadding = bgLayer->clip() == ContentFillBox; |
| int x = tx + bLeft + (includePadding ? pLeft : 0); |
| int y = ty + borderTop() + (includePadding ? paddingTop() : 0); |
| int width = w - bLeft - bRight - (includePadding ? pLeft + pRight : 0); |
| int height = h - borderTop() - borderBottom() - (includePadding ? paddingTop() + paddingBottom() : 0); |
| context->save(); |
| context->clip(IntRect(x, y, width, height)); |
| } else if (bgLayer->clip() == TextFillBox) { |
| // We have to draw our text into a mask that can then be used to clip background drawing. |
| // First figure out how big the mask has to be. It should be no bigger than what we need |
| // to actually render, so we should intersect the dirty rect with the border box of the background. |
| IntRect maskRect(tx, ty, w, h); |
| maskRect.intersect(paintInfo.rect); |
| |
| // Now create the mask. |
| OwnPtr<ImageBuffer> maskImage = ImageBuffer::create(maskRect.size(), false); |
| if (!maskImage) |
| return; |
| |
| GraphicsContext* maskImageContext = maskImage->context(); |
| maskImageContext->translate(-maskRect.x(), -maskRect.y()); |
| |
| // Now add the text to the clip. We do this by painting using a special paint phase that signals to |
| // InlineTextBoxes that they should just add their contents to the clip. |
| PaintInfo info(maskImageContext, maskRect, PaintPhaseTextClip, true, 0, 0); |
| if (box) |
| box->paint(info, tx - box->x(), ty - box->y()); |
| else { |
| int x = isBox() ? toRenderBox(this)->x() : 0; |
| int y = isBox() ? toRenderBox(this)->y() : 0; |
| paint(info, tx - x, ty - y); |
| } |
| |
| // The mask has been created. Now we just need to clip to it. |
| context->save(); |
| context->clipToImageBuffer(maskRect, maskImage.get()); |
| } |
| |
| StyleImage* bg = bgLayer->image(); |
| bool shouldPaintBackgroundImage = bg && bg->canRender(style()->effectiveZoom()); |
| Color bgColor = c; |
| |
| // When this style flag is set, change existing background colors and images to a solid white background. |
| // If there's no bg color or image, leave it untouched to avoid affecting transparency. |
| // We don't try to avoid loading the background images, because this style flag is only set |
| // when printing, and at that point we've already loaded the background images anyway. (To avoid |
| // loading the background images we'd have to do this check when applying styles rather than |
| // while rendering.) |
| if (style()->forceBackgroundsToWhite()) { |
| // Note that we can't reuse this variable below because the bgColor might be changed |
| bool shouldPaintBackgroundColor = !bgLayer->next() && bgColor.isValid() && bgColor.alpha() > 0; |
| if (shouldPaintBackgroundImage || shouldPaintBackgroundColor) { |
| bgColor = Color::white; |
| shouldPaintBackgroundImage = false; |
| } |
| } |
| |
| bool isRoot = this->isRoot(); |
| |
| // Only fill with a base color (e.g., white) if we're the root document, since iframes/frames with |
| // no background in the child document should show the parent's background. |
| bool isOpaqueRoot = false; |
| if (isRoot) { |
| isOpaqueRoot = true; |
| if (!bgLayer->next() && !(bgColor.isValid() && bgColor.alpha() == 255) && view()->frameView()) { |
| Element* ownerElement = document()->ownerElement(); |
| if (ownerElement) { |
| if (!ownerElement->hasTagName(frameTag)) { |
| // Locate the <body> element using the DOM. This is easier than trying |
| // to crawl around a render tree with potential :before/:after content and |
| // anonymous blocks created by inline <body> tags etc. We can locate the <body> |
| // render object very easily via the DOM. |
| HTMLElement* body = document()->body(); |
| if (body) { |
| // Can't scroll a frameset document anyway. |
| isOpaqueRoot = body->hasLocalName(framesetTag); |
| } |
| } |
| } else |
| isOpaqueRoot = !view()->frameView()->isTransparent(); |
| } |
| view()->frameView()->setContentIsOpaque(isOpaqueRoot); |
| } |
| |
| // Paint the color first underneath all images. |
| if (!bgLayer->next()) { |
| IntRect rect(tx, ty, w, h); |
| rect.intersect(paintInfo.rect); |
| // If we have an alpha and we are painting the root element, go ahead and blend with the base background color. |
| if (isOpaqueRoot) { |
| Color baseColor = view()->frameView()->baseBackgroundColor(); |
| if (baseColor.alpha() > 0) { |
| context->save(); |
| context->setCompositeOperation(CompositeCopy); |
| context->fillRect(rect, baseColor); |
| context->restore(); |
| } else |
| context->clearRect(rect); |
| } |
| |
| if (bgColor.isValid() && bgColor.alpha() > 0) |
| context->fillRect(rect, bgColor); |
| } |
| |
| // no progressive loading of the background image |
| if (shouldPaintBackgroundImage) { |
| IntRect destRect; |
| IntPoint phase; |
| IntSize tileSize; |
| |
| calculateBackgroundImageGeometry(bgLayer, tx, ty, w, h, destRect, phase, tileSize); |
| IntPoint destOrigin = destRect.location(); |
| destRect.intersect(paintInfo.rect); |
| if (!destRect.isEmpty()) { |
| phase += destRect.location() - destOrigin; |
| CompositeOperator compositeOp = op == CompositeSourceOver ? bgLayer->composite() : op; |
| RenderObject* clientForBackgroundImage = this; |
| // Check if this is the root element painting a background layer propagated from <body>, |
| // and pass the body's renderer as the client in that case. |
| if (isRoot && !style()->hasBackground()) { |
| ASSERT(node()->hasTagName(htmlTag)); |
| HTMLElement* body = document()->body(); |
| ASSERT(body); |
| ASSERT(body->hasLocalName(bodyTag)); |
| ASSERT(body->renderer()); |
| if (body) { |
| if (RenderObject* bodyRenderer = body->renderer()) |
| clientForBackgroundImage = bodyRenderer; |
| } |
| } |
| context->drawTiledImage(bg->image(clientForBackgroundImage, tileSize), destRect, phase, tileSize, compositeOp); |
| } |
| } |
| |
| if (bgLayer->clip() != BorderFillBox) |
| // Undo the background clip |
| context->restore(); |
| |
| if (clippedToBorderRadius) |
| // Undo the border radius clip |
| context->restore(); |
| } |
| |
| IntSize RenderBoxModelObject::calculateBackgroundSize(const FillLayer* bgLayer, int scaledWidth, int scaledHeight) const |
| { |
| StyleImage* bg = bgLayer->image(); |
| bg->setImageContainerSize(IntSize(scaledWidth, scaledHeight)); // Use the box established by background-origin. |
| |
| if (bgLayer->isSizeSet()) { |
| int w = scaledWidth; |
| int h = scaledHeight; |
| Length bgWidth = bgLayer->size().width(); |
| Length bgHeight = bgLayer->size().height(); |
| |
| if (bgWidth.isFixed()) |
| w = bgWidth.value(); |
| else if (bgWidth.isPercent()) |
| w = bgWidth.calcValue(scaledWidth); |
| |
| if (bgHeight.isFixed()) |
| h = bgHeight.value(); |
| else if (bgHeight.isPercent()) |
| h = bgHeight.calcValue(scaledHeight); |
| |
| // If one of the values is auto we have to use the appropriate |
| // scale to maintain our aspect ratio. |
| if (bgWidth.isAuto() && !bgHeight.isAuto()) |
| w = bg->imageSize(this, style()->effectiveZoom()).width() * h / bg->imageSize(this, style()->effectiveZoom()).height(); |
| else if (!bgWidth.isAuto() && bgHeight.isAuto()) |
| h = bg->imageSize(this, style()->effectiveZoom()).height() * w / bg->imageSize(this, style()->effectiveZoom()).width(); |
| else if (bgWidth.isAuto() && bgHeight.isAuto()) { |
| // If both width and height are auto, we just want to use the image's |
| // intrinsic size. |
| w = bg->imageSize(this, style()->effectiveZoom()).width(); |
| h = bg->imageSize(this, style()->effectiveZoom()).height(); |
| } |
| |
| return IntSize(max(1, w), max(1, h)); |
| } else |
| return bg->imageSize(this, style()->effectiveZoom()); |
| } |
| |
| void RenderBoxModelObject::calculateBackgroundImageGeometry(const FillLayer* bgLayer, int tx, int ty, int w, int h, |
| IntRect& destRect, IntPoint& phase, IntSize& tileSize) |
| { |
| int pw; |
| int ph; |
| int left = 0; |
| int right = 0; |
| int top = 0; |
| int bottom = 0; |
| int cx; |
| int cy; |
| int rw = 0; |
| int rh = 0; |
| |
| // CSS2 chapter 14.2.1 |
| |
| if (bgLayer->attachment()) { |
| // Scroll |
| if (bgLayer->origin() != BorderFillBox) { |
| left = borderLeft(); |
| right = borderRight(); |
| top = borderTop(); |
| bottom = borderBottom(); |
| if (bgLayer->origin() == ContentFillBox) { |
| left += paddingLeft(); |
| right += paddingRight(); |
| top += paddingTop(); |
| bottom += paddingBottom(); |
| } |
| } |
| |
| // The background of the box generated by the root element covers the entire canvas including |
| // its margins. Since those were added in already, we have to factor them out when computing the |
| // box used by background-origin/size/position. |
| if (isRoot()) { |
| rw = toRenderBox(this)->width() - left - right; |
| rh = toRenderBox(this)->height() - top - bottom; |
| left += marginLeft(); |
| right += marginRight(); |
| top += marginTop(); |
| bottom += marginBottom(); |
| } |
| cx = tx; |
| cy = ty; |
| pw = w - left - right; |
| ph = h - top - bottom; |
| } else { |
| // Fixed |
| IntRect vr = viewRect(); |
| cx = vr.x(); |
| cy = vr.y(); |
| pw = vr.width(); |
| ph = vr.height(); |
| } |
| |
| int sx = 0; |
| int sy = 0; |
| int cw; |
| int ch; |
| |
| IntSize scaledImageSize; |
| if (isRoot() && bgLayer->attachment()) |
| scaledImageSize = calculateBackgroundSize(bgLayer, rw, rh); |
| else |
| scaledImageSize = calculateBackgroundSize(bgLayer, pw, ph); |
| |
| int scaledImageWidth = scaledImageSize.width(); |
| int scaledImageHeight = scaledImageSize.height(); |
| |
| EFillRepeat backgroundRepeat = bgLayer->repeat(); |
| |
| int xPosition; |
| if (isRoot() && bgLayer->attachment()) |
| xPosition = bgLayer->xPosition().calcMinValue(rw - scaledImageWidth, true); |
| else |
| xPosition = bgLayer->xPosition().calcMinValue(pw - scaledImageWidth, true); |
| if (backgroundRepeat == RepeatFill || backgroundRepeat == RepeatXFill) { |
| cw = pw + left + right; |
| sx = scaledImageWidth ? scaledImageWidth - (xPosition + left) % scaledImageWidth : 0; |
| } else { |
| cx += max(xPosition + left, 0); |
| sx = -min(xPosition + left, 0); |
| cw = scaledImageWidth + min(xPosition + left, 0); |
| } |
| |
| int yPosition; |
| if (isRoot() && bgLayer->attachment()) |
| yPosition = bgLayer->yPosition().calcMinValue(rh - scaledImageHeight, true); |
| else |
| yPosition = bgLayer->yPosition().calcMinValue(ph - scaledImageHeight, true); |
| if (backgroundRepeat == RepeatFill || backgroundRepeat == RepeatYFill) { |
| ch = ph + top + bottom; |
| sy = scaledImageHeight ? scaledImageHeight - (yPosition + top) % scaledImageHeight : 0; |
| } else { |
| cy += max(yPosition + top, 0); |
| sy = -min(yPosition + top, 0); |
| ch = scaledImageHeight + min(yPosition + top, 0); |
| } |
| |
| if (!bgLayer->attachment()) { |
| sx += max(tx - cx, 0); |
| sy += max(ty - cy, 0); |
| } |
| |
| destRect = IntRect(cx, cy, cw, ch); |
| destRect.intersect(IntRect(tx, ty, w, h)); |
| phase = IntPoint(sx, sy); |
| tileSize = IntSize(scaledImageWidth, scaledImageHeight); |
| } |
| |
| int RenderBoxModelObject::verticalPosition(bool firstLine) const |
| { |
| // This method determines the vertical position for inline elements. |
| ASSERT(isInline()); |
| if (!isInline()) |
| return 0; |
| |
| int vpos = 0; |
| EVerticalAlign va = style()->verticalAlign(); |
| if (va == TOP) |
| vpos = PositionTop; |
| else if (va == BOTTOM) |
| vpos = PositionBottom; |
| else { |
| bool checkParent = parent()->isRenderInline() && parent()->style()->verticalAlign() != TOP && parent()->style()->verticalAlign() != BOTTOM; |
| vpos = checkParent ? toRenderInline(parent())->verticalPositionFromCache(firstLine) : 0; |
| // don't allow elements nested inside text-top to have a different valignment. |
| if (va == BASELINE) |
| return vpos; |
| |
| const Font& f = parent()->style(firstLine)->font(); |
| int fontsize = f.pixelSize(); |
| |
| if (va == SUB) |
| vpos += fontsize / 5 + 1; |
| else if (va == SUPER) |
| vpos -= fontsize / 3 + 1; |
| else if (va == TEXT_TOP) |
| vpos += baselinePosition(firstLine) - f.ascent(); |
| else if (va == MIDDLE) |
| vpos += -static_cast<int>(f.xHeight() / 2) - lineHeight(firstLine) / 2 + baselinePosition(firstLine); |
| else if (va == TEXT_BOTTOM) { |
| vpos += f.descent(); |
| if (!isReplaced()) // lineHeight - baselinePosition is always 0 for replaced elements, so don't bother wasting time in that case. |
| vpos -= (lineHeight(firstLine) - baselinePosition(firstLine)); |
| } else if (va == BASELINE_MIDDLE) |
| vpos += -lineHeight(firstLine) / 2 + baselinePosition(firstLine); |
| else if (va == LENGTH) |
| vpos -= style()->verticalAlignLength().calcValue(lineHeight(firstLine)); |
| } |
| |
| return vpos; |
| } |
| |
| bool RenderBoxModelObject::paintNinePieceImage(GraphicsContext* graphicsContext, int tx, int ty, int w, int h, const RenderStyle* style, |
| const NinePieceImage& ninePieceImage, CompositeOperator op) |
| { |
| StyleImage* styleImage = ninePieceImage.image(); |
| if (!styleImage) |
| return false; |
| |
| if (!styleImage->isLoaded()) |
| return true; // Never paint a nine-piece image incrementally, but don't paint the fallback borders either. |
| |
| if (!styleImage->canRender(style->effectiveZoom())) |
| return false; |
| |
| // FIXME: border-image is broken with full page zooming when tiling has to happen, since the tiling function |
| // doesn't have any understanding of the zoom that is in effect on the tile. |
| styleImage->setImageContainerSize(IntSize(w, h)); |
| IntSize imageSize = styleImage->imageSize(this, 1.0f); |
| int imageWidth = imageSize.width(); |
| int imageHeight = imageSize.height(); |
| |
| int topSlice = min(imageHeight, ninePieceImage.m_slices.top().calcValue(imageHeight)); |
| int bottomSlice = min(imageHeight, ninePieceImage.m_slices.bottom().calcValue(imageHeight)); |
| int leftSlice = min(imageWidth, ninePieceImage.m_slices.left().calcValue(imageWidth)); |
| int rightSlice = min(imageWidth, ninePieceImage.m_slices.right().calcValue(imageWidth)); |
| |
| ENinePieceImageRule hRule = ninePieceImage.horizontalRule(); |
| ENinePieceImageRule vRule = ninePieceImage.verticalRule(); |
| |
| bool fitToBorder = style->borderImage() == ninePieceImage; |
| |
| int leftWidth = fitToBorder ? style->borderLeftWidth() : leftSlice; |
| int topWidth = fitToBorder ? style->borderTopWidth() : topSlice; |
| int rightWidth = fitToBorder ? style->borderRightWidth() : rightSlice; |
| int bottomWidth = fitToBorder ? style->borderBottomWidth() : bottomSlice; |
| |
| bool drawLeft = leftSlice > 0 && leftWidth > 0; |
| bool drawTop = topSlice > 0 && topWidth > 0; |
| bool drawRight = rightSlice > 0 && rightWidth > 0; |
| bool drawBottom = bottomSlice > 0 && bottomWidth > 0; |
| bool drawMiddle = (imageWidth - leftSlice - rightSlice) > 0 && (w - leftWidth - rightWidth) > 0 && |
| (imageHeight - topSlice - bottomSlice) > 0 && (h - topWidth - bottomWidth) > 0; |
| |
| Image* image = styleImage->image(this, imageSize); |
| |
| if (drawLeft) { |
| // Paint the top and bottom left corners. |
| |
| // The top left corner rect is (tx, ty, leftWidth, topWidth) |
| // The rect to use from within the image is obtained from our slice, and is (0, 0, leftSlice, topSlice) |
| if (drawTop) |
| graphicsContext->drawImage(image, IntRect(tx, ty, leftWidth, topWidth), |
| IntRect(0, 0, leftSlice, topSlice), op); |
| |
| // The bottom left corner rect is (tx, ty + h - bottomWidth, leftWidth, bottomWidth) |
| // The rect to use from within the image is (0, imageHeight - bottomSlice, leftSlice, botomSlice) |
| if (drawBottom) |
| graphicsContext->drawImage(image, IntRect(tx, ty + h - bottomWidth, leftWidth, bottomWidth), |
| IntRect(0, imageHeight - bottomSlice, leftSlice, bottomSlice), op); |
| |
| // Paint the left edge. |
| // Have to scale and tile into the border rect. |
| graphicsContext->drawTiledImage(image, IntRect(tx, ty + topWidth, leftWidth, |
| h - topWidth - bottomWidth), |
| IntRect(0, topSlice, leftSlice, imageHeight - topSlice - bottomSlice), |
| Image::StretchTile, (Image::TileRule)vRule, op); |
| } |
| |
| if (drawRight) { |
| // Paint the top and bottom right corners |
| // The top right corner rect is (tx + w - rightWidth, ty, rightWidth, topWidth) |
| // The rect to use from within the image is obtained from our slice, and is (imageWidth - rightSlice, 0, rightSlice, topSlice) |
| if (drawTop) |
| graphicsContext->drawImage(image, IntRect(tx + w - rightWidth, ty, rightWidth, topWidth), |
| IntRect(imageWidth - rightSlice, 0, rightSlice, topSlice), op); |
| |
| // The bottom right corner rect is (tx + w - rightWidth, ty + h - bottomWidth, rightWidth, bottomWidth) |
| // The rect to use from within the image is (imageWidth - rightSlice, imageHeight - bottomSlice, rightSlice, bottomSlice) |
| if (drawBottom) |
| graphicsContext->drawImage(image, IntRect(tx + w - rightWidth, ty + h - bottomWidth, rightWidth, bottomWidth), |
| IntRect(imageWidth - rightSlice, imageHeight - bottomSlice, rightSlice, bottomSlice), op); |
| |
| // Paint the right edge. |
| graphicsContext->drawTiledImage(image, IntRect(tx + w - rightWidth, ty + topWidth, rightWidth, |
| h - topWidth - bottomWidth), |
| IntRect(imageWidth - rightSlice, topSlice, rightSlice, imageHeight - topSlice - bottomSlice), |
| Image::StretchTile, (Image::TileRule)vRule, op); |
| } |
| |
| // Paint the top edge. |
| if (drawTop) |
| graphicsContext->drawTiledImage(image, IntRect(tx + leftWidth, ty, w - leftWidth - rightWidth, topWidth), |
| IntRect(leftSlice, 0, imageWidth - rightSlice - leftSlice, topSlice), |
| (Image::TileRule)hRule, Image::StretchTile, op); |
| |
| // Paint the bottom edge. |
| if (drawBottom) |
| graphicsContext->drawTiledImage(image, IntRect(tx + leftWidth, ty + h - bottomWidth, |
| w - leftWidth - rightWidth, bottomWidth), |
| IntRect(leftSlice, imageHeight - bottomSlice, imageWidth - rightSlice - leftSlice, bottomSlice), |
| (Image::TileRule)hRule, Image::StretchTile, op); |
| |
| // Paint the middle. |
| if (drawMiddle) |
| graphicsContext->drawTiledImage(image, IntRect(tx + leftWidth, ty + topWidth, w - leftWidth - rightWidth, |
| h - topWidth - bottomWidth), |
| IntRect(leftSlice, topSlice, imageWidth - rightSlice - leftSlice, imageHeight - topSlice - bottomSlice), |
| (Image::TileRule)hRule, (Image::TileRule)vRule, op); |
| |
| return true; |
| } |
| |
| void RenderBoxModelObject::paintBorder(GraphicsContext* graphicsContext, int tx, int ty, int w, int h, |
| const RenderStyle* style, bool begin, bool end) |
| { |
| if (paintNinePieceImage(graphicsContext, tx, ty, w, h, style, style->borderImage())) |
| return; |
| |
| const Color& topColor = style->borderTopColor(); |
| const Color& bottomColor = style->borderBottomColor(); |
| const Color& leftColor = style->borderLeftColor(); |
| const Color& rightColor = style->borderRightColor(); |
| |
| bool topTransparent = style->borderTopIsTransparent(); |
| bool bottomTransparent = style->borderBottomIsTransparent(); |
| bool rightTransparent = style->borderRightIsTransparent(); |
| bool leftTransparent = style->borderLeftIsTransparent(); |
| |
| EBorderStyle topStyle = style->borderTopStyle(); |
| EBorderStyle bottomStyle = style->borderBottomStyle(); |
| EBorderStyle leftStyle = style->borderLeftStyle(); |
| EBorderStyle rightStyle = style->borderRightStyle(); |
| |
| bool renderTop = topStyle > BHIDDEN && !topTransparent; |
| bool renderLeft = leftStyle > BHIDDEN && begin && !leftTransparent; |
| bool renderRight = rightStyle > BHIDDEN && end && !rightTransparent; |
| bool renderBottom = bottomStyle > BHIDDEN && !bottomTransparent; |
| |
| bool renderRadii = false; |
| IntSize topLeft, topRight, bottomLeft, bottomRight; |
| |
| if (style->hasBorderRadius()) { |
| IntRect borderRect = IntRect(tx, ty, w, h); |
| |
| IntSize topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius; |
| style->getBorderRadiiForRect(borderRect, topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius); |
| |
| if (begin) { |
| topLeft = topLeftRadius; |
| bottomLeft = bottomLeftRadius; |
| } |
| if (end) { |
| topRight = topRightRadius; |
| bottomRight = bottomRightRadius; |
| } |
| |
| renderRadii = true; |
| |
| // Clip to the rounded rectangle. |
| graphicsContext->save(); |
| graphicsContext->addRoundedRectClip(borderRect, topLeft, topRight, bottomLeft, bottomRight); |
| } |
| |
| int firstAngleStart, secondAngleStart, firstAngleSpan, secondAngleSpan; |
| float thickness; |
| bool upperLeftBorderStylesMatch = renderLeft && (topStyle == leftStyle) && (topColor == leftColor); |
| bool upperRightBorderStylesMatch = renderRight && (topStyle == rightStyle) && (topColor == rightColor) && (topStyle != OUTSET) && (topStyle != RIDGE) && (topStyle != INSET) && (topStyle != GROOVE); |
| bool lowerLeftBorderStylesMatch = renderLeft && (bottomStyle == leftStyle) && (bottomColor == leftColor) && (bottomStyle != OUTSET) && (bottomStyle != RIDGE) && (bottomStyle != INSET) && (bottomStyle != GROOVE); |
| bool lowerRightBorderStylesMatch = renderRight && (bottomStyle == rightStyle) && (bottomColor == rightColor); |
| |
| if (renderTop) { |
| bool ignore_left = (renderRadii && topLeft.width() > 0) || |
| (topColor == leftColor && topTransparent == leftTransparent && topStyle >= OUTSET && |
| (leftStyle == DOTTED || leftStyle == DASHED || leftStyle == SOLID || leftStyle == OUTSET)); |
| |
| bool ignore_right = (renderRadii && topRight.width() > 0) || |
| (topColor == rightColor && topTransparent == rightTransparent && topStyle >= OUTSET && |
| (rightStyle == DOTTED || rightStyle == DASHED || rightStyle == SOLID || rightStyle == INSET)); |
| |
| int x = tx; |
| int x2 = tx + w; |
| if (renderRadii) { |
| x += topLeft.width(); |
| x2 -= topRight.width(); |
| } |
| |
| drawLineForBoxSide(graphicsContext, x, ty, x2, ty + style->borderTopWidth(), BSTop, topColor, style->color(), topStyle, |
| ignore_left ? 0 : style->borderLeftWidth(), ignore_right ? 0 : style->borderRightWidth()); |
| |
| if (renderRadii) { |
| int leftY = ty; |
| |
| // We make the arc double thick and let the clip rect take care of clipping the extra off. |
| // We're doing this because it doesn't seem possible to match the curve of the clip exactly |
| // with the arc-drawing function. |
| thickness = style->borderTopWidth() * 2; |
| |
| if (topLeft.width()) { |
| int leftX = tx; |
| // The inner clip clips inside the arc. This is especially important for 1px borders. |
| bool applyLeftInnerClip = (style->borderLeftWidth() < topLeft.width()) |
| && (style->borderTopWidth() < topLeft.height()) |
| && (topStyle != DOUBLE || style->borderTopWidth() > 6); |
| if (applyLeftInnerClip) { |
| graphicsContext->save(); |
| graphicsContext->addInnerRoundedRectClip(IntRect(leftX, leftY, topLeft.width() * 2, topLeft.height() * 2), |
| style->borderTopWidth()); |
| } |
| |
| firstAngleStart = 90; |
| firstAngleSpan = upperLeftBorderStylesMatch ? 90 : 45; |
| |
| // Draw upper left arc |
| drawArcForBoxSide(graphicsContext, leftX, leftY, thickness, topLeft, firstAngleStart, firstAngleSpan, |
| BSTop, topColor, style->color(), topStyle, true); |
| if (applyLeftInnerClip) |
| graphicsContext->restore(); |
| } |
| |
| if (topRight.width()) { |
| int rightX = tx + w - topRight.width() * 2; |
| bool applyRightInnerClip = (style->borderRightWidth() < topRight.width()) |
| && (style->borderTopWidth() < topRight.height()) |
| && (topStyle != DOUBLE || style->borderTopWidth() > 6); |
| if (applyRightInnerClip) { |
| graphicsContext->save(); |
| graphicsContext->addInnerRoundedRectClip(IntRect(rightX, leftY, topRight.width() * 2, topRight.height() * 2), |
| style->borderTopWidth()); |
| } |
| |
| if (upperRightBorderStylesMatch) { |
| secondAngleStart = 0; |
| secondAngleSpan = 90; |
| } else { |
| secondAngleStart = 45; |
| secondAngleSpan = 45; |
| } |
| |
| // Draw upper right arc |
| drawArcForBoxSide(graphicsContext, rightX, leftY, thickness, topRight, secondAngleStart, secondAngleSpan, |
| BSTop, topColor, style->color(), topStyle, false); |
| if (applyRightInnerClip) |
| graphicsContext->restore(); |
| } |
| } |
| } |
| |
| if (renderBottom) { |
| bool ignore_left = (renderRadii && bottomLeft.width() > 0) || |
| (bottomColor == leftColor && bottomTransparent == leftTransparent && bottomStyle >= OUTSET && |
| (leftStyle == DOTTED || leftStyle == DASHED || leftStyle == SOLID || leftStyle == OUTSET)); |
| |
| bool ignore_right = (renderRadii && bottomRight.width() > 0) || |
| (bottomColor == rightColor && bottomTransparent == rightTransparent && bottomStyle >= OUTSET && |
| (rightStyle == DOTTED || rightStyle == DASHED || rightStyle == SOLID || rightStyle == INSET)); |
| |
| int x = tx; |
| int x2 = tx + w; |
| if (renderRadii) { |
| x += bottomLeft.width(); |
| x2 -= bottomRight.width(); |
| } |
| |
| drawLineForBoxSide(graphicsContext, x, ty + h - style->borderBottomWidth(), x2, ty + h, BSBottom, bottomColor, style->color(), bottomStyle, |
| ignore_left ? 0 : style->borderLeftWidth(), ignore_right ? 0 : style->borderRightWidth()); |
| |
| if (renderRadii) { |
| thickness = style->borderBottomWidth() * 2; |
| |
| if (bottomLeft.width()) { |
| int leftX = tx; |
| int leftY = ty + h - bottomLeft.height() * 2; |
| bool applyLeftInnerClip = (style->borderLeftWidth() < bottomLeft.width()) |
| && (style->borderBottomWidth() < bottomLeft.height()) |
| && (bottomStyle != DOUBLE || style->borderBottomWidth() > 6); |
| if (applyLeftInnerClip) { |
| graphicsContext->save(); |
| graphicsContext->addInnerRoundedRectClip(IntRect(leftX, leftY, bottomLeft.width() * 2, bottomLeft.height() * 2), |
| style->borderBottomWidth()); |
| } |
| |
| if (lowerLeftBorderStylesMatch) { |
| firstAngleStart = 180; |
| firstAngleSpan = 90; |
| } else { |
| firstAngleStart = 225; |
| firstAngleSpan = 45; |
| } |
| |
| // Draw lower left arc |
| drawArcForBoxSide(graphicsContext, leftX, leftY, thickness, bottomLeft, firstAngleStart, firstAngleSpan, |
| BSBottom, bottomColor, style->color(), bottomStyle, true); |
| if (applyLeftInnerClip) |
| graphicsContext->restore(); |
| } |
| |
| if (bottomRight.width()) { |
| int rightY = ty + h - bottomRight.height() * 2; |
| int rightX = tx + w - bottomRight.width() * 2; |
| bool applyRightInnerClip = (style->borderRightWidth() < bottomRight.width()) |
| && (style->borderBottomWidth() < bottomRight.height()) |
| && (bottomStyle != DOUBLE || style->borderBottomWidth() > 6); |
| if (applyRightInnerClip) { |
| graphicsContext->save(); |
| graphicsContext->addInnerRoundedRectClip(IntRect(rightX, rightY, bottomRight.width() * 2, bottomRight.height() * 2), |
| style->borderBottomWidth()); |
| } |
| |
| secondAngleStart = 270; |
| secondAngleSpan = lowerRightBorderStylesMatch ? 90 : 45; |
| |
| // Draw lower right arc |
| drawArcForBoxSide(graphicsContext, rightX, rightY, thickness, bottomRight, secondAngleStart, secondAngleSpan, |
| BSBottom, bottomColor, style->color(), bottomStyle, false); |
| if (applyRightInnerClip) |
| graphicsContext->restore(); |
| } |
| } |
| } |
| |
| if (renderLeft) { |
| bool ignore_top = (renderRadii && topLeft.height() > 0) || |
| (topColor == leftColor && topTransparent == leftTransparent && leftStyle >= OUTSET && |
| (topStyle == DOTTED || topStyle == DASHED || topStyle == SOLID || topStyle == OUTSET)); |
| |
| bool ignore_bottom = (renderRadii && bottomLeft.height() > 0) || |
| (bottomColor == leftColor && bottomTransparent == leftTransparent && leftStyle >= OUTSET && |
| (bottomStyle == DOTTED || bottomStyle == DASHED || bottomStyle == SOLID || bottomStyle == INSET)); |
| |
| int y = ty; |
| int y2 = ty + h; |
| if (renderRadii) { |
| y += topLeft.height(); |
| y2 -= bottomLeft.height(); |
| } |
| |
| drawLineForBoxSide(graphicsContext, tx, y, tx + style->borderLeftWidth(), y2, BSLeft, leftColor, style->color(), leftStyle, |
| ignore_top ? 0 : style->borderTopWidth(), ignore_bottom ? 0 : style->borderBottomWidth()); |
| |
| if (renderRadii && (!upperLeftBorderStylesMatch || !lowerLeftBorderStylesMatch)) { |
| int topX = tx; |
| thickness = style->borderLeftWidth() * 2; |
| |
| if (!upperLeftBorderStylesMatch && topLeft.width()) { |
| int topY = ty; |
| bool applyTopInnerClip = (style->borderLeftWidth() < topLeft.width()) |
| && (style->borderTopWidth() < topLeft.height()) |
| && (leftStyle != DOUBLE || style->borderLeftWidth() > 6); |
| if (applyTopInnerClip) { |
| graphicsContext->save(); |
| graphicsContext->addInnerRoundedRectClip(IntRect(topX, topY, topLeft.width() * 2, topLeft.height() * 2), |
| style->borderLeftWidth()); |
| } |
| |
| firstAngleStart = 135; |
| firstAngleSpan = 45; |
| |
| // Draw top left arc |
| drawArcForBoxSide(graphicsContext, topX, topY, thickness, topLeft, firstAngleStart, firstAngleSpan, |
| BSLeft, leftColor, style->color(), leftStyle, true); |
| if (applyTopInnerClip) |
| graphicsContext->restore(); |
| } |
| |
| if (!lowerLeftBorderStylesMatch && bottomLeft.width()) { |
| int bottomY = ty + h - bottomLeft.height() * 2; |
| bool applyBottomInnerClip = (style->borderLeftWidth() < bottomLeft.width()) |
| && (style->borderBottomWidth() < bottomLeft.height()) |
| && (leftStyle != DOUBLE || style->borderLeftWidth() > 6); |
| if (applyBottomInnerClip) { |
| graphicsContext->save(); |
| graphicsContext->addInnerRoundedRectClip(IntRect(topX, bottomY, bottomLeft.width() * 2, bottomLeft.height() * 2), |
| style->borderLeftWidth()); |
| } |
| |
| secondAngleStart = 180; |
| secondAngleSpan = 45; |
| |
| // Draw bottom left arc |
| drawArcForBoxSide(graphicsContext, topX, bottomY, thickness, bottomLeft, secondAngleStart, secondAngleSpan, |
| BSLeft, leftColor, style->color(), leftStyle, false); |
| if (applyBottomInnerClip) |
| graphicsContext->restore(); |
| } |
| } |
| } |
| |
| if (renderRight) { |
| bool ignore_top = (renderRadii && topRight.height() > 0) || |
| ((topColor == rightColor) && (topTransparent == rightTransparent) && |
| (rightStyle >= DOTTED || rightStyle == INSET) && |
| (topStyle == DOTTED || topStyle == DASHED || topStyle == SOLID || topStyle == OUTSET)); |
| |
| bool ignore_bottom = (renderRadii && bottomRight.height() > 0) || |
| ((bottomColor == rightColor) && (bottomTransparent == rightTransparent) && |
| (rightStyle >= DOTTED || rightStyle == INSET) && |
| (bottomStyle == DOTTED || bottomStyle == DASHED || bottomStyle == SOLID || bottomStyle == INSET)); |
| |
| int y = ty; |
| int y2 = ty + h; |
| if (renderRadii) { |
| y += topRight.height(); |
| y2 -= bottomRight.height(); |
| } |
| |
| drawLineForBoxSide(graphicsContext, tx + w - style->borderRightWidth(), y, tx + w, y2, BSRight, rightColor, style->color(), rightStyle, |
| ignore_top ? 0 : style->borderTopWidth(), ignore_bottom ? 0 : style->borderBottomWidth()); |
| |
| if (renderRadii && (!upperRightBorderStylesMatch || !lowerRightBorderStylesMatch)) { |
| thickness = style->borderRightWidth() * 2; |
| |
| if (!upperRightBorderStylesMatch && topRight.width()) { |
| int topX = tx + w - topRight.width() * 2; |
| int topY = ty; |
| bool applyTopInnerClip = (style->borderRightWidth() < topRight.width()) |
| && (style->borderTopWidth() < topRight.height()) |
| && (rightStyle != DOUBLE || style->borderRightWidth() > 6); |
| if (applyTopInnerClip) { |
| graphicsContext->save(); |
| graphicsContext->addInnerRoundedRectClip(IntRect(topX, topY, topRight.width() * 2, topRight.height() * 2), |
| style->borderRightWidth()); |
| } |
| |
| firstAngleStart = 0; |
| firstAngleSpan = 45; |
| |
| // Draw top right arc |
| drawArcForBoxSide(graphicsContext, topX, topY, thickness, topRight, firstAngleStart, firstAngleSpan, |
| BSRight, rightColor, style->color(), rightStyle, true); |
| if (applyTopInnerClip) |
| graphicsContext->restore(); |
| } |
| |
| if (!lowerRightBorderStylesMatch && bottomRight.width()) { |
| int bottomX = tx + w - bottomRight.width() * 2; |
| int bottomY = ty + h - bottomRight.height() * 2; |
| bool applyBottomInnerClip = (style->borderRightWidth() < bottomRight.width()) |
| && (style->borderBottomWidth() < bottomRight.height()) |
| && (rightStyle != DOUBLE || style->borderRightWidth() > 6); |
| if (applyBottomInnerClip) { |
| graphicsContext->save(); |
| graphicsContext->addInnerRoundedRectClip(IntRect(bottomX, bottomY, bottomRight.width() * 2, bottomRight.height() * 2), |
| style->borderRightWidth()); |
| } |
| |
| secondAngleStart = 315; |
| secondAngleSpan = 45; |
| |
| // Draw bottom right arc |
| drawArcForBoxSide(graphicsContext, bottomX, bottomY, thickness, bottomRight, secondAngleStart, secondAngleSpan, |
| BSRight, rightColor, style->color(), rightStyle, false); |
| if (applyBottomInnerClip) |
| graphicsContext->restore(); |
| } |
| } |
| } |
| |
| if (renderRadii) |
| graphicsContext->restore(); |
| } |
| |
| void RenderBoxModelObject::paintBoxShadow(GraphicsContext* context, int tx, int ty, int w, int h, const RenderStyle* s, bool begin, bool end) |
| { |
| // FIXME: Deal with border-image. Would be great to use border-image as a mask. |
| |
| if (context->paintingDisabled()) |
| return; |
| |
| IntRect rect(tx, ty, w, h); |
| bool hasBorderRadius = s->hasBorderRadius(); |
| bool hasOpaqueBackground = s->backgroundColor().isValid() && s->backgroundColor().alpha() == 255; |
| for (ShadowData* shadow = s->boxShadow(); shadow; shadow = shadow->next) { |
| context->save(); |
| |
| IntSize shadowOffset(shadow->x, shadow->y); |
| int shadowBlur = shadow->blur; |
| IntRect fillRect(rect); |
| |
| IntRect shadowRect(rect); |
| shadowRect.inflate(shadowBlur); |
| shadowRect.move(shadowOffset); |
| context->clip(shadowRect); |
| |
| // Move the fill just outside the clip, adding 1 pixel separation so that the fill does not |
| // bleed in (due to antialiasing) if the context is transformed. |
| IntSize extraOffset(w + max(0, shadowOffset.width()) + shadowBlur + 1, 0); |
| shadowOffset -= extraOffset; |
| fillRect.move(extraOffset); |
| |
| context->setShadow(shadowOffset, shadowBlur, shadow->color); |
| if (hasBorderRadius) { |
| IntSize topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius; |
| s->getBorderRadiiForRect(rect, topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius); |
| |
| IntSize topLeft = begin ? topLeftRadius : IntSize(); |
| IntSize topRight = end ? topRightRadius : IntSize(); |
| IntSize bottomLeft = begin ? bottomLeftRadius : IntSize(); |
| IntSize bottomRight = end ? bottomRightRadius : IntSize(); |
| |
| IntRect rectToClipOut = rect; |
| IntSize topLeftToClipOut = topLeft; |
| IntSize topRightToClipOut = topRight; |
| IntSize bottomLeftToClipOut = bottomLeft; |
| IntSize bottomRightToClipOut = bottomRight; |
| |
| // If the box is opaque, it is unnecessary to clip it out. However, doing so saves time |
| // when painting the shadow. On the other hand, it introduces subpixel gaps along the |
| // corners. Those are avoided by insetting the clipping path by one pixel. |
| if (hasOpaqueBackground) { |
| rectToClipOut.inflate(-1); |
| |
| topLeftToClipOut.expand(-1, -1); |
| topLeftToClipOut.clampNegativeToZero(); |
| |
| topRightToClipOut.expand(-1, -1); |
| topRightToClipOut.clampNegativeToZero(); |
| |
| bottomLeftToClipOut.expand(-1, -1); |
| bottomLeftToClipOut.clampNegativeToZero(); |
| |
| bottomRightToClipOut.expand(-1, -1); |
| bottomRightToClipOut.clampNegativeToZero(); |
| } |
| |
| if (!rectToClipOut.isEmpty()) |
| context->clipOutRoundedRect(rectToClipOut, topLeftToClipOut, topRightToClipOut, bottomLeftToClipOut, bottomRightToClipOut); |
| context->fillRoundedRect(fillRect, topLeft, topRight, bottomLeft, bottomRight, Color::black); |
| } else { |
| IntRect rectToClipOut = rect; |
| |
| // If the box is opaque, it is unnecessary to clip it out. However, doing so saves time |
| // when painting the shadow. On the other hand, it introduces subpixel gaps along the |
| // edges if they are not pixel-aligned. Those are avoided by insetting the clipping path |
| // by one pixel. |
| if (hasOpaqueBackground) { |
| TransformationMatrix currentTransformation = context->getCTM(); |
| if (currentTransformation.a() != 1 || (currentTransformation.d() != 1 && currentTransformation.d() != -1) |
| || currentTransformation.b() || currentTransformation.c()) |
| rectToClipOut.inflate(-1); |
| } |
| |
| if (!rectToClipOut.isEmpty()) |
| context->clipOut(rectToClipOut); |
| context->fillRect(fillRect, Color::black); |
| } |
| context->restore(); |
| } |
| } |
| |
| int RenderBoxModelObject::containingBlockWidthForContent() const |
| { |
| return containingBlock()->availableWidth(); |
| } |
| |
| } // namespace WebCore |