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/*
* This file is part of the render object implementation for KHTML.
*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2007 David Smith (catfish.man@gmail.com)
* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef RenderBlock_h
#define RenderBlock_h
#include "DeprecatedPtrList.h"
#include "GapRects.h"
#include "RenderBox.h"
#include "RenderLineBoxList.h"
#include "RootInlineBox.h"
#include <wtf/ListHashSet.h>
namespace WebCore {
class InlineIterator;
class Position;
class RenderInline;
class RootInlineBox;
struct BidiRun;
template <class Iterator, class Run> class BidiResolver;
template <class Iterator> class MidpointState;
typedef BidiResolver<InlineIterator, BidiRun> InlineBidiResolver;
typedef MidpointState<InlineIterator> LineMidpointState;
enum CaretType { CursorCaret, DragCaret };
class RenderBlock : public RenderBox {
public:
RenderBlock(Node*);
virtual ~RenderBlock();
virtual RenderObjectChildList* virtualChildren() { return children(); }
virtual const RenderObjectChildList* virtualChildren() const { return children(); }
const RenderObjectChildList* children() const { return &m_children; }
RenderObjectChildList* children() { return &m_children; }
virtual void destroy();
virtual const char* renderName() const;
// These two functions are overridden for inline-block.
virtual int lineHeight(bool firstLine, bool isRootLineBox = false) const;
virtual int baselinePosition(bool firstLine, bool isRootLineBox = false) const;
virtual bool isRenderBlock() const { return true; }
virtual bool isBlockFlow() const { return (!isInline() || isReplaced()) && !isTable(); }
virtual bool isInlineBlockOrInlineTable() const { return isInline() && isReplaced(); }
void makeChildrenNonInline(RenderObject* insertionPoint = 0);
virtual void removeLeftoverAnonymousBlock(RenderBlock* child);
RenderLineBoxList* lineBoxes() { return &m_lineBoxes; }
const RenderLineBoxList* lineBoxes() const { return &m_lineBoxes; }
InlineFlowBox* firstLineBox() const { return m_lineBoxes.firstLineBox(); }
InlineFlowBox* lastLineBox() const { return m_lineBoxes.lastLineBox(); }
void deleteLineBoxTree();
virtual void dirtyLinesFromChangedChild(RenderObject* child) { m_lineBoxes.dirtyLinesFromChangedChild(this, child); }
// The height (and width) of a block when you include overflow spillage out of the bottom
// of the block (e.g., a <div style="height:25px"> that has a 100px tall image inside
// it would have an overflow height of borderTop() + paddingTop() + 100px.
virtual int overflowHeight(bool includeInterior = true) const;
virtual int overflowWidth(bool includeInterior = true) const;
virtual int overflowLeft(bool includeInterior = true) const;
virtual int overflowTop(bool includeInterior = true) const;
virtual IntRect overflowRect(bool includeInterior = true) const;
virtual void setOverflowHeight(int h) { m_overflowHeight = h; }
virtual void setOverflowWidth(int w) { m_overflowWidth = w; }
void addVisualOverflow(const IntRect&);
virtual bool isSelfCollapsingBlock() const;
virtual int maxTopMargin(bool positive) const { return positive ? maxTopPosMargin() : maxTopNegMargin(); }
virtual int maxBottomMargin(bool positive) const { return positive ? maxBottomPosMargin() : maxBottomNegMargin(); }
int maxTopPosMargin() const { return m_maxMargin ? m_maxMargin->m_topPos : MaxMargin::topPosDefault(this); }
int maxTopNegMargin() const { return m_maxMargin ? m_maxMargin->m_topNeg : MaxMargin::topNegDefault(this); }
int maxBottomPosMargin() const { return m_maxMargin ? m_maxMargin->m_bottomPos : MaxMargin::bottomPosDefault(this); }
int maxBottomNegMargin() const { return m_maxMargin ? m_maxMargin->m_bottomNeg : MaxMargin::bottomNegDefault(this); }
void setMaxTopMargins(int pos, int neg);
void setMaxBottomMargins(int pos, int neg);
void initMaxMarginValues()
{
if (m_maxMargin) {
m_maxMargin->m_topPos = MaxMargin::topPosDefault(this);
m_maxMargin->m_topNeg = MaxMargin::topNegDefault(this);
m_maxMargin->m_bottomPos = MaxMargin::bottomPosDefault(this);
m_maxMargin->m_bottomNeg = MaxMargin::bottomNegDefault(this);
}
}
virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0);
virtual void removeChild(RenderObject*);
virtual void repaintOverhangingFloats(bool paintAllDescendants);
virtual void layout();
virtual void layoutBlock(bool relayoutChildren);
void layoutBlockChildren(bool relayoutChildren, int& maxFloatBottom);
void layoutInlineChildren(bool relayoutChildren, int& repaintTop, int& repaintBottom);
void layoutPositionedObjects(bool relayoutChildren);
void insertPositionedObject(RenderBox*);
void removePositionedObject(RenderBox*);
void removePositionedObjects(RenderBlock*);
void addPercentHeightDescendant(RenderBox*);
static void removePercentHeightDescendant(RenderBox*);
HashSet<RenderBox*>* percentHeightDescendants() const;
virtual void positionListMarker() { }
virtual void borderFitAdjust(int& x, int& w) const; // Shrink the box in which the border paints if border-fit is set.
virtual void updateBeforeAfterContent(PseudoId);
RootInlineBox* createAndAppendRootInlineBox();
virtual RootInlineBox* createRootInlineBox(); // Subclassed by SVG and Ruby.
// Called to lay out the legend for a fieldset.
virtual RenderObject* layoutLegend(bool /*relayoutChildren*/) { return 0; }
// the implementation of the following functions is in bidi.cpp
struct FloatWithRect {
FloatWithRect(RenderBox* f)
: object(f)
, rect(IntRect(f->x() - f->marginLeft(), f->y() - f->marginTop(), f->width() + f->marginLeft() + f->marginRight(), f->height() + f->marginTop() + f->marginBottom()))
, everHadLayout(f->m_everHadLayout)
{
}
RenderBox* object;
IntRect rect;
bool everHadLayout;
};
void bidiReorderLine(InlineBidiResolver&, const InlineIterator& end, bool previousLineBrokeCleanly);
RootInlineBox* determineStartPosition(bool& firstLine, bool& fullLayout, bool& previousLineBrokeCleanly,
InlineBidiResolver&, Vector<FloatWithRect>& floats, unsigned& numCleanFloats);
RootInlineBox* determineEndPosition(RootInlineBox* startBox, InlineIterator& cleanLineStart,
BidiStatus& cleanLineBidiStatus,
int& yPos);
bool matchedEndLine(const InlineBidiResolver&, const InlineIterator& endLineStart, const BidiStatus& endLineStatus,
RootInlineBox*& endLine, int& endYPos, int& repaintBottom, int& repaintTop);
bool generatesLineBoxesForInlineChild(RenderObject*, bool isLineEmpty = true, bool previousLineBrokeCleanly = true);
void skipTrailingWhitespace(InlineIterator&, bool isLineEmpty, bool previousLineBrokeCleanly);
int skipLeadingWhitespace(InlineBidiResolver&, bool firstLine, bool isLineEmpty, bool previousLineBrokeCleanly);
void fitBelowFloats(int widthToFit, bool firstLine, int& availableWidth);
InlineIterator findNextLineBreak(InlineBidiResolver&, bool firstLine, bool& isLineEmpty, bool& previousLineBrokeCleanly, EClear* clear = 0);
RootInlineBox* constructLine(unsigned runCount, BidiRun* firstRun, BidiRun* lastRun, bool firstLine, bool lastLine, RenderObject* endObject);
InlineFlowBox* createLineBoxes(RenderObject*, bool firstLine);
void computeHorizontalPositionsForLine(RootInlineBox*, bool firstLine, BidiRun* firstRun, BidiRun* trailingSpaceRun, bool reachedEnd);
void computeVerticalPositionsForLine(RootInlineBox*, BidiRun*);
void checkLinesForOverflow();
void deleteEllipsisLineBoxes();
void checkLinesForTextOverflow();
// end bidi.cpp functions
virtual void paint(PaintInfo&, int tx, int ty);
virtual void paintObject(PaintInfo&, int tx, int ty);
void paintFloats(PaintInfo&, int tx, int ty, bool preservePhase = false);
void paintContents(PaintInfo&, int tx, int ty);
void paintColumnContents(PaintInfo&, int tx, int ty, bool paintFloats = false);
void paintColumnRules(PaintInfo&, int tx, int ty);
void paintChildren(PaintInfo&, int tx, int ty);
void paintEllipsisBoxes(PaintInfo&, int tx, int ty);
void paintSelection(PaintInfo&, int tx, int ty);
void paintCaret(PaintInfo&, int tx, int ty, CaretType);
void insertFloatingObject(RenderBox*);
void removeFloatingObject(RenderBox*);
// Called from lineWidth, to position the floats added in the last line.
// Returns ture if and only if it has positioned any floats.
bool positionNewFloats();
void clearFloats();
int getClearDelta(RenderBox* child, int yPos);
void markAllDescendantsWithFloatsForLayout(RenderBox* floatToRemove = 0, bool inLayout = true);
void markPositionedObjectsForLayout();
bool containsFloats() { return m_floatingObjects && !m_floatingObjects->isEmpty(); }
bool containsFloat(RenderObject*);
virtual bool avoidsFloats() const;
bool hasOverhangingFloats() { return parent() && !hasColumns() && floatBottom() > height(); }
void addIntrudingFloats(RenderBlock* prev, int xoffset, int yoffset);
int addOverhangingFloats(RenderBlock* child, int xoffset, int yoffset, bool makeChildPaintOtherFloats);
int nextFloatBottomBelow(int) const;
int floatBottom() const;
inline int leftBottom();
inline int rightBottom();
IntRect floatRect() const;
int lineWidth(int y, bool firstLine) const;
virtual int lowestPosition(bool includeOverflowInterior = true, bool includeSelf = true) const;
virtual int rightmostPosition(bool includeOverflowInterior = true, bool includeSelf = true) const;
virtual int leftmostPosition(bool includeOverflowInterior = true, bool includeSelf = true) const;
int rightOffset() const;
int rightRelOffset(int y, int fixedOffset, bool applyTextIndent = true, int* heightRemaining = 0) const;
int rightOffset(int y, bool firstLine) const { return rightRelOffset(y, rightOffset(), firstLine); }
int leftOffset() const;
int leftRelOffset(int y, int fixedOffset, bool applyTextIndent = true, int* heightRemaining = 0) const;
int leftOffset(int y, bool firstLine) const { return leftRelOffset(y, leftOffset(), firstLine); }
virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
virtual bool hitTestColumns(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
virtual bool hitTestContents(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
virtual bool isPointInOverflowControl(HitTestResult&, int x, int y, int tx, int ty);
virtual VisiblePosition positionForPoint(const IntPoint&);
// Block flows subclass availableWidth to handle multi column layout (shrinking the width available to children when laying out.)
virtual int availableWidth() const;
virtual void calcPrefWidths();
void calcInlinePrefWidths();
void calcBlockPrefWidths();
virtual int firstLineBoxBaseline() const;
virtual int lastLineBoxBaseline() const;
RootInlineBox* firstRootBox() const { return static_cast<RootInlineBox*>(firstLineBox()); }
RootInlineBox* lastRootBox() const { return static_cast<RootInlineBox*>(lastLineBox()); }
bool containsNonZeroBidiLevel() const;
// Obtains the nearest enclosing block (including this block) that contributes a first-line style to our inline
// children.
virtual RenderBlock* firstLineBlock() const;
virtual void updateFirstLetter();
bool inRootBlockContext() const;
virtual IntRect rectWithOutlineForRepaint(RenderBoxModelObject* repaintContainer, int outlineWidth);
virtual RenderStyle* outlineStyleForRepaint() const;
virtual RenderObject* hoverAncestor() const;
virtual void updateDragState(bool dragOn);
virtual void updateHitTestResult(HitTestResult&, const IntPoint&);
virtual void childBecameNonInline(RenderObject* child);
virtual void setSelectionState(SelectionState s);
virtual IntRect selectionRectForRepaint(RenderBoxModelObject* repaintContainer, bool /*clipToVisibleContent*/)
{
return selectionGapRectsForRepaint(repaintContainer);
}
GapRects selectionGapRectsForRepaint(RenderBoxModelObject* repaintContainer);
virtual bool shouldPaintSelectionGaps() const;
bool isSelectionRoot() const;
GapRects fillSelectionGaps(RenderBlock* rootBlock, int blockX, int blockY, int tx, int ty,
int& lastTop, int& lastLeft, int& lastRight, const PaintInfo* = 0);
GapRects fillInlineSelectionGaps(RenderBlock* rootBlock, int blockX, int blockY, int tx, int ty,
int& lastTop, int& lastLeft, int& lastRight, const PaintInfo*);
GapRects fillBlockSelectionGaps(RenderBlock* rootBlock, int blockX, int blockY, int tx, int ty,
int& lastTop, int& lastLeft, int& lastRight, const PaintInfo*);
IntRect fillVerticalSelectionGap(int lastTop, int lastLeft, int lastRight, int bottomY, RenderBlock* rootBlock,
int blockX, int blockY, const PaintInfo*);
IntRect fillLeftSelectionGap(RenderObject* selObj, int xPos, int yPos, int height, RenderBlock* rootBlock,
int blockX, int blockY, int tx, int ty, const PaintInfo*);
IntRect fillRightSelectionGap(RenderObject* selObj, int xPos, int yPos, int height, RenderBlock* rootBlock,
int blockX, int blockY, int tx, int ty, const PaintInfo*);
IntRect fillHorizontalSelectionGap(RenderObject* selObj, int xPos, int yPos, int width, int height, const PaintInfo*);
void getHorizontalSelectionGapInfo(SelectionState, bool& leftGap, bool& rightGap);
int leftSelectionOffset(RenderBlock* rootBlock, int y);
int rightSelectionOffset(RenderBlock* rootBlock, int y);
virtual void absoluteRects(Vector<IntRect>&, int tx, int ty);
virtual void absoluteQuads(Vector<FloatQuad>&);
// Helper methods for computing line counts and heights for line counts.
RootInlineBox* lineAtIndex(int);
int lineCount();
int heightForLineCount(int);
void clearTruncation();
int desiredColumnWidth() const;
unsigned desiredColumnCount() const;
Vector<IntRect>* columnRects() const;
void setDesiredColumnCountAndWidth(int count, int width);
int columnGap() const;
void adjustRectForColumns(IntRect&) const;
void addContinuationWithOutline(RenderInline*);
void paintContinuationOutlines(PaintInfo&, int tx, int ty);
RenderInline* inlineContinuation() const { return m_inlineContinuation; }
void setInlineContinuation(RenderInline* c) { m_inlineContinuation = c; }
virtual IntRect localCaretRect(InlineBox*, int caretOffset, int* extraWidthToEndOfLine = 0);
virtual void addFocusRingRects(GraphicsContext*, int tx, int ty);
// This function is a convenience helper for creating an anonymous block that inherits its
// style from this RenderBlock.
RenderBlock* createAnonymousBlock() const;
// Delay update scrollbar until finishDelayRepaint() will be
// called. This function is used when a flexbox is layouting its
// descendant. If multiple startDelayRepaint() is called,
// finishDelayRepaint() will do nothing until finishDelayRepaint()
// is called same times.
static void startDelayUpdateScrollInfo();
static void finishDelayUpdateScrollInfo();
private:
void adjustPointToColumnContents(IntPoint&) const;
void adjustForBorderFit(int x, int& left, int& right) const; // Helper function for borderFitAdjust
void markLinesDirtyInVerticalRange(int top, int bottom);
protected:
virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle);
virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
void newLine(EClear);
virtual bool hasLineIfEmpty() const;
bool layoutOnlyPositionedObjects();
private:
Position positionForBox(InlineBox*, bool start = true) const;
Position positionForRenderer(RenderObject*, bool start = true) const;
VisiblePosition positionForPointWithInlineChildren(const IntPoint&);
// Adjust tx and ty from painting offsets to the local coords of this renderer
void offsetForContents(int& tx, int& ty) const;
void calcColumnWidth();
int layoutColumns(int endOfContent = -1);
bool expandsToEncloseOverhangingFloats() const;
void updateScrollInfoAfterLayout();
protected:
struct FloatingObject {
enum Type {
FloatLeft,
FloatRight
};
FloatingObject(Type type)
: m_renderer(0)
, m_top(0)
, m_bottom(0)
, m_left(0)
, m_width(0)
, m_type(type)
, m_shouldPaint(true)
, m_isDescendant(false)
{
}
Type type() { return static_cast<Type>(m_type); }
RenderBox* m_renderer;
int m_top;
int m_bottom;
int m_left;
int m_width;
unsigned m_type : 1; // Type (left or right aligned)
bool m_shouldPaint : 1;
bool m_isDescendant : 1;
};
class MarginInfo {
// Collapsing flags for whether we can collapse our margins with our children's margins.
bool m_canCollapseWithChildren : 1;
bool m_canCollapseTopWithChildren : 1;
bool m_canCollapseBottomWithChildren : 1;
// Whether or not we are a quirky container, i.e., do we collapse away top and bottom
// margins in our container. Table cells and the body are the common examples. We
// also have a custom style property for Safari RSS to deal with TypePad blog articles.
bool m_quirkContainer : 1;
// This flag tracks whether we are still looking at child margins that can all collapse together at the beginning of a block.
// They may or may not collapse with the top margin of the block (|m_canCollapseTopWithChildren| tells us that), but they will
// always be collapsing with one another. This variable can remain set to true through multiple iterations
// as long as we keep encountering self-collapsing blocks.
bool m_atTopOfBlock : 1;
// This flag is set when we know we're examining bottom margins and we know we're at the bottom of the block.
bool m_atBottomOfBlock : 1;
// If our last normal flow child was a self-collapsing block that cleared a float,
// we track it in this variable.
bool m_selfCollapsingBlockClearedFloat : 1;
// These variables are used to detect quirky margins that we need to collapse away (in table cells
// and in the body element).
bool m_topQuirk : 1;
bool m_bottomQuirk : 1;
bool m_determinedTopQuirk : 1;
// These flags track the previous maximal positive and negative margins.
int m_posMargin;
int m_negMargin;
public:
MarginInfo(RenderBlock* b, int top, int bottom);
void setAtTopOfBlock(bool b) { m_atTopOfBlock = b; }
void setAtBottomOfBlock(bool b) { m_atBottomOfBlock = b; }
void clearMargin() { m_posMargin = m_negMargin = 0; }
void setSelfCollapsingBlockClearedFloat(bool b) { m_selfCollapsingBlockClearedFloat = b; }
void setTopQuirk(bool b) { m_topQuirk = b; }
void setBottomQuirk(bool b) { m_bottomQuirk = b; }
void setDeterminedTopQuirk(bool b) { m_determinedTopQuirk = b; }
void setPosMargin(int p) { m_posMargin = p; }
void setNegMargin(int n) { m_negMargin = n; }
void setPosMarginIfLarger(int p) { if (p > m_posMargin) m_posMargin = p; }
void setNegMarginIfLarger(int n) { if (n > m_negMargin) m_negMargin = n; }
void setMargin(int p, int n) { m_posMargin = p; m_negMargin = n; }
bool atTopOfBlock() const { return m_atTopOfBlock; }
bool canCollapseWithTop() const { return m_atTopOfBlock && m_canCollapseTopWithChildren; }
bool canCollapseWithBottom() const { return m_atBottomOfBlock && m_canCollapseBottomWithChildren; }
bool canCollapseTopWithChildren() const { return m_canCollapseTopWithChildren; }
bool canCollapseBottomWithChildren() const { return m_canCollapseBottomWithChildren; }
bool selfCollapsingBlockClearedFloat() const { return m_selfCollapsingBlockClearedFloat; }
bool quirkContainer() const { return m_quirkContainer; }
bool determinedTopQuirk() const { return m_determinedTopQuirk; }
bool topQuirk() const { return m_topQuirk; }
bool bottomQuirk() const { return m_bottomQuirk; }
int posMargin() const { return m_posMargin; }
int negMargin() const { return m_negMargin; }
int margin() const { return m_posMargin - m_negMargin; }
};
void adjustPositionedBlock(RenderBox* child, const MarginInfo&);
void adjustFloatingBlock(const MarginInfo&);
bool handleSpecialChild(RenderBox* child, const MarginInfo&);
bool handleFloatingChild(RenderBox* child, const MarginInfo&);
bool handlePositionedChild(RenderBox* child, const MarginInfo&);
bool handleRunInChild(RenderBox* child);
int collapseMargins(RenderBox* child, MarginInfo&);
int clearFloatsIfNeeded(RenderBox* child, MarginInfo&, int oldTopPosMargin, int oldTopNegMargin, int yPos);
int estimateVerticalPosition(RenderBox* child, const MarginInfo&);
void determineHorizontalPosition(RenderBox* child);
void handleBottomOfBlock(int top, int bottom, MarginInfo&);
void setCollapsedBottomMargin(const MarginInfo&);
// End helper functions and structs used by layoutBlockChildren.
private:
typedef ListHashSet<RenderBox*>::const_iterator Iterator;
DeprecatedPtrList<FloatingObject>* m_floatingObjects;
ListHashSet<RenderBox*>* m_positionedObjects;
// An inline can be split with blocks occurring in between the inline content.
// When this occurs we need a pointer to our next object. We can basically be
// split into a sequence of inlines and blocks. The continuation will either be
// an anonymous block (that houses other blocks) or it will be an inline flow.
RenderInline* m_inlineContinuation;
// Allocated only when some of these fields have non-default values
struct MaxMargin {
MaxMargin(const RenderBlock* o)
: m_topPos(topPosDefault(o))
, m_topNeg(topNegDefault(o))
, m_bottomPos(bottomPosDefault(o))
, m_bottomNeg(bottomNegDefault(o))
{
}
static int topPosDefault(const RenderBlock* o) { return o->marginTop() > 0 ? o->marginTop() : 0; }
static int topNegDefault(const RenderBlock* o) { return o->marginTop() < 0 ? -o->marginTop() : 0; }
static int bottomPosDefault(const RenderBlock* o) { return o->marginBottom() > 0 ? o->marginBottom() : 0; }
static int bottomNegDefault(const RenderBlock* o) { return o->marginBottom() < 0 ? -o->marginBottom() : 0; }
int m_topPos;
int m_topNeg;
int m_bottomPos;
int m_bottomNeg;
};
MaxMargin* m_maxMargin;
protected:
RenderObjectChildList m_children;
RenderLineBoxList m_lineBoxes; // All of the root line boxes created for this block flow. For example, <div>Hello<br>world.</div> will have two total lines for the <div>.
// How much content overflows out of our block vertically or horizontally.
int m_overflowHeight;
int m_overflowWidth;
int m_overflowLeft;
int m_overflowTop;
mutable int m_lineHeight;
};
inline RenderBlock* toRenderBlock(RenderObject* o)
{
ASSERT(!o || o->isRenderBlock());
return static_cast<RenderBlock*>(o);
}
inline const RenderBlock* toRenderBlock(const RenderObject* o)
{
ASSERT(!o || o->isRenderBlock());
return static_cast<const RenderBlock*>(o);
}
// This will catch anyone doing an unnecessary cast.
void toRenderBlock(const RenderBlock* o);
} // namespace WebCore
#endif // RenderBlock_h