| /* |
| * Copyright (C) 1998, 1999 Torben Weis <weis@kde.org> |
| * 1999 Lars Knoll <knoll@kde.org> |
| * 1999 Antti Koivisto <koivisto@kde.org> |
| * 2000 Dirk Mueller <mueller@kde.org> |
| * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved. |
| * (C) 2006 Graham Dennis (graham.dennis@gmail.com) |
| * (C) 2006 Alexey Proskuryakov (ap@nypop.com) |
| * Copyright (C) 2009 Google Inc. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "FrameView.h" |
| |
| #include "AXObjectCache.h" |
| #include "CSSStyleSelector.h" |
| #include "ChromeClient.h" |
| #include "DocLoader.h" |
| #include "EventHandler.h" |
| #include "FloatRect.h" |
| #include "FocusController.h" |
| #include "Frame.h" |
| #include "FrameLoader.h" |
| #include "FrameLoaderClient.h" |
| #include "FrameTree.h" |
| #include "GraphicsContext.h" |
| #include "HTMLDocument.h" |
| #include "HTMLFrameElement.h" |
| #include "HTMLFrameSetElement.h" |
| #include "HTMLNames.h" |
| #include "OverflowEvent.h" |
| #include "Page.h" |
| #include "RenderPart.h" |
| #include "RenderPartObject.h" |
| #include "RenderScrollbar.h" |
| #include "RenderScrollbarPart.h" |
| #include "RenderTheme.h" |
| #include "RenderView.h" |
| #include "Settings.h" |
| #include <wtf/CurrentTime.h> |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| #include "RenderLayerCompositor.h" |
| #endif |
| |
| namespace WebCore { |
| |
| using namespace HTMLNames; |
| |
| double FrameView::sCurrentPaintTimeStamp = 0.0; |
| |
| #if ENABLE(REPAINT_THROTTLING) |
| // Normal delay |
| static const double deferredRepaintDelay = 0.025; |
| // Negative value would mean that first few repaints happen without a delay |
| static const double initialDeferredRepaintDelayDuringLoading = 0; |
| // The delay grows on each repaint to this maximum value |
| static const double maxDeferredRepaintDelayDuringLoading = 2.5; |
| // On each repaint the delay increses by this amount |
| static const double deferredRepaintDelayIncrementDuringLoading = 0.5; |
| #else |
| // FIXME: Repaint throttling could be good to have on all platform. |
| // The balance between CPU use and repaint frequency will need some tuning for desktop. |
| // More hooks may be needed to reset the delay on things like GIF and CSS animations. |
| static const double deferredRepaintDelay = 0; |
| static const double initialDeferredRepaintDelayDuringLoading = 0; |
| static const double maxDeferredRepaintDelayDuringLoading = 0; |
| static const double deferredRepaintDelayIncrementDuringLoading = 0; |
| #endif |
| |
| // The maximum number of updateWidgets iterations that should be done before returning. |
| static const unsigned maxUpdateWidgetsIterations = 2; |
| |
| struct ScheduledEvent { |
| RefPtr<Event> m_event; |
| RefPtr<Node> m_eventTarget; |
| }; |
| |
| FrameView::FrameView(Frame* frame) |
| : m_frame(frame) |
| , m_vmode(ScrollbarAuto) |
| , m_hmode(ScrollbarAuto) |
| , m_slowRepaintObjectCount(0) |
| , m_layoutTimer(this, &FrameView::layoutTimerFired) |
| , m_layoutRoot(0) |
| , m_postLayoutTasksTimer(this, &FrameView::postLayoutTimerFired) |
| , m_needToInitScrollbars(true) |
| , m_isTransparent(false) |
| , m_baseBackgroundColor(Color::white) |
| , m_mediaType("screen") |
| , m_enqueueEvents(0) |
| , m_overflowStatusDirty(true) |
| , m_viewportRenderer(0) |
| , m_wasScrolledByUser(false) |
| , m_inProgrammaticScroll(false) |
| , m_deferredRepaintTimer(this, &FrameView::deferredRepaintTimerFired) |
| , m_shouldUpdateWhileOffscreen(true) |
| , m_deferSetNeedsLayouts(0) |
| , m_setNeedsLayoutWasDeferred(false) |
| , m_scrollCorner(0) |
| { |
| init(); |
| } |
| |
| PassRefPtr<FrameView> FrameView::create(Frame* frame) |
| { |
| RefPtr<FrameView> view = adoptRef(new FrameView(frame)); |
| view->show(); |
| return view.release(); |
| } |
| |
| PassRefPtr<FrameView> FrameView::create(Frame* frame, const IntSize& initialSize) |
| { |
| RefPtr<FrameView> view = adoptRef(new FrameView(frame)); |
| view->Widget::setFrameRect(IntRect(view->pos(), initialSize)); |
| view->show(); |
| return view.release(); |
| } |
| |
| FrameView::~FrameView() |
| { |
| if (m_postLayoutTasksTimer.isActive()) { |
| m_postLayoutTasksTimer.stop(); |
| m_scheduledEvents.clear(); |
| m_enqueueEvents = 0; |
| } |
| |
| resetScrollbars(); |
| |
| // Custom scrollbars should already be destroyed at this point |
| ASSERT(!horizontalScrollbar() || !horizontalScrollbar()->isCustomScrollbar()); |
| ASSERT(!verticalScrollbar() || !verticalScrollbar()->isCustomScrollbar()); |
| |
| setHasHorizontalScrollbar(false); // Remove native scrollbars now before we lose the connection to the HostWindow. |
| setHasVerticalScrollbar(false); |
| |
| ASSERT(!m_scrollCorner); |
| ASSERT(m_scheduledEvents.isEmpty()); |
| ASSERT(!m_enqueueEvents); |
| |
| if (m_frame) { |
| ASSERT(m_frame->view() != this || !m_frame->contentRenderer()); |
| RenderPart* renderer = m_frame->ownerRenderer(); |
| if (renderer && renderer->widget() == this) |
| renderer->setWidget(0); |
| } |
| } |
| |
| void FrameView::reset() |
| { |
| m_useSlowRepaints = false; |
| m_isOverlapped = false; |
| m_contentIsOpaque = false; |
| m_borderX = 30; |
| m_borderY = 30; |
| m_layoutTimer.stop(); |
| m_layoutRoot = 0; |
| m_delayedLayout = false; |
| m_doFullRepaint = true; |
| m_layoutSchedulingEnabled = true; |
| m_midLayout = false; |
| m_layoutCount = 0; |
| m_nestedLayoutCount = 0; |
| m_postLayoutTasksTimer.stop(); |
| m_firstLayout = true; |
| m_firstLayoutCallbackPending = false; |
| m_wasScrolledByUser = false; |
| m_lastLayoutSize = IntSize(); |
| m_lastZoomFactor = 1.0f; |
| m_deferringRepaints = 0; |
| m_repaintCount = 0; |
| m_repaintRects.clear(); |
| m_deferredRepaintDelay = initialDeferredRepaintDelayDuringLoading; |
| m_deferredRepaintTimer.stop(); |
| m_lastPaintTime = 0; |
| m_paintRestriction = PaintRestrictionNone; |
| m_isPainting = false; |
| m_isVisuallyNonEmpty = false; |
| m_firstVisuallyNonEmptyLayoutCallbackPending = true; |
| m_maintainScrollPositionAnchor = 0; |
| } |
| |
| bool FrameView::isFrameView() const |
| { |
| return true; |
| } |
| |
| void FrameView::clearFrame() |
| { |
| m_frame = 0; |
| } |
| |
| void FrameView::resetScrollbars() |
| { |
| // Reset the document's scrollbars back to our defaults before we yield the floor. |
| m_firstLayout = true; |
| setScrollbarsSuppressed(true); |
| setScrollbarModes(m_hmode, m_vmode); |
| setScrollbarsSuppressed(false); |
| } |
| |
| void FrameView::init() |
| { |
| reset(); |
| |
| m_margins = IntSize(-1, -1); // undefined |
| m_size = IntSize(); |
| |
| // Propagate the marginwidth/height and scrolling modes to the view. |
| Element* ownerElement = m_frame && m_frame->document() ? m_frame->document()->ownerElement() : 0; |
| if (ownerElement && (ownerElement->hasTagName(frameTag) || ownerElement->hasTagName(iframeTag))) { |
| HTMLFrameElement* frameElt = static_cast<HTMLFrameElement*>(ownerElement); |
| if (frameElt->scrollingMode() == ScrollbarAlwaysOff) |
| setCanHaveScrollbars(false); |
| int marginWidth = frameElt->getMarginWidth(); |
| int marginHeight = frameElt->getMarginHeight(); |
| if (marginWidth != -1) |
| setMarginWidth(marginWidth); |
| if (marginHeight != -1) |
| setMarginHeight(marginHeight); |
| } |
| } |
| |
| void FrameView::detachCustomScrollbars() |
| { |
| if (!m_frame) |
| return; |
| |
| Scrollbar* horizontalBar = horizontalScrollbar(); |
| if (horizontalBar && horizontalBar->isCustomScrollbar() && !reinterpret_cast<RenderScrollbar*>(horizontalBar)->owningRenderer()->isRenderPart()) |
| setHasHorizontalScrollbar(false); |
| |
| Scrollbar* verticalBar = verticalScrollbar(); |
| if (verticalBar && verticalBar->isCustomScrollbar() && !reinterpret_cast<RenderScrollbar*>(verticalBar)->owningRenderer()->isRenderPart()) |
| setHasVerticalScrollbar(false); |
| |
| if (m_scrollCorner) { |
| m_scrollCorner->destroy(); |
| m_scrollCorner = 0; |
| } |
| } |
| |
| void FrameView::clear() |
| { |
| setCanBlitOnScroll(true); |
| |
| reset(); |
| |
| if (m_frame) { |
| if (RenderPart* renderer = m_frame->ownerRenderer()) |
| renderer->viewCleared(); |
| } |
| |
| setScrollbarsSuppressed(true); |
| } |
| |
| bool FrameView::didFirstLayout() const |
| { |
| return !m_firstLayout; |
| } |
| |
| void FrameView::initScrollbars() |
| { |
| if (!m_needToInitScrollbars) |
| return; |
| m_needToInitScrollbars = false; |
| updateDefaultScrollbarState(); |
| } |
| |
| void FrameView::updateDefaultScrollbarState() |
| { |
| m_hmode = horizontalScrollbarMode(); |
| m_vmode = verticalScrollbarMode(); |
| setScrollbarModes(m_hmode, m_vmode); |
| } |
| |
| void FrameView::invalidateRect(const IntRect& rect) |
| { |
| if (!parent()) { |
| if (hostWindow()) |
| hostWindow()->repaint(rect, true); |
| return; |
| } |
| |
| if (!m_frame) |
| return; |
| |
| RenderPart* renderer = m_frame->ownerRenderer(); |
| if (!renderer) |
| return; |
| |
| IntRect repaintRect = rect; |
| repaintRect.move(renderer->borderLeft() + renderer->paddingLeft(), |
| renderer->borderTop() + renderer->paddingTop()); |
| renderer->repaintRectangle(repaintRect); |
| } |
| |
| void FrameView::setMarginWidth(int w) |
| { |
| // make it update the rendering area when set |
| m_margins.setWidth(w); |
| } |
| |
| void FrameView::setMarginHeight(int h) |
| { |
| // make it update the rendering area when set |
| m_margins.setHeight(h); |
| } |
| |
| void FrameView::setCanHaveScrollbars(bool canScroll) |
| { |
| ScrollView::setCanHaveScrollbars(canScroll); |
| scrollbarModes(m_hmode, m_vmode); |
| } |
| |
| PassRefPtr<Scrollbar> FrameView::createScrollbar(ScrollbarOrientation orientation) |
| { |
| // FIXME: We need to update the scrollbar dynamically as documents change (or as doc elements and bodies get discovered that have custom styles). |
| Document* doc = m_frame->document(); |
| |
| // Try the <body> element first as a scrollbar source. |
| Element* body = doc ? doc->body() : 0; |
| if (body && body->renderer() && body->renderer()->style()->hasPseudoStyle(SCROLLBAR)) |
| return RenderScrollbar::createCustomScrollbar(this, orientation, body->renderBox()); |
| |
| // If the <body> didn't have a custom style, then the root element might. |
| Element* docElement = doc ? doc->documentElement() : 0; |
| if (docElement && docElement->renderer() && docElement->renderer()->style()->hasPseudoStyle(SCROLLBAR)) |
| return RenderScrollbar::createCustomScrollbar(this, orientation, docElement->renderBox()); |
| |
| // If we have an owning iframe/frame element, then it can set the custom scrollbar also. |
| RenderPart* frameRenderer = m_frame->ownerRenderer(); |
| if (frameRenderer && frameRenderer->style()->hasPseudoStyle(SCROLLBAR)) |
| return RenderScrollbar::createCustomScrollbar(this, orientation, frameRenderer); |
| |
| // Nobody set a custom style, so we just use a native scrollbar. |
| return ScrollView::createScrollbar(orientation); |
| } |
| |
| void FrameView::setContentsSize(const IntSize& size) |
| { |
| m_deferSetNeedsLayouts++; |
| |
| ScrollView::setContentsSize(size); |
| |
| Page* page = frame() ? frame()->page() : 0; |
| if (!page) |
| return; |
| |
| page->chrome()->contentsSizeChanged(frame(), size); //notify only |
| |
| m_deferSetNeedsLayouts--; |
| |
| if (!m_deferSetNeedsLayouts) |
| m_setNeedsLayoutWasDeferred = false; // FIXME: Find a way to make the deferred layout actually happen. |
| } |
| |
| void FrameView::adjustViewSize() |
| { |
| ASSERT(m_frame->view() == this); |
| RenderView* root = m_frame->contentRenderer(); |
| if (!root) |
| return; |
| setContentsSize(IntSize(root->overflowWidth(), root->overflowHeight())); |
| } |
| |
| void FrameView::applyOverflowToViewport(RenderObject* o, ScrollbarMode& hMode, ScrollbarMode& vMode) |
| { |
| // Handle the overflow:hidden/scroll case for the body/html elements. WinIE treats |
| // overflow:hidden and overflow:scroll on <body> as applying to the document's |
| // scrollbars. The CSS2.1 draft states that HTML UAs should use the <html> or <body> element and XML/XHTML UAs should |
| // use the root element. |
| switch (o->style()->overflowX()) { |
| case OHIDDEN: |
| hMode = ScrollbarAlwaysOff; |
| break; |
| case OSCROLL: |
| hMode = ScrollbarAlwaysOn; |
| break; |
| case OAUTO: |
| hMode = ScrollbarAuto; |
| break; |
| default: |
| // Don't set it at all. |
| ; |
| } |
| |
| switch (o->style()->overflowY()) { |
| case OHIDDEN: |
| vMode = ScrollbarAlwaysOff; |
| break; |
| case OSCROLL: |
| vMode = ScrollbarAlwaysOn; |
| break; |
| case OAUTO: |
| vMode = ScrollbarAuto; |
| break; |
| default: |
| // Don't set it at all. |
| ; |
| } |
| |
| m_viewportRenderer = o; |
| } |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| void FrameView::updateCompositingLayers() |
| { |
| RenderView* view = m_frame->contentRenderer(); |
| if (!view) |
| return; |
| |
| // This call will make sure the cached hasAcceleratedCompositing is updated from the pref |
| view->compositor()->cacheAcceleratedCompositingEnabledFlag(); |
| |
| if (!view->usesCompositing()) |
| return; |
| |
| view->compositor()->updateCompositingLayers(); |
| } |
| |
| void FrameView::setNeedsOneShotDrawingSynchronization() |
| { |
| Page* page = frame() ? frame()->page() : 0; |
| if (page) |
| page->chrome()->client()->setNeedsOneShotDrawingSynchronization(); |
| } |
| #endif // USE(ACCELERATED_COMPOSITING) |
| |
| bool FrameView::syncCompositingStateRecursive() |
| { |
| #if USE(ACCELERATED_COMPOSITING) |
| ASSERT(m_frame->view() == this); |
| RenderView* contentRenderer = m_frame->contentRenderer(); |
| if (!contentRenderer) |
| return true; // We don't want to keep trying to update layers if we have no renderer. |
| |
| if (m_layoutTimer.isActive()) { |
| // Don't sync layers if there's a layout pending. |
| return false; |
| } |
| |
| if (GraphicsLayer* rootLayer = contentRenderer->compositor()->rootPlatformLayer()) |
| rootLayer->syncCompositingState(); |
| |
| bool allSubframesSynced = true; |
| const HashSet<RefPtr<Widget> >* viewChildren = children(); |
| HashSet<RefPtr<Widget> >::const_iterator end = viewChildren->end(); |
| for (HashSet<RefPtr<Widget> >::const_iterator current = viewChildren->begin(); current != end; ++current) { |
| Widget* widget = (*current).get(); |
| if (widget->isFrameView()) { |
| bool synced = static_cast<FrameView*>(widget)->syncCompositingStateRecursive(); |
| allSubframesSynced &= synced; |
| } |
| } |
| return allSubframesSynced; |
| #endif // USE(ACCELERATED_COMPOSITING) |
| return true; |
| } |
| |
| void FrameView::didMoveOnscreen() |
| { |
| RenderView* view = m_frame->contentRenderer(); |
| if (view) |
| view->didMoveOnscreen(); |
| } |
| |
| void FrameView::willMoveOffscreen() |
| { |
| RenderView* view = m_frame->contentRenderer(); |
| if (view) |
| view->willMoveOffscreen(); |
| } |
| |
| RenderObject* FrameView::layoutRoot(bool onlyDuringLayout) const |
| { |
| return onlyDuringLayout && layoutPending() ? 0 : m_layoutRoot; |
| } |
| |
| void FrameView::layout(bool allowSubtree) |
| { |
| if (m_midLayout) |
| return; |
| |
| m_layoutTimer.stop(); |
| m_delayedLayout = false; |
| m_setNeedsLayoutWasDeferred = false; |
| |
| // Protect the view from being deleted during layout (in recalcStyle) |
| RefPtr<FrameView> protector(this); |
| |
| if (!m_frame) { |
| // FIXME: Do we need to set m_size.width here? |
| // FIXME: Should we set m_size.height here too? |
| m_size.setWidth(layoutWidth()); |
| return; |
| } |
| |
| // we shouldn't enter layout() while painting |
| ASSERT(!isPainting()); |
| if (isPainting()) |
| return; |
| |
| if (!allowSubtree && m_layoutRoot) { |
| m_layoutRoot->markContainingBlocksForLayout(false); |
| m_layoutRoot = 0; |
| } |
| |
| ASSERT(m_frame->view() == this); |
| // This early return should be removed when rdar://5598072 is resolved. In the meantime, there is a |
| // gigantic CrashTracer because of this issue, and the early return will hopefully cause graceful |
| // failure instead. |
| if (m_frame->view() != this) |
| return; |
| |
| Document* document = m_frame->document(); |
| |
| m_layoutSchedulingEnabled = false; |
| |
| if (!m_nestedLayoutCount && m_postLayoutTasksTimer.isActive()) { |
| // This is a new top-level layout. If there are any remaining tasks from the previous |
| // layout, finish them now. |
| m_postLayoutTasksTimer.stop(); |
| performPostLayoutTasks(); |
| } |
| |
| // Viewport-dependent media queries may cause us to need completely different style information. |
| // Check that here. |
| if (document->styleSelector()->affectedByViewportChange()) |
| document->updateStyleSelector(); |
| |
| // Always ensure our style info is up-to-date. This can happen in situations where |
| // the layout beats any sort of style recalc update that needs to occur. |
| if (m_frame->needsReapplyStyles()) |
| m_frame->reapplyStyles(); |
| else if (document->childNeedsStyleRecalc()) |
| document->recalcStyle(); |
| |
| bool subtree = m_layoutRoot; |
| |
| // If there is only one ref to this view left, then its going to be destroyed as soon as we exit, |
| // so there's no point to continuing to layout |
| if (protector->hasOneRef()) |
| return; |
| |
| RenderObject* root = subtree ? m_layoutRoot : document->renderer(); |
| if (!root) { |
| // FIXME: Do we need to set m_size here? |
| m_layoutSchedulingEnabled = true; |
| return; |
| } |
| |
| m_nestedLayoutCount++; |
| |
| ScrollbarMode hMode = m_hmode; |
| ScrollbarMode vMode = m_vmode; |
| |
| if (!subtree) { |
| RenderObject* rootRenderer = document->documentElement() ? document->documentElement()->renderer() : 0; |
| Node* body = document->body(); |
| if (body && body->renderer()) { |
| if (body->hasTagName(framesetTag)) { |
| body->renderer()->setChildNeedsLayout(true); |
| vMode = ScrollbarAlwaysOff; |
| hMode = ScrollbarAlwaysOff; |
| } else if (body->hasTagName(bodyTag)) { |
| if (!m_firstLayout && m_size.height() != layoutHeight() |
| && toRenderBox(body->renderer())->stretchesToViewHeight()) |
| body->renderer()->setChildNeedsLayout(true); |
| // It's sufficient to just check the X overflow, |
| // since it's illegal to have visible in only one direction. |
| RenderObject* o = rootRenderer->style()->overflowX() == OVISIBLE && document->documentElement()->hasTagName(htmlTag) ? body->renderer() : rootRenderer; |
| applyOverflowToViewport(o, hMode, vMode); |
| } |
| } else if (rootRenderer) |
| applyOverflowToViewport(rootRenderer, hMode, vMode); |
| #ifdef INSTRUMENT_LAYOUT_SCHEDULING |
| if (m_firstLayout && !document->ownerElement()) |
| printf("Elapsed time before first layout: %d\n", document->elapsedTime()); |
| #endif |
| } |
| |
| m_doFullRepaint = !subtree && (m_firstLayout || toRenderView(root)->printing()); |
| |
| if (!subtree) { |
| // Now set our scrollbar state for the layout. |
| ScrollbarMode currentHMode = horizontalScrollbarMode(); |
| ScrollbarMode currentVMode = verticalScrollbarMode(); |
| |
| if (m_firstLayout || (hMode != currentHMode || vMode != currentVMode)) { |
| setScrollbarsSuppressed(true); |
| if (m_firstLayout) { |
| m_firstLayout = false; |
| m_firstLayoutCallbackPending = true; |
| m_lastLayoutSize = IntSize(width(), height()); |
| m_lastZoomFactor = root->style()->zoom(); |
| |
| // Set the initial vMode to AlwaysOn if we're auto. |
| if (vMode == ScrollbarAuto) |
| setVerticalScrollbarMode(ScrollbarAlwaysOn); // This causes a vertical scrollbar to appear. |
| // Set the initial hMode to AlwaysOff if we're auto. |
| if (hMode == ScrollbarAuto) |
| setHorizontalScrollbarMode(ScrollbarAlwaysOff); // This causes a horizontal scrollbar to disappear. |
| } |
| setScrollbarModes(hMode, vMode); |
| setScrollbarsSuppressed(false, true); |
| } |
| |
| IntSize oldSize = m_size; |
| |
| m_size = IntSize(layoutWidth(), layoutHeight()); |
| |
| if (oldSize != m_size) |
| m_doFullRepaint = true; |
| } |
| |
| RenderLayer* layer = root->enclosingLayer(); |
| |
| pauseScheduledEvents(); |
| |
| if (subtree) |
| root->view()->pushLayoutState(root); |
| |
| m_midLayout = true; |
| beginDeferredRepaints(); |
| root->layout(); |
| endDeferredRepaints(); |
| m_midLayout = false; |
| |
| if (subtree) |
| root->view()->popLayoutState(); |
| m_layoutRoot = 0; |
| |
| m_frame->invalidateSelection(); |
| |
| m_layoutSchedulingEnabled = true; |
| |
| if (!subtree && !toRenderView(root)->printing()) |
| adjustViewSize(); |
| |
| // Now update the positions of all layers. |
| beginDeferredRepaints(); |
| layer->updateLayerPositions((m_doFullRepaint ? RenderLayer::DoFullRepaint : 0) |
| | RenderLayer::CheckForRepaint |
| | RenderLayer::UpdateCompositingLayers); |
| endDeferredRepaints(); |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| updateCompositingLayers(); |
| #endif |
| |
| m_layoutCount++; |
| |
| #if PLATFORM(MAC) |
| if (AXObjectCache::accessibilityEnabled()) |
| root->document()->axObjectCache()->postNotification(root, "AXLayoutComplete", true); |
| #endif |
| #if ENABLE(DASHBOARD_SUPPORT) |
| updateDashboardRegions(); |
| #endif |
| |
| ASSERT(!root->needsLayout()); |
| |
| setCanBlitOnScroll(!useSlowRepaints()); |
| |
| if (document->hasListenerType(Document::OVERFLOWCHANGED_LISTENER)) |
| updateOverflowStatus(layoutWidth() < contentsWidth(), |
| layoutHeight() < contentsHeight()); |
| |
| if (!m_postLayoutTasksTimer.isActive()) { |
| // Calls resumeScheduledEvents() |
| performPostLayoutTasks(); |
| |
| if (!m_postLayoutTasksTimer.isActive() && needsLayout()) { |
| // Post-layout widget updates or an event handler made us need layout again. |
| // Lay out again, but this time defer widget updates and event dispatch until after |
| // we return. |
| m_postLayoutTasksTimer.startOneShot(0); |
| pauseScheduledEvents(); |
| layout(); |
| } |
| } else { |
| resumeScheduledEvents(); |
| ASSERT(m_enqueueEvents); |
| } |
| |
| m_nestedLayoutCount--; |
| } |
| |
| void FrameView::addWidgetToUpdate(RenderPartObject* object) |
| { |
| if (!m_widgetUpdateSet) |
| m_widgetUpdateSet.set(new HashSet<RenderPartObject*>); |
| |
| m_widgetUpdateSet->add(object); |
| } |
| |
| void FrameView::removeWidgetToUpdate(RenderPartObject* object) |
| { |
| if (!m_widgetUpdateSet) |
| return; |
| |
| m_widgetUpdateSet->remove(object); |
| } |
| |
| void FrameView::setMediaType(const String& mediaType) |
| { |
| m_mediaType = mediaType; |
| } |
| |
| String FrameView::mediaType() const |
| { |
| // See if we have an override type. |
| String overrideType = m_frame->loader()->client()->overrideMediaType(); |
| if (!overrideType.isNull()) |
| return overrideType; |
| return m_mediaType; |
| } |
| |
| bool FrameView::useSlowRepaints() const |
| { |
| return m_useSlowRepaints || m_slowRepaintObjectCount > 0 || m_isOverlapped || !m_contentIsOpaque; |
| } |
| |
| void FrameView::setUseSlowRepaints() |
| { |
| m_useSlowRepaints = true; |
| setCanBlitOnScroll(false); |
| } |
| |
| void FrameView::addSlowRepaintObject() |
| { |
| if (!m_slowRepaintObjectCount) |
| setCanBlitOnScroll(false); |
| m_slowRepaintObjectCount++; |
| } |
| |
| void FrameView::removeSlowRepaintObject() |
| { |
| ASSERT(m_slowRepaintObjectCount > 0); |
| m_slowRepaintObjectCount--; |
| if (!m_slowRepaintObjectCount) |
| setCanBlitOnScroll(!useSlowRepaints()); |
| } |
| |
| void FrameView::setIsOverlapped(bool isOverlapped) |
| { |
| if (isOverlapped == m_isOverlapped) |
| return; |
| |
| m_isOverlapped = isOverlapped; |
| setCanBlitOnScroll(!useSlowRepaints()); |
| } |
| |
| void FrameView::setContentIsOpaque(bool contentIsOpaque) |
| { |
| if (contentIsOpaque == m_contentIsOpaque) |
| return; |
| |
| m_contentIsOpaque = contentIsOpaque; |
| setCanBlitOnScroll(!useSlowRepaints()); |
| } |
| |
| void FrameView::restoreScrollbar() |
| { |
| setScrollbarsSuppressed(false); |
| } |
| |
| void FrameView::maintainScrollPositionAtAnchor(Node* anchorNode) |
| { |
| m_maintainScrollPositionAnchor = anchorNode; |
| if (!m_maintainScrollPositionAnchor) |
| return; |
| |
| // We need to update the layout before scrolling, otherwise we could |
| // really mess things up if an anchor scroll comes at a bad moment. |
| m_frame->document()->updateStyleIfNeeded(); |
| // Only do a layout if changes have occurred that make it necessary. |
| if (m_frame->contentRenderer() && m_frame->contentRenderer()->needsLayout()) |
| layout(); |
| else |
| scrollToAnchor(); |
| } |
| |
| void FrameView::scrollRectIntoViewRecursively(const IntRect& r) |
| { |
| bool wasInProgrammaticScroll = m_inProgrammaticScroll; |
| m_inProgrammaticScroll = true; |
| m_maintainScrollPositionAnchor = 0; |
| ScrollView::scrollRectIntoViewRecursively(r); |
| m_inProgrammaticScroll = wasInProgrammaticScroll; |
| } |
| |
| void FrameView::setScrollPosition(const IntPoint& scrollPoint) |
| { |
| bool wasInProgrammaticScroll = m_inProgrammaticScroll; |
| m_inProgrammaticScroll = true; |
| m_maintainScrollPositionAnchor = 0; |
| ScrollView::setScrollPosition(scrollPoint); |
| m_inProgrammaticScroll = wasInProgrammaticScroll; |
| } |
| |
| HostWindow* FrameView::hostWindow() const |
| { |
| Page* page = frame() ? frame()->page() : 0; |
| if (!page) |
| return 0; |
| return page->chrome(); |
| } |
| |
| const unsigned cRepaintRectUnionThreshold = 25; |
| |
| void FrameView::repaintContentRectangle(const IntRect& r, bool immediate) |
| { |
| ASSERT(!m_frame->document()->ownerElement()); |
| |
| double delay = adjustedDeferredRepaintDelay(); |
| if ((m_deferringRepaints || m_deferredRepaintTimer.isActive() || delay) && !immediate) { |
| IntRect visibleContent = visibleContentRect(); |
| visibleContent.intersect(r); |
| if (visibleContent.isEmpty()) |
| return; |
| if (m_repaintCount == cRepaintRectUnionThreshold) { |
| IntRect unionedRect; |
| for (unsigned i = 0; i < cRepaintRectUnionThreshold; ++i) |
| unionedRect.unite(m_repaintRects[i]); |
| m_repaintRects.clear(); |
| m_repaintRects.append(unionedRect); |
| } |
| if (m_repaintCount < cRepaintRectUnionThreshold) |
| m_repaintRects.append(r); |
| else |
| m_repaintRects[0].unite(r); |
| m_repaintCount++; |
| |
| if (!m_deferringRepaints && !m_deferredRepaintTimer.isActive()) |
| m_deferredRepaintTimer.startOneShot(delay); |
| return; |
| } |
| |
| if (!immediate && isOffscreen() && !shouldUpdateWhileOffscreen()) |
| return; |
| |
| ScrollView::repaintContentRectangle(r, immediate); |
| } |
| |
| void FrameView::beginDeferredRepaints() |
| { |
| Page* page = m_frame->page(); |
| if (page->mainFrame() != m_frame) |
| return page->mainFrame()->view()->beginDeferredRepaints(); |
| |
| m_deferringRepaints++; |
| } |
| |
| |
| void FrameView::endDeferredRepaints() |
| { |
| Page* page = m_frame->page(); |
| if (page->mainFrame() != m_frame) |
| return page->mainFrame()->view()->endDeferredRepaints(); |
| |
| ASSERT(m_deferringRepaints > 0); |
| |
| if (--m_deferringRepaints) |
| return; |
| |
| if (m_deferredRepaintTimer.isActive()) |
| return; |
| |
| if (double delay = adjustedDeferredRepaintDelay()) { |
| m_deferredRepaintTimer.startOneShot(delay); |
| return; |
| } |
| |
| doDeferredRepaints(); |
| } |
| |
| void FrameView::checkStopDelayingDeferredRepaints() |
| { |
| if (!m_deferredRepaintTimer.isActive()) |
| return; |
| |
| Document* document = m_frame->document(); |
| if (document && (document->parsing() || document->docLoader()->requestCount())) |
| return; |
| |
| m_deferredRepaintTimer.stop(); |
| |
| doDeferredRepaints(); |
| } |
| |
| void FrameView::doDeferredRepaints() |
| { |
| ASSERT(!m_deferringRepaints); |
| if (isOffscreen() && !shouldUpdateWhileOffscreen()) { |
| m_repaintRects.clear(); |
| m_repaintCount = 0; |
| return; |
| } |
| unsigned size = m_repaintRects.size(); |
| for (unsigned i = 0; i < size; i++) |
| ScrollView::repaintContentRectangle(m_repaintRects[i], false); |
| m_repaintRects.clear(); |
| m_repaintCount = 0; |
| |
| updateDeferredRepaintDelay(); |
| } |
| |
| void FrameView::updateDeferredRepaintDelay() |
| { |
| Document* document = m_frame->document(); |
| if (!document || (!document->parsing() && !document->docLoader()->requestCount())) { |
| m_deferredRepaintDelay = deferredRepaintDelay; |
| return; |
| } |
| if (m_deferredRepaintDelay < maxDeferredRepaintDelayDuringLoading) { |
| m_deferredRepaintDelay += deferredRepaintDelayIncrementDuringLoading; |
| if (m_deferredRepaintDelay > maxDeferredRepaintDelayDuringLoading) |
| m_deferredRepaintDelay = maxDeferredRepaintDelayDuringLoading; |
| } |
| } |
| |
| void FrameView::resetDeferredRepaintDelay() |
| { |
| m_deferredRepaintDelay = 0; |
| if (m_deferredRepaintTimer.isActive()) { |
| m_deferredRepaintTimer.stop(); |
| if (!m_deferringRepaints) |
| doDeferredRepaints(); |
| } |
| } |
| |
| double FrameView::adjustedDeferredRepaintDelay() const |
| { |
| if (!m_deferredRepaintDelay) |
| return 0; |
| double timeSinceLastPaint = currentTime() - m_lastPaintTime; |
| return max(0., m_deferredRepaintDelay - timeSinceLastPaint); |
| } |
| |
| void FrameView::deferredRepaintTimerFired(Timer<FrameView>*) |
| { |
| doDeferredRepaints(); |
| } |
| |
| void FrameView::layoutTimerFired(Timer<FrameView>*) |
| { |
| #ifdef INSTRUMENT_LAYOUT_SCHEDULING |
| if (!m_frame->document()->ownerElement()) |
| printf("Layout timer fired at %d\n", m_frame->document()->elapsedTime()); |
| #endif |
| layout(); |
| } |
| |
| void FrameView::scheduleRelayout() |
| { |
| ASSERT(!m_frame->document()->inPageCache()); |
| ASSERT(m_frame->view() == this); |
| |
| if (m_layoutRoot) { |
| m_layoutRoot->markContainingBlocksForLayout(false); |
| m_layoutRoot = 0; |
| } |
| if (!m_layoutSchedulingEnabled) |
| return; |
| if (!needsLayout()) |
| return; |
| if (!m_frame->document()->shouldScheduleLayout()) |
| return; |
| |
| int delay = m_frame->document()->minimumLayoutDelay(); |
| if (m_layoutTimer.isActive() && m_delayedLayout && !delay) |
| unscheduleRelayout(); |
| if (m_layoutTimer.isActive()) |
| return; |
| |
| m_delayedLayout = delay != 0; |
| |
| #ifdef INSTRUMENT_LAYOUT_SCHEDULING |
| if (!m_frame->document()->ownerElement()) |
| printf("Scheduling layout for %d\n", delay); |
| #endif |
| |
| m_layoutTimer.startOneShot(delay * 0.001); |
| } |
| |
| static bool isObjectAncestorContainerOf(RenderObject* ancestor, RenderObject* descendant) |
| { |
| for (RenderObject* r = descendant; r; r = r->container()) { |
| if (r == ancestor) |
| return true; |
| } |
| return false; |
| } |
| |
| void FrameView::scheduleRelayoutOfSubtree(RenderObject* relayoutRoot) |
| { |
| ASSERT(m_frame->view() == this); |
| |
| if (!m_layoutSchedulingEnabled || (m_frame->contentRenderer() |
| && m_frame->contentRenderer()->needsLayout())) { |
| if (relayoutRoot) |
| relayoutRoot->markContainingBlocksForLayout(false); |
| return; |
| } |
| |
| if (layoutPending()) { |
| if (m_layoutRoot != relayoutRoot) { |
| if (isObjectAncestorContainerOf(m_layoutRoot, relayoutRoot)) { |
| // Keep the current root |
| relayoutRoot->markContainingBlocksForLayout(false, m_layoutRoot); |
| } else if (m_layoutRoot && isObjectAncestorContainerOf(relayoutRoot, m_layoutRoot)) { |
| // Re-root at relayoutRoot |
| m_layoutRoot->markContainingBlocksForLayout(false, relayoutRoot); |
| m_layoutRoot = relayoutRoot; |
| } else { |
| // Just do a full relayout |
| if (m_layoutRoot) |
| m_layoutRoot->markContainingBlocksForLayout(false); |
| m_layoutRoot = 0; |
| relayoutRoot->markContainingBlocksForLayout(false); |
| } |
| } |
| } else { |
| int delay = m_frame->document()->minimumLayoutDelay(); |
| m_layoutRoot = relayoutRoot; |
| m_delayedLayout = delay != 0; |
| m_layoutTimer.startOneShot(delay * 0.001); |
| } |
| } |
| |
| bool FrameView::layoutPending() const |
| { |
| return m_layoutTimer.isActive(); |
| } |
| |
| bool FrameView::needsLayout() const |
| { |
| // This can return true in cases where the document does not have a body yet. |
| // Document::shouldScheduleLayout takes care of preventing us from scheduling |
| // layout in that case. |
| if (!m_frame) |
| return false; |
| RenderView* root = m_frame->contentRenderer(); |
| Document* document = m_frame->document(); |
| return layoutPending() |
| || (root && root->needsLayout()) |
| || m_layoutRoot |
| || (document && document->childNeedsStyleRecalc()) // can occur when using WebKit ObjC interface |
| || m_frame->needsReapplyStyles() |
| || (m_deferSetNeedsLayouts && m_setNeedsLayoutWasDeferred); |
| } |
| |
| void FrameView::setNeedsLayout() |
| { |
| if (m_deferSetNeedsLayouts) { |
| m_setNeedsLayoutWasDeferred = true; |
| return; |
| } |
| RenderView* root = m_frame->contentRenderer(); |
| if (root) |
| root->setNeedsLayout(true); |
| } |
| |
| void FrameView::unscheduleRelayout() |
| { |
| if (!m_layoutTimer.isActive()) |
| return; |
| |
| #ifdef INSTRUMENT_LAYOUT_SCHEDULING |
| if (!m_frame->document()->ownerElement()) |
| printf("Layout timer unscheduled at %d\n", m_frame->document()->elapsedTime()); |
| #endif |
| |
| m_layoutTimer.stop(); |
| m_delayedLayout = false; |
| } |
| |
| bool FrameView::isTransparent() const |
| { |
| return m_isTransparent; |
| } |
| |
| void FrameView::setTransparent(bool isTransparent) |
| { |
| m_isTransparent = isTransparent; |
| } |
| |
| Color FrameView::baseBackgroundColor() const |
| { |
| return m_baseBackgroundColor; |
| } |
| |
| void FrameView::setBaseBackgroundColor(Color bc) |
| { |
| if (!bc.isValid()) |
| bc = Color::white; |
| m_baseBackgroundColor = bc; |
| } |
| |
| void FrameView::updateBackgroundRecursively(const Color& backgroundColor, bool transparent) |
| { |
| for (Frame* frame = m_frame.get(); frame; frame = frame->tree()->traverseNext(m_frame.get())) { |
| FrameView* view = frame->view(); |
| if (!view) |
| continue; |
| |
| view->setTransparent(transparent); |
| view->setBaseBackgroundColor(backgroundColor); |
| } |
| } |
| |
| bool FrameView::shouldUpdateWhileOffscreen() const |
| { |
| return m_shouldUpdateWhileOffscreen; |
| } |
| |
| void FrameView::setShouldUpdateWhileOffscreen(bool shouldUpdateWhileOffscreen) |
| { |
| m_shouldUpdateWhileOffscreen = shouldUpdateWhileOffscreen; |
| } |
| |
| void FrameView::scheduleEvent(PassRefPtr<Event> event, PassRefPtr<Node> eventTarget) |
| { |
| if (!m_enqueueEvents) { |
| ExceptionCode ec = 0; |
| eventTarget->dispatchEvent(event, ec); |
| return; |
| } |
| |
| ScheduledEvent* scheduledEvent = new ScheduledEvent; |
| scheduledEvent->m_event = event; |
| scheduledEvent->m_eventTarget = eventTarget; |
| m_scheduledEvents.append(scheduledEvent); |
| } |
| |
| void FrameView::pauseScheduledEvents() |
| { |
| ASSERT(m_scheduledEvents.isEmpty() || m_enqueueEvents); |
| m_enqueueEvents++; |
| } |
| |
| void FrameView::resumeScheduledEvents() |
| { |
| m_enqueueEvents--; |
| if (!m_enqueueEvents) |
| dispatchScheduledEvents(); |
| ASSERT(m_scheduledEvents.isEmpty() || m_enqueueEvents); |
| } |
| |
| void FrameView::scrollToAnchor() |
| { |
| RefPtr<Node> anchorNode = m_maintainScrollPositionAnchor; |
| if (!anchorNode) |
| return; |
| |
| if (!anchorNode->renderer()) |
| return; |
| |
| IntRect rect; |
| if (anchorNode != m_frame->document()) |
| rect = anchorNode->getRect(); |
| |
| // Scroll nested layers and frames to reveal the anchor. |
| // Align to the top and to the closest side (this matches other browsers). |
| anchorNode->renderer()->enclosingLayer()->scrollRectToVisible(rect, true, ScrollAlignment::alignToEdgeIfNeeded, ScrollAlignment::alignTopAlways); |
| |
| if (AXObjectCache::accessibilityEnabled()) |
| m_frame->document()->axObjectCache()->handleScrolledToAnchor(anchorNode.get()); |
| |
| // scrollRectToVisible can call into scrollRectIntoViewRecursively(), which resets m_maintainScrollPositionAnchor. |
| m_maintainScrollPositionAnchor = anchorNode; |
| } |
| |
| bool FrameView::updateWidgets() |
| { |
| if (m_nestedLayoutCount > 1 || !m_widgetUpdateSet || m_widgetUpdateSet->isEmpty()) |
| return true; |
| |
| Vector<RenderPartObject*> objectVector; |
| copyToVector(*m_widgetUpdateSet, objectVector); |
| size_t size = objectVector.size(); |
| for (size_t i = 0; i < size; ++i) { |
| RenderPartObject* object = objectVector[i]; |
| object->updateWidget(false); |
| |
| // updateWidget() can destroy the RenderPartObject, so we need to make sure it's |
| // alive by checking if it's still in m_widgetUpdateSet. |
| if (m_widgetUpdateSet->contains(object)) { |
| object->updateWidgetPosition(); |
| m_widgetUpdateSet->remove(object); |
| } |
| } |
| |
| return m_widgetUpdateSet->isEmpty(); |
| } |
| |
| void FrameView::performPostLayoutTasks() |
| { |
| if (m_firstLayoutCallbackPending) { |
| m_firstLayoutCallbackPending = false; |
| m_frame->loader()->didFirstLayout(); |
| } |
| |
| if (m_isVisuallyNonEmpty && m_firstVisuallyNonEmptyLayoutCallbackPending) { |
| m_firstVisuallyNonEmptyLayoutCallbackPending = false; |
| m_frame->loader()->didFirstVisuallyNonEmptyLayout(); |
| } |
| |
| RenderView* root = m_frame->contentRenderer(); |
| |
| root->updateWidgetPositions(); |
| |
| for (unsigned i = 0; i < maxUpdateWidgetsIterations; i++) { |
| if (updateWidgets()) |
| break; |
| } |
| |
| scrollToAnchor(); |
| |
| resumeScheduledEvents(); |
| |
| if (!root->printing()) { |
| IntSize currentSize = IntSize(width(), height()); |
| float currentZoomFactor = root->style()->zoom(); |
| bool resized = !m_firstLayout && (currentSize != m_lastLayoutSize || currentZoomFactor != m_lastZoomFactor); |
| m_lastLayoutSize = currentSize; |
| m_lastZoomFactor = currentZoomFactor; |
| if (resized) |
| m_frame->eventHandler()->sendResizeEvent(); |
| } |
| } |
| |
| void FrameView::postLayoutTimerFired(Timer<FrameView>*) |
| { |
| performPostLayoutTasks(); |
| } |
| |
| void FrameView::updateOverflowStatus(bool horizontalOverflow, bool verticalOverflow) |
| { |
| if (!m_viewportRenderer) |
| return; |
| |
| if (m_overflowStatusDirty) { |
| m_horizontalOverflow = horizontalOverflow; |
| m_verticalOverflow = verticalOverflow; |
| m_overflowStatusDirty = false; |
| return; |
| } |
| |
| bool horizontalOverflowChanged = (m_horizontalOverflow != horizontalOverflow); |
| bool verticalOverflowChanged = (m_verticalOverflow != verticalOverflow); |
| |
| if (horizontalOverflowChanged || verticalOverflowChanged) { |
| m_horizontalOverflow = horizontalOverflow; |
| m_verticalOverflow = verticalOverflow; |
| |
| scheduleEvent(OverflowEvent::create(horizontalOverflowChanged, horizontalOverflow, |
| verticalOverflowChanged, verticalOverflow), |
| m_viewportRenderer->node()); |
| } |
| |
| } |
| |
| void FrameView::dispatchScheduledEvents() |
| { |
| if (m_scheduledEvents.isEmpty()) |
| return; |
| |
| Vector<ScheduledEvent*> scheduledEventsCopy = m_scheduledEvents; |
| m_scheduledEvents.clear(); |
| |
| Vector<ScheduledEvent*>::iterator end = scheduledEventsCopy.end(); |
| for (Vector<ScheduledEvent*>::iterator it = scheduledEventsCopy.begin(); it != end; ++it) { |
| ScheduledEvent* scheduledEvent = *it; |
| |
| ExceptionCode ec = 0; |
| |
| // Only dispatch events to nodes that are in the document |
| if (scheduledEvent->m_eventTarget->inDocument()) |
| scheduledEvent->m_eventTarget->dispatchEvent(scheduledEvent->m_event, ec); |
| |
| delete scheduledEvent; |
| } |
| } |
| |
| IntRect FrameView::windowClipRect(bool clipToContents) const |
| { |
| ASSERT(m_frame->view() == this); |
| |
| // Set our clip rect to be our contents. |
| IntRect clipRect = contentsToWindow(visibleContentRect(!clipToContents)); |
| if (!m_frame || !m_frame->document()->ownerElement()) |
| return clipRect; |
| |
| // Take our owner element and get the clip rect from the enclosing layer. |
| Element* elt = m_frame->document()->ownerElement(); |
| RenderLayer* layer = elt->renderer()->enclosingLayer(); |
| // FIXME: layer should never be null, but sometimes seems to be anyway. |
| if (!layer) |
| return clipRect; |
| FrameView* parentView = elt->document()->view(); |
| clipRect.intersect(parentView->windowClipRectForLayer(layer, true)); |
| return clipRect; |
| } |
| |
| IntRect FrameView::windowClipRectForLayer(const RenderLayer* layer, bool clipToLayerContents) const |
| { |
| // If we have no layer, just return our window clip rect. |
| if (!layer) |
| return windowClipRect(); |
| |
| // Apply the clip from the layer. |
| IntRect clipRect; |
| if (clipToLayerContents) |
| clipRect = layer->childrenClipRect(); |
| else |
| clipRect = layer->selfClipRect(); |
| clipRect = contentsToWindow(clipRect); |
| return intersection(clipRect, windowClipRect()); |
| } |
| |
| bool FrameView::isActive() const |
| { |
| Page* page = frame()->page(); |
| return page && page->focusController()->isActive(); |
| } |
| |
| void FrameView::valueChanged(Scrollbar* bar) |
| { |
| // Figure out if we really moved. |
| IntSize offset = scrollOffset(); |
| ScrollView::valueChanged(bar); |
| if (offset != scrollOffset()) |
| frame()->eventHandler()->sendScrollEvent(); |
| } |
| |
| void FrameView::invalidateScrollbarRect(Scrollbar* scrollbar, const IntRect& rect) |
| { |
| // Add in our offset within the FrameView. |
| IntRect dirtyRect = rect; |
| dirtyRect.move(scrollbar->x(), scrollbar->y()); |
| invalidateRect(dirtyRect); |
| } |
| |
| void FrameView::getTickmarks(Vector<IntRect>& tickmarks) const |
| { |
| tickmarks = frame()->document()->renderedRectsForMarkers(DocumentMarker::TextMatch); |
| } |
| |
| IntRect FrameView::windowResizerRect() const |
| { |
| Page* page = frame() ? frame()->page() : 0; |
| if (!page) |
| return IntRect(); |
| return page->chrome()->windowResizerRect(); |
| } |
| |
| #if ENABLE(DASHBOARD_SUPPORT) |
| void FrameView::updateDashboardRegions() |
| { |
| Document* document = m_frame->document(); |
| if (!document->hasDashboardRegions()) |
| return; |
| Vector<DashboardRegionValue> newRegions; |
| document->renderBox()->collectDashboardRegions(newRegions); |
| if (newRegions == document->dashboardRegions()) |
| return; |
| document->setDashboardRegions(newRegions); |
| Page* page = m_frame->page(); |
| if (!page) |
| return; |
| page->chrome()->client()->dashboardRegionsChanged(); |
| } |
| #endif |
| |
| void FrameView::invalidateScrollCorner() |
| { |
| invalidateRect(scrollCornerRect()); |
| } |
| |
| void FrameView::updateScrollCorner() |
| { |
| RenderObject* renderer = 0; |
| RefPtr<RenderStyle> cornerStyle; |
| |
| if (!scrollCornerRect().isEmpty()) { |
| // Try the <body> element first as a scroll corner source. |
| Document* doc = m_frame->document(); |
| Element* body = doc ? doc->body() : 0; |
| if (body && body->renderer()) { |
| renderer = body->renderer(); |
| cornerStyle = renderer->getUncachedPseudoStyle(SCROLLBAR_CORNER, renderer->style()); |
| } |
| |
| if (!cornerStyle) { |
| // If the <body> didn't have a custom style, then the root element might. |
| Element* docElement = doc ? doc->documentElement() : 0; |
| if (docElement && docElement->renderer()) { |
| renderer = docElement->renderer(); |
| cornerStyle = renderer->getUncachedPseudoStyle(SCROLLBAR_CORNER, renderer->style()); |
| } |
| } |
| |
| if (!cornerStyle) { |
| // If we have an owning iframe/frame element, then it can set the custom scrollbar also. |
| if (RenderPart* renderer = m_frame->ownerRenderer()) |
| cornerStyle = renderer->getUncachedPseudoStyle(SCROLLBAR_CORNER, renderer->style()); |
| } |
| } |
| |
| if (cornerStyle) { |
| if (!m_scrollCorner) |
| m_scrollCorner = new (renderer->renderArena()) RenderScrollbarPart(renderer->document()); |
| m_scrollCorner->setStyle(cornerStyle.release()); |
| invalidateRect(scrollCornerRect()); |
| } else if (m_scrollCorner) { |
| m_scrollCorner->destroy(); |
| m_scrollCorner = 0; |
| } |
| } |
| |
| void FrameView::paintScrollCorner(GraphicsContext* context, const IntRect& cornerRect) |
| { |
| if (context->updatingControlTints()) { |
| updateScrollCorner(); |
| return; |
| } |
| |
| if (m_scrollCorner) { |
| m_scrollCorner->paintIntoRect(context, cornerRect.x(), cornerRect.y(), cornerRect); |
| return; |
| } |
| |
| ScrollView::paintScrollCorner(context, cornerRect); |
| } |
| |
| bool FrameView::hasCustomScrollbars() const |
| { |
| const HashSet<RefPtr<Widget> >* viewChildren = children(); |
| HashSet<RefPtr<Widget> >::const_iterator end = viewChildren->end(); |
| for (HashSet<RefPtr<Widget> >::const_iterator current = viewChildren->begin(); current != end; ++current) { |
| Widget* widget = current->get(); |
| if (widget->isFrameView()) { |
| if (static_cast<FrameView*>(widget)->hasCustomScrollbars()) |
| return true; |
| } else if (widget->isScrollbar()) { |
| Scrollbar* scrollbar = static_cast<Scrollbar*>(widget); |
| if (scrollbar->isCustomScrollbar()) |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| void FrameView::updateControlTints() |
| { |
| // This is called when control tints are changed from aqua/graphite to clear and vice versa. |
| // We do a "fake" paint, and when the theme gets a paint call, it can then do an invalidate. |
| // This is only done if the theme supports control tinting. It's up to the theme and platform |
| // to define when controls get the tint and to call this function when that changes. |
| |
| // Optimize the common case where we bring a window to the front while it's still empty. |
| if (!m_frame || m_frame->loader()->url().isEmpty()) |
| return; |
| |
| if ((m_frame->contentRenderer() && m_frame->contentRenderer()->theme()->supportsControlTints()) || hasCustomScrollbars()) { |
| if (needsLayout()) |
| layout(); |
| PlatformGraphicsContext* const noContext = 0; |
| GraphicsContext context(noContext); |
| context.setUpdatingControlTints(true); |
| if (platformWidget()) |
| paintContents(&context, visibleContentRect()); |
| else |
| paint(&context, frameRect()); |
| } |
| } |
| |
| bool FrameView::wasScrolledByUser() const |
| { |
| return m_wasScrolledByUser; |
| } |
| |
| void FrameView::setWasScrolledByUser(bool wasScrolledByUser) |
| { |
| if (m_inProgrammaticScroll) |
| return; |
| m_maintainScrollPositionAnchor = 0; |
| m_wasScrolledByUser = wasScrolledByUser; |
| } |
| |
| void FrameView::paintContents(GraphicsContext* p, const IntRect& rect) |
| { |
| if (!frame()) |
| return; |
| |
| Document* document = frame()->document(); |
| |
| #ifndef NDEBUG |
| bool fillWithRed; |
| if (document->printing()) |
| fillWithRed = false; // Printing, don't fill with red (can't remember why). |
| else if (document->ownerElement()) |
| fillWithRed = false; // Subframe, don't fill with red. |
| else if (isTransparent()) |
| fillWithRed = false; // Transparent, don't fill with red. |
| else if (m_paintRestriction == PaintRestrictionSelectionOnly || m_paintRestriction == PaintRestrictionSelectionOnlyBlackText) |
| fillWithRed = false; // Selections are transparent, don't fill with red. |
| else if (m_nodeToDraw) |
| fillWithRed = false; // Element images are transparent, don't fill with red. |
| else |
| fillWithRed = true; |
| |
| if (fillWithRed) |
| p->fillRect(rect, Color(0xFF, 0, 0)); |
| #endif |
| |
| bool isTopLevelPainter = !sCurrentPaintTimeStamp; |
| if (isTopLevelPainter) |
| sCurrentPaintTimeStamp = currentTime(); |
| |
| RenderView* contentRenderer = frame()->contentRenderer(); |
| if (!contentRenderer) { |
| LOG_ERROR("called Frame::paint with nil renderer"); |
| return; |
| } |
| |
| ASSERT(!needsLayout()); |
| if (needsLayout()) |
| return; |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| if (!p->paintingDisabled()) { |
| if (GraphicsLayer* rootLayer = contentRenderer->compositor()->rootPlatformLayer()) |
| rootLayer->syncCompositingState(); |
| } |
| #endif |
| |
| ASSERT(!m_isPainting); |
| |
| m_isPainting = true; |
| |
| // m_nodeToDraw is used to draw only one element (and its descendants) |
| RenderObject* eltRenderer = m_nodeToDraw ? m_nodeToDraw->renderer() : 0; |
| if (m_paintRestriction == PaintRestrictionNone) |
| document->invalidateRenderedRectsForMarkersInRect(rect); |
| contentRenderer->layer()->paint(p, rect, m_paintRestriction, eltRenderer); |
| |
| m_isPainting = false; |
| m_lastPaintTime = currentTime(); |
| |
| #if ENABLE(DASHBOARD_SUPPORT) |
| // Regions may have changed as a result of the visibility/z-index of element changing. |
| if (document->dashboardRegionsDirty()) |
| updateDashboardRegions(); |
| #endif |
| |
| if (isTopLevelPainter) |
| sCurrentPaintTimeStamp = 0; |
| } |
| |
| void FrameView::setPaintRestriction(PaintRestriction pr) |
| { |
| m_paintRestriction = pr; |
| } |
| |
| bool FrameView::isPainting() const |
| { |
| return m_isPainting; |
| } |
| |
| void FrameView::setNodeToDraw(Node* node) |
| { |
| m_nodeToDraw = node; |
| } |
| |
| void FrameView::layoutIfNeededRecursive() |
| { |
| // We have to crawl our entire tree looking for any FrameViews that need |
| // layout and make sure they are up to date. |
| // Mac actually tests for intersection with the dirty region and tries not to |
| // update layout for frames that are outside the dirty region. Not only does this seem |
| // pointless (since those frames will have set a zero timer to layout anyway), but |
| // it is also incorrect, since if two frames overlap, the first could be excluded from the dirty |
| // region but then become included later by the second frame adding rects to the dirty region |
| // when it lays out. |
| |
| if (needsLayout()) |
| layout(); |
| |
| const HashSet<RefPtr<Widget> >* viewChildren = children(); |
| HashSet<RefPtr<Widget> >::const_iterator end = viewChildren->end(); |
| for (HashSet<RefPtr<Widget> >::const_iterator current = viewChildren->begin(); current != end; ++current) { |
| Widget* widget = (*current).get(); |
| if (widget->isFrameView()) |
| static_cast<FrameView*>(widget)->layoutIfNeededRecursive(); |
| } |
| |
| // layoutIfNeededRecursive is called when we need to make sure layout is up-to-date before |
| // painting, so we need to flush out any deferred repaints too. |
| if (m_deferredRepaintTimer.isActive()) { |
| m_deferredRepaintTimer.stop(); |
| doDeferredRepaints(); |
| } |
| } |
| |
| void FrameView::forceLayout(bool allowSubtree) |
| { |
| layout(allowSubtree); |
| // We cannot unschedule a pending relayout, since the force can be called with |
| // a tiny rectangle from a drawRect update. By unscheduling we in effect |
| // "validate" and stop the necessary full repaint from occurring. Basically any basic |
| // append/remove DHTML is broken by this call. For now, I have removed the optimization |
| // until we have a better invalidation stategy. -dwh |
| //unscheduleRelayout(); |
| } |
| |
| void FrameView::forceLayoutWithPageWidthRange(float minPageWidth, float maxPageWidth, bool _adjustViewSize) |
| { |
| // Dumping externalRepresentation(m_frame->renderer()).ascii() is a good trick to see |
| // the state of things before and after the layout |
| RenderView *root = toRenderView(m_frame->document()->renderer()); |
| if (root) { |
| // This magic is basically copied from khtmlview::print |
| int pageW = (int)ceilf(minPageWidth); |
| root->setWidth(pageW); |
| root->setNeedsLayoutAndPrefWidthsRecalc(); |
| forceLayout(); |
| |
| // If we don't fit in the minimum page width, we'll lay out again. If we don't fit in the |
| // maximum page width, we will lay out to the maximum page width and clip extra content. |
| // FIXME: We are assuming a shrink-to-fit printing implementation. A cropping |
| // implementation should not do this! |
| int rightmostPos = root->rightmostPosition(); |
| if (rightmostPos > minPageWidth) { |
| pageW = std::min(rightmostPos, (int)ceilf(maxPageWidth)); |
| root->setWidth(pageW); |
| root->setNeedsLayoutAndPrefWidthsRecalc(); |
| forceLayout(); |
| } |
| } |
| |
| if (_adjustViewSize) |
| adjustViewSize(); |
| } |
| |
| void FrameView::adjustPageHeight(float *newBottom, float oldTop, float oldBottom, float /*bottomLimit*/) |
| { |
| RenderView* root = m_frame->contentRenderer(); |
| if (root) { |
| // Use a context with painting disabled. |
| GraphicsContext context((PlatformGraphicsContext*)0); |
| root->setTruncatedAt((int)floorf(oldBottom)); |
| IntRect dirtyRect(0, (int)floorf(oldTop), root->overflowWidth(), (int)ceilf(oldBottom - oldTop)); |
| root->layer()->paint(&context, dirtyRect); |
| *newBottom = root->bestTruncatedAt(); |
| if (*newBottom == 0) |
| *newBottom = oldBottom; |
| } else |
| *newBottom = oldBottom; |
| } |
| |
| IntRect FrameView::convertFromRenderer(const RenderObject* renderer, const IntRect& rendererRect) const |
| { |
| IntRect rect = renderer->localToAbsoluteQuad(FloatRect(rendererRect)).enclosingBoundingBox(); |
| |
| // Convert from page ("absolute") to FrameView coordinates. |
| rect.move(-scrollX(), -scrollY()); |
| |
| return rect; |
| } |
| |
| IntRect FrameView::convertToRenderer(const RenderObject* renderer, const IntRect& viewRect) const |
| { |
| IntRect rect = viewRect; |
| |
| // Convert from FrameView coords into page ("absolute") coordinates. |
| rect.move(scrollX(), scrollY()); |
| |
| // FIXME: we don't have a way to map an absolute rect down to a local quad, so just |
| // move the rect for now. |
| rect.setLocation(roundedIntPoint(renderer->absoluteToLocal(rect.location(), false, true /* use transforms */))); |
| return rect; |
| } |
| |
| IntPoint FrameView::convertFromRenderer(const RenderObject* renderer, const IntPoint& rendererPoint) const |
| { |
| IntPoint point = roundedIntPoint(renderer->localToAbsolute(rendererPoint, false, true /* use transforms */)); |
| |
| // Convert from page ("absolute") to FrameView coordinates. |
| point.move(-scrollX(), -scrollY()); |
| return point; |
| } |
| |
| IntPoint FrameView::convertToRenderer(const RenderObject* renderer, const IntPoint& viewPoint) const |
| { |
| IntPoint point = viewPoint; |
| |
| // Convert from FrameView coords into page ("absolute") coordinates. |
| point += IntSize(scrollX(), scrollY()); |
| |
| return roundedIntPoint(renderer->absoluteToLocal(point, false, true /* use transforms */)); |
| } |
| |
| IntRect FrameView::convertToContainingView(const IntRect& localRect) const |
| { |
| if (const ScrollView* parentScrollView = parent()) { |
| if (parentScrollView->isFrameView()) { |
| const FrameView* parentView = static_cast<const FrameView*>(parentScrollView); |
| // Get our renderer in the parent view |
| RenderPart* renderer = m_frame->ownerRenderer(); |
| if (!renderer) |
| return localRect; |
| |
| IntRect rect(localRect); |
| // Add borders and padding?? |
| rect.move(renderer->borderLeft() + renderer->paddingLeft(), |
| renderer->borderTop() + renderer->paddingTop()); |
| return parentView->convertFromRenderer(renderer, rect); |
| } |
| |
| return Widget::convertToContainingView(localRect); |
| } |
| |
| return localRect; |
| } |
| |
| IntRect FrameView::convertFromContainingView(const IntRect& parentRect) const |
| { |
| if (const ScrollView* parentScrollView = parent()) { |
| if (parentScrollView->isFrameView()) { |
| const FrameView* parentView = static_cast<const FrameView*>(parentScrollView); |
| |
| // Get our renderer in the parent view |
| RenderPart* renderer = m_frame->ownerRenderer(); |
| if (!renderer) |
| return parentRect; |
| |
| IntRect rect = parentView->convertToRenderer(renderer, parentRect); |
| // Subtract borders and padding |
| rect.move(-renderer->borderLeft() - renderer->paddingLeft(), |
| -renderer->borderTop() - renderer->paddingTop()); |
| return rect; |
| } |
| |
| return Widget::convertFromContainingView(parentRect); |
| } |
| |
| return parentRect; |
| } |
| |
| IntPoint FrameView::convertToContainingView(const IntPoint& localPoint) const |
| { |
| if (const ScrollView* parentScrollView = parent()) { |
| if (parentScrollView->isFrameView()) { |
| const FrameView* parentView = static_cast<const FrameView*>(parentScrollView); |
| |
| // Get our renderer in the parent view |
| RenderPart* renderer = m_frame->ownerRenderer(); |
| if (!renderer) |
| return localPoint; |
| |
| IntPoint point(localPoint); |
| |
| // Add borders and padding |
| point.move(renderer->borderLeft() + renderer->paddingLeft(), |
| renderer->borderTop() + renderer->paddingTop()); |
| return parentView->convertFromRenderer(renderer, point); |
| } |
| |
| return Widget::convertToContainingView(localPoint); |
| } |
| |
| return localPoint; |
| } |
| |
| IntPoint FrameView::convertFromContainingView(const IntPoint& parentPoint) const |
| { |
| if (const ScrollView* parentScrollView = parent()) { |
| if (parentScrollView->isFrameView()) { |
| const FrameView* parentView = static_cast<const FrameView*>(parentScrollView); |
| |
| // Get our renderer in the parent view |
| RenderPart* renderer = m_frame->ownerRenderer(); |
| if (!renderer) |
| return parentPoint; |
| |
| IntPoint point = parentView->convertToRenderer(renderer, parentPoint); |
| // Subtract borders and padding |
| point.move(-renderer->borderLeft() - renderer->paddingLeft(), |
| -renderer->borderTop() - renderer->paddingTop()); |
| return point; |
| } |
| |
| return Widget::convertFromContainingView(parentPoint); |
| } |
| |
| return parentPoint; |
| } |
| |
| } // namespace WebCore |