| /* |
| * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. |
| * Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies) |
| * Copyright (C) 2007 Alp Toker <alp@atoker.com> |
| * Copyright (C) 2008 Eric Seidel <eric@webkit.org> |
| * Copyright (C) 2008 Dirk Schulze <krit@webkit.org> |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "CanvasRenderingContext2D.h" |
| |
| #include "TransformationMatrix.h" |
| #include "CSSParser.h" |
| #include "CachedImage.h" |
| #include "CanvasGradient.h" |
| #include "CanvasPattern.h" |
| #include "CanvasStyle.h" |
| #include "CSSMutableStyleDeclaration.h" |
| #include "CSSPropertyNames.h" |
| #include "CSSStyleSelector.h" |
| #include "Document.h" |
| #include "ExceptionCode.h" |
| #include "FloatConversion.h" |
| #include "Frame.h" |
| #include "GraphicsContext.h" |
| #include "HTMLCanvasElement.h" |
| #include "HTMLImageElement.h" |
| #include "HTMLNames.h" |
| #include "ImageBuffer.h" |
| #include "ImageData.h" |
| #include "KURL.h" |
| #include "Page.h" |
| #include "RenderHTMLCanvas.h" |
| #include "SecurityOrigin.h" |
| #include "Settings.h" |
| #include "StrokeStyleApplier.h" |
| #include "TextMetrics.h" |
| #include "HTMLVideoElement.h" |
| #include <stdio.h> |
| #include <wtf/ByteArray.h> |
| #include <wtf/MathExtras.h> |
| #include <wtf/OwnPtr.h> |
| #include <wtf/UnusedParam.h> |
| |
| using namespace std; |
| |
| namespace WebCore { |
| |
| using namespace HTMLNames; |
| |
| static const char* const defaultFont = "10px sans-serif"; |
| |
| |
| class CanvasStrokeStyleApplier : public StrokeStyleApplier { |
| public: |
| CanvasStrokeStyleApplier(CanvasRenderingContext2D* canvasContext) |
| : m_canvasContext(canvasContext) |
| { |
| } |
| |
| virtual void strokeStyle(GraphicsContext* c) |
| { |
| c->setStrokeThickness(m_canvasContext->lineWidth()); |
| c->setLineCap(m_canvasContext->getLineCap()); |
| c->setLineJoin(m_canvasContext->getLineJoin()); |
| c->setMiterLimit(m_canvasContext->miterLimit()); |
| } |
| |
| private: |
| CanvasRenderingContext2D* m_canvasContext; |
| }; |
| |
| |
| |
| CanvasRenderingContext2D::CanvasRenderingContext2D(HTMLCanvasElement* canvas) |
| : m_canvas(canvas) |
| , m_stateStack(1) |
| { |
| // Make sure that even if the drawingContext() has a different default |
| // thickness, it is in sync with the canvas thickness. |
| setLineWidth(lineWidth()); |
| } |
| |
| void CanvasRenderingContext2D::ref() |
| { |
| m_canvas->ref(); |
| } |
| |
| void CanvasRenderingContext2D::deref() |
| { |
| m_canvas->deref(); |
| } |
| |
| void CanvasRenderingContext2D::reset() |
| { |
| m_stateStack.resize(1); |
| m_stateStack.first() = State(); |
| } |
| |
| CanvasRenderingContext2D::State::State() |
| : m_strokeStyle(CanvasStyle::create("black")) |
| , m_fillStyle(CanvasStyle::create("black")) |
| , m_lineWidth(1) |
| , m_lineCap(ButtCap) |
| , m_lineJoin(MiterJoin) |
| , m_miterLimit(10) |
| , m_shadowBlur(0) |
| , m_shadowColor("black") |
| , m_globalAlpha(1) |
| , m_globalComposite(CompositeSourceOver) |
| , m_invertibleCTM(true) |
| , m_textAlign(StartTextAlign) |
| , m_textBaseline(AlphabeticTextBaseline) |
| , m_unparsedFont(defaultFont) |
| , m_realizedFont(false) |
| { |
| } |
| |
| void CanvasRenderingContext2D::save() |
| { |
| ASSERT(m_stateStack.size() >= 1); |
| m_stateStack.append(state()); |
| GraphicsContext* c = drawingContext(); |
| if (!c) |
| return; |
| c->save(); |
| } |
| |
| void CanvasRenderingContext2D::restore() |
| { |
| ASSERT(m_stateStack.size() >= 1); |
| if (m_stateStack.size() <= 1) |
| return; |
| m_path.transform(state().m_transform); |
| m_stateStack.removeLast(); |
| m_path.transform(state().m_transform.inverse()); |
| GraphicsContext* c = drawingContext(); |
| if (!c) |
| return; |
| c->restore(); |
| } |
| |
| CanvasStyle* CanvasRenderingContext2D::strokeStyle() const |
| { |
| return state().m_strokeStyle.get(); |
| } |
| |
| void CanvasRenderingContext2D::setStrokeStyle(PassRefPtr<CanvasStyle> style) |
| { |
| if (!style) |
| return; |
| |
| if (m_canvas->originClean()) { |
| if (CanvasPattern* pattern = style->canvasPattern()) { |
| if (!pattern->originClean()) |
| m_canvas->setOriginTainted(); |
| } |
| } |
| |
| state().m_strokeStyle = style; |
| GraphicsContext* c = drawingContext(); |
| if (!c) |
| return; |
| state().m_strokeStyle->applyStrokeColor(c); |
| } |
| |
| CanvasStyle* CanvasRenderingContext2D::fillStyle() const |
| { |
| return state().m_fillStyle.get(); |
| } |
| |
| void CanvasRenderingContext2D::setFillStyle(PassRefPtr<CanvasStyle> style) |
| { |
| if (!style) |
| return; |
| |
| if (m_canvas->originClean()) { |
| if (CanvasPattern* pattern = style->canvasPattern()) { |
| if (!pattern->originClean()) |
| m_canvas->setOriginTainted(); |
| } |
| } |
| |
| state().m_fillStyle = style; |
| GraphicsContext* c = drawingContext(); |
| if (!c) |
| return; |
| state().m_fillStyle->applyFillColor(c); |
| } |
| |
| float CanvasRenderingContext2D::lineWidth() const |
| { |
| return state().m_lineWidth; |
| } |
| |
| void CanvasRenderingContext2D::setLineWidth(float width) |
| { |
| if (!(width > 0)) |
| return; |
| state().m_lineWidth = width; |
| GraphicsContext* c = drawingContext(); |
| if (!c) |
| return; |
| c->setStrokeThickness(width); |
| } |
| |
| String CanvasRenderingContext2D::lineCap() const |
| { |
| return lineCapName(state().m_lineCap); |
| } |
| |
| void CanvasRenderingContext2D::setLineCap(const String& s) |
| { |
| LineCap cap; |
| if (!parseLineCap(s, cap)) |
| return; |
| state().m_lineCap = cap; |
| GraphicsContext* c = drawingContext(); |
| if (!c) |
| return; |
| c->setLineCap(cap); |
| } |
| |
| String CanvasRenderingContext2D::lineJoin() const |
| { |
| return lineJoinName(state().m_lineJoin); |
| } |
| |
| void CanvasRenderingContext2D::setLineJoin(const String& s) |
| { |
| LineJoin join; |
| if (!parseLineJoin(s, join)) |
| return; |
| state().m_lineJoin = join; |
| GraphicsContext* c = drawingContext(); |
| if (!c) |
| return; |
| c->setLineJoin(join); |
| } |
| |
| float CanvasRenderingContext2D::miterLimit() const |
| { |
| return state().m_miterLimit; |
| } |
| |
| void CanvasRenderingContext2D::setMiterLimit(float limit) |
| { |
| if (!(limit > 0)) |
| return; |
| state().m_miterLimit = limit; |
| GraphicsContext* c = drawingContext(); |
| if (!c) |
| return; |
| c->setMiterLimit(limit); |
| } |
| |
| float CanvasRenderingContext2D::shadowOffsetX() const |
| { |
| return state().m_shadowOffset.width(); |
| } |
| |
| void CanvasRenderingContext2D::setShadowOffsetX(float x) |
| { |
| state().m_shadowOffset.setWidth(x); |
| applyShadow(); |
| } |
| |
| float CanvasRenderingContext2D::shadowOffsetY() const |
| { |
| return state().m_shadowOffset.height(); |
| } |
| |
| void CanvasRenderingContext2D::setShadowOffsetY(float y) |
| { |
| state().m_shadowOffset.setHeight(y); |
| applyShadow(); |
| } |
| |
| float CanvasRenderingContext2D::shadowBlur() const |
| { |
| return state().m_shadowBlur; |
| } |
| |
| void CanvasRenderingContext2D::setShadowBlur(float blur) |
| { |
| state().m_shadowBlur = blur; |
| applyShadow(); |
| } |
| |
| String CanvasRenderingContext2D::shadowColor() const |
| { |
| // FIXME: What should this return if you called setShadow with a non-string color? |
| return state().m_shadowColor; |
| } |
| |
| void CanvasRenderingContext2D::setShadowColor(const String& color) |
| { |
| state().m_shadowColor = color; |
| applyShadow(); |
| } |
| |
| float CanvasRenderingContext2D::globalAlpha() const |
| { |
| return state().m_globalAlpha; |
| } |
| |
| void CanvasRenderingContext2D::setGlobalAlpha(float alpha) |
| { |
| if (!(alpha >= 0 && alpha <= 1)) |
| return; |
| state().m_globalAlpha = alpha; |
| GraphicsContext* c = drawingContext(); |
| if (!c) |
| return; |
| c->setAlpha(alpha); |
| } |
| |
| String CanvasRenderingContext2D::globalCompositeOperation() const |
| { |
| return compositeOperatorName(state().m_globalComposite); |
| } |
| |
| void CanvasRenderingContext2D::setGlobalCompositeOperation(const String& operation) |
| { |
| CompositeOperator op; |
| if (!parseCompositeOperator(operation, op)) |
| return; |
| state().m_globalComposite = op; |
| GraphicsContext* c = drawingContext(); |
| if (!c) |
| return; |
| c->setCompositeOperation(op); |
| } |
| |
| void CanvasRenderingContext2D::scale(float sx, float sy) |
| { |
| GraphicsContext* c = drawingContext(); |
| if (!c) |
| return; |
| if (!state().m_invertibleCTM) |
| return; |
| |
| TransformationMatrix newTransform = state().m_transform; |
| newTransform.scaleNonUniform(sx, sy); |
| if (!newTransform.isInvertible()) { |
| state().m_invertibleCTM = false; |
| return; |
| } |
| |
| state().m_transform = newTransform; |
| c->scale(FloatSize(sx, sy)); |
| m_path.transform(TransformationMatrix().scaleNonUniform(1.0/sx, 1.0/sy)); |
| } |
| |
| void CanvasRenderingContext2D::rotate(float angleInRadians) |
| { |
| GraphicsContext* c = drawingContext(); |
| if (!c) |
| return; |
| if (!state().m_invertibleCTM) |
| return; |
| |
| TransformationMatrix newTransform = state().m_transform; |
| newTransform.rotate(angleInRadians / piDouble * 180.0); |
| if (!newTransform.isInvertible()) { |
| state().m_invertibleCTM = false; |
| return; |
| } |
| |
| state().m_transform = newTransform; |
| c->rotate(angleInRadians); |
| m_path.transform(TransformationMatrix().rotate(-angleInRadians / piDouble * 180.0)); |
| } |
| |
| void CanvasRenderingContext2D::translate(float tx, float ty) |
| { |
| GraphicsContext* c = drawingContext(); |
| if (!c) |
| return; |
| if (!state().m_invertibleCTM) |
| return; |
| |
| TransformationMatrix newTransform = state().m_transform; |
| newTransform.translate(tx, ty); |
| if (!newTransform.isInvertible()) { |
| state().m_invertibleCTM = false; |
| return; |
| } |
| |
| state().m_transform = newTransform; |
| c->translate(tx, ty); |
| m_path.transform(TransformationMatrix().translate(-tx, -ty)); |
| } |
| |
| void CanvasRenderingContext2D::transform(float m11, float m12, float m21, float m22, float dx, float dy) |
| { |
| GraphicsContext* c = drawingContext(); |
| if (!c) |
| return; |
| if (!state().m_invertibleCTM) |
| return; |
| |
| // HTML5 3.14.11.1 -- ignore any calls that pass non-finite numbers |
| if (!isfinite(m11) | !isfinite(m21) | !isfinite(dx) | |
| !isfinite(m12) | !isfinite(m22) | !isfinite(dy)) |
| return; |
| |
| TransformationMatrix transform(m11, m12, m21, m22, dx, dy); |
| TransformationMatrix newTransform = transform * state().m_transform; |
| if (!newTransform.isInvertible()) { |
| state().m_invertibleCTM = false; |
| return; |
| } |
| |
| state().m_transform = newTransform; |
| c->concatCTM(transform); |
| m_path.transform(transform.inverse()); |
| } |
| |
| void CanvasRenderingContext2D::setTransform(float m11, float m12, float m21, float m22, float dx, float dy) |
| { |
| GraphicsContext* c = drawingContext(); |
| if (!c) |
| return; |
| |
| // HTML5 3.14.11.1 -- ignore any calls that pass non-finite numbers |
| if (!isfinite(m11) | !isfinite(m21) | !isfinite(dx) | |
| !isfinite(m12) | !isfinite(m22) | !isfinite(dy)) |
| return; |
| |
| TransformationMatrix ctm = state().m_transform; |
| if (!ctm.isInvertible()) |
| return; |
| c->concatCTM(c->getCTM().inverse()); |
| c->concatCTM(m_canvas->baseTransform()); |
| state().m_transform.multiply(ctm.inverse()); |
| m_path.transform(ctm); |
| |
| state().m_invertibleCTM = true; |
| transform(m11, m12, m21, m22, dx, dy); |
| } |
| |
| void CanvasRenderingContext2D::setStrokeColor(const String& color) |
| { |
| setStrokeStyle(CanvasStyle::create(color)); |
| } |
| |
| void CanvasRenderingContext2D::setStrokeColor(float grayLevel) |
| { |
| setStrokeStyle(CanvasStyle::create(grayLevel, 1)); |
| } |
| |
| void CanvasRenderingContext2D::setStrokeColor(const String& color, float alpha) |
| { |
| setStrokeStyle(CanvasStyle::create(color, alpha)); |
| } |
| |
| void CanvasRenderingContext2D::setStrokeColor(float grayLevel, float alpha) |
| { |
| setStrokeStyle(CanvasStyle::create(grayLevel, alpha)); |
| } |
| |
| void CanvasRenderingContext2D::setStrokeColor(float r, float g, float b, float a) |
| { |
| setStrokeStyle(CanvasStyle::create(r, g, b, a)); |
| } |
| |
| void CanvasRenderingContext2D::setStrokeColor(float c, float m, float y, float k, float a) |
| { |
| setStrokeStyle(CanvasStyle::create(c, m, y, k, a)); |
| } |
| |
| void CanvasRenderingContext2D::setFillColor(const String& color) |
| { |
| setFillStyle(CanvasStyle::create(color)); |
| } |
| |
| void CanvasRenderingContext2D::setFillColor(float grayLevel) |
| { |
| setFillStyle(CanvasStyle::create(grayLevel, 1)); |
| } |
| |
| void CanvasRenderingContext2D::setFillColor(const String& color, float alpha) |
| { |
| setFillStyle(CanvasStyle::create(color, alpha)); |
| } |
| |
| void CanvasRenderingContext2D::setFillColor(float grayLevel, float alpha) |
| { |
| setFillStyle(CanvasStyle::create(grayLevel, alpha)); |
| } |
| |
| void CanvasRenderingContext2D::setFillColor(float r, float g, float b, float a) |
| { |
| setFillStyle(CanvasStyle::create(r, g, b, a)); |
| } |
| |
| void CanvasRenderingContext2D::setFillColor(float c, float m, float y, float k, float a) |
| { |
| setFillStyle(CanvasStyle::create(c, m, y, k, a)); |
| } |
| |
| void CanvasRenderingContext2D::beginPath() |
| { |
| m_path.clear(); |
| } |
| |
| void CanvasRenderingContext2D::closePath() |
| { |
| m_path.closeSubpath(); |
| } |
| |
| void CanvasRenderingContext2D::moveTo(float x, float y) |
| { |
| if (!isfinite(x) | !isfinite(y)) |
| return; |
| if (!state().m_invertibleCTM) |
| return; |
| m_path.moveTo(FloatPoint(x, y)); |
| } |
| |
| void CanvasRenderingContext2D::lineTo(float x, float y) |
| { |
| if (!isfinite(x) | !isfinite(y)) |
| return; |
| if (!state().m_invertibleCTM) |
| return; |
| m_path.addLineTo(FloatPoint(x, y)); |
| } |
| |
| void CanvasRenderingContext2D::quadraticCurveTo(float cpx, float cpy, float x, float y) |
| { |
| if (!isfinite(cpx) | !isfinite(cpy) | !isfinite(x) | !isfinite(y)) |
| return; |
| if (!state().m_invertibleCTM) |
| return; |
| m_path.addQuadCurveTo(FloatPoint(cpx, cpy), FloatPoint(x, y)); |
| } |
| |
| void CanvasRenderingContext2D::bezierCurveTo(float cp1x, float cp1y, float cp2x, float cp2y, float x, float y) |
| { |
| if (!isfinite(cp1x) | !isfinite(cp1y) | !isfinite(cp2x) | !isfinite(cp2y) | !isfinite(x) | !isfinite(y)) |
| return; |
| if (!state().m_invertibleCTM) |
| return; |
| m_path.addBezierCurveTo(FloatPoint(cp1x, cp1y), FloatPoint(cp2x, cp2y), FloatPoint(x, y)); |
| } |
| |
| void CanvasRenderingContext2D::arcTo(float x0, float y0, float x1, float y1, float r, ExceptionCode& ec) |
| { |
| ec = 0; |
| if (!isfinite(x0) | !isfinite(y0) | !isfinite(x1) | !isfinite(y1) | !isfinite(r)) |
| return; |
| |
| if (r < 0) { |
| ec = INDEX_SIZE_ERR; |
| return; |
| } |
| if (!state().m_invertibleCTM) |
| return; |
| m_path.addArcTo(FloatPoint(x0, y0), FloatPoint(x1, y1), r); |
| } |
| |
| void CanvasRenderingContext2D::arc(float x, float y, float r, float sa, float ea, bool anticlockwise, ExceptionCode& ec) |
| { |
| ec = 0; |
| if (!isfinite(x) | !isfinite(y) | !isfinite(r) | !isfinite(sa) | !isfinite(ea)) |
| return; |
| |
| if (r < 0) { |
| ec = INDEX_SIZE_ERR; |
| return; |
| } |
| if (!state().m_invertibleCTM) |
| return; |
| m_path.addArc(FloatPoint(x, y), r, sa, ea, anticlockwise); |
| } |
| |
| static bool validateRectForCanvas(float& x, float& y, float& width, float& height) |
| { |
| if (!isfinite(x) | !isfinite(y) | !isfinite(width) | !isfinite(height)) |
| return false; |
| |
| if (width < 0) { |
| width = -width; |
| x -= width; |
| } |
| |
| if (height < 0) { |
| height = -height; |
| y -= height; |
| } |
| |
| return true; |
| } |
| |
| void CanvasRenderingContext2D::rect(float x, float y, float width, float height) |
| { |
| if (!validateRectForCanvas(x, y, width, height)) |
| return; |
| if (!state().m_invertibleCTM) |
| return; |
| m_path.addRect(FloatRect(x, y, width, height)); |
| } |
| |
| #if ENABLE(DASHBOARD_SUPPORT) |
| void CanvasRenderingContext2D::clearPathForDashboardBackwardCompatibilityMode() |
| { |
| if (Settings* settings = m_canvas->document()->settings()) |
| if (settings->usesDashboardBackwardCompatibilityMode()) |
| m_path.clear(); |
| } |
| #endif |
| |
| void CanvasRenderingContext2D::fill() |
| { |
| GraphicsContext* c = drawingContext(); |
| if (!c) |
| return; |
| if (!state().m_invertibleCTM) |
| return; |
| |
| if (!m_path.isEmpty()) { |
| c->beginPath(); |
| c->addPath(m_path); |
| willDraw(m_path.boundingRect()); |
| c->fillPath(); |
| } |
| |
| #if ENABLE(DASHBOARD_SUPPORT) |
| clearPathForDashboardBackwardCompatibilityMode(); |
| #endif |
| } |
| |
| void CanvasRenderingContext2D::stroke() |
| { |
| GraphicsContext* c = drawingContext(); |
| if (!c) |
| return; |
| if (!state().m_invertibleCTM) |
| return; |
| |
| if (!m_path.isEmpty()) { |
| c->beginPath(); |
| c->addPath(m_path); |
| |
| CanvasStrokeStyleApplier strokeApplier(this); |
| FloatRect boundingRect = m_path.strokeBoundingRect(&strokeApplier); |
| willDraw(boundingRect); |
| |
| c->strokePath(); |
| } |
| |
| #if ENABLE(DASHBOARD_SUPPORT) |
| clearPathForDashboardBackwardCompatibilityMode(); |
| #endif |
| } |
| |
| void CanvasRenderingContext2D::clip() |
| { |
| GraphicsContext* c = drawingContext(); |
| if (!c) |
| return; |
| if (!state().m_invertibleCTM) |
| return; |
| c->clip(m_path); |
| #if ENABLE(DASHBOARD_SUPPORT) |
| clearPathForDashboardBackwardCompatibilityMode(); |
| #endif |
| } |
| |
| bool CanvasRenderingContext2D::isPointInPath(const float x, const float y) |
| { |
| GraphicsContext* c = drawingContext(); |
| if (!c) |
| return false; |
| if (!state().m_invertibleCTM) |
| return false; |
| |
| FloatPoint point(x, y); |
| TransformationMatrix ctm = state().m_transform; |
| FloatPoint transformedPoint = ctm.inverse().mapPoint(point); |
| return m_path.contains(transformedPoint); |
| } |
| |
| void CanvasRenderingContext2D::clearRect(float x, float y, float width, float height) |
| { |
| if (!validateRectForCanvas(x, y, width, height)) |
| return; |
| GraphicsContext* c = drawingContext(); |
| if (!c) |
| return; |
| if (!state().m_invertibleCTM) |
| return; |
| FloatRect rect(x, y, width, height); |
| willDraw(rect); |
| c->clearRect(rect); |
| } |
| |
| void CanvasRenderingContext2D::fillRect(float x, float y, float width, float height) |
| { |
| if (!validateRectForCanvas(x, y, width, height)) |
| return; |
| |
| GraphicsContext* c = drawingContext(); |
| if (!c) |
| return; |
| if (!state().m_invertibleCTM) |
| return; |
| |
| FloatRect rect(x, y, width, height); |
| willDraw(rect); |
| |
| c->save(); |
| c->fillRect(rect); |
| c->restore(); |
| } |
| |
| void CanvasRenderingContext2D::strokeRect(float x, float y, float width, float height) |
| { |
| if (!validateRectForCanvas(x, y, width, height)) |
| return; |
| strokeRect(x, y, width, height, state().m_lineWidth); |
| } |
| |
| void CanvasRenderingContext2D::strokeRect(float x, float y, float width, float height, float lineWidth) |
| { |
| if (!validateRectForCanvas(x, y, width, height)) |
| return; |
| |
| if (!(lineWidth >= 0)) |
| return; |
| |
| GraphicsContext* c = drawingContext(); |
| if (!c) |
| return; |
| if (!state().m_invertibleCTM) |
| return; |
| |
| FloatRect rect(x, y, width, height); |
| |
| FloatRect boundingRect = rect; |
| boundingRect.inflate(lineWidth / 2); |
| willDraw(boundingRect); |
| |
| c->strokeRect(rect, lineWidth); |
| } |
| |
| #if PLATFORM(CG) |
| static inline CGSize adjustedShadowSize(CGFloat width, CGFloat height) |
| { |
| // Work around <rdar://problem/5539388> by ensuring that shadow offsets will get truncated |
| // to the desired integer. |
| static const CGFloat extraShadowOffset = narrowPrecisionToCGFloat(1.0 / 128); |
| if (width > 0) |
| width += extraShadowOffset; |
| else if (width < 0) |
| width -= extraShadowOffset; |
| |
| if (height > 0) |
| height += extraShadowOffset; |
| else if (height < 0) |
| height -= extraShadowOffset; |
| |
| return CGSizeMake(width, height); |
| } |
| #endif |
| |
| void CanvasRenderingContext2D::setShadow(float width, float height, float blur) |
| { |
| state().m_shadowOffset = FloatSize(width, height); |
| state().m_shadowBlur = blur; |
| state().m_shadowColor = ""; |
| applyShadow(); |
| } |
| |
| void CanvasRenderingContext2D::setShadow(float width, float height, float blur, const String& color) |
| { |
| state().m_shadowOffset = FloatSize(width, height); |
| state().m_shadowBlur = blur; |
| state().m_shadowColor = color; |
| applyShadow(); |
| } |
| |
| void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float grayLevel) |
| { |
| state().m_shadowOffset = FloatSize(width, height); |
| state().m_shadowBlur = blur; |
| state().m_shadowColor = ""; |
| |
| GraphicsContext* c = drawingContext(); |
| if (!c) |
| return; |
| |
| RGBA32 rgba = makeRGBA32FromFloats(grayLevel, grayLevel, grayLevel, 1.0f); |
| c->setShadow(IntSize(width, -height), state().m_shadowBlur, Color(rgba)); |
| } |
| |
| void CanvasRenderingContext2D::setShadow(float width, float height, float blur, const String& color, float alpha) |
| { |
| state().m_shadowOffset = FloatSize(width, height); |
| state().m_shadowBlur = blur; |
| state().m_shadowColor = color; |
| |
| GraphicsContext* c = drawingContext(); |
| if (!c) |
| return; |
| |
| RGBA32 rgba = 0; // default is transparent black |
| if (!state().m_shadowColor.isEmpty()) |
| CSSParser::parseColor(rgba, state().m_shadowColor); |
| c->setShadow(IntSize(width, -height), state().m_shadowBlur, Color(colorWithOverrideAlpha(rgba, alpha))); |
| } |
| |
| void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float grayLevel, float alpha) |
| { |
| state().m_shadowOffset = FloatSize(width, height); |
| state().m_shadowBlur = blur; |
| state().m_shadowColor = ""; |
| |
| GraphicsContext* c = drawingContext(); |
| if (!c) |
| return; |
| |
| RGBA32 rgba = makeRGBA32FromFloats(grayLevel, grayLevel, grayLevel, alpha); |
| c->setShadow(IntSize(width, -height), state().m_shadowBlur, Color(rgba)); |
| } |
| |
| void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float r, float g, float b, float a) |
| { |
| state().m_shadowOffset = FloatSize(width, height); |
| state().m_shadowBlur = blur; |
| state().m_shadowColor = ""; |
| |
| GraphicsContext* c = drawingContext(); |
| if (!c) |
| return; |
| |
| RGBA32 rgba = makeRGBA32FromFloats(r, g, b, a); // default is transparent black |
| if (!state().m_shadowColor.isEmpty()) |
| CSSParser::parseColor(rgba, state().m_shadowColor); |
| c->setShadow(IntSize(width, -height), state().m_shadowBlur, Color(rgba)); |
| } |
| |
| void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float c, float m, float y, float k, float a) |
| { |
| state().m_shadowOffset = FloatSize(width, height); |
| state().m_shadowBlur = blur; |
| state().m_shadowColor = ""; |
| |
| GraphicsContext* dc = drawingContext(); |
| if (!dc) |
| return; |
| #if PLATFORM(CG) |
| const CGFloat components[5] = { c, m, y, k, a }; |
| CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceCMYK(); |
| CGColorRef shadowColor = CGColorCreate(colorSpace, components); |
| CGColorSpaceRelease(colorSpace); |
| CGContextSetShadowWithColor(dc->platformContext(), adjustedShadowSize(width, -height), blur, shadowColor); |
| CGColorRelease(shadowColor); |
| #else |
| dc->setShadow(IntSize(width, -height), blur, Color(c, m, y, k, a)); |
| #endif |
| } |
| |
| void CanvasRenderingContext2D::clearShadow() |
| { |
| state().m_shadowOffset = FloatSize(); |
| state().m_shadowBlur = 0; |
| state().m_shadowColor = ""; |
| applyShadow(); |
| } |
| |
| void CanvasRenderingContext2D::applyShadow() |
| { |
| GraphicsContext* c = drawingContext(); |
| if (!c) |
| return; |
| |
| RGBA32 rgba = 0; // default is transparent black |
| if (!state().m_shadowColor.isEmpty()) |
| CSSParser::parseColor(rgba, state().m_shadowColor); |
| float width = state().m_shadowOffset.width(); |
| float height = state().m_shadowOffset.height(); |
| c->setShadow(IntSize(width, -height), state().m_shadowBlur, Color(rgba)); |
| } |
| |
| static IntSize size(HTMLImageElement* image) |
| { |
| if (CachedImage* cachedImage = image->cachedImage()) |
| return cachedImage->imageSize(1.0f); // FIXME: Not sure about this. |
| return IntSize(); |
| } |
| |
| #if ENABLE(VIDEO) |
| static IntSize size(HTMLVideoElement* video) |
| { |
| if (MediaPlayer* player = video->player()) |
| return player->naturalSize(); |
| return IntSize(); |
| } |
| #endif |
| |
| static inline FloatRect normalizeRect(const FloatRect& rect) |
| { |
| return FloatRect(min(rect.x(), rect.right()), |
| min(rect.y(), rect.bottom()), |
| max(rect.width(), -rect.width()), |
| max(rect.height(), -rect.height())); |
| } |
| |
| void CanvasRenderingContext2D::checkOrigin(const KURL& url) |
| { |
| RefPtr<SecurityOrigin> origin = SecurityOrigin::create(url); |
| if (!m_canvas->document()->securityOrigin()->canAccess(origin.get())) |
| m_canvas->setOriginTainted(); |
| } |
| |
| void CanvasRenderingContext2D::checkOrigin(const String& url) |
| { |
| RefPtr<SecurityOrigin> origin = SecurityOrigin::createFromString(url); |
| if (!m_canvas->document()->securityOrigin()->canAccess(origin.get())) |
| m_canvas->setOriginTainted(); |
| } |
| |
| void CanvasRenderingContext2D::drawImage(HTMLImageElement* image, float x, float y) |
| { |
| ASSERT(image); |
| IntSize s = size(image); |
| ExceptionCode ec; |
| drawImage(image, x, y, s.width(), s.height(), ec); |
| } |
| |
| void CanvasRenderingContext2D::drawImage(HTMLImageElement* image, |
| float x, float y, float width, float height, ExceptionCode& ec) |
| { |
| ASSERT(image); |
| IntSize s = size(image); |
| drawImage(image, FloatRect(0, 0, s.width(), s.height()), FloatRect(x, y, width, height), ec); |
| } |
| |
| void CanvasRenderingContext2D::drawImage(HTMLImageElement* image, const FloatRect& srcRect, const FloatRect& dstRect, |
| ExceptionCode& ec) |
| { |
| ASSERT(image); |
| |
| ec = 0; |
| |
| FloatRect imageRect = FloatRect(FloatPoint(), size(image)); |
| if (!imageRect.contains(normalizeRect(srcRect)) || srcRect.width() == 0 || srcRect.height() == 0) { |
| ec = INDEX_SIZE_ERR; |
| return; |
| } |
| |
| if (!dstRect.width() || !dstRect.height()) |
| return; |
| |
| GraphicsContext* c = drawingContext(); |
| if (!c) |
| return; |
| if (!state().m_invertibleCTM) |
| return; |
| |
| CachedImage* cachedImage = image->cachedImage(); |
| if (!cachedImage) |
| return; |
| |
| if (m_canvas->originClean()) |
| checkOrigin(cachedImage->response().url()); |
| |
| if (m_canvas->originClean() && !cachedImage->image()->hasSingleSecurityOrigin()) |
| m_canvas->setOriginTainted(); |
| |
| FloatRect sourceRect = c->roundToDevicePixels(srcRect); |
| FloatRect destRect = c->roundToDevicePixels(dstRect); |
| willDraw(destRect); |
| c->drawImage(cachedImage->image(), destRect, sourceRect, state().m_globalComposite); |
| } |
| |
| void CanvasRenderingContext2D::drawImage(HTMLCanvasElement* canvas, float x, float y) |
| { |
| ASSERT(canvas); |
| ExceptionCode ec; |
| drawImage(canvas, x, y, canvas->width(), canvas->height(), ec); |
| } |
| |
| void CanvasRenderingContext2D::drawImage(HTMLCanvasElement* canvas, |
| float x, float y, float width, float height, ExceptionCode& ec) |
| { |
| ASSERT(canvas); |
| drawImage(canvas, FloatRect(0, 0, canvas->width(), canvas->height()), FloatRect(x, y, width, height), ec); |
| } |
| |
| void CanvasRenderingContext2D::drawImage(HTMLCanvasElement* canvas, const FloatRect& srcRect, |
| const FloatRect& dstRect, ExceptionCode& ec) |
| { |
| ASSERT(canvas); |
| |
| ec = 0; |
| |
| FloatRect srcCanvasRect = FloatRect(FloatPoint(), canvas->size()); |
| if (!srcCanvasRect.contains(normalizeRect(srcRect)) || srcRect.width() == 0 || srcRect.height() == 0) { |
| ec = INDEX_SIZE_ERR; |
| return; |
| } |
| |
| if (!dstRect.width() || !dstRect.height()) |
| return; |
| |
| GraphicsContext* c = drawingContext(); |
| if (!c) |
| return; |
| if (!state().m_invertibleCTM) |
| return; |
| |
| FloatRect sourceRect = c->roundToDevicePixels(srcRect); |
| FloatRect destRect = c->roundToDevicePixels(dstRect); |
| |
| // FIXME: Do this through platform-independent GraphicsContext API. |
| ImageBuffer* buffer = canvas->buffer(); |
| if (!buffer) |
| return; |
| |
| if (!canvas->originClean()) |
| m_canvas->setOriginTainted(); |
| |
| c->drawImage(buffer->image(), destRect, sourceRect, state().m_globalComposite); |
| willDraw(destRect); // This call comes after drawImage, since the buffer we draw into may be our own, and we need to make sure it is dirty. |
| // FIXME: Arguably willDraw should become didDraw and occur after drawing calls and not before them to avoid problems like this. |
| } |
| |
| #if ENABLE(VIDEO) |
| void CanvasRenderingContext2D::drawImage(HTMLVideoElement* video, float x, float y) |
| { |
| ASSERT(video); |
| IntSize s = size(video); |
| ExceptionCode ec; |
| drawImage(video, x, y, s.width(), s.height(), ec); |
| } |
| |
| void CanvasRenderingContext2D::drawImage(HTMLVideoElement* video, |
| float x, float y, float width, float height, ExceptionCode& ec) |
| { |
| ASSERT(video); |
| IntSize s = size(video); |
| drawImage(video, FloatRect(0, 0, s.width(), s.height()), FloatRect(x, y, width, height), ec); |
| } |
| |
| void CanvasRenderingContext2D::drawImage(HTMLVideoElement* video, const FloatRect& srcRect, const FloatRect& dstRect, |
| ExceptionCode& ec) |
| { |
| ASSERT(video); |
| |
| ec = 0; |
| FloatRect videoRect = FloatRect(FloatPoint(), size(video)); |
| if (!videoRect.contains(normalizeRect(srcRect)) || srcRect.width() == 0 || srcRect.height() == 0) { |
| ec = INDEX_SIZE_ERR; |
| return; |
| } |
| |
| if (!dstRect.width() || !dstRect.height()) |
| return; |
| |
| GraphicsContext* c = drawingContext(); |
| if (!c) |
| return; |
| if (!state().m_invertibleCTM) |
| return; |
| |
| if (m_canvas->originClean()) |
| checkOrigin(video->currentSrc()); |
| |
| if (m_canvas->originClean() && !video->hasSingleSecurityOrigin()) |
| m_canvas->setOriginTainted(); |
| |
| FloatRect sourceRect = c->roundToDevicePixels(srcRect); |
| FloatRect destRect = c->roundToDevicePixels(dstRect); |
| willDraw(destRect); |
| |
| c->save(); |
| c->clip(destRect); |
| c->translate(destRect.x(), destRect.y()); |
| c->scale(FloatSize(destRect.width()/sourceRect.width(), destRect.height()/sourceRect.height())); |
| c->translate(-sourceRect.x(), -sourceRect.y()); |
| video->paintCurrentFrameInContext(c, IntRect(IntPoint(), size(video))); |
| c->restore(); |
| } |
| #endif |
| |
| // FIXME: Why isn't this just another overload of drawImage? Why have a different name? |
| void CanvasRenderingContext2D::drawImageFromRect(HTMLImageElement* image, |
| float sx, float sy, float sw, float sh, |
| float dx, float dy, float dw, float dh, |
| const String& compositeOperation) |
| { |
| if (!image) |
| return; |
| |
| CachedImage* cachedImage = image->cachedImage(); |
| if (!cachedImage) |
| return; |
| |
| if (m_canvas->originClean()) |
| checkOrigin(cachedImage->response().url()); |
| |
| if (m_canvas->originClean() && !cachedImage->image()->hasSingleSecurityOrigin()) |
| m_canvas->setOriginTainted(); |
| |
| GraphicsContext* c = drawingContext(); |
| if (!c) |
| return; |
| if (!state().m_invertibleCTM) |
| return; |
| |
| CompositeOperator op; |
| if (!parseCompositeOperator(compositeOperation, op)) |
| op = CompositeSourceOver; |
| |
| FloatRect destRect = FloatRect(dx, dy, dw, dh); |
| willDraw(destRect); |
| c->drawImage(cachedImage->image(), destRect, FloatRect(sx, sy, sw, sh), op); |
| } |
| |
| void CanvasRenderingContext2D::setAlpha(float alpha) |
| { |
| setGlobalAlpha(alpha); |
| } |
| |
| void CanvasRenderingContext2D::setCompositeOperation(const String& operation) |
| { |
| setGlobalCompositeOperation(operation); |
| } |
| |
| void CanvasRenderingContext2D::prepareGradientForDashboard(CanvasGradient* gradient) const |
| { |
| #if ENABLE(DASHBOARD_SUPPORT) |
| if (Settings* settings = m_canvas->document()->settings()) |
| if (settings->usesDashboardBackwardCompatibilityMode()) |
| gradient->setDashboardCompatibilityMode(); |
| #else |
| UNUSED_PARAM(gradient); |
| #endif |
| } |
| |
| PassRefPtr<CanvasGradient> CanvasRenderingContext2D::createLinearGradient(float x0, float y0, float x1, float y1, ExceptionCode& ec) |
| { |
| if (!isfinite(x0) || !isfinite(y0) || !isfinite(x1) || !isfinite(y1)) { |
| ec = NOT_SUPPORTED_ERR; |
| return 0; |
| } |
| |
| PassRefPtr<CanvasGradient> gradient = CanvasGradient::create(FloatPoint(x0, y0), FloatPoint(x1, y1)); |
| prepareGradientForDashboard(gradient.get()); |
| return gradient; |
| } |
| |
| PassRefPtr<CanvasGradient> CanvasRenderingContext2D::createRadialGradient(float x0, float y0, float r0, float x1, float y1, float r1, ExceptionCode& ec) |
| { |
| if (!isfinite(x0) || !isfinite(y0) || !isfinite(r0) || |
| !isfinite(x1) || !isfinite(y1) || !isfinite(r1)) { |
| ec = NOT_SUPPORTED_ERR; |
| return 0; |
| } |
| PassRefPtr<CanvasGradient> gradient = CanvasGradient::create(FloatPoint(x0, y0), r0, FloatPoint(x1, y1), r1); |
| prepareGradientForDashboard(gradient.get()); |
| return gradient; |
| } |
| |
| PassRefPtr<CanvasPattern> CanvasRenderingContext2D::createPattern(HTMLImageElement* image, |
| const String& repetitionType, ExceptionCode& ec) |
| { |
| bool repeatX, repeatY; |
| ec = 0; |
| CanvasPattern::parseRepetitionType(repetitionType, repeatX, repeatY, ec); |
| if (ec) |
| return 0; |
| |
| if (!image->complete()) { |
| ec = INVALID_STATE_ERR; |
| return 0; |
| } |
| |
| CachedImage* cachedImage = image->cachedImage(); |
| if (!cachedImage || !image->cachedImage()->image()) |
| return CanvasPattern::create(Image::nullImage(), repeatX, repeatY, true); |
| |
| RefPtr<SecurityOrigin> origin = SecurityOrigin::createFromString(cachedImage->url()); |
| bool originClean = m_canvas->document()->securityOrigin()->canAccess(origin.get()); |
| return CanvasPattern::create(cachedImage->image(), repeatX, repeatY, originClean); |
| } |
| |
| PassRefPtr<CanvasPattern> CanvasRenderingContext2D::createPattern(HTMLCanvasElement* canvas, |
| const String& repetitionType, ExceptionCode& ec) |
| { |
| if (!canvas->width() || !canvas->height()) { |
| ec = INVALID_STATE_ERR; |
| return 0; |
| } |
| |
| bool repeatX, repeatY; |
| ec = 0; |
| CanvasPattern::parseRepetitionType(repetitionType, repeatX, repeatY, ec); |
| if (ec) |
| return 0; |
| return CanvasPattern::create(canvas->buffer()->image(), repeatX, repeatY, canvas->originClean()); |
| } |
| |
| void CanvasRenderingContext2D::willDraw(const FloatRect& r, unsigned options) |
| { |
| GraphicsContext* c = drawingContext(); |
| if (!c) |
| return; |
| if (!state().m_invertibleCTM) |
| return; |
| |
| FloatRect dirtyRect = r; |
| if (options & CanvasWillDrawApplyTransform) { |
| TransformationMatrix ctm = state().m_transform; |
| dirtyRect = ctm.mapRect(r); |
| } |
| |
| if (options & CanvasWillDrawApplyShadow) { |
| // The shadow gets applied after transformation |
| FloatRect shadowRect(dirtyRect); |
| shadowRect.move(state().m_shadowOffset); |
| shadowRect.inflate(state().m_shadowBlur); |
| dirtyRect.unite(shadowRect); |
| } |
| |
| if (options & CanvasWillDrawApplyClip) { |
| // FIXME: apply the current clip to the rectangle. Unfortunately we can't get the clip |
| // back out of the GraphicsContext, so to take clip into account for incremental painting, |
| // we'd have to keep the clip path around. |
| } |
| |
| m_canvas->willDraw(dirtyRect); |
| } |
| |
| GraphicsContext* CanvasRenderingContext2D::drawingContext() const |
| { |
| return m_canvas->drawingContext(); |
| } |
| |
| static PassRefPtr<ImageData> createEmptyImageData(const IntSize& size) |
| { |
| RefPtr<ImageData> data = ImageData::create(size.width(), size.height()); |
| memset(data->data()->data()->data(), 0, data->data()->data()->length()); |
| return data.get(); |
| } |
| |
| PassRefPtr<ImageData> CanvasRenderingContext2D::createImageData(float sw, float sh) const |
| { |
| FloatSize unscaledSize(sw, sh); |
| IntSize scaledSize = m_canvas->convertLogicalToDevice(unscaledSize); |
| if (scaledSize.width() < 1) |
| scaledSize.setWidth(1); |
| if (scaledSize.height() < 1) |
| scaledSize.setHeight(1); |
| |
| return createEmptyImageData(scaledSize); |
| } |
| |
| PassRefPtr<ImageData> CanvasRenderingContext2D::getImageData(float sx, float sy, float sw, float sh, ExceptionCode& ec) const |
| { |
| if (!m_canvas->originClean()) { |
| ec = SECURITY_ERR; |
| return 0; |
| } |
| |
| FloatRect unscaledRect(sx, sy, sw, sh); |
| IntRect scaledRect = m_canvas->convertLogicalToDevice(unscaledRect); |
| if (scaledRect.width() < 1) |
| scaledRect.setWidth(1); |
| if (scaledRect.height() < 1) |
| scaledRect.setHeight(1); |
| ImageBuffer* buffer = m_canvas ? m_canvas->buffer() : 0; |
| if (!buffer) |
| return createEmptyImageData(scaledRect.size()); |
| return buffer->getImageData(scaledRect); |
| } |
| |
| void CanvasRenderingContext2D::putImageData(ImageData* data, float dx, float dy, ExceptionCode& ec) |
| { |
| if (!data) { |
| ec = TYPE_MISMATCH_ERR; |
| return; |
| } |
| putImageData(data, dx, dy, 0, 0, data->width(), data->height(), ec); |
| } |
| |
| void CanvasRenderingContext2D::putImageData(ImageData* data, float dx, float dy, float dirtyX, float dirtyY, |
| float dirtyWidth, float dirtyHeight, ExceptionCode& ec) |
| { |
| if (!data) { |
| ec = TYPE_MISMATCH_ERR; |
| return; |
| } |
| if (!isfinite(dx) || !isfinite(dy) || !isfinite(dirtyX) || |
| !isfinite(dirtyY) || !isfinite(dirtyWidth) || !isfinite(dirtyHeight)) { |
| ec = INDEX_SIZE_ERR; |
| return; |
| } |
| |
| ImageBuffer* buffer = m_canvas->buffer(); |
| if (!buffer) |
| return; |
| |
| if (dirtyWidth < 0) { |
| dirtyX += dirtyWidth; |
| dirtyWidth = -dirtyWidth; |
| } |
| |
| if (dirtyHeight < 0) { |
| dirtyY += dirtyHeight; |
| dirtyHeight = -dirtyHeight; |
| } |
| |
| FloatRect clipRect(dirtyX, dirtyY, dirtyWidth, dirtyHeight); |
| clipRect.intersect(IntRect(0, 0, data->width(), data->height())); |
| IntSize destOffset(static_cast<int>(dx), static_cast<int>(dy)); |
| IntRect sourceRect = enclosingIntRect(clipRect); |
| sourceRect.move(destOffset); |
| sourceRect.intersect(IntRect(IntPoint(), buffer->size())); |
| if (sourceRect.isEmpty()) |
| return; |
| willDraw(sourceRect, 0); // ignore transform, shadow and clip |
| sourceRect.move(-destOffset); |
| IntPoint destPoint(destOffset.width(), destOffset.height()); |
| |
| buffer->putImageData(data, sourceRect, destPoint); |
| } |
| |
| String CanvasRenderingContext2D::font() const |
| { |
| return state().m_unparsedFont; |
| } |
| |
| void CanvasRenderingContext2D::setFont(const String& newFont) |
| { |
| RefPtr<CSSMutableStyleDeclaration> tempDecl = CSSMutableStyleDeclaration::create(); |
| CSSParser parser(!m_canvas->document()->inCompatMode()); // Use the parse mode of the canvas' document when parsing CSS. |
| |
| String declarationText("font: "); |
| declarationText += newFont; |
| parser.parseDeclaration(tempDecl.get(), declarationText); |
| if (!tempDecl->length()) |
| return; |
| |
| // The parse succeeded. |
| state().m_unparsedFont = newFont; |
| |
| // Map the <canvas> font into the text style. If the font uses keywords like larger/smaller, these will work |
| // relative to the canvas. |
| RefPtr<RenderStyle> newStyle = RenderStyle::create(); |
| if (m_canvas->computedStyle()) |
| newStyle->setFontDescription(m_canvas->computedStyle()->fontDescription()); |
| |
| // Now map the font property into the style. |
| CSSStyleSelector* styleSelector = m_canvas->document()->styleSelector(); |
| styleSelector->applyPropertyToStyle(CSSPropertyFont, tempDecl->getPropertyCSSValue(CSSPropertyFont).get(), newStyle.get()); |
| |
| state().m_font = newStyle->font(); |
| state().m_font.update(styleSelector->fontSelector()); |
| state().m_realizedFont = true; |
| } |
| |
| String CanvasRenderingContext2D::textAlign() const |
| { |
| return textAlignName(state().m_textAlign); |
| } |
| |
| void CanvasRenderingContext2D::setTextAlign(const String& s) |
| { |
| TextAlign align; |
| if (!parseTextAlign(s, align)) |
| return; |
| state().m_textAlign = align; |
| } |
| |
| String CanvasRenderingContext2D::textBaseline() const |
| { |
| return textBaselineName(state().m_textBaseline); |
| } |
| |
| void CanvasRenderingContext2D::setTextBaseline(const String& s) |
| { |
| TextBaseline baseline; |
| if (!parseTextBaseline(s, baseline)) |
| return; |
| state().m_textBaseline = baseline; |
| } |
| |
| void CanvasRenderingContext2D::fillText(const String& text, float x, float y) |
| { |
| drawTextInternal(text, x, y, true); |
| } |
| |
| void CanvasRenderingContext2D::fillText(const String& text, float x, float y, float maxWidth) |
| { |
| drawTextInternal(text, x, y, true, maxWidth, true); |
| } |
| |
| void CanvasRenderingContext2D::strokeText(const String& text, float x, float y) |
| { |
| drawTextInternal(text, x, y, false); |
| } |
| |
| void CanvasRenderingContext2D::strokeText(const String& text, float x, float y, float maxWidth) |
| { |
| drawTextInternal(text, x, y, false, maxWidth, true); |
| } |
| |
| PassRefPtr<TextMetrics> CanvasRenderingContext2D::measureText(const String& text) |
| { |
| RefPtr<TextMetrics> metrics = TextMetrics::create(); |
| metrics->setWidth(accessFont().width(TextRun(text.characters(), text.length()))); |
| return metrics; |
| } |
| |
| void CanvasRenderingContext2D::drawTextInternal(const String& text, float x, float y, bool fill, float /*maxWidth*/, bool /*useMaxWidth*/) |
| { |
| GraphicsContext* c = drawingContext(); |
| if (!c) |
| return; |
| if (!state().m_invertibleCTM) |
| return; |
| |
| const Font& font = accessFont(); |
| |
| // FIXME: Handle maxWidth. |
| // FIXME: Need to turn off font smoothing. |
| |
| bool rtl = m_canvas->computedStyle() ? m_canvas->computedStyle()->direction() == RTL : false; |
| bool override = m_canvas->computedStyle() ? m_canvas->computedStyle()->unicodeBidi() == Override : false; |
| |
| unsigned length = text.length(); |
| const UChar* string = text.characters(); |
| TextRun textRun(string, length, 0, 0, 0, rtl, override, false, false); |
| |
| // Draw the item text at the correct point. |
| FloatPoint location(x, y); |
| switch (state().m_textBaseline) { |
| case TopTextBaseline: |
| case HangingTextBaseline: |
| location.setY(y + font.ascent()); |
| break; |
| case BottomTextBaseline: |
| case IdeographicTextBaseline: |
| location.setY(y - font.descent()); |
| break; |
| case MiddleTextBaseline: |
| location.setY(y - font.descent() + font.height() / 2); |
| break; |
| case AlphabeticTextBaseline: |
| default: |
| // Do nothing. |
| break; |
| } |
| |
| float width = font.width(TextRun(text, false, 0, 0, rtl, override)); |
| |
| TextAlign align = state().m_textAlign; |
| if (align == StartTextAlign) |
| align = rtl ? RightTextAlign : LeftTextAlign; |
| else if (align == EndTextAlign) |
| align = rtl ? LeftTextAlign : RightTextAlign; |
| |
| switch (align) { |
| case CenterTextAlign: |
| location.setX(location.x() - width / 2); |
| break; |
| case RightTextAlign: |
| location.setX(location.x() - width); |
| break; |
| default: |
| break; |
| } |
| |
| // The slop built in to this mask rect matches the heuristic used in FontCGWin.cpp for GDI text. |
| FloatRect textRect = FloatRect(location.x() - font.height() / 2, location.y() - font.ascent() - font.lineGap(), |
| width + font.height(), font.lineSpacing()); |
| if (!fill) |
| textRect.inflate(c->strokeThickness() / 2); |
| |
| if (fill) |
| m_canvas->willDraw(textRect); |
| else { |
| // When stroking text, pointy miters can extend outside of textRect, so we |
| // punt and dirty the whole canvas. |
| m_canvas->willDraw(FloatRect(0, 0, m_canvas->width(), m_canvas->height())); |
| } |
| |
| #if PLATFORM(CG) |
| CanvasStyle* drawStyle = fill ? state().m_fillStyle.get() : state().m_strokeStyle.get(); |
| if (drawStyle->canvasGradient() || drawStyle->canvasPattern()) { |
| // FIXME: The rect is not big enough for miters on stroked text. |
| IntRect maskRect = enclosingIntRect(textRect); |
| |
| OwnPtr<ImageBuffer> maskImage = ImageBuffer::create(maskRect.size(), false); |
| |
| GraphicsContext* maskImageContext = maskImage->context(); |
| |
| if (fill) |
| maskImageContext->setFillColor(Color::black); |
| else { |
| maskImageContext->setStrokeColor(Color::black); |
| maskImageContext->setStrokeThickness(c->strokeThickness()); |
| } |
| |
| maskImageContext->setTextDrawingMode(fill ? cTextFill : cTextStroke); |
| maskImageContext->translate(-maskRect.x(), -maskRect.y()); |
| |
| maskImageContext->drawBidiText(font, textRun, location); |
| |
| c->save(); |
| c->clipToImageBuffer(maskRect, maskImage.get()); |
| drawStyle->applyFillColor(c); |
| c->fillRect(maskRect); |
| c->restore(); |
| |
| return; |
| } |
| #endif |
| |
| c->setTextDrawingMode(fill ? cTextFill : cTextStroke); |
| c->drawBidiText(font, textRun, location); |
| } |
| |
| const Font& CanvasRenderingContext2D::accessFont() |
| { |
| if (!state().m_realizedFont) |
| setFont(state().m_unparsedFont); |
| return state().m_font; |
| } |
| |
| } // namespace WebCore |