| /* |
| * Copyright (C) 2004, 2006, 2008 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef Position_h |
| #define Position_h |
| |
| #include "TextAffinity.h" |
| #include "TextDirection.h" |
| #include <wtf/Assertions.h> |
| #include <wtf/PassRefPtr.h> |
| #include <wtf/RefPtr.h> |
| |
| namespace WebCore { |
| |
| class CSSComputedStyleDeclaration; |
| class Element; |
| class InlineBox; |
| class Node; |
| class Range; |
| class RenderObject; |
| |
| enum PositionMoveType { |
| CodePoint, // Move by a single code point. |
| Character, // Move to the next Unicode character break. |
| BackwardDeletion // Subject to platform conventions. |
| }; |
| |
| class Position { |
| public: |
| enum AnchorType { |
| PositionIsOffsetInAnchor, |
| PositionIsAfterAnchor, |
| PositionIsBeforeAnchor |
| }; |
| |
| Position() |
| : m_offset(0) |
| , m_anchorType(PositionIsOffsetInAnchor) |
| , m_isLegacyEditingPosition(false) |
| { |
| } |
| |
| // For creating legacy editing positions: (Anchor type will be determined from editingIgnoresContent(node)) |
| Position(PassRefPtr<Node> anchorNode, int offset); |
| |
| // For creating before/after positions: |
| Position(PassRefPtr<Node> anchorNode, AnchorType); |
| // For creating offset positions: |
| Position(PassRefPtr<Node> anchorNode, int offset, AnchorType); |
| |
| AnchorType anchorType() const { return m_anchorType; } |
| |
| void clear() { m_anchorNode.clear(); m_offset = 0; m_anchorType = PositionIsOffsetInAnchor; m_isLegacyEditingPosition = false; } |
| |
| // These are always DOM compliant values. Editing positions like [img, 0] (aka [img, before]) |
| // will return img->parentNode() and img->nodeIndex() from these functions. |
| Node* containerNode() const; // NULL for a before/after position anchored to a node with no parent |
| int computeOffsetInContainerNode() const; // O(n) for before/after-anchored positions, O(1) for parent-anchored positions |
| |
| // Inline O(1) access for Positions which callers know to be parent-anchored |
| int offsetInContainerNode() const |
| { |
| ASSERT(anchorType() == PositionIsOffsetInAnchor); |
| return m_offset; |
| } |
| |
| // New code should not use this function. |
| int deprecatedEditingOffset() const |
| { |
| // This should probably ASSERT(m_isLegacyEditingPosition); |
| return m_offset; |
| } |
| |
| // These are convenience methods which are smart about whether the position is neighbor anchored or parent anchored |
| Node* computeNodeBeforePosition() const; |
| Node* computeNodeAfterPosition() const; |
| |
| Node* anchorNode() const { return m_anchorNode.get(); } |
| |
| // FIXME: Callers should be moved off of node(), node() is not always the container for this position. |
| // For nodes which editingIgnoresContent(node()) returns true, positions like [ignoredNode, 0] |
| // will be treated as before ignoredNode (thus node() is really after the position, not containing it). |
| Node* node() const { return m_anchorNode.get(); } |
| |
| // These should only be used for PositionIsOffsetInAnchor positions, unless |
| // the position is a legacy editing position. |
| void moveToPosition(PassRefPtr<Node> anchorNode, int offset); |
| void moveToOffset(int offset); |
| |
| bool isNull() const { return !m_anchorNode; } |
| bool isNotNull() const { return m_anchorNode; } |
| |
| Element* element() const; |
| PassRefPtr<CSSComputedStyleDeclaration> computedStyle() const; |
| |
| // Move up or down the DOM by one position. |
| // Offsets are computed using render text for nodes that have renderers - but note that even when |
| // using composed characters, the result may be inside a single user-visible character if a ligature is formed. |
| Position previous(PositionMoveType = CodePoint) const; |
| Position next(PositionMoveType = CodePoint) const; |
| static int uncheckedPreviousOffset(const Node*, int current); |
| static int uncheckedPreviousOffsetForBackwardDeletion(const Node*, int current); |
| static int uncheckedNextOffset(const Node*, int current); |
| |
| // These can be either inside or just before/after the node, depending on |
| // if the node is ignored by editing or not. |
| bool atFirstEditingPositionForNode() const; |
| bool atLastEditingPositionForNode() const; |
| |
| bool atStartOfTree() const; |
| bool atEndOfTree() const; |
| |
| // FIXME: Make these non-member functions and put them somewhere in the editing directory. |
| // These aren't really basic "position" operations. More high level editing helper functions. |
| Position leadingWhitespacePosition(EAffinity, bool considerNonCollapsibleWhitespace = false) const; |
| Position trailingWhitespacePosition(EAffinity, bool considerNonCollapsibleWhitespace = false) const; |
| |
| // These return useful visually equivalent positions. |
| Position upstream() const; |
| Position downstream() const; |
| |
| bool isCandidate() const; |
| bool inRenderedText() const; |
| bool isRenderedCharacter() const; |
| bool rendersInDifferentPosition(const Position&) const; |
| |
| void getInlineBoxAndOffset(EAffinity, InlineBox*&, int& caretOffset) const; |
| void getInlineBoxAndOffset(EAffinity, TextDirection primaryDirection, InlineBox*&, int& caretOffset) const; |
| |
| static bool hasRenderedNonAnonymousDescendantsWithHeight(RenderObject*); |
| static bool nodeIsUserSelectNone(Node*); |
| |
| void debugPosition(const char* msg = "") const; |
| |
| #ifndef NDEBUG |
| void formatForDebugger(char* buffer, unsigned length) const; |
| void showTreeForThis() const; |
| #endif |
| |
| private: |
| int renderedOffset() const; |
| |
| Position previousCharacterPosition(EAffinity) const; |
| Position nextCharacterPosition(EAffinity) const; |
| |
| static AnchorType anchorTypeForLegacyEditingPosition(Node* anchorNode, int offset); |
| |
| RefPtr<Node> m_anchorNode; |
| // m_offset can be the offset inside m_anchorNode, or if editingIgnoresContent(m_anchorNode) |
| // returns true, then other places in editing will treat m_offset == 0 as "before the anchor" |
| // and m_offset > 0 as "after the anchor node". See rangeCompliantEquivalent for more info. |
| int m_offset; |
| AnchorType m_anchorType : 2; |
| bool m_isLegacyEditingPosition : 1; |
| }; |
| |
| inline bool operator==(const Position& a, const Position& b) |
| { |
| // FIXME: In <div><img></div> [div, 0] != [img, 0] even though most of the |
| // editing code will treat them as identical. |
| return a.anchorNode() == b.anchorNode() && a.deprecatedEditingOffset() == b.deprecatedEditingOffset(); |
| } |
| |
| inline bool operator!=(const Position& a, const Position& b) |
| { |
| return !(a == b); |
| } |
| |
| Position startPosition(const Range*); |
| Position endPosition(const Range*); |
| |
| // NOTE: first/lastDeepEditingPositionForNode can return "editing positions" (like [img, 0]) |
| // for elements which editing "ignores". the rest of the editing code will treat [img, 0] |
| // as "the last position before the img" |
| Position firstDeepEditingPositionForNode(Node*); |
| Position lastDeepEditingPositionForNode(Node*); |
| |
| } // namespace WebCore |
| |
| #ifndef NDEBUG |
| // Outside the WebCore namespace for ease of invocation from gdb. |
| void showTree(const WebCore::Position&); |
| void showTree(const WebCore::Position*); |
| #endif |
| |
| #endif // Position_h |