| /* |
| * Copyright (C) 2007, 2008 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of |
| * its contributors may be used to endorse or promote products derived |
| * from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "MainThread.h" |
| |
| #include "StdLibExtras.h" |
| #include "CurrentTime.h" |
| #include "Deque.h" |
| #include "Threading.h" |
| |
| namespace WTF { |
| |
| struct FunctionWithContext { |
| MainThreadFunction* function; |
| void* context; |
| |
| FunctionWithContext(MainThreadFunction* function = 0, void* context = 0) |
| : function(function) |
| , context(context) |
| { |
| } |
| }; |
| |
| typedef Deque<FunctionWithContext> FunctionQueue; |
| |
| static bool callbacksPaused; // This global variable is only accessed from main thread. |
| |
| Mutex& mainThreadFunctionQueueMutex() |
| { |
| DEFINE_STATIC_LOCAL(Mutex, staticMutex, ()); |
| return staticMutex; |
| } |
| |
| static FunctionQueue& functionQueue() |
| { |
| DEFINE_STATIC_LOCAL(FunctionQueue, staticFunctionQueue, ()); |
| return staticFunctionQueue; |
| } |
| |
| void initializeMainThread() |
| { |
| mainThreadFunctionQueueMutex(); |
| initializeMainThreadPlatform(); |
| } |
| |
| // 0.1 sec delays in UI is approximate threshold when they become noticeable. Have a limit that's half of that. |
| static const double maxRunLoopSuspensionTime = 0.05; |
| |
| void dispatchFunctionsFromMainThread() |
| { |
| ASSERT(isMainThread()); |
| |
| if (callbacksPaused) |
| return; |
| |
| double startTime = currentTime(); |
| |
| FunctionWithContext invocation; |
| while (true) { |
| { |
| MutexLocker locker(mainThreadFunctionQueueMutex()); |
| if (!functionQueue().size()) |
| break; |
| invocation = functionQueue().first(); |
| functionQueue().removeFirst(); |
| } |
| |
| invocation.function(invocation.context); |
| |
| // If we are running accumulated functions for too long so UI may become unresponsive, we need to |
| // yield so the user input can be processed. Otherwise user may not be able to even close the window. |
| // This code has effect only in case the scheduleDispatchFunctionsOnMainThread() is implemented in a way that |
| // allows input events to be processed before we are back here. |
| if (currentTime() - startTime > maxRunLoopSuspensionTime) { |
| scheduleDispatchFunctionsOnMainThread(); |
| break; |
| } |
| } |
| } |
| |
| void callOnMainThread(MainThreadFunction* function, void* context) |
| { |
| ASSERT(function); |
| bool needToSchedule = false; |
| { |
| MutexLocker locker(mainThreadFunctionQueueMutex()); |
| needToSchedule = functionQueue().size() == 0; |
| functionQueue().append(FunctionWithContext(function, context)); |
| } |
| if (needToSchedule) |
| scheduleDispatchFunctionsOnMainThread(); |
| } |
| |
| void setMainThreadCallbacksPaused(bool paused) |
| { |
| ASSERT(isMainThread()); |
| |
| if (callbacksPaused == paused) |
| return; |
| |
| callbacksPaused = paused; |
| |
| if (!callbacksPaused) |
| scheduleDispatchFunctionsOnMainThread(); |
| } |
| |
| } // namespace WTF |