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/*
* Copyright (C) Research In Motion Limited 2011. All rights reserved.
* Copyright (C) 2018-2022 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include "FEDropShadow.h"
#include "SVGFilterPrimitiveStandardAttributes.h"
namespace WebCore {
class SVGFEDropShadowElement final : public SVGFilterPrimitiveStandardAttributes {
WTF_MAKE_ISO_ALLOCATED(SVGFEDropShadowElement);
public:
static Ref<SVGFEDropShadowElement> create(const QualifiedName&, Document&);
void setStdDeviation(float stdDeviationX, float stdDeviationY);
String in1() const { return m_in1->currentValue(); }
float dx() const { return m_dx->currentValue(); }
float dy() const { return m_dy->currentValue(); }
float stdDeviationX() const { return m_stdDeviationX->currentValue(); }
float stdDeviationY() const { return m_stdDeviationY->currentValue(); }
SVGAnimatedString& in1Animated() { return m_in1; }
SVGAnimatedNumber& dxAnimated() { return m_dx; }
SVGAnimatedNumber& dyAnimated() { return m_dy; }
SVGAnimatedNumber& stdDeviationXAnimated() { return m_stdDeviationX; }
SVGAnimatedNumber& stdDeviationYAnimated() { return m_stdDeviationY; }
private:
SVGFEDropShadowElement(const QualifiedName&, Document&);
using PropertyRegistry = SVGPropertyOwnerRegistry<SVGFEDropShadowElement, SVGFilterPrimitiveStandardAttributes>;
const SVGPropertyRegistry& propertyRegistry() const final { return m_propertyRegistry; }
void parseAttribute(const QualifiedName&, const AtomString&) override;
void svgAttributeChanged(const QualifiedName&) override;
bool setFilterEffectAttribute(FilterEffect&, const QualifiedName&) override;
Vector<AtomString> filterEffectInputsNames() const override { return { AtomString { in1() } }; }
IntOutsets outsets(const FloatRect& targetBoundingBox, SVGUnitTypes::SVGUnitType primitiveUnits) const override;
RefPtr<FilterEffect> createFilterEffect(const FilterEffectVector&, const GraphicsContext& destinationContext) const override;
PropertyRegistry m_propertyRegistry { *this };
Ref<SVGAnimatedString> m_in1 { SVGAnimatedString::create(this) };
Ref<SVGAnimatedNumber> m_dx { SVGAnimatedNumber::create(this, 2) };
Ref<SVGAnimatedNumber> m_dy { SVGAnimatedNumber::create(this, 2) };
Ref<SVGAnimatedNumber> m_stdDeviationX { SVGAnimatedNumber::create(this, 2) };
Ref<SVGAnimatedNumber> m_stdDeviationY { SVGAnimatedNumber::create(this, 2) };
};
} // namespace WebCore