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/*
* Copyright (C) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "FloatRect.h"
#include "GraphicsTypes.h"
#include "InlineIteratorInlineBox.h"
#include "LayoutRect.h"
#include "ShadowData.h"
namespace WebCore {
class Color;
class FillLayer;
class LegacyInlineFlowBox;
class RenderBoxModelObject;
class RenderStyle;
struct PaintInfo;
class InlineBoxPainter {
public:
InlineBoxPainter(const LegacyInlineFlowBox&, PaintInfo&, const LayoutPoint& paintOffset);
#if ENABLE(LAYOUT_FORMATTING_CONTEXT)
InlineBoxPainter(const LayoutIntegration::InlineContent&, const InlineDisplay::Box&, PaintInfo&, const LayoutPoint& paintOffset);
#endif
~InlineBoxPainter();
void paint();
private:
InlineBoxPainter(const InlineIterator::InlineBox&, PaintInfo&, const LayoutPoint& paintOffset);
void paintMask();
void paintDecorations();
void paintFillLayers(const Color&, const FillLayer&, const LayoutRect& paintRect, CompositeOperator);
void paintFillLayer(const Color&, const FillLayer&, const LayoutRect& paintRect, CompositeOperator);
void paintBoxShadow(ShadowStyle, const LayoutRect& paintRect);
const RenderStyle& style() const;
// FIXME: Make RenderBoxModelObject functions const.
RenderBoxModelObject& renderer() const { return const_cast<RenderBoxModelObject&>(m_renderer); }
bool isHorizontal() const { return m_isHorizontal; }
const InlineIterator::InlineBox m_inlineBox;
PaintInfo& m_paintInfo;
const LayoutPoint m_paintOffset;
const RenderBoxModelObject& m_renderer;
const bool m_isFirstLineBox;
const bool m_isRootInlineBox;
const bool m_isHorizontal;
};
}