blob: 21a903f744fa089b133f9633e3759d866d1c51ed [file] [log] [blame]
/*
* Copyright (C) 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "PerspectiveTransformOperation.h"
#include "AnimationUtilities.h"
#include <wtf/MathExtras.h>
#include <wtf/text/TextStream.h>
namespace WebCore {
bool PerspectiveTransformOperation::operator==(const TransformOperation& other) const
{
if (!isSameType(other))
return false;
return m_p == downcast<PerspectiveTransformOperation>(other).m_p;
}
Ref<TransformOperation> PerspectiveTransformOperation::blend(const TransformOperation* from, const BlendingContext& context, bool blendToIdentity)
{
if (!sharedPrimitiveType(from))
return *this;
// https://drafts.csswg.org/css-transforms-2/#interpolation-of-transform-functions
// says that we should run matrix decomposition and then run the rules for
// interpolation of matrices, but we know what those rules are going to
// yield, so just do that directly.
auto getInverse = [](const auto& operation) {
return !operation->isIdentity() ? (1.0 / (*operation->floatValue())) : 0.0;
};
double ourInverse = getInverse(this);
double fromPInverse, toPInverse;
if (blendToIdentity) {
fromPInverse = ourInverse;
toPInverse = 0.0;
} else {
fromPInverse = from ? getInverse(downcast<PerspectiveTransformOperation>(from)) : 0.0;
toPInverse = ourInverse;
}
double pInverse = WebCore::blend(fromPInverse, toPInverse, context);
std::optional<Length> p;
if (pInverse > 0.0 && std::isnormal(pInverse)) {
p = Length(1.0 / pInverse, LengthType::Fixed);
}
return PerspectiveTransformOperation::create(p);
}
void PerspectiveTransformOperation::dump(TextStream& ts) const
{
ts << type() << "(";
if (!m_p)
ts << "none";
else
ts << m_p;
ts << ")";
}
} // namespace WebCore