| /* |
| * Copyright (C) 2011, 2012, 2017 Igalia S.L. |
| * Copyright (C) 2020 Sony Interactive Entertainment Inc. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free |
| * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301 USA |
| */ |
| |
| #include "config.h" |
| #include "TextureMapperGCGLPlatformLayer.h" |
| |
| #if ENABLE(WEBGL) && USE(TEXTURE_MAPPER) && !USE(NICOSIA) |
| |
| #include "ANGLEHeaders.h" |
| #include "BitmapTextureGL.h" |
| #include "GLContext.h" |
| #include "TextureMapperGLHeaders.h" |
| #include "TextureMapperPlatformLayerBuffer.h" |
| #include "TextureMapperPlatformLayerProxy.h" |
| |
| namespace WebCore { |
| |
| TextureMapperGCGLPlatformLayer::TextureMapperGCGLPlatformLayer(GraphicsContextGLTextureMapperANGLE& context) |
| : m_context(context) |
| { |
| } |
| |
| TextureMapperGCGLPlatformLayer::~TextureMapperGCGLPlatformLayer() |
| { |
| if (client()) |
| client()->platformLayerWillBeDestroyed(); |
| } |
| |
| void TextureMapperGCGLPlatformLayer::paintToTextureMapper(TextureMapper& textureMapper, const FloatRect& targetRect, const TransformationMatrix& matrix, float opacity) |
| { |
| auto attrs = m_context.contextAttributes(); |
| TextureMapperGL& texmapGL = static_cast<TextureMapperGL&>(textureMapper); |
| TextureMapperGL::Flags flags = TextureMapperGL::ShouldFlipTexture | (attrs.alpha ? TextureMapperGL::ShouldBlend : 0); |
| IntSize textureSize(m_context.m_currentWidth, m_context.m_currentHeight); |
| texmapGL.drawTexture(m_context.m_compositorTexture, flags, textureSize, targetRect, matrix, opacity); |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEBGL) && USE(TEXTURE_MAPPER) |