blob: 21e2ec2e13e4a7c103547ee8d4073a44aacbf4db [file] [log] [blame]
/*
* Copyright (C) 2022 Metrological Group B.V.
* Copyright (C) 2022 Igalia S.L.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(WEBGL) && USE(TEXTURE_MAPPER) && USE(LIBGBM) && USE(ANGLE)
#include "GraphicsContextGLGBM.h"
#include <memory>
namespace Nicosia {
class GCGLANGLELayer;
}
namespace WebCore {
class GraphicsContextGLGBMTextureMapper final : public GraphicsContextGLGBM {
public:
static RefPtr<GraphicsContextGLGBMTextureMapper> create(GraphicsContextGLAttributes&&);
virtual ~GraphicsContextGLGBMTextureMapper();
// GraphicsContextGL overrides
RefPtr<GraphicsLayerContentsDisplayDelegate> layerContentsDisplayDelegate() final;
// GraphicsContextGLANGLE overrides
bool platformInitialize() final;
private:
GraphicsContextGLGBMTextureMapper(GraphicsContextGLAttributes&&);
std::unique_ptr<Nicosia::GCGLANGLELayer> m_nicosiaLayer;
RefPtr<GraphicsLayerContentsDisplayDelegate> m_layerContentsDisplayDelegate;
};
} // namespace WebCore
#endif // ENABLE(WEBGL) && USE(TEXTURE_MAPPER) && USE(LIBGBM) && USE(ANGLE)