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/*
* Copyright (C) 2008 Alex Mathews <possessedpenguinbob@gmail.com>
* Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
* Copyright (C) 2005 Eric Seidel <eric@webkit.org>
* Copyright (C) 2021-2022 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include "LightSource.h"
#include <wtf/Ref.h>
namespace WebCore {
class PointLightSource : public LightSource {
public:
WEBCORE_EXPORT static Ref<PointLightSource> create(const FloatPoint3D& position);
const FloatPoint3D& position() const { return m_position; }
bool setX(float) override;
bool setY(float) override;
bool setZ(float) override;
void initPaintingData(const Filter&, const FilterImage& result, PaintingData&) const override;
ComputedLightingData computePixelLightingData(const PaintingData&, int x, int y, float z) const final;
WTF::TextStream& externalRepresentation(WTF::TextStream&) const override;
template<class Encoder> void encode(Encoder&) const;
template<class Decoder> static std::optional<Ref<PointLightSource>> decode(Decoder&);
private:
PointLightSource(const FloatPoint3D& position);
FloatPoint3D m_position;
mutable FloatPoint3D m_bufferPosition;
};
template<class Encoder>
void PointLightSource::encode(Encoder& encoder) const
{
encoder << m_position;
}
template<class Decoder>
std::optional<Ref<PointLightSource>> PointLightSource::decode(Decoder& decoder)
{
std::optional<FloatPoint3D> userSpacePosition;
decoder >> userSpacePosition;
if (!userSpacePosition)
return std::nullopt;
return PointLightSource::create(*userSpacePosition);
}
} // namespace WebCore
SPECIALIZE_TYPE_TRAITS_LIGHTSOURCE(PointLightSource, LS_POINT)