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/*
* Copyright (C) 2010 University of Szeged
* Copyright (C) 2010 Zoltan Herczeg
* Copyright (C) 2021-2022 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL UNIVERSITY OF SZEGED OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "Color.h"
#include "DistantLightSource.h"
#include "FilterEffect.h"
#include "PointLightSource.h"
#include "SpotLightSource.h"
namespace WebCore {
struct FELightingPaintingDataForNeon;
class FELighting : public FilterEffect {
public:
const Color& lightingColor() const { return m_lightingColor; }
bool setLightingColor(const Color&);
float surfaceScale() const { return m_surfaceScale; }
bool setSurfaceScale(float);
float diffuseConstant() const { return m_diffuseConstant; }
float specularConstant() const { return m_specularConstant; }
float specularExponent() const { return m_specularExponent; }
float kernelUnitLengthX() const { return m_kernelUnitLengthX; }
bool setKernelUnitLengthX(float);
float kernelUnitLengthY() const { return m_kernelUnitLengthY; }
bool setKernelUnitLengthY(float);
const LightSource& lightSource() const { return m_lightSource.get(); }
template<class Encoder> void encode(Encoder&) const;
template<class Decoder, class ClassName> static std::optional<Ref<ClassName>> decode(Decoder&);
protected:
FELighting(Type, const Color& lightingColor, float surfaceScale, float diffuseConstant, float specularConstant, float specularExponent, float kernelUnitLengthX, float kernelUnitLengthY, Ref<LightSource>&&);
FloatRect calculateImageRect(const Filter&, const FilterImageVector& inputs, const FloatRect& primitiveSubregion) const override;
std::unique_ptr<FilterEffectApplier> createSoftwareApplier() const override;
#if CPU(ARM_NEON) && CPU(ARM_TRADITIONAL) && COMPILER(GCC_COMPATIBLE)
static int getPowerCoefficients(float exponent);
inline void platformApplyNeon(const LightingData&, const LightSource::PaintingData&);
#endif
Color m_lightingColor;
float m_surfaceScale;
float m_diffuseConstant;
float m_specularConstant;
float m_specularExponent;
float m_kernelUnitLengthX;
float m_kernelUnitLengthY;
Ref<LightSource> m_lightSource;
};
template<class Encoder>
void FELighting::encode(Encoder& encoder) const
{
encoder << m_lightingColor;
encoder << m_surfaceScale;
encoder << m_diffuseConstant;
encoder << m_specularConstant;
encoder << m_specularExponent;
encoder << m_kernelUnitLengthX;
encoder << m_kernelUnitLengthY;
encoder << m_lightSource->type();
switch (m_lightSource->type()) {
case LS_DISTANT:
downcast<DistantLightSource>(m_lightSource.get()).encode(encoder);
break;
case LS_POINT:
downcast<PointLightSource>(m_lightSource.get()).encode(encoder);
break;
case LS_SPOT:
downcast<SpotLightSource>(m_lightSource.get()).encode(encoder);
break;
}
}
template<class Decoder, class ClassName>
std::optional<Ref<ClassName>> FELighting::decode(Decoder& decoder)
{
std::optional<Color> lightingColor;
decoder >> lightingColor;
if (!lightingColor)
return std::nullopt;
std::optional<float> surfaceScale;
decoder >> surfaceScale;
if (!surfaceScale)
return std::nullopt;
std::optional<float> diffuseConstant;
decoder >> diffuseConstant;
if (!diffuseConstant)
return std::nullopt;
std::optional<float> specularConstant;
decoder >> specularConstant;
if (!specularConstant)
return std::nullopt;
std::optional<float> specularExponent;
decoder >> specularExponent;
if (!specularExponent)
return std::nullopt;
std::optional<float> kernelUnitLengthX;
decoder >> kernelUnitLengthX;
if (!kernelUnitLengthX)
return std::nullopt;
std::optional<float> kernelUnitLengthY;
decoder >> kernelUnitLengthY;
if (!kernelUnitLengthY)
return std::nullopt;
std::optional<LightType> lightSourceType;
decoder >> lightSourceType;
if (!lightSourceType)
return std::nullopt;
std::optional<Ref<LightSource>> lightSource;
switch (*lightSourceType) {
case LS_DISTANT:
lightSource = DistantLightSource::decode(decoder);
break;
case LS_POINT:
lightSource = PointLightSource::decode(decoder);
break;
case LS_SPOT:
lightSource = SpotLightSource::decode(decoder);
break;
}
if (!lightSource)
return std::nullopt;
return ClassName::create(*lightingColor, *surfaceScale, *diffuseConstant, *specularConstant, *specularExponent, *kernelUnitLengthX, *kernelUnitLengthY, WTFMove(*lightSource));
}
} // namespace WebCore