| /* |
| * Copyright (C) 2010 University of Szeged |
| * Copyright (C) 2010 Zoltan Herczeg |
| * Copyright (C) 2021-2022 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL UNIVERSITY OF SZEGED OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "Color.h" |
| #include "DistantLightSource.h" |
| #include "FilterEffect.h" |
| #include "PointLightSource.h" |
| #include "SpotLightSource.h" |
| |
| namespace WebCore { |
| |
| struct FELightingPaintingDataForNeon; |
| |
| class FELighting : public FilterEffect { |
| public: |
| const Color& lightingColor() const { return m_lightingColor; } |
| bool setLightingColor(const Color&); |
| |
| float surfaceScale() const { return m_surfaceScale; } |
| bool setSurfaceScale(float); |
| |
| float diffuseConstant() const { return m_diffuseConstant; } |
| float specularConstant() const { return m_specularConstant; } |
| float specularExponent() const { return m_specularExponent; } |
| |
| float kernelUnitLengthX() const { return m_kernelUnitLengthX; } |
| bool setKernelUnitLengthX(float); |
| |
| float kernelUnitLengthY() const { return m_kernelUnitLengthY; } |
| bool setKernelUnitLengthY(float); |
| |
| const LightSource& lightSource() const { return m_lightSource.get(); } |
| |
| template<class Encoder> void encode(Encoder&) const; |
| template<class Decoder, class ClassName> static std::optional<Ref<ClassName>> decode(Decoder&); |
| |
| protected: |
| FELighting(Type, const Color& lightingColor, float surfaceScale, float diffuseConstant, float specularConstant, float specularExponent, float kernelUnitLengthX, float kernelUnitLengthY, Ref<LightSource>&&); |
| |
| FloatRect calculateImageRect(const Filter&, const FilterImageVector& inputs, const FloatRect& primitiveSubregion) const override; |
| |
| std::unique_ptr<FilterEffectApplier> createSoftwareApplier() const override; |
| |
| #if CPU(ARM_NEON) && CPU(ARM_TRADITIONAL) && COMPILER(GCC_COMPATIBLE) |
| static int getPowerCoefficients(float exponent); |
| inline void platformApplyNeon(const LightingData&, const LightSource::PaintingData&); |
| #endif |
| |
| Color m_lightingColor; |
| float m_surfaceScale; |
| float m_diffuseConstant; |
| float m_specularConstant; |
| float m_specularExponent; |
| float m_kernelUnitLengthX; |
| float m_kernelUnitLengthY; |
| Ref<LightSource> m_lightSource; |
| }; |
| |
| template<class Encoder> |
| void FELighting::encode(Encoder& encoder) const |
| { |
| encoder << m_lightingColor; |
| encoder << m_surfaceScale; |
| encoder << m_diffuseConstant; |
| encoder << m_specularConstant; |
| encoder << m_specularExponent; |
| encoder << m_kernelUnitLengthX; |
| encoder << m_kernelUnitLengthY; |
| |
| encoder << m_lightSource->type(); |
| switch (m_lightSource->type()) { |
| case LS_DISTANT: |
| downcast<DistantLightSource>(m_lightSource.get()).encode(encoder); |
| break; |
| case LS_POINT: |
| downcast<PointLightSource>(m_lightSource.get()).encode(encoder); |
| break; |
| case LS_SPOT: |
| downcast<SpotLightSource>(m_lightSource.get()).encode(encoder); |
| break; |
| } |
| } |
| |
| template<class Decoder, class ClassName> |
| std::optional<Ref<ClassName>> FELighting::decode(Decoder& decoder) |
| { |
| std::optional<Color> lightingColor; |
| decoder >> lightingColor; |
| if (!lightingColor) |
| return std::nullopt; |
| |
| std::optional<float> surfaceScale; |
| decoder >> surfaceScale; |
| if (!surfaceScale) |
| return std::nullopt; |
| |
| std::optional<float> diffuseConstant; |
| decoder >> diffuseConstant; |
| if (!diffuseConstant) |
| return std::nullopt; |
| |
| std::optional<float> specularConstant; |
| decoder >> specularConstant; |
| if (!specularConstant) |
| return std::nullopt; |
| |
| std::optional<float> specularExponent; |
| decoder >> specularExponent; |
| if (!specularExponent) |
| return std::nullopt; |
| |
| std::optional<float> kernelUnitLengthX; |
| decoder >> kernelUnitLengthX; |
| if (!kernelUnitLengthX) |
| return std::nullopt; |
| |
| std::optional<float> kernelUnitLengthY; |
| decoder >> kernelUnitLengthY; |
| if (!kernelUnitLengthY) |
| return std::nullopt; |
| |
| std::optional<LightType> lightSourceType; |
| decoder >> lightSourceType; |
| if (!lightSourceType) |
| return std::nullopt; |
| |
| std::optional<Ref<LightSource>> lightSource; |
| switch (*lightSourceType) { |
| case LS_DISTANT: |
| lightSource = DistantLightSource::decode(decoder); |
| break; |
| case LS_POINT: |
| lightSource = PointLightSource::decode(decoder); |
| break; |
| case LS_SPOT: |
| lightSource = SpotLightSource::decode(decoder); |
| break; |
| } |
| |
| if (!lightSource) |
| return std::nullopt; |
| |
| return ClassName::create(*lightingColor, *surfaceScale, *diffuseConstant, *specularConstant, *specularExponent, *kernelUnitLengthX, *kernelUnitLengthY, WTFMove(*lightSource)); |
| } |
| |
| } // namespace WebCore |