blob: 1bf12f95f4dda5e188d2b40300fba9793c247c45 [file] [log] [blame]
/*
* Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
* Copyright (C) 2005 Eric Seidel <eric@webkit.org>
* Copyright (C) 2021-2022 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include "FilterEffect.h"
#include <wtf/Vector.h>
namespace WebCore {
enum ColorMatrixType {
FECOLORMATRIX_TYPE_UNKNOWN = 0,
FECOLORMATRIX_TYPE_MATRIX = 1,
FECOLORMATRIX_TYPE_SATURATE = 2,
FECOLORMATRIX_TYPE_HUEROTATE = 3,
FECOLORMATRIX_TYPE_LUMINANCETOALPHA = 4
};
class FEColorMatrix : public FilterEffect {
public:
WEBCORE_EXPORT static Ref<FEColorMatrix> create(ColorMatrixType, Vector<float>&&);
ColorMatrixType type() const { return m_type; }
bool setType(ColorMatrixType);
const Vector<float>& values() const { return m_values; }
bool setValues(const Vector<float>&);
static void calculateSaturateComponents(float* components, float value);
static void calculateHueRotateComponents(float* components, float value);
static Vector<float> normalizedFloats(const Vector<float>& values);
template<class Encoder> void encode(Encoder&) const;
template<class Decoder> static std::optional<Ref<FEColorMatrix>> decode(Decoder&);
private:
FEColorMatrix(ColorMatrixType, Vector<float>&&);
bool resultIsAlphaImage(const FilterImageVector& inputs) const override;
bool supportsAcceleratedRendering() const override;
std::unique_ptr<FilterEffectApplier> createAcceleratedApplier() const override;
std::unique_ptr<FilterEffectApplier> createSoftwareApplier() const override;
WTF::TextStream& externalRepresentation(WTF::TextStream&, FilterRepresentation) const override;
ColorMatrixType m_type;
Vector<float> m_values;
};
template<class Encoder>
void FEColorMatrix::encode(Encoder& encoder) const
{
encoder << m_type;
encoder << m_values;
}
template<class Decoder>
std::optional<Ref<FEColorMatrix>> FEColorMatrix::decode(Decoder& decoder)
{
std::optional<ColorMatrixType> type;
decoder >> type;
if (!type)
return std::nullopt;
std::optional<Vector<float>> values;
decoder >> values;
if (!values)
return std::nullopt;
return FEColorMatrix::create(*type, WTFMove(*values));
}
} // namespace WebCore
namespace WTF {
template<> struct EnumTraits<WebCore::ColorMatrixType> {
using values = EnumValues<
WebCore::ColorMatrixType,
WebCore::FECOLORMATRIX_TYPE_UNKNOWN,
WebCore::FECOLORMATRIX_TYPE_MATRIX,
WebCore::FECOLORMATRIX_TYPE_SATURATE,
WebCore::FECOLORMATRIX_TYPE_HUEROTATE,
WebCore::FECOLORMATRIX_TYPE_LUMINANCETOALPHA
>;
};
} // namespace WTF
SPECIALIZE_TYPE_TRAITS_FILTER_EFFECT(FEColorMatrix)