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/*
* Copyright (C) 2020 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(WEBGL) && USE(ANGLE)
#include "GraphicsContextGL.h"
#include "GraphicsTypesGL.h"
#include <optional>
#include <wtf/Noncopyable.h>
namespace WebCore {
class ScopedRestoreTextureBinding {
WTF_MAKE_NONCOPYABLE(ScopedRestoreTextureBinding);
public:
ScopedRestoreTextureBinding(GCGLenum bindingPointQuery, GCGLenum bindingPoint, bool condition = true);
~ScopedRestoreTextureBinding();
private:
GCGLenum m_bindingPoint { 0 };
GCGLuint m_bindingValue { 0u };
};
class ScopedBufferBinding {
WTF_MAKE_NONCOPYABLE(ScopedBufferBinding);
public:
ScopedBufferBinding(GCGLenum bindingPoint, GCGLuint bindingValue, bool condition = true);
~ScopedBufferBinding();
private:
static constexpr GCGLenum query(GCGLenum bindingPoint)
{
if (bindingPoint == GraphicsContextGL::PIXEL_PACK_BUFFER)
return GraphicsContextGL::PIXEL_PACK_BUFFER_BINDING;
ASSERT(bindingPoint == GraphicsContextGL::PIXEL_UNPACK_BUFFER);
return GraphicsContextGL::PIXEL_UNPACK_BUFFER_BINDING;
}
GCGLint m_bindingPoint { 0 };
GCGLuint m_bindingValue { 0u };
};
class ScopedRestoreReadFramebufferBinding {
WTF_MAKE_NONCOPYABLE(ScopedRestoreReadFramebufferBinding);
public:
ScopedRestoreReadFramebufferBinding(bool isForWebGL2, GCGLuint restoreValue)
: m_framebufferTarget(isForWebGL2 ? GraphicsContextGL::READ_FRAMEBUFFER : GraphicsContextGL::FRAMEBUFFER)
, m_bindingValue(restoreValue)
{
}
ScopedRestoreReadFramebufferBinding(bool isForWebGL2, GCGLuint restoreValue, GCGLuint value)
: m_framebufferTarget(isForWebGL2 ? GraphicsContextGL::READ_FRAMEBUFFER : GraphicsContextGL::FRAMEBUFFER)
, m_bindingValue(restoreValue)
{
bindFramebuffer(value);
}
~ScopedRestoreReadFramebufferBinding();
void markBindingChanged()
{
m_bindingChanged = true;
}
void bindFramebuffer(GCGLuint bindingValue);
GCGLuint framebufferTarget() const { return m_framebufferTarget; }
private:
const GCGLenum m_framebufferTarget;
GCGLuint m_bindingValue { 0u };
bool m_bindingChanged { false };
};
class ScopedPixelStorageMode {
WTF_MAKE_NONCOPYABLE(ScopedPixelStorageMode);
public:
explicit ScopedPixelStorageMode(GCGLenum name, bool condition = true);
ScopedPixelStorageMode(GCGLenum name, GCGLint value, bool condition = true);
~ScopedPixelStorageMode();
void pixelStore(GCGLint value);
operator GCGLint() const
{
ASSERT(m_name && !m_valueChanged);
return m_originalValue;
}
private:
const GCGLenum m_name;
bool m_valueChanged { false };
GCGLint m_originalValue { 0 };
};
class ScopedTexture {
WTF_MAKE_NONCOPYABLE(ScopedTexture);
public:
ScopedTexture();
~ScopedTexture();
operator GCGLuint() const
{
return m_object;
}
private:
GCGLuint m_object { 0u };
};
class ScopedFramebuffer {
WTF_MAKE_NONCOPYABLE(ScopedFramebuffer);
public:
ScopedFramebuffer();
~ScopedFramebuffer();
operator GCGLuint() const
{
return m_object;
}
private:
GCGLuint m_object { 0 };
};
class ScopedGLFence {
WTF_MAKE_NONCOPYABLE(ScopedGLFence);
public:
ScopedGLFence() = default;
ScopedGLFence(ScopedGLFence&& other)
: m_object(std::exchange(other.m_object, { }))
{
}
~ScopedGLFence() { reset(); }
ScopedGLFence& operator=(ScopedGLFence&& other)
{
if (this != &other) {
reset();
m_object = std::exchange(other.m_object, { });
}
return *this;
}
void reset();
void abandon() { m_object = { }; }
void fenceSync();
GCGLsync get() const { return m_object; }
operator GCGLsync() const { return m_object; }
operator bool() const { return m_object; }
private:
GCGLsync m_object { };
};
class ScopedGLCapability {
WTF_MAKE_NONCOPYABLE(ScopedGLCapability);
public:
ScopedGLCapability(GCGLenum capability, bool enable);
~ScopedGLCapability();
private:
const GCGLenum m_capability;
const std::optional<bool> m_original;
};
bool platformIsANGLEAvailable();
}
#endif