blob: 681f47317abdb81958b1e408d9b846d18aafb38e [file] [log] [blame]
/*
* Copyright (C) 2019 Apple Inc. All rights reserved.
* Copyright (C) 2019, 2021 Igalia S.L.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "ScrollingTreeScrollingNodeDelegate.h"
#if ENABLE(ASYNC_SCROLLING) && USE(NICOSIA)
#include "NicosiaPlatformLayer.h"
#include "ScrollingEffectsController.h"
#include "ScrollingStateOverflowScrollingNode.h"
#include "ThreadedScrollingTree.h"
#include <wtf/RunLoop.h>
namespace WebCore {
class ScrollingTreeScrollingNodeDelegateNicosia : public ScrollingTreeScrollingNodeDelegate, public ScrollingEffectsControllerClient {
public:
explicit ScrollingTreeScrollingNodeDelegateNicosia(ScrollingTreeScrollingNode&, bool scrollAnimatorEnabled);
virtual ~ScrollingTreeScrollingNodeDelegateNicosia();
void updateFromStateNode(const ScrollingStateScrollingNode&);
std::unique_ptr<Nicosia::SceneIntegration::UpdateScope> createUpdateScope();
void updateVisibleLengths();
WheelEventHandlingResult handleWheelEvent(const PlatformWheelEvent&, EventTargeting);
// ScrollingTreeScrollingNodeDelegate
bool startAnimatedScrollToPosition(FloatPoint) final;
void stopAnimatedScroll() final;
void serviceScrollAnimation(MonotonicTime) final;
private:
// ScrollingEffectsControllerClient.
std::unique_ptr<ScrollingEffectsControllerTimer> createTimer(Function<void()>&&) final;
void startAnimationCallback(ScrollingEffectsController&) final;
void stopAnimationCallback(ScrollingEffectsController&) final;
bool allowsHorizontalScrolling() const final;
bool allowsVerticalScrolling() const final;
void immediateScrollBy(const FloatSize&, ScrollClamping = ScrollClamping::Clamped) final;
void adjustScrollPositionToBoundsIfNecessary() final;
FloatPoint scrollOffset() const final;
void willStartScrollSnapAnimation() final;
void didStopScrollSnapAnimation() final;
void didStopAnimatedScroll() final;
float pageScaleFactor() const final;
ScrollExtents scrollExtents() const final;
bool scrollAnimationEnabled() const final { return m_scrollAnimatorEnabled; }
ScrollingEffectsController m_scrollController;
bool m_scrollAnimatorEnabled { false };
};
} // namespace WebCore
#endif // ENABLE(ASYNC_SCROLLING) && USE(NICOSIA)