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/*
* Copyright (C) 2012-2015 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "ScrollingTree.h"
#if ENABLE(ASYNC_SCROLLING)
#include "EventNames.h"
#include "Logging.h"
#include "PlatformWheelEvent.h"
#include "ScrollingEffectsController.h"
#include "ScrollingStateFrameScrollingNode.h"
#include "ScrollingStateTree.h"
#include "ScrollingTreeFrameScrollingNode.h"
#include "ScrollingTreeNode.h"
#include "ScrollingTreeOverflowScrollProxyNode.h"
#include "ScrollingTreeOverflowScrollingNode.h"
#include "ScrollingTreePositionedNode.h"
#include "ScrollingTreeScrollingNode.h"
#include <wtf/SetForScope.h>
#include <wtf/text/TextStream.h>
namespace WebCore {
using OrphanScrollingNodeMap = HashMap<ScrollingNodeID, RefPtr<ScrollingTreeNode>>;
struct CommitTreeState {
// unvisitedNodes starts with all nodes in the map; we remove nodes as we visit them. At the end, it's the unvisited nodes.
// We can't use orphanNodes for this, because orphanNodes won't contain descendants of removed nodes.
HashSet<ScrollingNodeID> unvisitedNodes;
// Nodes with non-empty synchronousScrollingReasons.
HashSet<ScrollingNodeID> synchronousScrollingNodes;
// orphanNodes keeps child nodes alive while we rebuild child lists.
OrphanScrollingNodeMap orphanNodes;
};
ScrollingTree::ScrollingTree()
: m_gestureState(*this)
{
}
ScrollingTree::~ScrollingTree() = default;
bool ScrollingTree::isUserScrollInProgressAtEventLocation(const PlatformWheelEvent& wheelEvent)
{
if (!m_rootNode)
return false;
// This method is invoked by the event handling thread
Locker locker { m_treeStateLock };
if (m_treeState.nodesWithActiveUserScrolls.isEmpty())
return false;
FloatPoint position = wheelEvent.position();
position.move(m_rootNode->viewToContentsOffset(m_treeState.mainFrameScrollPosition));
if (auto node = scrollingNodeForPoint(position))
return m_treeState.nodesWithActiveUserScrolls.contains(node->scrollingNodeID());
return false;
}
OptionSet<WheelEventProcessingSteps> ScrollingTree::computeWheelProcessingSteps(const PlatformWheelEvent& wheelEvent)
{
if (!m_rootNode)
return { WheelEventProcessingSteps::ScrollingThread };
FloatPoint position = wheelEvent.position();
position.move(m_rootNode->viewToContentsOffset(m_treeState.mainFrameScrollPosition));
if (!m_treeState.eventTrackingRegions.isEmpty()) {
IntPoint roundedPosition = roundedIntPoint(position);
// Event regions are affected by page scale, so no need to map through scale.
bool isSynchronousDispatchRegion = m_treeState.eventTrackingRegions.trackingTypeForPoint(EventTrackingRegions::EventType::Wheel, roundedPosition) == TrackingType::Synchronous
|| m_treeState.eventTrackingRegions.trackingTypeForPoint(EventTrackingRegions::EventType::Mousewheel, roundedPosition) == TrackingType::Synchronous;
LOG_WITH_STREAM(Scrolling, stream << "\nScrollingTree::determineWheelEventProcessing: wheelEvent " << wheelEvent << " mapped to content point " << position << ", in non-fast region " << isSynchronousDispatchRegion);
if (isSynchronousDispatchRegion)
return { WheelEventProcessingSteps::MainThreadForScrolling, WheelEventProcessingSteps::MainThreadForBlockingDOMEventDispatch };
}
#if ENABLE(WHEEL_EVENT_REGIONS)
auto eventListenerTypes = eventListenerRegionTypesForPoint(position);
if (eventListenerTypes.contains(EventListenerRegionType::NonPassiveWheel)) {
if (m_treeState.gestureState.value_or(WheelScrollGestureState::Blocking) == WheelScrollGestureState::NonBlocking)
return { WheelEventProcessingSteps::ScrollingThread, WheelEventProcessingSteps::MainThreadForNonBlockingDOMEventDispatch };
return { WheelEventProcessingSteps::MainThreadForScrolling, WheelEventProcessingSteps::MainThreadForBlockingDOMEventDispatch };
}
if (eventListenerTypes.contains(EventListenerRegionType::Wheel))
return { WheelEventProcessingSteps::ScrollingThread, WheelEventProcessingSteps::MainThreadForNonBlockingDOMEventDispatch };
#endif
return { WheelEventProcessingSteps::ScrollingThread };
}
OptionSet<WheelEventProcessingSteps> ScrollingTree::determineWheelEventProcessing(const PlatformWheelEvent& wheelEvent)
{
// This method is invoked by the event handling thread
Locker locker { m_treeStateLock };
auto latchedNodeAndSteps = m_latchingController.latchingDataForEvent(wheelEvent, m_allowLatching);
if (latchedNodeAndSteps) {
LOG_WITH_STREAM(ScrollLatching, stream << "ScrollingTree::determineWheelEventProcessing " << wheelEvent << " have latched node " << latchedNodeAndSteps->scrollingNodeID << " steps " << latchedNodeAndSteps->processingSteps);
return latchedNodeAndSteps->processingSteps;
}
if (wheelEvent.isGestureStart() || wheelEvent.isNonGestureEvent())
m_treeState.gestureState = std::nullopt;
auto processingSteps = computeWheelProcessingSteps(wheelEvent);
m_latchingController.receivedWheelEvent(wheelEvent, processingSteps, m_allowLatching);
LOG_WITH_STREAM(Scrolling, stream << "ScrollingTree::determineWheelEventProcessing: processingSteps " << processingSteps);
return processingSteps;
}
WheelEventHandlingResult ScrollingTree::handleWheelEvent(const PlatformWheelEvent& wheelEvent, OptionSet<WheelEventProcessingSteps> processingSteps)
{
LOG_WITH_STREAM(Scrolling, stream << "\nScrollingTree " << this << " handleWheelEvent " << wheelEvent);
Locker locker { m_treeLock };
if (isMonitoringWheelEvents())
receivedWheelEvent(wheelEvent);
m_latchingController.receivedWheelEvent(wheelEvent, processingSteps, m_allowLatching);
auto result = [&] {
if (!m_rootNode)
return WheelEventHandlingResult::unhandled();
if (!asyncFrameOrOverflowScrollingEnabled()) {
auto result = m_rootNode->handleWheelEvent(wheelEvent);
if (result.wasHandled)
m_gestureState.nodeDidHandleEvent(m_rootNode->scrollingNodeID(), wheelEvent);
return result;
}
if (m_gestureState.handleGestureCancel(wheelEvent)) {
clearNodesWithUserScrollInProgress();
return WheelEventHandlingResult::handled();
}
m_gestureState.receivedWheelEvent(wheelEvent);
if (auto latchedNodeAndSteps = m_latchingController.latchingDataForEvent(wheelEvent, m_allowLatching)) {
LOG_WITH_STREAM(ScrollLatching, stream << "ScrollingTree::handleWheelEvent: has latched node " << latchedNodeAndSteps->scrollingNodeID);
auto* node = nodeForID(latchedNodeAndSteps->scrollingNodeID);
if (is<ScrollingTreeScrollingNode>(node)) {
auto result = downcast<ScrollingTreeScrollingNode>(*node).handleWheelEvent(wheelEvent);
if (result.wasHandled) {
m_latchingController.nodeDidHandleEvent(latchedNodeAndSteps->scrollingNodeID, processingSteps, wheelEvent, m_allowLatching);
m_gestureState.nodeDidHandleEvent(latchedNodeAndSteps->scrollingNodeID, wheelEvent);
}
return result;
}
}
FloatPoint position = wheelEvent.position();
{
Locker locker { m_treeStateLock };
position.move(m_rootNode->viewToContentsOffset(m_treeState.mainFrameScrollPosition));
}
auto node = scrollingNodeForPoint(position);
LOG_WITH_STREAM(Scrolling, stream << "ScrollingTree::handleWheelEvent found node " << (node ? node->scrollingNodeID() : 0) << " for point " << position);
return handleWheelEventWithNode(wheelEvent, processingSteps, node.get());
}();
static constexpr OptionSet<WheelEventProcessingSteps> mainThreadSteps = { WheelEventProcessingSteps::MainThreadForNonBlockingDOMEventDispatch, WheelEventProcessingSteps::MainThreadForBlockingDOMEventDispatch };
result.steps.add(processingSteps & mainThreadSteps);
return result;
}
WheelEventHandlingResult ScrollingTree::handleWheelEventWithNode(const PlatformWheelEvent& wheelEvent, OptionSet<WheelEventProcessingSteps> processingSteps, ScrollingTreeNode* node, EventTargeting eventTargeting)
{
auto adjustedWheelEvent = wheelEvent;
while (node) {
if (is<ScrollingTreeScrollingNode>(*node)) {
auto& scrollingNode = downcast<ScrollingTreeScrollingNode>(*node);
auto result = scrollingNode.handleWheelEvent(adjustedWheelEvent, eventTargeting);
if (result.wasHandled) {
m_latchingController.nodeDidHandleEvent(scrollingNode.scrollingNodeID(), processingSteps, adjustedWheelEvent, m_allowLatching);
m_gestureState.nodeDidHandleEvent(scrollingNode.scrollingNodeID(), adjustedWheelEvent);
return result;
}
if (result.needsMainThreadProcessing() || eventTargeting != EventTargeting::Propagate)
return result;
auto scrollPropagationInfo = scrollingNode.computeScrollPropagation(adjustedWheelEvent.delta());
if (scrollPropagationInfo.shouldBlockScrollPropagation) {
if (!scrollPropagationInfo.isHandled)
return WheelEventHandlingResult::unhandled();
m_latchingController.nodeDidHandleEvent(scrollingNode.scrollingNodeID(), processingSteps, adjustedWheelEvent, m_allowLatching);
m_gestureState.nodeDidHandleEvent(scrollingNode.scrollingNodeID(), adjustedWheelEvent);
return WheelEventHandlingResult::handled();
}
adjustedWheelEvent = scrollingNode.eventForPropagation(adjustedWheelEvent);
}
if (is<ScrollingTreeOverflowScrollProxyNode>(*node)) {
if (auto relatedNode = nodeForID(downcast<ScrollingTreeOverflowScrollProxyNode>(*node).overflowScrollingNodeID())) {
node = relatedNode;
continue;
}
}
node = node->parent();
}
return WheelEventHandlingResult::unhandled();
}
RefPtr<ScrollingTreeNode> ScrollingTree::scrollingNodeForPoint(FloatPoint)
{
ASSERT(asyncFrameOrOverflowScrollingEnabled());
return m_rootNode;
}
#if ENABLE(WHEEL_EVENT_REGIONS)
OptionSet<EventListenerRegionType> ScrollingTree::eventListenerRegionTypesForPoint(FloatPoint) const
{
return { };
}
#endif
void ScrollingTree::traverseScrollingTree(VisitorFunction&& visitorFunction)
{
Locker locker { m_treeLock };
if (!m_rootNode)
return;
auto function = WTFMove(visitorFunction);
traverseScrollingTreeRecursive(*m_rootNode, function);
}
void ScrollingTree::traverseScrollingTreeRecursive(ScrollingTreeNode& node, const VisitorFunction& visitorFunction)
{
bool scrolledSinceLastCommit = false;
std::optional<FloatPoint> scrollPosition;
if (is<ScrollingTreeScrollingNode>(node)) {
auto& scrollingNode = downcast<ScrollingTreeScrollingNode>(node);
scrollPosition = scrollingNode.currentScrollPosition();
scrolledSinceLastCommit = scrollingNode.scrolledSinceLastCommit();
}
std::optional<FloatPoint> layoutViewportOrigin;
if (is<ScrollingTreeFrameScrollingNode>(node))
layoutViewportOrigin = downcast<ScrollingTreeFrameScrollingNode>(node).layoutViewport().location();
visitorFunction(node.scrollingNodeID(), node.nodeType(), scrollPosition, layoutViewportOrigin, scrolledSinceLastCommit);
for (auto& child : node.children())
traverseScrollingTreeRecursive(child.get(), visitorFunction);
}
void ScrollingTree::mainFrameViewportChangedViaDelegatedScrolling(const FloatPoint& scrollPosition, const FloatRect& layoutViewport, double)
{
LOG_WITH_STREAM(Scrolling, stream << "ScrollingTree::viewportChangedViaDelegatedScrolling - layoutViewport " << layoutViewport);
if (!m_rootNode)
return;
m_rootNode->wasScrolledByDelegatedScrolling(scrollPosition, layoutViewport);
}
void ScrollingTree::commitTreeState(std::unique_ptr<ScrollingStateTree>&& scrollingStateTree)
{
SetForScope inCommitTreeState(m_inCommitTreeState, true);
Locker locker { m_treeLock };
bool rootStateNodeChanged = scrollingStateTree->hasNewRootStateNode();
LOG(ScrollingTree, "\nScrollingTree %p commitTreeState", this);
auto* rootNode = scrollingStateTree->rootStateNode();
if (rootNode
&& (rootStateNodeChanged
|| rootNode->hasChangedProperty(ScrollingStateNode::Property::EventTrackingRegion)
|| rootNode->hasChangedProperty(ScrollingStateNode::Property::ScrolledContentsLayer)
|| rootNode->hasChangedProperty(ScrollingStateNode::Property::AsyncFrameOrOverflowScrollingEnabled)
|| rootNode->hasChangedProperty(ScrollingStateNode::Property::WheelEventGesturesBecomeNonBlocking)
|| rootNode->hasChangedProperty(ScrollingStateNode::Property::ScrollingPerformanceTestingEnabled)
|| rootNode->hasChangedProperty(ScrollingStateNode::Property::IsMonitoringWheelEvents))) {
Locker locker { m_treeStateLock };
if (rootStateNodeChanged || rootNode->hasChangedProperty(ScrollingStateNode::Property::ScrolledContentsLayer))
m_treeState.mainFrameScrollPosition = { };
if (rootStateNodeChanged || rootNode->hasChangedProperty(ScrollingStateNode::Property::EventTrackingRegion))
m_treeState.eventTrackingRegions = scrollingStateTree->rootStateNode()->eventTrackingRegions();
if (rootStateNodeChanged || rootNode->hasChangedProperty(ScrollingStateNode::Property::AsyncFrameOrOverflowScrollingEnabled))
m_asyncFrameOrOverflowScrollingEnabled = scrollingStateTree->rootStateNode()->asyncFrameOrOverflowScrollingEnabled();
if (rootStateNodeChanged || rootNode->hasChangedProperty(ScrollingStateNode::Property::WheelEventGesturesBecomeNonBlocking))
m_wheelEventGesturesBecomeNonBlocking = scrollingStateTree->rootStateNode()->wheelEventGesturesBecomeNonBlocking();
if (rootStateNodeChanged || rootNode->hasChangedProperty(ScrollingStateNode::Property::ScrollingPerformanceTestingEnabled))
m_scrollingPerformanceTestingEnabled = scrollingStateTree->rootStateNode()->scrollingPerformanceTestingEnabled();
if (rootStateNodeChanged || rootNode->hasChangedProperty(ScrollingStateNode::Property::IsMonitoringWheelEvents))
m_isMonitoringWheelEvents = scrollingStateTree->rootStateNode()->isMonitoringWheelEvents();
}
m_overflowRelatedNodesMap.clear();
m_activeOverflowScrollProxyNodes.clear();
m_activePositionedNodes.clear();
CommitTreeState commitState;
for (auto nodeID : m_nodeMap.keys())
commitState.unvisitedNodes.add(nodeID);
updateTreeFromStateNodeRecursive(rootNode, commitState);
propagateSynchronousScrollingReasons(commitState.synchronousScrollingNodes);
for (auto nodeID : commitState.unvisitedNodes) {
LOG_WITH_STREAM(Scrolling, stream << "ScrollingTree::commitTreeState - removing unvisited node " << nodeID);
m_latchingController.nodeWasRemoved(nodeID);
if (auto node = m_nodeMap.take(nodeID))
node->willBeDestroyed();
}
didCommitTree();
LOG_WITH_STREAM(ScrollingTree, stream << "committed ScrollingTree" << scrollingTreeAsText(debugScrollingStateTreeAsTextBehaviors));
}
void ScrollingTree::updateTreeFromStateNodeRecursive(const ScrollingStateNode* stateNode, CommitTreeState& state)
{
if (!stateNode) {
removeAllNodes();
m_rootNode = nullptr;
return;
}
ScrollingNodeID nodeID = stateNode->scrollingNodeID();
ScrollingNodeID parentNodeID = stateNode->parentNodeID();
auto it = m_nodeMap.find(nodeID);
RefPtr<ScrollingTreeNode> node;
if (it != m_nodeMap.end()) {
node = it->value;
state.unvisitedNodes.remove(nodeID);
} else {
node = createScrollingTreeNode(stateNode->nodeType(), nodeID);
if (!parentNodeID) {
// This is the root node. Clear the node map.
ASSERT(stateNode->isFrameScrollingNode());
m_rootNode = downcast<ScrollingTreeFrameScrollingNode>(node.get());
removeAllNodes();
}
m_nodeMap.set(nodeID, node.get());
}
if (parentNodeID) {
auto parentIt = m_nodeMap.find(parentNodeID);
ASSERT_WITH_SECURITY_IMPLICATION(parentIt != m_nodeMap.end());
if (parentIt != m_nodeMap.end()) {
auto* parent = parentIt->value.get();
auto* oldParent = node->parent();
if (oldParent)
oldParent->removeChild(*node);
if (oldParent != parent)
node->setParent(parent);
parent->appendChild(*node);
} else {
// FIXME: Use WeakPtr in m_nodeMap.
m_nodeMap.remove(nodeID);
}
}
node->commitStateBeforeChildren(*stateNode);
// Move all children into the orphanNodes map. Live ones will get added back as we recurse over children.
for (auto& childScrollingNode : node->children()) {
childScrollingNode->setParent(nullptr);
state.orphanNodes.add(childScrollingNode->scrollingNodeID(), childScrollingNode.ptr());
}
node->removeAllChildren();
// Now update the children if we have any.
if (auto children = stateNode->children()) {
for (auto& child : *children)
updateTreeFromStateNodeRecursive(child.get(), state);
}
node->commitStateAfterChildren(*stateNode);
node->didCompleteCommitForNode();
#if ENABLE(SCROLLING_THREAD)
if (is<ScrollingTreeScrollingNode>(*node) && !downcast<ScrollingTreeScrollingNode>(*node).synchronousScrollingReasons().isEmpty())
state.synchronousScrollingNodes.add(nodeID);
#endif
}
void ScrollingTree::removeAllNodes()
{
for (auto iter : m_nodeMap)
iter.value->willBeDestroyed();
m_nodeMap.clear();
}
void ScrollingTree::applyLayerPositionsAfterCommit()
{
// Scrolling tree needs to make adjustments only if the UI side positions have changed.
if (!m_needsApplyLayerPositionsAfterCommit)
return;
m_needsApplyLayerPositionsAfterCommit = false;
applyLayerPositions();
}
void ScrollingTree::applyLayerPositions()
{
Locker locker { m_treeLock };
applyLayerPositionsInternal();
}
void ScrollingTree::applyLayerPositionsInternal()
{
ASSERT(m_treeLock.isLocked());
if (!m_rootNode)
return;
applyLayerPositionsRecursive(*m_rootNode);
}
void ScrollingTree::applyLayerPositionsRecursive(ScrollingTreeNode& node)
{
node.applyLayerPositions();
for (auto& child : node.children())
applyLayerPositionsRecursive(child.get());
}
ScrollingTreeNode* ScrollingTree::nodeForID(ScrollingNodeID nodeID) const
{
if (!nodeID)
return nullptr;
return m_nodeMap.get(nodeID);
}
void ScrollingTree::notifyRelatedNodesAfterScrollPositionChange(ScrollingTreeScrollingNode& changedNode)
{
Vector<ScrollingNodeID> additionalUpdateRoots;
if (is<ScrollingTreeOverflowScrollingNode>(changedNode))
additionalUpdateRoots = overflowRelatedNodes().get(changedNode.scrollingNodeID());
notifyRelatedNodesRecursive(changedNode);
for (auto positionedNodeID : additionalUpdateRoots) {
auto* positionedNode = nodeForID(positionedNodeID);
if (positionedNode)
notifyRelatedNodesRecursive(*positionedNode);
}
}
void ScrollingTree::notifyRelatedNodesRecursive(ScrollingTreeNode& node)
{
node.applyLayerPositions();
for (auto& child : node.children()) {
// Never need to cross frame boundaries, since scroll layer adjustments are isolated to each document.
if (is<ScrollingTreeFrameScrollingNode>(child))
continue;
notifyRelatedNodesRecursive(child.get());
}
}
std::optional<ScrollingNodeID> ScrollingTree::latchedNodeID() const
{
return m_latchingController.latchedNodeID();
}
void ScrollingTree::clearLatchedNode()
{
m_latchingController.clearLatchedNode();
}
FloatPoint ScrollingTree::mainFrameScrollPosition() const
{
ASSERT(m_treeStateLock.isLocked());
return m_treeState.mainFrameScrollPosition;
}
void ScrollingTree::setMainFrameScrollPosition(FloatPoint position)
{
Locker locker { m_treeStateLock };
m_treeState.mainFrameScrollPosition = position;
}
void ScrollingTree::setGestureState(std::optional<WheelScrollGestureState> gestureState)
{
Locker locker { m_treeStateLock };
m_treeState.gestureState = gestureState;
}
std::optional<WheelScrollGestureState> ScrollingTree::gestureState()
{
Locker locker { m_treeStateLock };
return m_treeState.gestureState;
}
TrackingType ScrollingTree::eventTrackingTypeForPoint(EventTrackingRegions::EventType eventType, IntPoint p)
{
Locker locker { m_treeStateLock };
return m_treeState.eventTrackingRegions.trackingTypeForPoint(eventType, p);
}
// Can be called from the main thread.
bool ScrollingTree::isRubberBandInProgressForNode(ScrollingNodeID nodeID)
{
if (!nodeID)
return false;
Locker locker { m_treeStateLock };
return m_treeState.nodesWithActiveRubberBanding.contains(nodeID);
}
void ScrollingTree::setRubberBandingInProgressForNode(ScrollingNodeID nodeID, bool isRubberBanding)
{
Locker locker { m_treeStateLock };
if (isRubberBanding)
m_treeState.nodesWithActiveRubberBanding.add(nodeID);
else
m_treeState.nodesWithActiveRubberBanding.remove(nodeID);
}
// Can be called from the main thread.
bool ScrollingTree::isUserScrollInProgressForNode(ScrollingNodeID nodeID)
{
if (!nodeID)
return false;
Locker locker { m_treeStateLock };
return m_treeState.nodesWithActiveUserScrolls.contains(nodeID);
}
void ScrollingTree::setUserScrollInProgressForNode(ScrollingNodeID nodeID, bool isScrolling)
{
ASSERT(nodeID);
Locker locker { m_treeStateLock };
if (isScrolling)
m_treeState.nodesWithActiveUserScrolls.add(nodeID);
else
m_treeState.nodesWithActiveUserScrolls.remove(nodeID);
}
void ScrollingTree::clearNodesWithUserScrollInProgress()
{
Locker locker { m_treeStateLock };
m_treeState.nodesWithActiveUserScrolls.clear();
}
// Can be called from the main thread.
bool ScrollingTree::isScrollSnapInProgressForNode(ScrollingNodeID nodeID)
{
if (!nodeID)
return false;
Locker locker { m_treeStateLock };
return m_treeState.nodesWithActiveScrollSnap.contains(nodeID);
}
void ScrollingTree::setNodeScrollSnapInProgress(ScrollingNodeID nodeID, bool isScrollSnapping)
{
ASSERT(nodeID);
Locker locker { m_treeStateLock };
if (isScrollSnapping)
m_treeState.nodesWithActiveScrollSnap.add(nodeID);
else
m_treeState.nodesWithActiveScrollSnap.remove(nodeID);
}
bool ScrollingTree::isScrollAnimationInProgressForNode(ScrollingNodeID nodeID)
{
if (!nodeID)
return false;
Locker locker { m_treeStateLock };
return m_treeState.nodesWithActiveScrollAnimations.contains(nodeID);
}
void ScrollingTree::setScrollAnimationInProgressForNode(ScrollingNodeID nodeID, bool isScrollAnimationInProgress)
{
if (!nodeID)
return;
Locker locker { m_treeStateLock };
bool hadAnyAnimatedScrollingNodes = !m_treeState.nodesWithActiveScrollAnimations.isEmpty();
if (isScrollAnimationInProgress)
m_treeState.nodesWithActiveScrollAnimations.add(nodeID);
else
m_treeState.nodesWithActiveScrollAnimations.remove(nodeID);
bool hasAnyAnimatedScrollingNodes = !m_treeState.nodesWithActiveScrollAnimations.isEmpty();
if (hasAnyAnimatedScrollingNodes != hadAnyAnimatedScrollingNodes)
hasNodeWithAnimatedScrollChanged(hasAnyAnimatedScrollingNodes);
}
bool ScrollingTree::hasNodeWithActiveScrollAnimations()
{
Locker locker { m_treeStateLock };
return !m_treeState.nodesWithActiveScrollAnimations.isEmpty();
}
HashSet<ScrollingNodeID> ScrollingTree::nodesWithActiveScrollAnimations()
{
Locker locker { m_treeStateLock };
return m_treeState.nodesWithActiveScrollAnimations;
}
void ScrollingTree::setMainFramePinnedState(RectEdges<bool> edgePinningState)
{
Locker locker { m_swipeStateLock };
m_swipeState.mainFramePinnedState = edgePinningState;
}
void ScrollingTree::setMainFrameCanRubberBand(RectEdges<bool> canRubberBand)
{
Locker locker { m_swipeStateLock };
m_swipeState.canRubberBand = canRubberBand;
}
bool ScrollingTree::mainFrameCanRubberBandOnSide(BoxSide side)
{
Locker locker { m_swipeStateLock };
return m_swipeState.canRubberBand.at(side);
}
void ScrollingTree::addPendingScrollUpdate(ScrollUpdate&& update)
{
Locker locker { m_pendingScrollUpdatesLock };
for (auto& existingUpdate : m_pendingScrollUpdates) {
if (existingUpdate.canMerge(update)) {
existingUpdate.merge(WTFMove(update));
return;
}
}
m_pendingScrollUpdates.append(WTFMove(update));
}
Vector<ScrollUpdate> ScrollingTree::takePendingScrollUpdates()
{
Locker locker { m_pendingScrollUpdatesLock };
return std::exchange(m_pendingScrollUpdates, { });
}
// Can be called from the main thread.
void ScrollingTree::setScrollPinningBehavior(ScrollPinningBehavior pinning)
{
Locker locker { m_swipeStateLock };
m_swipeState.scrollPinningBehavior = pinning;
}
ScrollPinningBehavior ScrollingTree::scrollPinningBehavior()
{
Locker locker { m_swipeStateLock };
return m_swipeState.scrollPinningBehavior;
}
bool ScrollingTree::willWheelEventStartSwipeGesture(const PlatformWheelEvent& wheelEvent)
{
if (wheelEvent.phase() != PlatformWheelEventPhase::Began)
return false;
Locker locker { m_swipeStateLock };
if (wheelEvent.deltaX() > 0 && m_swipeState.mainFramePinnedState.left() && !m_swipeState.canRubberBand.left())
return true;
if (wheelEvent.deltaX() < 0 && m_swipeState.mainFramePinnedState.right() && !m_swipeState.canRubberBand.right())
return true;
if (wheelEvent.deltaY() > 0 && m_swipeState.mainFramePinnedState.top() && !m_swipeState.canRubberBand.top())
return true;
if (wheelEvent.deltaY() < 0 && m_swipeState.mainFramePinnedState.bottom() && !m_swipeState.canRubberBand.bottom())
return true;
return false;
}
void ScrollingTree::scrollBySimulatingWheelEventForTesting(ScrollingNodeID nodeID, FloatSize delta)
{
Locker locker { m_treeLock };
auto* node = nodeForID(nodeID);
if (!is<ScrollingTreeScrollingNode>(node))
return;
downcast<ScrollingTreeScrollingNode>(*node).scrollBy(delta);
}
void ScrollingTree::windowScreenDidChange(PlatformDisplayID displayID, std::optional<FramesPerSecond> nominalFramesPerSecond)
{
Locker locker { m_treeStateLock };
m_treeState.displayID = displayID;
m_treeState.nominalFramesPerSecond = nominalFramesPerSecond;
}
PlatformDisplayID ScrollingTree::displayID()
{
Locker locker { m_treeStateLock };
return m_treeState.displayID;
}
bool ScrollingTree::hasProcessedWheelEventsRecently()
{
Locker locker { m_lastWheelEventTimeLock };
constexpr auto activityInterval = 50_ms; // Duration of a few frames so that we stay active for sequence of wheel events.
return (MonotonicTime::now() - m_lastWheelEventTime) < activityInterval;
}
void ScrollingTree::willProcessWheelEvent()
{
Locker locker { m_lastWheelEventTimeLock };
m_lastWheelEventTime = MonotonicTime::now();
}
std::optional<FramesPerSecond> ScrollingTree::nominalFramesPerSecond()
{
Locker locker { m_treeStateLock };
return m_treeState.nominalFramesPerSecond;
}
String ScrollingTree::scrollingTreeAsText(OptionSet<ScrollingStateTreeAsTextBehavior> behavior)
{
TextStream ts(TextStream::LineMode::MultipleLine);
{
TextStream::GroupScope scope(ts);
ts << "scrolling tree";
Locker locker { m_treeStateLock };
if (auto latchedNodeID = m_latchingController.latchedNodeID())
ts.dumpProperty("latched node", latchedNodeID.value());
if (!m_treeState.mainFrameScrollPosition.isZero())
ts.dumpProperty("main frame scroll position", m_treeState.mainFrameScrollPosition);
if (m_rootNode) {
TextStream::GroupScope scope(ts);
m_rootNode->dump(ts, behavior | ScrollingStateTreeAsTextBehavior::IncludeLayerPositions);
}
if (behavior & ScrollingStateTreeAsTextBehavior::IncludeNodeIDs) {
if (!m_overflowRelatedNodesMap.isEmpty()) {
TextStream::GroupScope scope(ts);
ts << "overflow related nodes";
{
TextStream::IndentScope indentScope(ts);
for (auto& it : m_overflowRelatedNodesMap)
ts << "\n" << indent << it.key << " -> " << it.value;
}
}
#if ENABLE(SCROLLING_THREAD)
if (!m_activeOverflowScrollProxyNodes.isEmpty()) {
TextStream::GroupScope scope(ts);
ts << "overflow scroll proxy nodes";
{
TextStream::IndentScope indentScope(ts);
for (auto& node : m_activeOverflowScrollProxyNodes)
ts << "\n" << indent << node->scrollingNodeID();
}
}
if (!m_activePositionedNodes.isEmpty()) {
TextStream::GroupScope scope(ts);
ts << "active positioned nodes";
{
TextStream::IndentScope indentScope(ts);
for (const auto& node : m_activePositionedNodes)
ts << "\n" << indent << node->scrollingNodeID();
}
}
#endif // ENABLE(SCROLLING_THREAD)
}
}
return ts.release();
}
} // namespace WebCore
#endif // ENABLE(ASYNC_SCROLLING)