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/*
* Copyright (C) 2020 Igalia S.L. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "WebXRGamepad.h"
#if ENABLE(WEBXR) && ENABLE(GAMEPAD)
#include "Gamepad.h"
#include "GamepadConstants.h"
#include "XRTargetRayMode.h"
namespace WebCore {
// https://immersive-web.github.io/webxr-gamepads-module/#gamepad-differences
// Gamepad's index attribute must be -1.
constexpr int DefaultXRGamepadId = -1;
// https://immersive-web.github.io/webxr-gamepads-module/#gamepad-differences
WebXRGamepad::WebXRGamepad(double timestamp, double connectTime, const PlatformXR::Device::FrameData::InputSource& source)
: PlatformGamepad(DefaultXRGamepadId)
{
m_lastUpdateTime = MonotonicTime::fromRawSeconds(Seconds::fromMilliseconds(timestamp).value());
m_connectTime = MonotonicTime::fromRawSeconds(Seconds::fromMilliseconds(connectTime).value());
// In order to report a mapping of "xr-standard" the device MUST report a targetRayMode of "tracked-pointer" and MUST have a non-null gripSpace.
// It MUST have at least one primary trigger, separate from any touchpads or thumbsticks
if (source.targetRayMode == XRTargetRayMode::TrackedPointer && !source.buttons.isEmpty() && source.gripOrigin)
m_mapping = xrStandardGamepadMappingString();
m_axes = source.axes.map([](auto value) {
return SharedGamepadValue(value);
});
m_buttons = source.buttons.map([](auto& value) {
return SharedGamepadValue(value.pressedValue);
});
}
} // namespace WebCore
#endif // ENABLE(WEBXR) && ENABLE(GAMEPAD)