blob: 17d95ece8a5d5a4d7d7f09522a587968356aa488 [file] [log] [blame]
/*
* Copyright (C) 2010, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
[
Conditional=WEB_AUDIO,
JSGenerateToJSObject,
EnabledBySetting=WebAudioEnabled,
Exposed=Window
] interface PannerNode : AudioNode {
constructor (BaseAudioContext context, optional PannerOptions options);
// Default model for stereo is equalpower
[ImplementedAs=panningModelForBindings] attribute PanningModelType panningModel;
// Uses a 3D cartesian coordinate system
undefined setPosition(float x, float y, float z);
undefined setOrientation(float x, float y, float z);
// Default distance model is inverse
[ImplementedAs=distanceModelForBindings] attribute DistanceModelType distanceModel;
[ImplementedAs=refDistanceForBindings] attribute double refDistance;
[ImplementedAs=maxDistanceForBindings] attribute double maxDistance;
[ImplementedAs=rolloffFactorForBindings] attribute double rolloffFactor;
// Directional sound cone
[ImplementedAs=coneInnerAngleForBindings] attribute double coneInnerAngle;
[ImplementedAs=coneOuterAngleForBindings] attribute double coneOuterAngle;
[ImplementedAs=coneOuterGainForBindings] attribute double coneOuterGain;
// Position of audio source in 3D Cartesian system
readonly attribute AudioParam positionX;
readonly attribute AudioParam positionY;
readonly attribute AudioParam positionZ;
// Vector of direction of audio source in 3D cartesian system
readonly attribute AudioParam orientationX;
readonly attribute AudioParam orientationY;
readonly attribute AudioParam orientationZ;
};