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/*
* Copyright (C) 2011, Google Inc. All rights reserved.
* Copyright (C) 2020, Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "AudioNode.h"
#include "AudioParam.h"
#include "DynamicsCompressorOptions.h"
#include <memory>
namespace WebCore {
class DynamicsCompressor;
class DynamicsCompressorNode final : public AudioNode {
WTF_MAKE_ISO_ALLOCATED(DynamicsCompressorNode);
public:
static ExceptionOr<Ref<DynamicsCompressorNode>> create(BaseAudioContext&, const DynamicsCompressorOptions& = { });
~DynamicsCompressorNode();
// AudioNode
void process(size_t framesToProcess) final;
void processOnlyAudioParams(size_t framesToProcess) final;
void initialize() final;
void uninitialize() final;
// Static compression curve parameters.
AudioParam& threshold() { return m_threshold.get(); }
AudioParam& knee() { return m_knee.get(); }
AudioParam& ratio() { return m_ratio.get(); }
AudioParam& attack() { return m_attack.get(); }
AudioParam& release() { return m_release.get(); }
// Amount by which the compressor is currently compressing the signal in decibels.
float reduction() const { return m_reduction; }
ExceptionOr<void> setChannelCount(unsigned) final;
ExceptionOr<void> setChannelCountMode(ChannelCountMode) final;
protected:
explicit DynamicsCompressorNode(BaseAudioContext&, const DynamicsCompressorOptions& = { });
virtual void setReduction(float reduction) { m_reduction = reduction; }
private:
double tailTime() const final;
double latencyTime() const final;
bool requiresTailProcessing() const final;
std::unique_ptr<DynamicsCompressor> m_dynamicsCompressor;
Ref<AudioParam> m_threshold;
Ref<AudioParam> m_knee;
Ref<AudioParam> m_ratio;
Ref<AudioParam> m_attack;
Ref<AudioParam> m_release;
float m_reduction { 0 };
};
} // namespace WebCore