blob: a877de49a75bab6abb8fba88584485bca5deaa24 [file] [log] [blame]
/*
* Copyright (C) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "GPUIntegralTypes.h"
#include <cstdint>
#include <pal/graphics/WebGPU/WebGPUTextureUsage.h>
#include <wtf/RefCounted.h>
namespace WebCore {
using GPUTextureUsageFlags = uint32_t;
class GPUTextureUsage : public RefCounted<GPUTextureUsage> {
public:
static constexpr GPUFlagsConstant COPY_SRC = 0x01;
static constexpr GPUFlagsConstant COPY_DST = 0x02;
static constexpr GPUFlagsConstant TEXTURE_BINDING = 0x04;
static constexpr GPUFlagsConstant STORAGE_BINDING = 0x08;
static constexpr GPUFlagsConstant RENDER_ATTACHMENT = 0x10;
};
inline PAL::WebGPU::TextureUsageFlags convertTextureUsageFlagsToBacking(GPUTextureUsageFlags textureUsageFlags)
{
PAL::WebGPU::TextureUsageFlags result;
if (textureUsageFlags & GPUTextureUsage::COPY_SRC)
result.add(PAL::WebGPU::TextureUsage::CopySource);
if (textureUsageFlags & GPUTextureUsage::COPY_DST)
result.add(PAL::WebGPU::TextureUsage::CopyDestination);
if (textureUsageFlags & GPUTextureUsage::TEXTURE_BINDING)
result.add(PAL::WebGPU::TextureUsage::TextureBinding);
if (textureUsageFlags & GPUTextureUsage::STORAGE_BINDING)
result.add(PAL::WebGPU::TextureUsage::StorageBinding);
if (textureUsageFlags & GPUTextureUsage::RENDER_ATTACHMENT)
result.add(PAL::WebGPU::TextureUsage::RenderAttachment);
return result;
}
}