blob: c7c607acf0f8200729317fa394cf8ce64129d2a9 [file] [log] [blame]
/*
* Copyright (C) 2021-2022 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "GPUExtent3DDict.h"
#include "GPUIntegralTypes.h"
#include "GPUObjectDescriptorBase.h"
#include "GPUTextureDimension.h"
#include "GPUTextureFormat.h"
#include "GPUTextureUsage.h"
#include <pal/graphics/WebGPU/WebGPUTextureDescriptor.h>
namespace WebCore {
struct GPUTextureDescriptor : public GPUObjectDescriptorBase {
PAL::WebGPU::TextureDescriptor convertToBacking() const
{
return {
{ label },
WebCore::convertToBacking(size),
mipLevelCount,
sampleCount,
WebCore::convertToBacking(dimension),
WebCore::convertToBacking(format),
convertTextureUsageFlagsToBacking(usage),
viewFormats.map([] (auto viewFormat) {
return WebCore::convertToBacking(viewFormat);
}),
};
}
GPUExtent3D size;
GPUIntegerCoordinate mipLevelCount { 1 };
GPUSize32 sampleCount { 1 };
GPUTextureDimension dimension { GPUTextureDimension::_2d };
GPUTextureFormat format { GPUTextureFormat::R8unorm };
GPUTextureUsageFlags usage { 0 };
Vector<GPUTextureFormat> viewFormats;
};
}