blob: f3f490facedcc0e560bdc02b717286aaa4bc2010 [file] [log] [blame]
/*
* Copyright (C) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "GPUTexture.h"
#include "GPUTextureView.h"
#include "GPUTextureViewDescriptor.h"
#include <pal/graphics/WebGPU/WebGPUTextureViewDescriptor.h>
namespace WebCore {
String GPUTexture::label() const
{
return m_backing->label();
}
void GPUTexture::setLabel(String&& label)
{
m_backing->setLabel(WTFMove(label));
}
static PAL::WebGPU::TextureViewDescriptor convertToBacking(const std::optional<GPUTextureViewDescriptor>& textureViewDescriptor)
{
if (!textureViewDescriptor) {
return {
{ },
std::nullopt,
std::nullopt,
PAL::WebGPU::TextureAspect::All,
0,
std::nullopt,
0,
std::nullopt
};
}
return textureViewDescriptor->convertToBacking();
}
Ref<GPUTextureView> GPUTexture::createView(const std::optional<GPUTextureViewDescriptor>& textureViewDescriptor) const
{
return GPUTextureView::create(m_backing->createView(convertToBacking(textureViewDescriptor)));
}
void GPUTexture::destroy()
{
}
}