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/*
* Copyright (C) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "GPUAddressMode.h"
#include "GPUCompareFunction.h"
#include "GPUFilterMode.h"
#include "GPUObjectDescriptorBase.h"
#include <cstdint>
#include <optional>
#include <pal/graphics/WebGPU/WebGPUSamplerDescriptor.h>
namespace WebCore {
struct GPUSamplerDescriptor : public GPUObjectDescriptorBase {
PAL::WebGPU::SamplerDescriptor convertToBacking() const
{
return {
{ label },
WebCore::convertToBacking(addressModeU),
WebCore::convertToBacking(addressModeV),
WebCore::convertToBacking(addressModeW),
WebCore::convertToBacking(magFilter),
WebCore::convertToBacking(minFilter),
WebCore::convertToBacking(mipmapFilter),
lodMinClamp,
lodMaxClamp,
compare ? std::optional { WebCore::convertToBacking(*compare) } : std::nullopt,
maxAnisotropy,
};
}
GPUAddressMode addressModeU { GPUAddressMode::ClampToEdge };
GPUAddressMode addressModeV { GPUAddressMode::ClampToEdge };
GPUAddressMode addressModeW { GPUAddressMode::ClampToEdge };
GPUFilterMode magFilter { GPUFilterMode::Nearest };
GPUFilterMode minFilter { GPUFilterMode::Nearest };
GPUFilterMode mipmapFilter { GPUFilterMode::Nearest };
float lodMinClamp { 0 };
float lodMaxClamp { 32 };
std::optional<GPUCompareFunction> compare;
uint16_t maxAnisotropy { 1 };
};
}