blob: f281b00242b7ec4712093c90de21818c494d2f39 [file] [log] [blame]
/*
* Copyright (C) 2021-2022 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "GPUIntegralTypes.h"
#include "GPULoadOp.h"
#include "GPUStoreOp.h"
#include "GPUTextureView.h"
#include <pal/graphics/WebGPU/WebGPURenderPassDepthStencilAttachment.h>
#include <variant>
#include <wtf/RefPtr.h>
namespace WebCore {
struct GPURenderPassDepthStencilAttachment {
PAL::WebGPU::RenderPassDepthStencilAttachment convertToBacking() const
{
ASSERT(view);
return {
view->backing(),
depthClearValue,
depthLoadOp ? std::optional { WebCore::convertToBacking(*depthLoadOp) } : std::nullopt,
depthStoreOp ? std::optional { WebCore::convertToBacking(*depthStoreOp) } : std::nullopt,
depthReadOnly,
stencilClearValue,
stencilLoadOp ? std::optional { WebCore::convertToBacking(*stencilLoadOp) } : std::nullopt,
stencilStoreOp ? std::optional { WebCore::convertToBacking(*stencilStoreOp) } : std::nullopt,
stencilReadOnly,
};
}
GPUTextureView* view { nullptr };
float depthClearValue { 0 };
std::optional<GPULoadOp> depthLoadOp;
std::optional<GPUStoreOp> depthStoreOp;
bool depthReadOnly { false };
GPUStencilValue stencilClearValue { 0 };
std::optional<GPULoadOp> stencilLoadOp;
std::optional<GPUStoreOp> stencilStoreOp;
bool stencilReadOnly { false };
};
}