| /* |
| * Copyright (C) 2021-2022 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "GPUIntegralTypes.h" |
| #include "GPULoadOp.h" |
| #include "GPUStoreOp.h" |
| #include "GPUTextureView.h" |
| #include <pal/graphics/WebGPU/WebGPURenderPassDepthStencilAttachment.h> |
| #include <variant> |
| #include <wtf/RefPtr.h> |
| |
| namespace WebCore { |
| |
| struct GPURenderPassDepthStencilAttachment { |
| PAL::WebGPU::RenderPassDepthStencilAttachment convertToBacking() const |
| { |
| ASSERT(view); |
| return { |
| view->backing(), |
| depthClearValue, |
| depthLoadOp ? std::optional { WebCore::convertToBacking(*depthLoadOp) } : std::nullopt, |
| depthStoreOp ? std::optional { WebCore::convertToBacking(*depthStoreOp) } : std::nullopt, |
| depthReadOnly, |
| stencilClearValue, |
| stencilLoadOp ? std::optional { WebCore::convertToBacking(*stencilLoadOp) } : std::nullopt, |
| stencilStoreOp ? std::optional { WebCore::convertToBacking(*stencilStoreOp) } : std::nullopt, |
| stencilReadOnly, |
| }; |
| } |
| |
| GPUTextureView* view { nullptr }; |
| |
| float depthClearValue { 0 }; |
| std::optional<GPULoadOp> depthLoadOp; |
| std::optional<GPUStoreOp> depthStoreOp; |
| bool depthReadOnly { false }; |
| |
| GPUStencilValue stencilClearValue { 0 }; |
| std::optional<GPULoadOp> stencilLoadOp; |
| std::optional<GPUStoreOp> stencilStoreOp; |
| bool stencilReadOnly { false }; |
| }; |
| |
| } |