blob: 50be02e098e2316e151e800c695a07fb2a825d0f [file] [log] [blame]
/*
* Copyright (C) 2021-2022 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "GPUColorDict.h"
#include "GPULoadOp.h"
#include "GPUStoreOp.h"
#include "GPUTextureView.h"
#include <pal/graphics/WebGPU/WebGPURenderPassColorAttachment.h>
#include <variant>
#include <wtf/RefPtr.h>
#include <wtf/Vector.h>
namespace WebCore {
struct GPURenderPassColorAttachment {
PAL::WebGPU::RenderPassColorAttachment convertToBacking() const
{
ASSERT(view);
return {
view->backing(),
resolveTarget ? &resolveTarget->backing() : nullptr,
clearValue ? std::optional { WebCore::convertToBacking(*clearValue) } : std::nullopt,
WebCore::convertToBacking(loadOp),
WebCore::convertToBacking(storeOp),
};
}
GPUTextureView* view { nullptr };
GPUTextureView* resolveTarget { nullptr };
std::optional<GPUColor> clearValue;
GPULoadOp loadOp { GPULoadOp::Load };
GPUStoreOp storeOp { GPUStoreOp::Store };
};
}